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3b6e9992
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2021-06-23T14:57:04
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Vita: remove unused variable and allow Razor perf analysis
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b55ee12f
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2021-06-21T23:56:04
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Vita: fix clip rectangle
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e41d3e61
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2021-06-21T23:15:37
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VIta: fix render clearing
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6b122805
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2021-06-21T23:14:56
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Vita: proper syntax
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32deb6f7
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2021-06-21T23:14:40
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Vita: fix point size
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8da0dd17
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2021-06-15T18:54:52
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Oops. Renderer already queues viewport change
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1fc51988
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2021-06-15T18:49:55
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Reset/re-apply viewport on frame start/target change. Fixes SDL_RenderSetLogicalSize on PSVita
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a4442476
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2021-06-10T12:14:14
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Cleanup dead and duplicate code
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e58a955e
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2021-03-08T18:39:00
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Deprecate dolcesdk
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c8abc88c
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2021-01-29T01:26:35
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Add support for message box
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91fe2b67
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2021-02-19T18:52:19
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Allow larger texture sizes
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739f4e1e
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2021-02-01T23:14:28
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Only call sceGxmFinish when vsync is on
Also fix oversight with supported textures
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ddfe7200
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2021-01-18T15:00:50
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Rendering improvements
- Improve performance for unbatched rendering
- Support direct texture access
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c7cec2c7
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2021-01-11T20:45:12
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Add more texture formats
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7d89f09f
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2020-12-18T14:28:09
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ISO C90 fixes
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0da35d3d
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2020-12-12T23:47:15
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IME support with gxm backend
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639323ea
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2020-12-09T14:38:43
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Fixed gxm render flags
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05e5a7cb
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2020-11-29T22:07:53
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Oops
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a86ba391
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2020-11-28T00:32:32
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Add SDL_RenderReadPixels
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f623211e
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2020-11-25T00:29:04
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remove sceGxmFinish on render swap
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0b45529e
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2020-11-25T00:19:18
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Add viewport support
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2209b717
|
2020-11-24T18:12:38
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Refactor render state
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333d5e11
|
2020-11-23T20:15:39
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Add drawstate cache
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56bde0f6
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2020-11-23T18:31:23
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Rename memory functions to avoid clash with vita2d
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94d7737b
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2020-11-23T12:45:51
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Texture render target
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63e223fa
|
2020-11-23T12:45:09
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Set initial blend mode
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6ba84975
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2020-11-21T23:04:27
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Remove vita2d render, add raw gxm render
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