|
df5d565f
|
2018-08-23T14:32:30
|
|
cmake: add sensor subsystem to the build.
|
|
7c3040e0
|
2018-08-21T12:11:34
|
|
First pass on the new SDL sensor API
|
|
b4fe7412
|
2018-08-04T11:52:46
|
|
SDL_exp
|
|
4d4bb2b0
|
2018-08-02T16:21:43
|
|
cmake: use WINDOWS instead of WIN32.
|
|
88577916
|
2018-07-01T17:01:04
|
|
make WASAPI configurable in autofoo and cmake (default is on.)
closes bug #3798.
|
|
3a11bba2
|
2018-06-29T18:29:17
|
|
Remove "lib" prefix from DLL file on MinGW builds
closes bug #4209.
|
|
5e8c8167
|
2018-04-15T09:37:51
|
|
Fixed bug 4135 - Broken symlink libSDL2.so since rev11940
Tiago O.
Symlink points to the wrong folder, and target will always have debug postfix, so it'll be broken for other build types.
|
|
9856d967
|
2018-04-11T06:16:23
|
|
Fix the include path in the installed CMake target import file
Previously the include path was {INSTALL_PREFIX}/include,
it is now {INSTALL_PREFIX}/include/SDL2 to be consistent with
the other build and package configuration systems.
Fixes #4128.
|
|
6b5ed0fd
|
2018-04-10T08:03:54
|
|
Added debug postfix to install command and fixed library path
|
|
0a5c1065
|
2018-03-10T21:16:14
|
|
Fix ARM builds with MSVC
|
|
5cbb90da
|
2018-02-25T19:22:47
|
|
cmake: Set debug library name suffix per target instead of setting it globally. Don't add a suffix on android
|
|
6cf4d0e4
|
2018-02-24T08:59:58
|
|
Fixed bug 4092 - CMake support for building everything in the "test" directory
Eric Wasylishen
Patch to support building the tests with cmake.
Disabled by default, use: "cmake .. -DSDL_TEST=YES" to enable the tests.
Tested on macOS 10.13 with the ninja, makefile, and Xcode generators, and Windows 10 with the Visual Studio 2017 generator.
|
|
c329381f
|
2018-02-07T14:03:24
|
|
Description: fix installation of shared library for Android
Author: Boris Pek <tehnick-8@yandex.ru>
Last-Update: 2018-01-10
|
|
11c348b4
|
2018-01-17T11:53:09
|
|
SDL_log10
|
|
f1ec8a5f
|
2017-12-11T12:00:12
|
|
Check for immintrin.h before using it in SDL_cpuinfo.h
|
|
351d6d47
|
2017-12-06T12:24:32
|
|
audio: Port WASAPI to WinRT, remove XAudio2 backend.
XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout
was WinRT, which still needed it as its primary audio target until the WASAPI
code code be made to work.
The support matrix now looks like:
WinXP: directsound by default, winmm as a fallback for buggy drivers.
Vista+: WASAPI (directsound and winmm as fallbacks for debugging).
WinRT: WASAPI
|
|
57ebc727
|
2017-12-04T20:35:01
|
|
Fixed bug 3975 - Add GLES2 support for macOS via ANGLE library
Andrey
Seems latest google angle library successfully built & tested under macOS'es.
https://github.com/google/angle
We need to use GLES2 to implement true cross-platform code.
|
|
a4b33d74
|
2017-11-20T00:03:23
|
|
Fixed bug 3959 - cmake build broken by commit 11702 (7fdbffd47c0e) due to typo
Mate Nagy
There is a typo in CMakeLists.txt that makes CMake exit with failure.
Change that causes the problem: (Notice the double ending brackets)
${SDL2_SOURCE_DIR}/src/video/*.c)
+ ${SDL2_SOURCE_DIR}/src/video/yuv2rgb/*.c)
Fix:
Just remove the first ending bracket resulting in:
${SDL2_SOURCE_DIR}/src/video/*.c
${SDL2_SOURCE_DIR}/src/video/yuv2rgb/*.c)
|
|
a6a4e27a
|
2017-11-12T22:51:12
|
|
Updated SDL's YUV support, many thanks to Adrien Descamps
New functions get and set the YUV colorspace conversion mode:
SDL_SetYUVConversionMode()
SDL_GetYUVConversionMode()
SDL_GetYUVConversionModeForResolution()
SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.
Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
|
|
2c5724ef
|
2017-11-04T21:58:48
|
|
Updated version to 2.0.8 since SDL_image depends on it
|
|
bcdf8b91
|
2017-11-04T17:35:03
|
|
Added SDL_fmod() and SDL_fmodf()
|
|
34502143
|
2017-11-04T15:34:14
|
|
Added float versions of SDL's math functions
|
|
f658a737
|
2017-10-15T21:07:01
|
|
Fixed bug 3882 - cmake fix for osx
Ozkan Sezer
In my cross-build environment with cmake-2.8.12.1, cmake does not add
SDL_coreaudio.m to its makefiles and the result is a failure. The fix
is simple: set the language to C for it as it is done at other places
in CMakeLists.txt.
|
|
9c580e14
|
2017-10-12T13:44:28
|
|
Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
SDL_SetMemoryFunctions()
SDL_GetNumAllocations()
|
|
f4cd68a5
|
2017-10-12T08:47:02
|
|
Fixed bug 3866 - CMake error when trying to make the 'uninstall' target when it already exists
Steve Robinson
In my project, the 'uninstall' target is already created by the glew library. I get this error when SDL2 tries to create it:
CMake Error at _build/3rdparty/SDL2/SDL2-2.0.6/CMakeLists.txt:1816 (add_custom_target):
add_custom_target cannot create target "uninstall" because another target
with the same name already exists. The existing target is a custom target
created in source directory
"D:/Code/sdl2-tutorial/_build/3rdparty/glew/glew-2.1.0/build/cmake". See
documentation for policy CMP0002 for more details.
To fix it, go to the bottom of the SDL2 CMakeLists.txt file. Add an if statement to check for the existence of the target before creating it. The end result looks like this:
if(NOT TARGET uninstall)
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
endif()
This is how the glew library deals with this possibility in their CMakeLists.txt file.
|
|
0ce23a54
|
2017-10-12T08:08:04
|
|
Updated version to 2.0.7
|
|
827e9850
|
2017-10-06T16:42:43
|
|
Fixed bug 3862 - Install is broken when adding SDL2 to an existing CMake project
Steve Robinson
In my existing CMake project, I use add_subdirectory to add the source for SDL2. This worked fine in 2.0.5, but now in 2.0.6 when I build the INSTALL CMake target, I get this error:
file INSTALL cannot find "D:/path/to/SDL2Config.cmake".
Call Stack (most recent call first):
3rdparty/SDL2/cmake_install.cmake:32 (include)
3rdparty/cmake_install.cmake:36 (include)
cmake_install.cmake:32 (include)
To fix this, I changed line 1770 from this:
${CMAKE_SOURCE_DIR}/SDL2Config.cmake
To this:
${CMAKE_CURRENT_SOURCE_DIR}/SDL2Config.cmake
|
|
260db92c
|
2017-09-22T16:33:34
|
|
Added stub Steam Controller sources to Android and iOS command line builds
|
|
2cdb9674
|
2017-09-10T10:25:36
|
|
Fixed the include path for khronos with Visual Studio
|
|
f465f24d
|
2017-09-09T08:36:37
|
|
Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits
Simon Hug
When RWops seeks with fseek or fseeko it uses the types long or off_t which can be 32 bits on some platforms. stdio_seek does not check if the 64-bit integer for the offset fits into a 32-bit integer. Offsets equal or larger than 2 GiB will have implementation-defined behavior and failure states would be very confusing to debug.
The attached patch adds range checking by using the macros from limits.h for long type and some bit shifting for off_t because POSIX couldn't be bothered to specify min and max macros.
It also defines HAVE_FSEEKI64 in SDL_config_windows.h so that the Windows function gets picked up automatically with the default config.
And there's an additional error message for when ftell fails.
|
|
347fe704
|
2017-08-30T14:25:01
|
|
Fixed bug 3789 - Android : small clean up
Sylvain
Since https://hg.libsdl.org/SDL/rev/6546daa45a02
SDL_android_main.c is empty and then produce a warning
nativeInit does not exist and dont need to be mark undefined
|
|
e53c5c5c
|
2017-08-30T00:40:06
|
|
Fix QNX build - prioritize system EGL headers over the Khronos ones
|
|
92bf6085
|
2017-08-29T22:04:43
|
|
Fixed bug 3616 - SDL_GL_CreateContext fails with SDL_GL_CONTEXT_DEBUG_FLAG and ANGLE/GLES 2.0
Colin Barrett
Using the pre-built x86 devel libs from here:
https://www.libsdl.org/release/SDL2-devel-2.0.5-VC.zip
If I have:
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
and I'm using ANGLE/(a GL driver that doesn't provide an ES2 context) such that SDL_EGL_CreateContext is called by SDL_GL_CreateContext, I get the error "Could not create EGL context (context attributes are not supported)" and no context is created.
