|
5029d50e
|
2018-11-10T16:15:48
|
|
Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
Touch device types include SDL_TOUCH_DEVICE_DIRECT (a touch screen with window-relative coordinates for touches), SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE (a trackpad-style device with absolute device coordinates), and SDL_TOUCH_DEVICE_INDIRECT_RELATIVE (a trackpad-style device with screen cursor-relative coordinates).
Phone screens are an example of a direct device type. Mac trackpads are the indirect-absolute touch device type. The Apple TV remote is an indirect-relative touch device type.
|
|
47fb450b
|
2018-11-02T17:18:03
|
|
Fixed bug 4315 - little Warning in Android_JNI_CaptureAudioBuffer
Sylvain
SDL_android.c
src/core/android/SDL_android.c:1302:5: warning: variable 'br' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized]
default:
^~~~~~~
src/core/android/SDL_android.c:1306:12: note: uninitialized use occurs here
return br;
^~
src/core/android/SDL_android.c:1270:12: note: initialize the variable 'br' to silence this warning
jint br;
^
Maybe we could add some basics warning flags, not to see all warnings, but so that new warnings are caught sooner.
I would go for -Wall -Wextra, and some -Wno-warning for the allowed warnings.
|
|
9af581bd
|
2018-10-31T15:01:20
|
|
Fixed bug 4347 - Keyboard LEDs don't work on linux console
Rainer Sabelka
When using SLD2 on a Linux console with the KMS/DRM video backend and Linux evdev keyboard support, the caps lock, scroll lock, and num lock leds do not work.
The attached patch adds ioctls for setting the LED state in SDL_evdev_kbd.c
|
|
62494a2e
|
2018-10-31T15:03:41
|
|
Merge SDL-ryan-batching-renderer branch to default.
|
|
91820998
|
2018-10-28T21:36:48
|
|
Add and update include guards
Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
|
|
b262b0eb
|
2018-10-22T20:50:32
|
|
Small stack allocations fall back to malloc if they're unexpectedly large.
|
|
b0c48dd9
|
2018-10-16T08:29:27
|
|
Support vibration magnitude on Android 8.0 (thanks Rachel!)
|
|
f5a21ebf
|
2018-10-09T20:12:43
|
|
Added support for surround sound and float audio on Android
|
|
93fb710a
|
2018-10-03T16:54:24
|
|
evdev: Don't initialize struct sigaction with "{ 0 }".
It causes warnings on some platforms, depending on the actual definition of
sigaction, and since this is static data, it'll be zero'd out anyhow.
|
|
74638ea3
|
2018-09-28T20:39:57
|
|
Ensure we wait on the surface resize before returning from setting fullscreen mode.
|
|
7df0f4fd
|
2018-09-27T14:56:29
|
|
Fixed bug 4277 - warnings patch
Sylvain
Patch a few warnings when using:
-Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command
They are automatically enabled with -Wall
|
|
e236e843
|
2018-09-25T20:08:51
|
|
Fixed bug 4268 - Android_JNI_OpenAudioDevice function has error
alittle
where iscapture == 1
1.param set error
(*env)->CallStaticIntMethod(env, mAudioManagerClass, midCaptureOpen, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames)
param:audioBuffer16Bit need change to captureBuffer16Bit
2.logic error
if (is16Bit) {
// ALITTLE Modify the source code
if (iscapture) {
audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)captureBuffer);
} else {
audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
}
// if (!iscapture) {
// audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
// }
// audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
} else {
// ALITTLE Modify the source code
if (iscapture) {
audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)captureBuffer);
} else {
audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
}
// if (!iscapture) {
// audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
// }
// audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
}
|
|
cd90e2ca
|
2018-09-24T16:33:14
|
|
Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols
Ozkan Sezer
hidapi dynamic udev initial patch
|
|
5febdfce
|
2018-09-24T11:49:25
|
|
Fixed whitespace
|
|
b6aaefc7
|
2018-08-29T11:04:02
|
|
SDL_evdev.c: undefine _THIS before redefining it.
src/core/linux/SDL_evdev.c:104:1: warning: "_THIS" redefined
In file included from src/core/linux/../../events/SDL_events_c.h:26,
from src/core/linux/SDL_evdev.c:45:
src/core/linux/../../events/../video/SDL_sysvideo.h:146:1: warning: this is the location of the previous definition
|
|
09ab752a
|
2018-08-24T10:41:57
|
|
Implement SDL_HapticStopEffect on Android (thanks Rachel!)
|
|
a003fa0a
|
2018-08-23T14:05:25
|
|
Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!)
|
|
6f758ad2
|
2018-08-21T20:03:54
|
|
Moved SDL_IsTablet() to a cross-platform API function
|
|
109544ca
|
2018-08-21T11:23:47
|
|
Add SDL_IsTablet() to Android and iOS SDL.
|
|
f59b0056
|
2018-08-07T16:56:46
|
|
evdev: On sudden termination, make sure keyboard isn't lost (thanks, Tadek!)
"In release 2.0.6, when Linux evdev keyboard support has been moved to a
separate source file, a feature was added to disable normal keyboard event
processing to prevent "spilling" keystrokes to background virtual console.
This feature has one unpleasant side effect: if application fails to call
`SDL_Exit` before termination or crashes with fatal signal, console is left
in unusable state with keyboard not working and no possibility to switch
virtual console. If user has a chance, he can login remotely and restore
keyboard with `kbd_mode`, otherwise the only option is to reboot the machine.
This patch fixes that problem by intercepting fatal signals (with `sigaction`)
and process termination (with `atexit`), to restore keyboard state, if it
wasn't properly restored with `SDL_Exit`.
The function registered with `atexit` also restores original signal handlers,
to prevent leaving invalid handlers after SDL library is unloaded, if it was
loaded dynamically with `dlopen`.
No signal handlers or `atexit` function are installed if SDL boolean hint
`SDL_HINT_NO_SIGNAL_HANDLERS` is `SDL_TRUE`.
Additionally, if environment variable `SDL_INPUT_LINUX_KEEP_KBD` exists,
keyboard initialization function completely skips disabling keyboard. This
can be useful for debugging."
Fixes Bugzilla #4193.
|
|
b5a420cb
|
2018-07-13T17:53:24
|
|
dbus: Deal with undefined behavior with va_args.
Parse out a copy of the varargs ourselves to get to the reply portion, since
the original passed to D-Bus might modify or not modify the caller's copy,
depending on system ABI.
|
|
ff8c9538
|
2018-07-12T13:28:13
|
|
Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
|
|
a5158535
|
2018-06-18T13:14:02
|
|
Added support for external mouse in Samsung DeX mode
relative mode doesn't work, but absolute coordinates are functional
|
|
9924a8e3
|
2018-06-14T00:51:45
|
|
Fixed bug 4094 - No SDL_TEXTEDITING after pressing Alt key on Raspberry Pi Linux
This was reproducible by running an SDL app on the console from an ssh login. In this case the terminal wasn't owned by the user running the app, so we were using the default keymap, which didn't have state transitions defined for ctrl and alt, so once we entered that state keypresses would no longer transition out of that state, nor would they generate text.
As a workaround, we'll just reset to the default shift state if that happens, which means we'll get text for keys pressed while ctrl is held down, but I don't think that's a big problem.
Note that in this case we also can't mute the keyboard, so the keypresses go to the console, which probably isn't what you want...
|
|
fe196db7
|
2018-06-07T17:07:03
|
|
Track android device panel width & height as well as window surface & height.
Expand SDLActivity::SDLSurface::surfaceChanged() callback to grab the panel width and height at the same time and pass that along to the native code. Only works on API 17+. Duplicates surface dimensions whenever it fails.
Add Android_DeviceWidth/Android_DeviceHeight globals to native code.
Disambiguate Android_ScreenWidth/Android_ScreenHeight -> Android_SurfaceWidth/Android_SurfaceHeight
Use device width/height for all display mode settings.
|
|
113801b7
|
2018-06-05T12:46:13
|
|
Added SDL_IsChromebook() to determine if we're running on a Chromebook.
|
|
2dedbc72
|
2018-06-05T12:46:11
|
|
Add Android support for relative mouse mode to SDL.
|
|
f536fbea
|
2018-03-16T11:08:53
|
|
Reimplemented Android cursor API support using reflection so it builds with older SDKs
|
|
e20d4173
|
2018-03-15T18:22:48
|
|
Added Android custom cursor implementation
This is commented out in SDLActivity.java, with the note #CURSORIMPLEENTATION because it requires API 24, which is higher than the minimum required SDK
|
|
d401a77e
|
2018-03-10T21:22:42
|
|
Fixed bug 4102 - define _WIN32_WINNT_WIN7 if not already defined
Ozkan Sezer
The following patch defines _WIN32_WINNT_WIN7 if it is not already
defined in core/windows/SDL_windows.c, similar to what is already
there for _WIN32_WINNT_VISTA.
|
|
9e651b69
|
2018-03-06T14:51:50
|
|
Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.
Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
|
|
ed64d54d
|
2018-02-21T21:36:10
|
|
windows: added WIN_IsWindows7OrGreater().
|
|
f6366c09
|
2018-02-13T08:15:39
|
|
Fixed bug 3920 - IBus not work with SDL 2.0.7
cjacker
After updating from 2.0.5 to 2.0.7, Ibus not work anymore(fcitx still works).
Compare with 2.0.5, there are two issues in SDL_ibus.c.
1, SetupConnection always return SDL_FALSE in 2.0.7.
2, 'SetCapabilities' method should be called on 'ibus_conn'.
Patch attached.
|
|
714085d3
|
2018-02-13T08:07:52
|
|
Fixed bug 3950 - Don't always call dbus_shutdown in SDL_DBus
Alexander Larsson
dbus_shutdown() is a debug feature which closes all global resources in the dbus library. Calling this should be done by the app, not a library, because if there are multiple users of dbus in the process then SDL could shut it down even though another part is using it.
For example, i had an issue with this in mGBA, which uses both Qt and SDL, both using libdbus. I had a session bus, but no system bus (this was in a flatpak sandbox), and when SDL_DBus_Init() failed to init the system bus it called dbus_shudown() and continued on. This caused issues for Qt when running due to its session bus connections having disappeared beneath it.
|
|
40b27fd5
|
2018-02-12T17:00:00
|
|
revert the recent typecast assignment changes (see bug #4079)
also change the void* typedefs for the two vulkan function
pointers added in vulkan_internal.h into generic function
pointer typedefs.
|
|
6e01fbb7
|
2018-02-11T18:23:37
|
|
On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
|
|
6ed184ec
|
2018-02-06T15:03:35
|
|
Added SDL_IsAndroidTV()
|
|
90e72bf4
|
2018-01-30T18:08:34
|
|
Fixed ISO C99 compatibility
SDL now builds with gcc 7.2 with the following command line options:
-Wall -pedantic-errors -Wno-deprecated-declarations -Wno-overlength-strings --std=c99
|
|
3bfada2e
|
2018-01-10T19:56:51
|
|
Android: resolve symlinks in SDL_AndroidGetInternalStoragePath (thanks Henrique Gemignani and cigumo!)
Fixes issues on modern Android versions when the path is used in code that explicitly doesn't follow symlinks (such as PHYSFS_mkdir).
|
|
e3cc5b2c
|
2018-01-03T10:03:25
|
|
Updated copyright for 2018
|
|
027d63bc
|
2017-12-31T03:36:54
|
|
winrt: workaround for pre-UWP builds.
There's probably a better way to do this for legacy platforms, though.
|
|
70082db8
|
2017-12-19T11:14:06
|
|
Fixed bug 4003 - HAVE_POLL undefined in SDL_poll.c, making it impossible to use.
tomwardio
HAVE_POLL is correctly defined in SDL_config.h when running configure. However, in the only place where it's used, it's undefined at the start of the file.
|
|
988034fc
|
2017-12-12T22:25:39
|
|
windows: Fixed a comment.
|
|
baae74c8
|
2017-12-10T09:10:02
|
|
Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
|
|
88e3562b
|
2017-11-27T15:07:07
|
|
Use the included Khronos headers on Android so we can create Core OpenGL contexts when building with older SDK
|
|
50e422ad
|
2017-11-04T22:03:28
|
|
Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
Sylvain
What about getting some return code instead of creating another native function.
|
|
758156a7
|
2017-11-04T09:37:29
|
|
Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
We're going to push the manifest environment variables from the Java side instead of continually querying for them from the native side.
