|
a70bb58d
|
2020-10-05T14:09:31
|
|
Android: fix joystick allocation that can be never used
|
|
2e38c949
|
2020-10-05T09:56:03
|
|
Fix bug 5303 - Touch/Mouse events simulation doesn't work on Android 11
|
|
0467e332
|
2020-10-01T15:11:28
|
|
Android: small change to access to device diagonal value
|
|
62b029f3
|
2020-10-01T14:43:59
|
|
Android: missing import class Uri
|
|
dd55bfe8
|
2020-10-01T14:41:09
|
|
Android: add helper function to open an URL/URI (see bug 2783)
|
|
7ad71563
|
2020-09-25T10:42:07
|
|
Android: be sure shared libraries are loaded in onConfigurationChanged()
This could fix a rare crash if:
- onConfigurationChanged is called before onCreate();
or
shared libraries failed to load and onConfigurationChanged() is called
|
|
96d555e2
|
2020-08-17T20:09:01
|
|
Android: remove un-needed java import (bug 4297)
|
|
965b466e
|
2020-08-17T19:50:20
|
|
Fixed bug 4297 - Android StrictMode policy. Remove APK expansion support
"In the second half of 2021, new apps will be required to publish with the Android App Bundle on Google Play"
(see https://developer.android.com/guide/app-bundle)
And "Android App Bundles don't support APK expansion (*.obb) files".
|
|
d0947c14
|
2020-06-04T12:30:25
|
|
Fixed exception if getManifestEnvironmentVariables() is called without a current SDL activity
|
|
68e1731e
|
2020-05-29T15:40:17
|
|
Don't bother logging security exception getting the device serial number
This can happen anytime we haven't opened the device yet
|
|
eea450bc
|
2020-05-29T15:37:03
|
|
- Added exception handler for the new SecurityException in USBDevice getSerialNumber
|
|
33642b47
|
2020-05-08T21:50:23
|
|
Android: robustness if locale failed to be detected at start
|
|
2491f16f
|
2020-05-08T21:40:28
|
|
Android: send SDL_LOCALECHANGED when locale changes
|
|
beab15b0
|
2020-04-27T19:12:02
|
|
Added additional logging to track down why the NVIDIA controller doesn't send the back button
|
|
37faac0d
|
2020-03-05T08:43:16
|
|
Fixed java.lang.NullPointerException: Attempt to invoke virtual method 'android.view.WindowManager android.app.Activity.getWindowManager()' on a null object reference
|
|
dc54add5
|
2020-02-14T18:21:58
|
|
Added some extra permissions and features likely to be used by SDL applications
|
|
14bf532d
|
2020-02-13T16:10:52
|
|
Fixed opening audio on Android from the Steam Link shell activity
|
|
4bb95e84
|
2020-02-11T16:14:02
|
|
Implemented OpenSL-ES audio recording on Android
|
|
64c58b9f
|
2020-02-07T20:20:37
|
|
Fixed NullPointerException
|
|
c9c89783
|
2020-01-29T20:09:08
|
|
Miscellaneous pending fixes
|
|
598cf694
|
2020-01-28T21:41:13
|
|
Fixed member order to make more sense
|
|
43b377b0
|
2020-01-28T17:11:17
|
|
Fixed wired PS4 controller support on Android
|
|
ce7c51a9
|
2020-01-26T00:37:48
|
|
Always release devices in onPause in case we're going to be force stopped, and for consistency with interacting with other activities that might use the controller
|
|
43aa1fa9
|
2020-01-18T11:21:14
|
|
Added support for detecting previously unknown Xbox 360 and Xbox One controllers using the HIDAPI driver with libusb and Android
|
|
d52ba78b
|
2020-01-17T12:04:18
|
|
Fixed bug 4246 - Android: orientation between portrait<->landscape doesn't work
Improve handling of landscape/portrait orientation. Promote to SCREEN_ORIENTATION_SENSOR_* when needed.
Android window can be somehow resizable.
