|
3e8040f3
|
2014-12-28T22:00:24
|
|
Renamed README-emscripten.txt to README-emscripten.md.
|
|
16f3cbfc
|
2014-12-26T23:16:54
|
|
Cleaned up some compiler warnings.
|
|
f5bbbe41
|
2014-12-26T22:30:19
|
|
GLES2: Only use VBOs for Emscripten (for now).
This is causing a regression on actual iOS hardware, which we should revisit
after 2.0.4 ships.
|
|
d8c60342
|
2014-12-26T20:11:28
|
|
Added three missing checks for return values of SDL_calloc().
|
|
31832d2a
|
2014-12-25T22:47:04
|
|
Removed missing test program from Makefile.
|
|
f4dcc246
|
2014-12-25T22:43:17
|
|
Changed Emscripten entry in gamecontroller database to allow sorting by script.
|
|
22855927
|
2014-12-25T22:08:48
|
|
Removed unnecessary call to SDL_free().
|
|
2cde19c6
|
2014-12-25T22:07:15
|
|
Fixed typos in a README.
|
|
80d19b7e
|
2014-12-25T22:05:48
|
|
Fixed typo in header file documentation comment.
|
|
79b3221b
|
2014-12-25T22:03:07
|
|
Fixed compile warnings about unused variables.
Found by buildbot.
|
|
97e87667
|
2014-12-25T21:42:56
|
|
Fixed compile errors in example programs.
|
|
e8467cbc
|
2014-12-24T22:22:35
|
|
Maybe actually patched to compile this time?
|
|
629c13fb
|
2014-12-24T13:23:48
|
|
Actually fix Unix scripts this time. :)
|
|
9c38244f
|
2014-12-24T13:21:28
|
|
Really patched to compile this time?
|
|
9f111ce4
|
2014-12-24T13:16:27
|
|
Patched to compile.
|
|
20863682
|
2014-12-24T13:13:19
|
|
I don't know if Unix scripts are useful at all on Emscripten, but fix them up.
|
|
fc405167
|
2014-12-24T13:03:20
|
|
A little more work on the Emscripten buildbot script.
Should upload tarballs now, etc.
|
|
f4bd828a
|
2014-12-24T12:49:35
|
|
Added buildbot script for Emscripten port.
|
|
bbaaa777
|
2014-12-24T11:33:42
|
|
WinRT: hiding SDL_WinRTRunApp's XAML functionality, until it's ready for use
SDL_WinRTRunApp() is used on WinRT to launch a main(int, char **)-style
function. It has optional, and experimental support for launching content
inside a XAML control, backed by a main() function running on a separate thread.
This is provided via it's 2nd parameter, which can be a pointer to a XAML
control. (If NULL, XAML support will not be used.)
This change renames the experimental feature's parameter (to SDL_WinRTRunApp())
as "reserved", until such time as the functionality is ready for use. It will
likely be renamed again in the future, when running SDL on top of a XAML control
via a separate thread, becomes reasonably usable.
|
|
eab2433f
|
2014-12-24T02:12:16
|
|
Maybe patched to compile on Windows for real now?
|
|
b0ebfabf
|
2014-12-24T02:06:38
|
|
Patched to compile on Windows.
|
|
707c11f6
|
2014-12-24T02:01:12
|
|
Patched to compile on non-Emscripten targets.
|
|
fe40a172
|
2014-12-18T00:19:52
|
|
Initial merge of Emscripten port!
With this commit, you can compile SDL2 with Emscripten
( http://emscripten.org/ ), and make your SDL-based C/C++ program
into a web app.
This port was due to the efforts of several people, including: Charlie Birks,
Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd,
Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
|
|
708a43f5
|
2014-12-13T13:20:19
|
|
Treat any key device as a keyboard
This matches commit d325f1bbbab4 for when udev is not running
|
|
77ccc412
|
2014-12-13T02:40:52
|
|
CMake: Minor cleanup up on the new SDL_*_ENABLED_BY_DEFAULT vars.
|
|
a228b67d
|
2014-12-13T02:33:52
|
|
CMake: Replace "else(condition)" with "else()", etc.
Bumped required CMake version to 2.8.
Thanks to the SDL/Emscripten porting team for this cleanup.
|
|
b9707732
|
2014-12-12T21:51:30
|
|
Removed unused includes and functions from test program.
|
|
269c2476
|
2014-12-12T21:02:46
|
|
Replaced sqrt() with SDL_sqrt() in test program.
|
|
701c9707
|
2014-12-12T21:00:25
|
|
Removed global variable from test program.
On Android starting the application after a previous quit did not always work.
Android keeps VM processes for a faster restart and therefore the loaded *.so.
|
|
e2a5c1d2
|
2014-12-11T23:38:02
|
|
Removed extern declaration of not existing SDL_numhaptics from internal header.
|
|
0f87761b
|
2014-12-10T21:20:41
|
|
Removed dependency to stdbool.h in implementation file for Android.
This reduced mixing of different types in the file (bool, jboolean, SDL_bool).
|
|
d9991154
|
2014-12-10T21:13:43
|
|
Fixed setting text to clipboard in controllermap program.
|
|
45fa5642
|
2014-12-10T21:10:55
|
|
Added comments in example program.
|
|
fbbd5932
|
2014-12-09T22:49:16
|
|
Fixed bug 2811 - [patch] Android core: Fix JNI 'nativeGetHint' symbol not being exported
Jonas Kulla
I don't see a reason why this shouldn't be exported. Currently a strip -s on the final application library eats it.
|
|
a830fbc7
|
2014-12-06T00:17:52
|
|
Fixed warnings about possible loss of data in conversion.
|
|
4f26e776
|
2014-12-04T21:41:30
|
|
Replaced free() with SDL_free() because related allocation also uses wrapper.
|
|
8dc56f2b
|
2014-12-04T21:33:59
|
|
Corrected header file guard comment.
|
|
ec6b9b27
|
2014-12-04T02:24:22
|
|
Fixed some paths in the new buildbot windows zipper script.
|
|
5789cb4a
|
2014-12-04T02:09:07
|
|
Added a script to handle packing up Windows builds for the buildbot.
|
|
623b9d6d
|
2014-12-03T12:47:39
|
|
ugh.. stray character
|
|
06d357fb
|
2014-12-03T12:45:04
|
|
fix SDL_PRIs64 on windows compilers.. (should end in d)
|
|
73daadb7
|
2014-12-03T12:23:17
|
|
switch to use SDL_PRI* macros for long long formatting everywhere.
|
|
7810d198
|
2014-12-03T11:04:07
|
|
fix incorrect struct member name in test code for wheel direction
|
|
70438be2
|
2014-12-03T10:55:23
|
|
WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
|
|
bd4dd2b5
|
2014-11-23T21:10:55
|
|
update logging of events in test core
- log unknown as HEX instead of int (makes it easier to identify)
- add dollar gesture and multi gesture events
- add scroll reverse for mouse wheel
|
|
5b5823ee
|
2014-11-23T21:09:54
|
|
add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event
|