|
|
1475e698
|
2017-11-01T19:19:21
|
|
Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
Sylvain
Some issue with this commit:
https://hg.libsdl.org/SDL/rev/97387a8b88d3
There is a memory allocation missing.
|
|
9192c93e
|
2017-11-01T17:30:02
|
|
Fixed bug 3932 - Android, GetDisplayDPI release local reference
Sylvain
When writing JNI code, one has to make sure all local references are released otherwise the app end up crashing.
|
|
4478707b
|
2017-10-31T13:49:59
|
|
Add SDL_GetDisplayDPI implementation on Android. (thanks Rachel!)
|
|
213b2490
|
2017-10-26T10:42:14
|
|
Added missing keyinfotable.h
|
|
8e37bed3
|
2017-10-26T10:41:38
|
|
android: Fix softkeyboard issue in SDL on Android.
|
|
0e032d58
|
2017-10-24T13:21:11
|
|
WinRT: Move Windows::Foundation::Initialize to SDL2.dll, from SDL_main.
This allows C# UWP applications to use SDL2's SDL_WinRTRunApp function.
Kudos to Ethan Lee (flibitijibibo@flibitijibibo.com) for the patch. Thanks!
|
|
8fd0c22a
|
2017-10-24T00:17:07
|
|
Added the ability to set SDL hints from AndroidManifest.xml (thanks Rachel!)
This is especially useful for things like the accelerometer hint which could be needed before application main().
|
|
84fb4893
|
2017-10-10T20:22:15
|
|
Check SDL_UDEV_DYNAMIC first, then SDL_UDEV_LIBS separately
|
|
312da262
|
2017-10-05T09:37:28
|
|
Fixed bug 3854 - arguments to dbus_type_is_basic() were incorrect
Aaron
As of 2.0.6, all of my games are failing with the following error:
process 31778: arguments to dbus_type_is_basic() were incorrect, assertion "dbus_type_is_valid (typecode) || typecode == DBUS_TYPE_INVALID" failed in file dbus-signature.c line 322.
This is normally a bug in some application using the D-Bus library.
D-Bus not built with -rdynamic so unable to print a backtrace
(patch by Ozkan Sezer)
|
|
e564da78
|
2017-09-29T10:15:44
|
|
revert files I didnt mean to commit!
|
|
e27f12e0
|
2017-09-29T10:07:37
|
|
wayland: Fix bug 3814 -Wmissing-field-initializers
|
|
53b2c91d
|
2017-09-22T08:30:46
|
|
Separated out SDL Android java code so audio, controller, and filesystem APIs can be used independently of the SDL activity, in Qt apps for example.
|
|
78b83d3a
|
2017-09-11T18:20:56
|
|
WinRT: build fix when using recent versions of the Windows 10 SDK
|
|
aa85436e
|
2017-08-28T14:45:19
|
|
Fixed compile warning
|
|
da84c3bf
|
2017-08-28T14:44:21
|
|
Added a log message for nativeRunMain()
|
|
dbb0a2aa
|
2017-08-28T14:34:15
|
|
Removed the need for libSDL2main.a on Android, and separated JNI initialization out for other integrations
|
|
2a945b44
|
2017-08-28T10:03:39
|
|
Fixed bug 2361 - [Android] Joysticks do not have unique IDs
David Brady
When I attempted to make a mapping file for Android gamepads, I quickly discovered that most of the ones that I have here show up as the same device (Broadcom Bluetooth HID), meaning that it was impossible to make mappings on Android, since every device looked the same.
This patch will check for the existence of the getDescriptor function added in Jelly Bean, and use it if it's there. The Android Dashboard says that the majority of Android phones should support this function, and doing it this way will not force us to bump up our API version.
|
|
0d011ec6
|
2017-08-28T00:22:23
|
|
Renaming of guard header names to quiet -Wreserved-id-macro
|
|
fe21a747
|
2017-08-27T18:43:52
|
|
Fixed bug 2266 - please add notifications for clipboard updates on Android
Sylvain
Hi! here's a patch for that with two class loaded regarding API level.
Test both case : before API 11 and after.
