src/video/x11/SDL_x11modes.c


Log

Author Commit Date CI Message
Philipp Wiesemann 81235118 2016-05-20T22:14:40 X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
Ryan C. Gordon eeb89999 2016-01-05T05:22:35 Patched to compile.
Ryan C. Gordon 7605ccf6 2016-01-05T02:29:16 Use SDL's stdinc functions instead of C runtime calls.
Ryan C. Gordon c3114975 2016-01-04T23:52:40 Added SDL_GetDisplayUsableBounds().
Ryan C. Gordon 81209acb 2016-01-04T23:44:27 x11: Let apps specify that video init should fail if XRandR is unavailable. Notably: it sets the error string to inform you that your custom SDL is built without xrandr support, which apparently has been a support issue for Unreal Engine 4 developers.
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Ryan C. Gordon 18c7d6df 2015-12-29T02:16:14 XRandR: fixed primary output detection logic (thanks, "winterknight"!). Fixes Bugzilla #3185.
Philipp Wiesemann 32147ba7 2015-12-05T17:08:07 X11: Fixed memory leak when initializing multiple screens.
Ryan C. Gordon 5224dfcc 2015-11-17T12:15:35 X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
Ryan C. Gordon c67213f3 2015-08-07T01:02:35 X11: Fixed XRandR display detection. Previously this only worked on X11 when Xinerama was carrying the weight. Fixes Bugzilla #3062.
Ryan C. Gordon ca468042 2015-08-07T00:59:31 X11: Fixed a memory leak when adding duplicate display modes.
Alfred Reynolds dc2e9ba1 2015-07-29T17:19:04 Fix build.
Alfred Reynolds 51c72e10 2015-07-29T17:19:02 Add X11 implementation of SDL_GetDisplayDPI.
Ryan C. Gordon 1e3c28ac 2015-06-30T15:00:48 X11: Added a test for a weird X11 error we get with Xinerama, rarely.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().