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0479df53
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2023-01-09T09:48:21
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Updated copyright for 2023
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4e3fc0c1
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2022-12-18T12:07:38
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Android: make Detect devices common between aaudio and android driver. (#6828)
remove VLA, dynamic alloc, check max length get using GetIntArrayRegion
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741499de
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2022-12-16T17:38:57
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Android audio device selection (#6824)
Make it possible to select a specific audio device for Android
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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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a1e992b1
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2021-12-21T22:07:17
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Fixed bug #5118 - [Android] PointerIcon leak in Cursor API
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98a966d1
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2021-04-22T18:06:17
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Android: don't need to set the SurfaceHolder format from java code
It's already set with ANativeWindow_setGeometry, and eventually set/changed also by eglCreateWindowSurface.
- avoid issues with older device where SurfaceView cycle create/changed/destroy appears broken:
calling create/changed/changed, and leading to "deuqueBuffer failed at server side, error: -19", with black screen.
- re-read the format after egl window surface is created, to report the correct one (sometimes, changed from RGBA8888 to RGB24)
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1a924bc0
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2021-02-19T12:54:57
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add SDL_AndroidShowToast for https://developer.android.com/reference/android/widget/Toast
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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2d82cf78
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2020-10-05T13:59:03
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url: put the Android bits in core/android
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efd665e2
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2020-10-05T13:56:45
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Backed out changeset a43cb4e54949
Trying this a different way.
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5f688122
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2020-10-05T13:52:52
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url: patched to compile on Android.
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fa23e3d0
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2020-05-04T02:27:29
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locale: Implemented SDL_GetPreferredLocales().
This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.
Fixes Bugzilla #2131.
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4bb95e84
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2020-02-11T16:14:02
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Implemented OpenSL-ES audio recording on Android
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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22a2decf
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2019-06-28T16:38:42
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Android: concurrency issues, make sure Activity is in running State when calling
functions like SDL_CreateWindow, SDL_CreateRenderer, Android_GLES_CreateContext
Bugs 4694, 4681, 4142
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ccba8d46
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2019-06-24T18:08:11
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Android: export Lock/Unlock activity API
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f9a9193e
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2019-06-10T21:58:03
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Android: add MinimizeWindow function (Bug 4580, 4657)
shouldMinimizeOnFocusLoss is un-activated (return false)
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dce56ab9
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2019-05-23T14:19:00
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Added a function to get the current Android SDK version at runtime
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bfdd0b22
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2019-04-04T17:01:02
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Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
java layer runs as if separate mouse and touch was 1,
Use SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS
for generating synthetic touch/mouse events
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d05eec72
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2019-03-12T14:44:25
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Fixed initial display orientation at Android app start
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b44a7aea
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2019-01-10T21:49:00
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Android: fix prototype of Android_JNI_InitTouch
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7a1d1bae
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2019-01-10T21:40:57
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Android: add name for Touch devices and simplification, from bug 3958
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d23c2f07
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2019-01-10T18:05:56
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|
Fixed bug 3930 - Android, set thread priorities and names
SDLActivity thread priority is unchanged, by default -10 (THREAD_PRIORITY_VIDEO).
SDLAudio thread priority was -4 (SDL_SetThreadPriority was ignored) and is now -16 (THREAD_PRIORITY_AUDIO).
SDLThread thread priority was 0 (THREAD_PRIORITY_DEFAULT) and is -4 (THREAD_PRIORITY_DISPLAY).
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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a95f91bc
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2019-01-02T18:06:33
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Fixed bug 3250 - Wrong backbuffer pixel format on Android, keep getting RGB_565
Use the egl format to reconfigure java SurfaceView holder format.
If there is a change, it triggers a surfaceDestroyed/Created/Change sequence.
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b0c48dd9
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2018-10-16T08:29:27
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Support vibration magnitude on Android 8.0 (thanks Rachel!)
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f5a21ebf
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2018-10-09T20:12:43
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Added support for surround sound and float audio on Android
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74638ea3
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2018-09-28T20:39:57
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Ensure we wait on the surface resize before returning from setting fullscreen mode.
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7df0f4fd
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2018-09-27T14:56:29
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Fixed bug 4277 - warnings patch
Sylvain
Patch a few warnings when using:
-Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command
They are automatically enabled with -Wall
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09ab752a
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2018-08-24T10:41:57
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Implement SDL_HapticStopEffect on Android (thanks Rachel!)
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2dedbc72
|
2018-06-05T12:46:11
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Add Android support for relative mouse mode to SDL.
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f536fbea
|
2018-03-16T11:08:53
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Reimplemented Android cursor API support using reflection so it builds with older SDKs
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e20d4173
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2018-03-15T18:22:48
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Added Android custom cursor implementation
This is commented out in SDLActivity.java, with the note #CURSORIMPLEENTATION because it requires API 24, which is higher than the minimum required SDK
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6e01fbb7
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2018-02-11T18:23:37
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|
On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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758156a7
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2017-11-04T09:37:29
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Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
We're going to push the manifest environment variables from the Java side instead of continually querying for them from the native side.
