kc3-lang/SDL/src/core/android

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Log

Author Commit Date CI Message
58edac3e 2014-02-02 00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
109fe0e0 2014-01-28 15:28:20 fixed hat code validation.
bfcd28c1 2013-12-10 16:24:11 [Android] Hotplugging support for joysticks
5e656f89 2013-12-07 11:19:52 Associate the environment with any thread that calls Android_JNI_GetEnv(), in case it's been manually created with pthread_create() or C++11.
6c495a80 2013-12-03 12:09:58 [Android] Signal the resume semaphore after pushing the relevant events Ref: Request in #2242
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
7e1289af 2013-11-24 23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
c9331664 2013-11-23 23:38:16 Fixed bug 2258 - Crash when using Android clipboard chw The Android clipboard manager methods must be called from the UI thread, otherwise crashes of the dalvikvm happen.
fdfea4ad 2013-11-19 10:00:05 [Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices It seems some devices report themselves as DPAD or GAMEPAD and KEYBOARD as well, and we need to route different keycodes to different parts of SDL.
3f2e942f 2013-11-10 14:39:38 Fixed implicit function declarations by including the missing header.
bd1e1a93 2013-11-10 14:36:41 Corrected source comment.
22770a8f 2013-11-06 11:23:24 [Android] Fixes Bug 2041 - can't get SDL_QUIT event... Thanks to Denis Bernard! Also, changed the Android manifest so the app doesn't quit with orientation changes, and made testgles.c exit properly on Android.
0b7c69fe 2013-11-05 20:07:39 Adds Joystick support for Android This bumps the build SDK level to 12 (up from 10). Runtime requirements remain the same (at API level < 12 joystick support is disabled). Also enables building SDL for armv7 and x86.
a503dabe 2013-10-20 23:23:25 Fixed a crash initializing Android touch IDs
0db36f51 2013-10-05 17:08:19 Added detection of touch devices before first touch events happen on Android. On Android available touch devices are now added with video initialization (like the keyboard). This fixes SDL_GetNumTouchDevices() returning 0 before any touch events happened although there is a touch screen available. The adding of touch devices after a touch event was received is still active to allow connecting devices later (if this is possible) and to provide a fallback if the new init did not work somehow. For the implementation JNI was used and API level 9 is required. There seems to be nothing in the Android NDK's input header (input.h) to implement everything on C side without communication with Java side.
1e49b1ed 2013-08-21 09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
695344d1 2013-08-21 09:43:09 OCD fixes: Adds a space before */
552b04c5 2013-08-20 20:34:40 More non C89 compliant comments
0eeb76d8 2013-08-19 16:29:46 Fixes bug #2037, common EGL code for Android and X11
dad42067 2013-08-12 11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
1ad936eb 2013-08-11 19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.