Looking at the code in SDL_EGL_CreateContext - if gl_config.flags is non-zero, it looks like the code in the section guarded with "#ifdef EGL_KHR_create_context" should be executed - but it apparently isn't.
Is it possible this section hasn't been compiled into the pre-built libraries? If I build SDL2.dll myself using the Visual C++ solution (VS2015 Community Update 3) then the call succeeds as I expect
|
|
c0530bcd
|
2017-08-28T22:42:41
|
|
We removed QuartzCore link dependency in commit 5be6badaf7e1
|
|
ce2b1644
|
2017-08-28T00:11:38
|
|
Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
|
|
ea91908e
|
2017-08-27T23:39:38
|
|
Fixed Android ABI check to match vulkan/vk_platform.h
|
|
c722e58d
|
2017-08-27T23:25:12
|
|
vulkan: Include a copy of vulkan.h and vk_platform.h.
Now we can provide Vulkan support in the build even if the build box doesn't
have a Vulkan SDK, since we dynamically link to the library anyhow.
|
|
25e3a1ec
|
2017-08-27T22:15:57
|
|
vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
|
|
5ca01522
|
2017-08-26T21:17:12
|
|
Fixed bug 3774 - Cmake build fails for Android
sfalexrog
Android haptic code was not added to CMakeLists.txt, leading to build failures when targeting Android platform.
Attached patch adds Android haptic driver to source sets and adds configuration parameter to SDL_config.h.cmake.
|
|
f807655b
|
2017-08-21T11:25:04
|
|
Fixed bug 3761 - Windows non-MinGW cmake build defines HAVE_WCSLCPY and HAVE_WCSLCAT
Tom Seddon
https://github.com/SDL-mirror/SDL/commit/0f0ad62237fabb58d5811fe6fa59e5e5aa0e2fb5 (git head at the time of writing); Visual Studio 2015, toolset v140, Platform 10.0.14393.0, building for x64
Windows non-MinGW cmake build sets defines implying wcslcpy and wcslcat are available, but Windows doesn't have these functions.
Ryan C. Gordon
That's weird, these are the exact two functions that Emscripten incorrectly believed it had until we upgraded the buildbot's emsdk install.
Not sure what's up with this, but it's possibly not a MingW-specific thing!
|
|
a78c20ae
|
2017-08-21T11:17:38
|
|
configury: check mmdeviceapi.h and audioclient.h before enabling wasapi.
|
|
2dc5d32f
|
2017-08-18T18:16:37
|
|
Updated version to 2.0.6
|
|
5c4a45f1
|
2017-08-18T20:25:14
|
|
cmake: some iOS fixes (don't link to Cocoa or Carbon frameworks).
Fixes Bugzilla #3625.
|
|
f4011bf0
|
2017-08-18T20:00:29
|
|
cmake: added a FIXME for later.
Have to figure out what cmake version fixed this and bump the minimum to that.
|
|
f75caa2f
|
2017-08-18T18:52:25
|
|
cmake: Fix building for macOS with Xcode generator (thanks, dungaipara!).
Fixes Bugzilla #3625.
|
|
47beda97
|
2017-08-17T15:44:47
|
|
cmake: add core/unix sources to the build.
Fixes Bugzilla #3757.
|
|
fb835f9e
|
2017-08-14T20:22:19
|
|
Fixed bug 2330 - Debian bug report: SDL2 X11 driver buffer overflow with large X11 file descriptor
manuel.montezelo
Original bug report (note that it was against 2.0.0, it might have been fixed in between): http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=733015
--------------------------------------------------------
Package: libsdl2-2.0-0
Version: 2.0.0+dfsg1-3
Severity: normal
Tags: patch
I have occasional crashes here caused by the X11 backend of SDL2. It seems to
be caused by the X11_Pending function trying to add a high number (> 1024)
file descriptor to a fd_set before doing a select on it to avoid busy waiting
on X11 events. This causes a buffer overflow because the file descriptor is
larger (or equal) than the limit FD_SETSIZE.
Attached is a possible workaround patch.