If SDL_WINDOW_RESIZABLE is set, window size change is allowed, for instance when orientation changes (provided the hint allows it).
|
|
1d321850
|
2020-01-13T15:35:52
|
|
Added support for claiming individiual interfaces on USB devices on Android
This is needed for supporting multiple wireless Xbox 360 controllers
|
|
a7bf6af8
|
2020-01-11T04:34:23
|
|
The Amlogic TVB-906X is Android TV
|
|
f050309e
|
2019-12-20T15:58:59
|
|
Android: fix IllegalStateException in onBackPressed()
Rare exception, not catch-able, which appears when the activity gets in a broken
state.
java.lang.IllegalStateException:
at android.app.FragmentManagerImpl.checkStateLoss (FragmentManagerImpl.java:1323)
at android.app.FragmentManagerImpl.popBackStackImmediate (FragmentManagerImpl.java:493)
at android.app.Activity.onBackPressed (Activity.java:2215)
at org.libsdl.app.SDLActivity.onBackPressed (SDLActivity.java)
at android.app.Activity.onKeyUp (Activity.java:2193)
at android.view.KeyEvent.dispatch (KeyEvent.java:2685)
at android.app.Activity.dispatchKeyEvent (Activity.java:2423)
at org.libsdl.app.SDLActivity.dispatchKeyEvent (SDLActivity.java)
|
|
15d30298
|
2019-12-19T15:01:32
|
|
Added support for wireless Xbox 360 controllers using the HIDAPI driver
|
|
5d5a5671
|
2019-12-19T13:54:03
|
|
Fixed bug 4906 - Pressing Back button terminates app after SDL_StartTextInput
|
|
7b2826f6
|
2019-12-17T12:03:57
|
|
Added Android support for the Hyperkin X91 and the SteelSeries Stratus Duo
|
|
d4e1c797
|
2019-11-27T17:17:03
|
|
Backed out changeset 36b79874a9c8, which fixed bug 4775
This change broke individual key events, so I'm reverting the change until we can investigate a better fix.
|
|
59352cea
|
2019-10-23T11:25:16
|
|
Fixed bug 4775 - Japanese on Android, remove inputtype PASSWORD (Thanks Tamo!)
|
|
7f9016f2
|
2019-08-15T20:38:25
|
|
Android: remove tabs/indent
|
|
e92fe23c
|
2019-08-02T17:20:00
|
|
Fix nullptr crash on android
nullcheck the device coming back from InputDevice.getDevice(deviceId) in new code added to sdlactivity.onkey.
java.lang.NullPointerException:
at org.libsdl.app.SDLSurface.onKey (SDLActivity.java:1793)
at android.view.View.dispatchKeyEvent (View.java:13321)
at android.view.ViewGroup.dispatchKeyEvent (ViewGroup.java:1912)
at android.view.ViewGroup.dispatchKeyEvent (ViewGroup.java:1912)
at android.view.ViewGroup.dispatchKeyEvent (ViewGroup.java:1912)
at android.view.ViewGroup.dispatchKeyEvent (ViewGroup.java:1912)
at com.android.internal.policy.DecorView.superDispatchKeyEvent (DecorView.java:685)
at com.android.internal.policy.PhoneWindow.superDispatchKeyEvent (PhoneWindow.java:1869)
at android.app.Activity.dispatchKeyEvent (Activity.java:3447)
at org.libsdl.app.SDLActivity.dispatchKeyEvent (SDLActivity.java:496)
@dang @saml @dave
|
|
f994da0e
|
2019-07-03T13:37:54
|
|
Fixed bug 4702 - Android back button does not send SDL_KEYDOWN event
fallback when event.getSource() is SOURCE_UNKNOWN
|
|
5418d416
|
2019-06-18T11:35:30
|
|
Android: prevent ignoring surfaceChanged() in MultiWindow
|
|
4392c6ff
|
2019-06-11T11:01:15
|
|
Android: fix coordinates for Surface.ROTATION_180
https://discourse.libsdl.org/t/android-screen-orientation-issues-2-0-9/26262
|
|
45a3dd17
|
2019-06-11T10:19:26
|
|
Android: revert wrong fix typo calling onBackPressed() (Bug 4657)
|
|
f9a9193e
|
2019-06-10T21:58:03
|
|
Android: add MinimizeWindow function (Bug 4580, 4657)
shouldMinimizeOnFocusLoss is un-activated (return false)
|
|
3f4e189b
|
2019-06-10T21:41:22
|
|
Android: fix typo calling onBackPressed() (Bug 4657)
|
|
8b57331e
|
2019-05-23T11:05:43
|
|
Fixed hiding the Android virtual keyboard when the return key is pressed
|
|
f91b8785
|
2019-05-23T09:08:40
|
|
Android: minimum size for IME, so that it takes focus
In API 28, 0 width views can't take focus, so if someone tries to position the IME without setting a width, they'll stop getting text events.