I also remove now unused GetSystemServiceFromUIThread() and minor clean-up (haptic warning prototype).
|
|
e086a1c1
|
2017-08-14T20:25:53
|
|
Added missing files from the previous commit
|
|
fb835f9e
|
2017-08-14T20:22:19
|
|
Fixed bug 2330 - Debian bug report: SDL2 X11 driver buffer overflow with large X11 file descriptor
manuel.montezelo
Original bug report (note that it was against 2.0.0, it might have been fixed in between): http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=733015
--------------------------------------------------------
Package: libsdl2-2.0-0
Version: 2.0.0+dfsg1-3
Severity: normal
Tags: patch
I have occasional crashes here caused by the X11 backend of SDL2. It seems to
be caused by the X11_Pending function trying to add a high number (> 1024)
file descriptor to a fd_set before doing a select on it to avoid busy waiting
on X11 events. This causes a buffer overflow because the file descriptor is
larger (or equal) than the limit FD_SETSIZE.
Attached is a possible workaround patch.
Please also keep in mind that fd_set are also used in following files which
may have similar problems.
src/audio/bsd/SDL_bsdaudio.c
src/audio/paudio/SDL_paudio.c
src/audio/qsa/SDL_qsa_audio.c
src/audio/sun/SDL_sunaudio.c
src/joystick/linux/SDL_sysjoystick.c
--------------------------------------------------------
On Tuesday 24 December 2013 00:43:13 Sven Eckelmann wrote:
> I have occasional crashes here caused by the X11 backend of SDL2. It seems
> to be caused by the X11_Pending function trying to add a high number (>
> 1024) file descriptor to a fd_set before doing a select on it to avoid busy
> waiting on X11 events. This causes a buffer overflow because the file
> descriptor is larger (or equal) than the limit FD_SETSIZE.
I personally experienced this problem while hacking on the python bindings
package for SDL2 [1] (while doing make runtest). But it easier to reproduce in
a smaller, synthetic testcase.
|
|
e9d4e310
|
2017-08-14T14:14:45
|
|
Fixed bug 3753 - Android : load methodID during initialization
Sylvain
Small patch to load some java methodID at start-up (and avoid a potential crash at run-time).
|
|
de91b124
|
2017-08-14T06:28:21
|
|
Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks
Patches contributed by Ozkan Sezer
|
|
e54eede2
|
2017-08-13T21:05:15
|
|
Provide the correct state of the on-screen keyboard to the API (patch from Sylvain)
|
|
6ee66139
|
2017-08-13T20:55:59
|
|
Fixed bug 3235 - Make the Android window creation similar to iOS' window creation
Sylvain
Here's a patch.
It tries to get the hint first. Resizable will allow any orientation. Otherwise it uses width/height window.
setOrientation method is splitted in static and non-static, so that it can be overloaded in a user subclass.
Some artefact observed :
surfaceChanged() can be called twice at the beginning. When the phone starts in portrait and run a landscape application.
|
|
c0862512
|
2017-08-12T12:24:59
|
|
Fixed bug 3128 - Removing all the static variables from android SDLActivity and accompanying JNI calls.
owen
I removed all the static variables from SDLActivity.java
Updated all the SDL_android.c jni calls as well
I added a new function to SDL_android.c/ h
void Android_JNI_SeparateEventsHint(const char* c);
This is called by SDL_androidtouch.c so that this TU doesn't need to call any JNI functions.
|
|
0a52db54
|
2017-08-12T08:15:09
|
|
Fixed bug 3191 - haptic system on android?
Patch provided by jintiao and Milan Nikolic, thanks!
|
|
be005b7c
|
2017-07-28T12:00:10
|
|
evdev: Fix 'Syscall param ioctl(TIOCLINUX) points to uninitialised byte'
https://pastebin.com/raw/tQjG0kG0
|
|
3c09265d
|
2017-07-10T18:31:28
|
|
Fixed bug 3609 - Windows build fails due to conflicting types for 'XINPUT_GAMEPAD_EX'
Ozkan Sezer
(In reply to Ryan C. Gordon from comment #9)
> I've put this patch in as https://hg.libsdl.org/SDL/rev/7213ae46e870 ...can
> you verify this works on the latest MinGW?
>
> Thanks,
> --ryan.
