src/video/uikit/SDL_uikitevents.m


Log

Author Commit Date CI Message
Sam Lantinga 1096f323 2016-09-09T15:12:09 Reverted previous commit which breaks game controller input processing.
Sam Lantinga 61c0f2cf 2016-09-08T20:38:23 Suggestion from Apple: use kCFRunLoopCommonModes which does more complete event processing
Alex Szpakowski 6cfa71a1 2016-04-02T13:21:01 iOS: Also do the Dictation crash workaround before executing the animation callback.
Alex Szpakowski 5520ed9c 2016-04-01T19:18:50 iOS: Workaround for a crash after Dictation is used.
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().