Tested on Android 9: with a 0 size, it would send correctly letters a, b, c, etc. but not numbers.
|
|
1a38853e
|
2019-04-24T12:53:15
|
|
Fixed bug 4566 - Hot-plugging Bluetooth controller causes force-quit on Android
Anthony @ POW Games
I tried adding different configChanges and sure enough, "navigation" worked! Now bluetooth controllers hot-plug nicely. So shall we add it as a default to the AndroidManifest.xml?
Funny that this is how this activity is described:
"navigation" The navigation type (trackball/dpad) has changed. (This should never normally happen.)
I think the reason behind this is because the bluetooth game controller I was testing doubles-up as a keyboard, which probably comes with a DPAD? It's a MOCUTE-032X_B63-88CE
|
|
f5252530
|
2019-04-23T14:08:14
|
|
Change my previous fix based on feedback from dev @saml
|
|
ecce803d
|
2019-04-23T12:59:28
|
|
Fix compile errors I hit when building org.libsdl in source2 (part 2 of 2) @saml
|
|
45b5453b
|
2019-04-23T12:59:20
|
|
Fix compile errors I hit when building org.libsdl in source2 (part 1 of 2)
|
|
9950271b
|
2019-04-22T16:19:52
|
|
Fixed bug 4580 - Android 8: immersive fullscreen notification causes flickering between fullscreen and non-fullscreen and app is unresponsive
Sylvain 2019-04-18 21:22:59 UTC
Changes:
- SDL_WINDOWEVENT_FOCUS_GAINED and SDL_WINDOWEVENT_FOCUS_LOST are sent when the java method onWindowFocusChanged() is called.
- If we have support for MultiWindow (eg API >= 24), SDL event loop is blocked/un-blocked (or simply egl-backed-up or not), when java onStart()/onStop() are called.
- If not, this behaves like now, SDL event loop is blocked/un-blocked when onPause()/onResume() are called.
So if we have two app on screen and switch from one to the other, only FOCUS events are sent (and onPause()/onResume() are called but empty. onStart()/onStop() are not called).
The SDL app, un-focused, would still continue to run and display frames (currently the App would be displayed, but paused).
Like a video player app or a chronometer that would still be refreshed, even if the window hasn't the focus.
It should work also on ChromeBooks (not tested), with two apps opened at the same time.
I am not sure this fix Dan's issue. Because focus lost event triggers Minimize function (which BTW is not provided on android).
https://hg.libsdl.org/SDL/file/bb41b3635c34/src/video/SDL_video.c#l2653
https://hg.libsdl.org/SDL/file/bb41b3635c34/src/video/SDL_video.c#l2634
So, in addition, it would need to add by default SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS to 0.
So that the lost focus event doesn't try to minimize the window. And this should fix also the issue.
|
|
cf87d576
|
2019-04-16T20:00:14
|
|
Explicitly load hidapi as a dependency of the SDL library
This fixes loading on Android 4.2
|
|
bfdd0b22
|
2019-04-04T17:01:02
|
|
Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
java layer runs as if separate mouse and touch was 1,
Use SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS
for generating synthetic touch/mouse events
|
|
3bc1a8b6
|
2019-03-13T14:08:21
|
|
Android: minor comment update
|
|
9d10c738
|
2019-01-17T16:30:19
|
|
Android: remove duplicate code in SDLGenericMotionListener_API24
and use parent method
|
|
55838d8b
|
2019-01-17T14:59:46
|
|
Android: remove another hard-coded constant for Samsung DeX (no op!)
|
|
56f4a711
|
2019-01-17T13:42:13
|
|
Android: minor change in the evaluation of SOURCE_CLASS_JOYSTICK (no op!)
InputDevice.SOURCE_CLASS_* are one bit
More readable to check that the source has this class_joystick set,
compared to the other statements, where the source is gamepad or dpad.
(Clean-up from bug 3958)
|
|
8f828a8e
|
2019-01-17T12:25:19
|
|
Android: remove hard-coded constant for Samsung DeX (no op!)
12290 = 0x3002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
SOURCE_MOUSE Constant Value: 8194 (0x00002002)
SOURCE_TOUCHSCREEN Constant Value: 4098 (0x00001002)
SOURCE_CLASS_POINTER Constant Value: 2 (0x00000002)
https://developer.android.com/reference/android/view/InputDevice.html
|
|
e5f8801f
|
2019-01-17T11:05:05
|
|
Android: prevent concurrency in Android_SetScreenResolution() when exiting
by checking Android_Window validity
- SDLThread: user application is exiting:
SDL_VideoQuit() and clearing SDL_GetVideoDevice()
- ActivityThread is changing orientation/size
surfaceChanged() > Android_SetScreenResolution() > SDL_GetVideoDevice()
- Separate function into Android_SetScreenResolution() and Android_SendResize(),
formating, and mark Android_DeviceWidth/Heigh as static
|
|
291f6006
|
2019-01-16T09:22:20
|
|
Android: merge SDLJoystickHandler_API12 and SDLJoystickHandler_API16
|
|
a8675416
|
2019-01-16T09:12:31
|
|
Android: remove trailing spaces
|
|
d86de288
|
2019-01-16T09:11:13
|
|
Android: remove old code after Android-16 has been set as minimum requirement
|
|
dc263450
|
2019-01-14T23:33:48
|
|
Android: create Pause/ResumeSem semaphore at higher level than CreateWindow()
- If you call onPause() before CreateWindow(), SDLThread will run in infinite loop in background.
- If you call onPause() between a DestroyWindow() and a new CreateWindow(), semaphores are invalids.
SDLActivity.java: the first resume() starts the SDLThread, don't call
nativeResume() as it would post ResumeSem. And the first pause would
automatically be resumed.
|
|
ae41831e
|
2019-01-14T21:34:12
|
|
Android: minor, remove static attributes, move mIsSurfaceReady to SDLSurface
|
|
42e18bd0
|
2019-01-11T14:25:32
|
|
Android: fix bad merge from previous commit
|
|
7a1d1bae
|
2019-01-10T21:40:57
|
|
Android: add name for Touch devices and simplification, from bug 3958
|
|
d23c2f07
|
2019-01-10T18:05:56
|
|
Fixed bug 3930 - Android, set thread priorities and names
SDLActivity thread priority is unchanged, by default -10 (THREAD_PRIORITY_VIDEO).
SDLAudio thread priority was -4 (SDL_SetThreadPriority was ignored) and is now -16 (THREAD_PRIORITY_AUDIO).
SDLThread thread priority was 0 (THREAD_PRIORITY_DEFAULT) and is -4 (THREAD_PRIORITY_DISPLAY).
|
|
0e0e0272
|
2019-01-10T16:04:52
|
|
Android: remove deprecated PixelFormat in surfaceChanged()
Can be check by adding in build.grable:
gradle.projectsEvaluated {
tasks.withType(JavaCompile) {
options.compilerArgs << "-Xlint:unchecked" << "-Xlint:deprecation"
}
}
SDLActivity.java:1691: warning: [deprecation] A_8 in PixelFormat has been deprecated
case PixelFormat.A_8:
SDLActivity.java:1694: warning: [deprecation] LA_88 in PixelFormat has been deprecated
SDLActivity.java:1697: warning: [deprecation] L_8 in PixelFormat has been deprecated
SDLActivity.java:1700: warning: [deprecation] RGBA_4444 in PixelFormat has been deprecated
SDLActivity.java:1704: warning: [deprecation] RGBA_5551 in PixelFormat has been deprecated
SDLActivity.java:1716: warning: [deprecation] RGB_332 in PixelFormat has been deprecated
|
|
5c11e5ef
|
2019-01-10T15:48:43
|
|
Android: some simplification, don't need mExitCalledFromJava
|
|
66fbfe1d
|
2019-01-10T15:43:07
|
|
Android: nativeQuit for SDLActivity thread
- destroy Android_ActivityMutex
- display any SDL error message that may have occured in this thread,
since SDL_GetError() is thread specific, and user has no access to it.
|
|
dad81611
|
2019-01-10T15:35:46
|
|
Android: only send Quit event to SDLThread if it's not already terminated
And it avoids reporting errors using Android_Pause/ResumeSem that are NULL.
|
|
61d37de0
|
2019-01-10T15:29:37
|
|
Android: un-needed transition to Pause state.
- Don't need to go into Pause state, since onPause() has been called before.
- Don't need to call nativePause is SDLThread is already ended
|
|
8dd91550
|
2019-01-09T23:19:26
|
|
Android: prevent a dummy error message sending SDL_DISPLAYEVENT_ORIENTATION
In the usual case, first call to onNativeOrientationChanged() is done before
SDL has been initialised and would just set an error message
"Video subsystem has not been initialized" without sending the event.
|
|
68c0e69f
|
2019-01-09T22:41:52
|
|
Android: native_window validity is guaranteed between surfaceCreated and Destroyed
It's currently still available after surfaceDestroyed().
And available (but invalid) between surfaceCreated() and surfaceChanged().
Which means ANativewindow_getWidth/Height/Format() fail in those cases.
https://developer.android.com/reference/android/view/SurfaceHolder.html#getSurface()
|
|
59df6d6b
|
2019-01-07T17:06:50
|
|
Android: don't allow multiple instance of SDLActivity
Default launch mode (standard) allows multiple instances of the SDLActivity.
( https://developer.android.com/guide/topics/manifest/activity-element#lmode )
Not sure this is intended in SDL as this doesn't work. There are static
variables in Java, in C code which make this impossible (allow one android_window) and
also Audio print errors.
There is also some code added in onDestroy as if it would be able to
re-initialize: https://hg.libsdl.org/SDL/rev/27686adb08c3
Bug Android activity life-cycle seems to show there is not transition to get out
of onDestroy()
https://developer.android.com/reference/android/app/Activity#ActivityLifecycle
( can be tested with "adb shell am start my.package.org/.MainActivity"
and "adb shell am start -n my.package.org/.MainActivity" )
Send me a message if there are real use-case for this !
|
|
911f1d3e
|
2019-01-05T22:49:50
|
|
Android: remove SURFACE_TYPE_GPU, deprecated in API level 5.
https://developer.android.com/reference/android/view/SurfaceHolder
This constant was deprecated in API level 5. this is ignored, this value is set automatically when needed.
|
|
a95f91bc
|
2019-01-02T18:06:33
|
|
Fixed bug 3250 - Wrong backbuffer pixel format on Android, keep getting RGB_565
Use the egl format to reconfigure java SurfaceView holder format.