Please also keep in mind that fd_set are also used in following files which
may have similar problems.
src/audio/bsd/SDL_bsdaudio.c
src/audio/paudio/SDL_paudio.c
src/audio/qsa/SDL_qsa_audio.c
src/audio/sun/SDL_sunaudio.c
src/joystick/linux/SDL_sysjoystick.c
--------------------------------------------------------
On Tuesday 24 December 2013 00:43:13 Sven Eckelmann wrote:
> I have occasional crashes here caused by the X11 backend of SDL2. It seems
> to be caused by the X11_Pending function trying to add a high number (>
> 1024) file descriptor to a fd_set before doing a select on it to avoid busy
> waiting on X11 events. This causes a buffer overflow because the file
> descriptor is larger (or equal) than the limit FD_SETSIZE.
I personally experienced this problem while hacking on the python bindings
package for SDL2 [1] (while doing make runtest). But it easier to reproduce in
a smaller, synthetic testcase.
|
|
f8de064c
|
2017-08-13T22:26:44
|
|
Added wchar.h to fix build on some platforms with new wcs* functions
|
|
f1829d95
|
2017-08-13T20:37:49
|
|
Added SDL_wcscmp()
|
|
75d5f343
|
2017-08-11T21:17:10
|
|
Forgot to add function check for fopen64 to CMake build
|
|
73c6cebb
|
2017-08-09T22:43:16
|
|
cmake: Pacify warning about Policy CMP0042 not being set.
|
|
496337b3
|
2017-08-09T19:03:10
|
|
Fixed bug 3651 - CMake build does not install CMake package configuration
tschwinger@elitemail.org
Most ironically, although autoconf/automake-based builds install (pretty half-assed) CMake package configuration files, they're missing in installations resulting from CMake-based builds entirely.
A proper configuration file typically also loads target exports (implemented in patch 3572, also fixing this issue - see my comment on that issue for details).
I believe it would be best to let the dinosaurs go extinct and redirect all build efforts to the CMake end for two reasons:
1. It potentially provides the best user experience, but you'd have to give it some love and ship with less quirky buildfiles.
2. It would force distros to build SDL via CMake and thus would ensure target exports are actually available everywhere.
Various CMake patches I submitted today in summary (directly converted from the HG commits and `am`d onto a fork of a git mirror that happened to be on `tip`).
https://github.com/tschw/SDL/commits/patched
Fixing #2576 #3572, #3613, and this fresh ticket, which is almost entirely advertisement ;).
These already do to make SDL much less of a quirky fella to have in your dependency tree...
|
|
56363ebf
|
2017-08-02T10:22:48
|
|
Fixed bug 3690 - SDL2 KMS/DRM render context support
Manuel
The attached patch adds support for KMS/DRM context graphics.
It builds with no problem on X86_64 GNU/Linux systems, provided the needed libraries are present, and on ARM GNU/Linux systems that have KMS/DRM support and a GLES2 implementation.
Tested on Raspberry Pi: KMS/DRM is what the Raspberry Pi will use as default in the near future, once the propietary DispmanX API by Broadcom is overtaken by open graphics stack, it's possible to boot current Raspbian system in KMS mode by adding "dtoverlay=vc4-kms-v3d" to config.txt on Raspbian's boot partition.
X86 systems use KMS right away in every current GNU/Linux system.
Simple build instructions:
$./autogen.sh
$./configure --enable-video-kmsdrm
$make
|
|
3c09265d
|
2017-07-10T18:31:28
|
|
Fixed bug 3609 - Windows build fails due to conflicting types for 'XINPUT_GAMEPAD_EX'
Ozkan Sezer
(In reply to Ryan C. Gordon from comment #9)
> I've put this patch in as https://hg.libsdl.org/SDL/rev/7213ae46e870 ...can
> you verify this works on the latest MinGW?
>
> Thanks,
> --ryan.
This patch is wrong: the structure in question has nothing to do with any
gcc version in use. I suggest reverting this adding a conigury check for
it, instead. Something like the following should do it: (configure needs
regenerating.)
|
|
c1cd93e5
|
2017-06-12T16:35:34
|
|
Fixed bug 3670 - CMake IOS haptic error
|
|
e5f4a71f
|
2017-06-11T16:00:45
|
|
cmake: iOS haptic section was referencing power source code (thanks, Martin!).
Fixes Bugzilla #3670.
|
|
2b5a5c51
|
2017-06-08T22:07:55
|
|
Android build fixes
-Enabling checking for GCC_ATOMICS also on clang by default. This way all Android ABIs build successfully
-Android cmake: Threading was not enabled correctly
-Android cmake: Timers and dynamic lib loading were not included in the sources
|
|
d9039f23
|
2017-06-08T13:27:58
|
|
jack: Initial shot at a JACK audio target.
http://jackaudio.org/
Fixes Bugzilla #2163.
(with several more commits following to improve this code.)
|
|
dc8a22cd
|
2017-06-06T13:39:29
|
|
cmake: don't use /NODEFAULTLIB if we are using the C runtime (thanks, Rob!).
Fixes Bugzilla #3640.
|
|
11289b76
|
2017-06-04T21:25:57
|
|
Android cmake build fixed to work with the official android gradle plugin
|
|
a7fc2822
|
2017-05-24T19:56:59
|
|
audio: rename bsd target to netbsd.
Apparently this is no longer a generic BSD audio target, and hasn't been for
years, so rename it for NetBSD.
|
|
0e7530b0
|
2017-02-23T22:38:04
|
|
cmake: add WASAPI audio target to the build (thanks, Martin!).
Fixes Bugzilla #3588.
|
|
5ea0c893
|
2017-01-24T12:20:41
|
|
CMake: fixed logic error in setting -mfpmath=387.
Fixes Bugzilla #3565.
|
|
3594bf8e
|
2017-01-23T01:05:44
|
|
audio: Wired up new SSE code to build system.
|
|
df25258a
|
2017-01-06T20:43:53
|
|
Added configure and cmake support for libsamplerate
|
|
35430a73
|
2016-11-17T01:15:16
|
|
cpuinfo: first attempt at SDL_HasNEON() implementation.
|
|
f3502c3c
|
2016-10-14T01:04:21
|
|
Fixed building with cmake when fcitx isn't installed
|
|
34eebfba
|
2016-10-03T03:42:10
|
|
Fixed setting the version info in the shared library when using CMake
Ray Molenkamp
When building sdl as shared lib, the version info is lacking in the final binary.
CMake gathers the right resource files into ${VERSION_SOURCES} but then doesn't do anything with them.
|
|
c9be93c6
|
2016-10-01T15:11:18
|
|
Fixed bug 3078 - cmake: fix sdl2.m4 install location on cross hosts
Timo Gurr
On cross hosts running autotools for SDL2_gfx-1.0.1 fails to find sdl2.m4:
eautoreconf: running in /var/tmp/paludis/build/media-libs-SDL2_gfx-1.0.1/work/SDL2_gfx-1.0.1 ...
aclocal
aclocal-1.13: warning: autoconf input should be named 'configure.ac', not 'configure.in'
configure.in:128: warning: macro 'AM_PATH_SDL2' not found in library
libtoolize --copy --force --automake
aclocal
aclocal-1.13: warning: autoconf input should be named 'configure.ac', not 'configure.in'
configure.in:128: warning: macro 'AM_PATH_SDL2' not found in library
autoconf
configure.in:128: error: possibly undefined macro: AM_PATH_SDL2
If this token and others are legitimate, please use m4_pattern_allow.
See the Autoconf documentation.
* Failed Running autoconf !
SDL2 installs it to /usr/x86_64-pc-linux-gnu/share/aclocal on cross hosts, attached patch makes use of CMAKE_INSTALL_FULL_DATAROOTDIR to support correctly installing to the arch independent location /usr/share/aclocal.
|
|
571f4ce8
|
2016-10-01T17:05:29
|
|
Fix CMake setting an incorrect video backend on iOS
|
|
671f2a49
|
2016-10-01T12:54:48
|
|
Fixed bug 3268 - CMAKE: ios fixes
Martin Gerhardy
ios is not properly handled in the cmake file.
this patch is a start to do so - it properly builds for me with it.
|
|
bb24662c
|
2016-10-01T12:48:08
|
|
Fixed bug 3301 - IBus support on Linux with CMake
joe.gsoc16
I recently looked into Unicode support in SDL2 and realized that
SDL_TEXTEDITING doesn't get triggered at all (Japanese IME).
According to others on IRC it works fine on Windows/Mac but not
for me on (arch)Linux.
When compiling SDL with autotools, IBus support is enabled by
default but not so with CMake.