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4478707b
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2017-10-31T13:49:59
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Add SDL_GetDisplayDPI implementation on Android. (thanks Rachel!)
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8fd0c22a
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2017-10-24T00:17:07
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Added the ability to set SDL hints from AndroidManifest.xml (thanks Rachel!)
This is especially useful for things like the accelerometer hint which could be needed before application main().
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2a945b44
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2017-08-28T10:03:39
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Fixed bug 2361 - [Android] Joysticks do not have unique IDs
David Brady
When I attempted to make a mapping file for Android gamepads, I quickly discovered that most of the ones that I have here show up as the same device (Broadcom Bluetooth HID), meaning that it was impossible to make mappings on Android, since every device looked the same.
This patch will check for the existence of the getDescriptor function added in Jelly Bean, and use it if it's there. The Android Dashboard says that the majority of Android phones should support this function, and doing it this way will not force us to bump up our API version.
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e54eede2
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2017-08-13T21:05:15
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Provide the correct state of the on-screen keyboard to the API (patch from Sylvain)
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6ee66139
|
2017-08-13T20:55:59
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Fixed bug 3235 - Make the Android window creation similar to iOS' window creation
Sylvain
Here's a patch.
It tries to get the hint first. Resizable will allow any orientation. Otherwise it uses width/height window.
setOrientation method is splitted in static and non-static, so that it can be overloaded in a user subclass.
Some artefact observed :
surfaceChanged() can be called twice at the beginning. When the phone starts in portrait and run a landscape application.
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c0862512
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2017-08-12T12:24:59
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Fixed bug 3128 - Removing all the static variables from android SDLActivity and accompanying JNI calls.
owen
I removed all the static variables from SDLActivity.java
Updated all the SDL_android.c jni calls as well
I added a new function to SDL_android.c/ h
void Android_JNI_SeparateEventsHint(const char* c);
This is called by SDL_androidtouch.c so that this TU doesn't need to call any JNI functions.
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0a52db54
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2017-08-12T08:15:09
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Fixed bug 3191 - haptic system on android?
Patch provided by jintiao and Milan Nikolic, thanks!
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45b774e3
|
2017-01-01T18:33:28
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|
Updated copyright for 2017
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26f05ecb
|
2016-12-02T02:25:12
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Fixed missing prototypes on Android, patch from Sylvain
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8f0af773
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2016-08-11T22:04:49
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android: implement audio capture support.
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42065e78
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2016-01-02T10:10:34
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|
Updated copyright to 2016
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10daf1f4
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2015-09-27T20:12:47
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Android: Removed three internal functions not used by SDL.
They were not needed internally since the switch to the common EGL backend.
Thanks to the SDL mailing list for pointing out that the functions seem unused.
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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2c4a6ea0
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2015-05-26T06:27:46
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Updated the copyright year to 2015
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5919a859
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2015-05-09T22:42:23
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Android: Fixed empty parameter list in signatures of internal functions.
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b72938c8
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2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
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2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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64237d7f
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2015-04-01T14:45:09
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Patched to compile on Android (I hope).
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b88ca1b4
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2015-02-10T16:28:56
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|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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70438be2
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2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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9c398852
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2014-11-22T22:20:40
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Corrected header file documentation comment.
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79035b39
|
2014-10-20T10:10:39
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|
Bug 2739 - [Android] No support for SDL_DisableScreenSaver by Martin Gerhardy
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24c86b55
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2014-09-11T19:24:42
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|
[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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3dcb451f
|
2014-04-09T21:29:19
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|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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58edac3e
|
2014-02-02T00:53:27
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|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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bfcd28c1
|
2013-12-10T16:24:11
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|
[Android] Hotplugging support for joysticks
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f848adff
|
2013-11-29T10:06:08
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|
Improve Android pause/resume behavior.
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|
7e1289af
|
2013-11-24T23:56:17
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|
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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0b7c69fe
|
2013-11-05T20:07:39
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|
Adds Joystick support for Android
This bumps the build SDK level to 12 (up from 10). Runtime requirements remain
the same (at API level < 12 joystick support is disabled).
Also enables building SDL for armv7 and x86.
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0db36f51
|
2013-10-05T17:08:19
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|
Added detection of touch devices before first touch events happen on Android.
On Android available touch devices are now added with video initialization (like
the keyboard). This fixes SDL_GetNumTouchDevices() returning 0 before any touch
events happened although there is a touch screen available. The adding of touch
devices after a touch event was received is still active to allow connecting
devices later (if this is possible) and to provide a fallback if the new init
did not work somehow. For the implementation JNI was used and API level 9 is
required. There seems to be nothing in the Android NDK's input header (input.h)
to implement everything on C side without communication with Java side.
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1e49b1ed
|
2013-08-21T09:47:10
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|
OCD fixes: Adds a space after /* (glory to regular expressions!)
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695344d1
|
2013-08-21T09:43:09
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|
OCD fixes: Adds a space before */
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0eeb76d8
|
2013-08-19T16:29:46
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|
Fixes bug #2037, common EGL code for Android and X11
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dad42067
|
2013-08-12T11:13:50
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|
Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
|
2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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