test/testgamecontroller.c


Log

Author Commit Date CI Message
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Philipp Wiesemann c2b90f2d 2016-12-28T20:11:29 Fixed compiling of testgamecontroller program with C++.
Sam Lantinga 6d7da088 2016-12-27T01:39:07 Split controller axes into positive and negative sides so each can be bound independently. Using this a D-Pad can be mapped to a thumbstick and vice versa. Also added support for inverted axes, improving trigger binding support
Sam Lantinga 70aa2a57 2016-12-09T04:17:10 Only print out the controller mappings if we're not going to test a controller
Sam Lantinga dd5d85a4 2016-11-29T06:36:57 Added an API to iterate over game controller mappings
Sam Lantinga c406f649 2016-11-10T18:53:50 Added USB VID/PID information to the SDL test programs
Sam Lantinga c490b54e 2016-10-13T04:01:25 Fixed black screen on Steam Link
Philipp Wiesemann 929b965c 2016-09-21T23:06:38 Fixed compiling of three test programs with C++.
Philipp Wiesemann 6a9a8b68 2016-05-05T22:05:21 Fixed memory leak in game controller test program.
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Philipp Wiesemann 11d98995 2015-11-25T21:39:28 Replaced tabs with spaces in test programs.
Ryan C. Gordon e6ad29ae 2015-11-14T12:35:45 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
Alex Szpakowski 2bf6f1bc 2015-09-20T23:08:36 Added initial support for MFi game controllers on iOS.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().