If there is a change, it triggers a surfaceDestroyed/Created/Change sequence.
|
|
a02998a2
|
2019-01-02T17:41:33
|
|
Android: make sure surfaceChanged try to enter into 'resumed' state.
|
|
4d2b5c79
|
2019-01-02T17:08:01
|
|
Fixed bug 4424 - Android windowed mode is broken (Thanks Jonas Thiem!)
|
|
cc39c7a0
|
2018-11-02T17:25:00
|
|
Fixed bug 4320 - Android remove reflection for HIDDeviceBLESteamController
Sylvain
Uneeded use of reflection to access connectGatt method in HIDDeviceBLESteamController.java
The method is API 23
https://developer.android.com/reference/android/bluetooth/BluetoothDevice.html#connectGatt(android.content.Context,%20boolean,%20android.bluetooth.BluetoothGattCallback,%20int)
|
|
67a94893
|
2018-11-02T17:22:15
|
|
Fixed bug 4319 - Android remove reflection for PointerIcon
Sylvain
Since SDL2 min requirement is Android SDK 26, and PointerIcon is 24. We don't need reflection to access it.
|
|
e381a159
|
2018-10-28T10:31:06
|
|
Updated Android project files and documentation
|
|
b699ddc0
|
2018-10-23T12:40:25
|
|
Fixed reinitializing the SDL joystick subsystem on Android
|
|
d7fa1120
|
2018-10-22T14:55:47
|
|
Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!)
|
|
e6068b5b
|
2018-10-22T14:55:45
|
|
Handle failure to load hidapi gracefully
|
|
3e3ce6e9
|
2018-10-16T15:00:43
|
|
Fixed bug 4318 - Android move Haptic code to API26 class
Sylvain
- Create SDLHapticHandler_API26
- No need of reflection since SDL2 compile with Android 26 as a min requirement.
- remove spaces
|
|
b0c48dd9
|
2018-10-16T08:29:27
|
|
Support vibration magnitude on Android 8.0 (thanks Rachel!)
|
|
f5a21ebf
|
2018-10-09T20:12:43
|
|
Added support for surround sound and float audio on Android
|
|
4679f682
|
2018-10-09T20:12:40
|
|
Removed unneeded variable qualifiers
|
|
337cea44
|
2018-10-08T12:49:30
|
|
Fixed life-cycle issues with two activities sharing HIDDeviceManager
|
|
1e728f50
|
2018-10-08T12:49:28
|
|
Close on shutdown, for consistency
|
|
e4c9806f
|
2018-10-08T12:49:26
|
|
Trying to track down NullPointerException in USB input thread
|
|
a0c53668
|
2018-10-04T16:29:17
|
|
Allow SDL to use ReLinker if present.
This fixes issues for applications that have a large number of shared libraries
For more information, see https://github.com/KeepSafe/ReLinker for ReLinker's repository.
|
|
ae5317e8
|
2018-10-02T13:17:31
|
|
The Amlogic X96 is a set-top box
|
|
679d3553
|
2018-10-01T14:52:28
|
|
Fixed UnsatisfiedLinkError when initializing the HIDDeviceManager in some cases
|
|
e77ec889
|
2018-09-29T02:14:46
|
|
Fixed tablet detection on Android
|
|
74638ea3
|
2018-09-28T20:39:57
|
|
Ensure we wait on the surface resize before returning from setting fullscreen mode.
|
|
d40657bf
|
2018-09-25T20:11:52
|
|
Fixed bug 4270 - Android HIDDeviceManager function needs to be public
Sylvain
Can't run an android app without declaring the JNI interface function as public.
|
|
da89b81c
|
2018-09-24T20:31:24
|
|
Fixed rare null pointer dereference
|
|
e0fe8f3c
|
2018-09-24T11:53:04
|
|
Support relative mouse for Samsung DeX on Samsung Experience 9.5 or later (Android 8.1 or later)
|
|
c179d394
|
2018-09-17T12:08:05
|
|
Fixed NullPointerException if there's no singleton
|
|
66294d31
|
2018-09-14T18:31:03
|
|
Guard against Steam Controller input when we're shutting down.
|
|
a0b3dcc2
|
2018-09-05T15:54:46
|
|
Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a
Sylvain
The issue is totally reproducible on P8 Lite.
"The dlopen() call doesn't include the app's native library directory. The behavior of dlopen() by Android is not guaranteed".
Workaround in getMainSharedObject()
Just replace
return library;
with
return getContext().getApplicationInfo().nativeLibraryDir + "/" + library;
|