This patch is wrong: the structure in question has nothing to do with any
gcc version in use. I suggest reverting this adding a conigury check for
it, instead. Something like the following should do it: (configure needs
regenerating.)
|
|
a725efa4
|
2017-06-15T23:30:50
|
|
linux: Fixed using wrong constant for input text size.
|
|
22c221f3
|
2017-06-11T22:30:58
|
|
linux: Changed internal functions to be static.
|
|
d8444877
|
2017-06-06T12:35:35
|
|
windows: Fix compiling of XInput code on newer MinGW installs.
Fixes Bugzilla #3609.
|
|
4b47fa38
|
2017-06-04T23:15:47
|
|
Removed duplicate includes.
|
|
fc436a3a
|
2017-06-03T23:00:40
|
|
android: Moved internal function to new position.
It was grouped with functions for the public system header.
|
|
b135557d
|
2017-05-29T02:48:51
|
|
linux: Don't crash if fcitx support is requested but unavailable.
Fixes Bugzilla #3642.
|
|
a1faea98
|
2017-05-29T00:54:08
|
|
fcitx: removed incompatibly-licensed code.
|
|
1c5f483a
|
2017-05-29T00:51:02
|
|
linux: removed IBus_utf8_strlen(), use SDL_utf8strlen() instead.
|
|
643f1cb7
|
2017-05-28T07:14:11
|
|
power: Add Linux org.freedesktop.UPower D-Bus implementation.
Fixes Bugzilla #3485.
(I think.)
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b3f94acb
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2017-05-28T07:11:52
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linux: Simplify D-Bus interface, remove lots of boilerplate.
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191f578b
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2017-05-28T07:08:10
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linux: Make system D-Bus connection available (in addition to session).
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90ed3daa
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2017-05-26T22:45:52
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Changed messages about not recognized keys to include discourse link.
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189b5851
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2017-05-25T23:01:16
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android: Fixed parameter list in function definitions.
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f6eb23a6
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2017-04-09T23:00:42
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linux: Changed two variables to be static.
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42d02890
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2017-03-04T23:05:11
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Linux: Fixed error message.
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6046fd4c
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2017-02-14T03:03:27
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wasapi: Initial WASAPI support, for Windows Vista and later.
This should remain binary compatible with Windows XP, as we dynamically
load anything we need and fall back to DirectSound/WinMM/XAudio2 if not
available.
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70c0400b
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2017-02-13T17:00:46
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windows: Try to unify all the GUID comparison code into a core helper function.
There are likely several more I missed.
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ad7c26ff
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2017-01-09T11:58:01
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We only need the first few keymaps corresponding to the following constants:
K_NORMTAB, K_SHIFTTAB, K_ALTTAB, K_ALTSHIFTTAB
In the normal case we'll load all the keymaps from the kernel, but this reduces the size of the SDL library for the fallback case when we can't get to the tty.
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e0a40fb6
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2017-01-09T02:54:42
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Implemented full evdev keyboard text support
This is based on the Linux kernel driver, and has fallback mapping tables in case we aren't connected to a virtual terminal.
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49292705
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2017-01-08T20:03:18
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Fixed bug 3545 - SDL_EVDEV_do_text_input() may be too eager to find error cases
Rob
I've ran into an issue where I successfully receive SDL_KEY[UP,DOWN] events but not SDL_TEXTINPUT or SDL_TEXTEDITING. In my case the code in SDL_EVDEV_do_text_input() is returning early (on error) prior to calling SDL_SendKeyboardText(). I'm running on the RaspberryPi 3, without X11.
In SDL_EVDEV_do_text_input() there is a condition to check keysyms with a type value below 0xf0, then subtract 0xf0 from type. Without understanding the purpose of this code, I disabled it, recompiled, and I'm getting correct SDL_TEXTINPUT events. I'm going to guess that my hack/fix is going to be problematic in some other environment, but after some initial testing it looks like everything is running fine in my setup.
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7b66295e
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2017-01-08T19:04:38
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Removed console check, let the kernel decide whether muting is appropriate on this terminal.
We don't fail the init if we can't mute the terminal (we might be running from ssh, or on a system without virtual terminals, etc.)
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b8ab4eb9
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2017-01-08T10:15:22
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SDL_evdev.c: fix building against old kernel headers (K_OFF may not be defined.)
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7e505b0d
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2017-01-07T16:49:23
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Don't fail if we can't open the tty, this can be a legitimate use case.
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61a3ba30
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2017-01-07T17:09:14
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Replaced a few single-line "//" comments.
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