I never used CMake before but got it working and also included
that pkg-config determines flags for dbus (FIXME in CMakeLists).
|
|
e45698d2
|
2016-09-28T22:24:01
|
|
Updated version to 2.0.5 in preparation for release
|
|
e5070d20
|
2016-09-15T08:57:56
|
|
Fixed set of libraries needed to build on Mac OS X
|
|
93d42e2d
|
2016-09-15T08:46:14
|
|
Hopefully fixed the cmake build on Mac OS X
|
|
264e996e
|
2016-09-13T00:03:50
|
|
Fix CMake CMAKE_REQUIRED_FLAGS handling to preserve existing CMake flags required by Emscripten toolchain.
|
|
42feccea
|
2016-09-13T00:03:40
|
|
Include timers when using cmake (#29)
|
|
6188c334
|
2016-09-04T01:42:46
|
|
mac: Patched to compile with CMake project.
|
|
2c3bf665
|
2016-03-18T22:15:53
|
|
Windows CMake: don't try to link dxguid, it's unavailable when using Visual Studio's XP-compatible toolset.
|
|
e5d575b9
|
2016-01-16T21:58:49
|
|
Expose the EGL display and window for Vivante SDL windows
|
|
1615b2e2
|
2016-01-08T07:32:51
|
|
CMake: only set "-O3 -g" defaults if CMAKE_BUILD_TYPE wasn't set at all.
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757e994e
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2016-01-07T17:21:50
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Fixed --enable-new-dtags check with cmake
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dc5f05bb
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2016-01-07T16:42:30
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Use --enable-new-dtags to set RUNPATH rather than RPATH so that LD_LIBRARY_PATH is not overridden by the application.
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bb1e2bd0
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2016-01-05T05:44:32
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CMake: Turned off Mac OS X rpath warning kludge.
Apparently CMake errors out if it doesn't know this policy, and we don't
otherwise require CMake 3.0 yet. Sigh.
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e6e62bee
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2016-01-05T01:26:32
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CMake: Let static libraries optionally be built with Position Independent Code.
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008a6abd
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2016-01-05T01:25:54
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CMake: use the old MACOSX_RPATH behavior (for now), silence the warning.
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1373e890
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2016-01-04T22:58:38
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Try to build with GCC's -Wdeclaration-after-statement.
This will help catch things that'll cause issues on C89 compilers before we
send them on to fail on Buildbot.
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1240f8e0
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2016-01-03T20:52:44
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CMake: Don't make a libSDL2.so symlink on Mac OS X (do .dylib instead).
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b0d8dfcd
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2015-12-31T15:26:40
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CMake: Fixed building for Windows with VS2015 (bug #3080).
- Don't try to link with the Visual C runtime.
- Avoid code generation that would use functions from the VC runtime.
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61518bce
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2015-12-29T00:57:24
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CMake: Changes to get CMake project to work with Android (thanks, Martin!).
Fixes Bugzilla #3194.
(but note that Bugzilla #3200 still needs to be resolved to get this really
going on Android, at a minimum.)
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7e679ed2
|
2015-12-29T00:36:03
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CMake: fixed a failure to reset CMAKE_REQUIRED_FLAGS (thanks, Martin!).
This would break Emscripten builds with the CMake project files (etc).
Fixes Bugzilla #3197.
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c9927bbb
|
2015-12-29T00:24:37
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CMake: don't try to use the Linux joystick code on Android (thanks, Martin!).
Fixes Bugzilla #3201.
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7ca3b270
|
2015-12-29T00:02:43
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CMake: Fixed to work on Windows 8 SDK (thanks, Martin!).
Fixes Bugzilla #3207.
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42f282cc
|
2015-08-28T19:10:46
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Fix bug 3081: CMake configuration auto-disables OpenGL ES support on Windows.
Thanks to EntranceJew for the patch.
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d154e6c6
|
2015-08-28T19:05:24
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Fixed bug 3098: CMake project never enables xinput support on Windows.
Thanks to EntranceJew for debugging the issue.
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0e45984f
|
2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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3a84f7b5
|
2015-06-18T22:34:39
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CMake fixes for MingW (thanks, Ozkan!).
- ignore DXSDK_DIR for mingw environment
- use dxerr8 instead of dxerr for mingw.
Partially fixes Bugzilla #3016.
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aee05522
|
2015-06-13T10:47:55
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Fixed bug 3009 - Cannot compile SDL2 on Windows
CMakeLists.txt was missing handling for running CMake with -DDIRECTX=0
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f5dce3c6
|
2015-06-07T20:15:09
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CMake: default to shared library builds being enabled.
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|
75a3ad1d
|
2015-04-22T20:25:19
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CMake: Slightly better fix for installation target (thanks, Anthony!).
Fixes Bugzilla #2474.
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