Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 819148a8 | 2013-11-11 19:17:32 | [X11] Fix up compilation when EGL headers are not present. | ||
| f5fa492e | 2013-10-20 20:42:55 | Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons. | ||
| a2bd8970 | 2013-10-18 01:36:41 | Don't supply duplicate X11 symbols inside SDL. Fixes static linking when something else also uses X11. | ||
| 074a1c4c | 2013-10-12 16:29:34 | Fixes X11 video backend compilation when no GL is available For example, in our Raspberry Pi sysroot. | ||
| 8b6ad7ff | 2013-09-27 23:47:57 | Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize aBothe I tried to experiment a bit with SDL2 and OpenGL today and noticed that something caused some weird flickering when resizing my nicely drawn SDL2/OpenGL window: Just after resizing, the background went black and I had to let my OpenGL code redraw the contents.. However, after some hours spent with googling I found out that in OpenGL examples where this CWBackPixel flag was not used when creating X windows, there was no flickering while resizing the window. See http://www.sbin.org/doc/Xlib/chapt_04.html @ "The Window Background" for more info. | ||
| 49d64d52 | 2013-09-13 17:42:38 | Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation. X11_RestoreWindow() had a call ordering problem that prevented activation, and X11_RaiseWindow() wasn't attempting activation. Windows and OS X both activate in these cases. CR: saml | ||
| a9166450 | 2013-09-10 18:25:13 | [SDL] X11+GL: Allow Visual override for GL windows. SDL provides an SDL_VIDEO_X11_VISUALID environment variable that lets you override window visuals, but it wasn't being checked for OpenGL windows. CR: Sam. | ||
| ace1e98a | 2013-08-29 15:02:32 | Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1 SDL_GL_CONTEXT_EGL = 1 is now internally treated as profile_mask = SDL_GL_CONTEXT_PROFILE_ES | ||
| 3d217ed7 | 2013-08-21 10:07:48 | Fixed crash if the IC isn't set up for some reason (bad X11 locale?) | ||
| 1e49b1ed | 2013-08-21 09:47:10 | OCD fixes: Adds a space after /* (glory to regular expressions!) | ||
| 695344d1 | 2013-08-21 09:43:09 | OCD fixes: Adds a space before */ | ||
| 0eeb76d8 | 2013-08-19 16:29:46 | Fixes bug #2037, common EGL code for Android and X11 | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |