Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| b6f80d85 | 2013-11-29 00:19:46 | WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in | ||
| 36b75917 | 2013-10-05 12:29:05 | Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds. | ||
| 5607cc45 | 2013-10-05 00:29:57 | Avoid redundant state changes in the GLES2 renderer. | ||
| 500e4f6f | 2013-10-04 11:25:14 | Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere. | ||
| 50989846 | 2013-10-03 20:48:52 | Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer. You can enable it like this: SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); | ||
| 958640e5 | 2013-10-02 22:16:11 | Get rid of glGetError() calls in GLES2 renderer. It's not usually useful, and it causes pipeline stalls. | ||
| 22a972a4 | 2013-09-30 22:16:14 | Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes Lloyd Bryant SDL_CreateTexture() is succeeding (i.e. returning a valid pointer) when the requested horizontal or vertical size of the texture exceeds the maximum allowed by the render. This results in hard-to-understand errors showing up when later attempting to use that texture (such as with SDL_SetRenderTarget()). | ||
| ace1e98a | 2013-08-29 15:02:32 | Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1 SDL_GL_CONTEXT_EGL = 1 is now internally treated as profile_mask = SDL_GL_CONTEXT_PROFILE_ES | ||
| f79fc33a | 2013-08-29 08:29:21 | Christoph Mallon: Remove pointless if (x) before SDL_free(x) | ||
| f60bcf8b | 2013-08-22 17:26:22 | Fix warning in GL ES2 renderer | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |