kc3-lang/SDL/android-project

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Log

Author Commit Date CI Message
cc39c7a0 2018-11-02 17:25:00 Fixed bug 4320 - Android remove reflection for HIDDeviceBLESteamController Sylvain Uneeded use of reflection to access connectGatt method in HIDDeviceBLESteamController.java The method is API 23 https://developer.android.com/reference/android/bluetooth/BluetoothDevice.html#connectGatt(android.content.Context,%20boolean,%20android.bluetooth.BluetoothGattCallback,%20int)
67a94893 2018-11-02 17:22:15 Fixed bug 4319 - Android remove reflection for PointerIcon Sylvain Since SDL2 min requirement is Android SDK 26, and PointerIcon is 24. We don't need reflection to access it.
e381a159 2018-10-28 10:31:06 Updated Android project files and documentation
b699ddc0 2018-10-23 12:40:25 Fixed reinitializing the SDL joystick subsystem on Android
d7fa1120 2018-10-22 14:55:47 Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!)
e6068b5b 2018-10-22 14:55:45 Handle failure to load hidapi gracefully
3e3ce6e9 2018-10-16 15:00:43 Fixed bug 4318 - Android move Haptic code to API26 class Sylvain - Create SDLHapticHandler_API26 - No need of reflection since SDL2 compile with Android 26 as a min requirement. - remove spaces
b0c48dd9 2018-10-16 08:29:27 Support vibration magnitude on Android 8.0 (thanks Rachel!)
f5a21ebf 2018-10-09 20:12:43 Added support for surround sound and float audio on Android
4679f682 2018-10-09 20:12:40 Removed unneeded variable qualifiers
337cea44 2018-10-08 12:49:30 Fixed life-cycle issues with two activities sharing HIDDeviceManager
1e728f50 2018-10-08 12:49:28 Close on shutdown, for consistency
e4c9806f 2018-10-08 12:49:26 Trying to track down NullPointerException in USB input thread
a0c53668 2018-10-04 16:29:17 Allow SDL to use ReLinker if present. This fixes issues for applications that have a large number of shared libraries For more information, see https://github.com/KeepSafe/ReLinker for ReLinker's repository.
ae5317e8 2018-10-02 13:17:31 The Amlogic X96 is a set-top box
679d3553 2018-10-01 14:52:28 Fixed UnsatisfiedLinkError when initializing the HIDDeviceManager in some cases
e77ec889 2018-09-29 02:14:46 Fixed tablet detection on Android
74638ea3 2018-09-28 20:39:57 Ensure we wait on the surface resize before returning from setting fullscreen mode.
d40657bf 2018-09-25 20:11:52 Fixed bug 4270 - Android HIDDeviceManager function needs to be public Sylvain Can't run an android app without declaring the JNI interface function as public.
da89b81c 2018-09-24 20:31:24 Fixed rare null pointer dereference
e0fe8f3c 2018-09-24 11:53:04 Support relative mouse for Samsung DeX on Samsung Experience 9.5 or later (Android 8.1 or later)
c179d394 2018-09-17 12:08:05 Fixed NullPointerException if there's no singleton
66294d31 2018-09-14 18:31:03 Guard against Steam Controller input when we're shutting down.
a0b3dcc2 2018-09-05 15:54:46 Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a Sylvain The issue is totally reproducible on P8 Lite. "The dlopen() call doesn't include the app's native library directory. The behavior of dlopen() by Android is not guaranteed". Workaround in getMainSharedObject() Just replace return library; with return getContext().getApplicationInfo().nativeLibraryDir + "/" + library;
09ab752a 2018-08-24 10:41:57 Implement SDL_HapticStopEffect on Android (thanks Rachel!)
a003fa0a 2018-08-23 14:05:25 Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!)
38ae4988 2018-08-21 20:46:25 Updated required Android SDK to API 26, to match Google's new App Store requirements
c2791fc6 2018-08-21 11:59:13 Don't crash if the app doesn't have Bluetooth permissions
2a4999b4 2018-08-21 11:44:08 By default just build for 32-bit ARM and x86
109544ca 2018-08-21 11:23:47 Add SDL_IsTablet() to Android and iOS SDL.
b09b25f6 2018-08-21 11:07:56 Don't crash if the app doesn't have Bluetooth permissions
ad1e3c2a 2018-08-21 10:37:26 Fixed Android build error
cf823094 2018-08-09 16:04:25 The MINIX NEO-U1 is now being reported as Android TV
d2042e1e 2018-08-09 16:00:17 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
fd8e8f9f 2018-07-13 12:55:50 Clean up captured pointer code to avoid logcat clutter on pre-8.0 systems (thanks Rachel!)
ff8c9538 2018-07-12 13:28:13 Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!) Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
a5158535 2018-06-18 13:14:02 Added support for external mouse in Samsung DeX mode relative mode doesn't work, but absolute coordinates are functional
f1d8f5f7 2018-06-18 13:14:00 Make certain we only hide system UI when we're fullscreen for real. (thanks Rachel!)
8b574dc4 2018-06-18 13:13:58 Deal with situations where the system UI is shown when the keyboard pops up (thanks Rachel!)
12ff19c0 2018-06-13 14:24:30 SDL Android fullscreen code extensively tested on Steam Link with no issues reported
63317dfb 2018-06-07 17:07:05 Don't crash on exit from SDLActivity if we don't have a singleton for some reason. (Thanks Rachel!)
fe196db7 2018-06-07 17:07:03 Track android device panel width & height as well as window surface & height. Expand SDLActivity::SDLSurface::surfaceChanged() callback to grab the panel width and height at the same time and pass that along to the native code. Only works on API 17+. Duplicates surface dimensions whenever it fails. Add Android_DeviceWidth/Android_DeviceHeight globals to native code. Disambiguate Android_ScreenWidth/Android_ScreenHeight -> Android_SurfaceWidth/Android_SurfaceHeight Use device width/height for all display mode settings.
77709aec 2018-06-06 09:42:12 Added Android hardware feature support to the default manifest
7c5f3cf3 2018-06-05 14:08:39 Added improved mouse pointer capture under API 26. (Thanks Rachel!)
113801b7 2018-06-05 12:46:13 Added SDL_IsChromebook() to determine if we're running on a Chromebook.
03ff7dcf 2018-05-29 11:18:01 Added support for Android relative mouse mode on API 24 and above
5d1d0357 2018-05-23 17:15:35 Better fix for axis sorting with some Android controllers
f536fbea 2018-03-16 11:08:53 Reimplemented Android cursor API support using reflection so it builds with older SDKs
e20d4173 2018-03-15 18:22:48 Added Android custom cursor implementation This is commented out in SDLActivity.java, with the note #CURSORIMPLEENTATION because it requires API 24, which is higher than the minimum required SDK
9e651b69 2018-03-06 14:51:50 Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller. Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
0df7fe84 2018-03-01 08:22:56 Temporarily disabled fullscreen switching code on Android, until we can resolve bug 4096 - Enabling fullscreen on Android causes the app to toggle fullscreen mode continuously in a loop
6e01fbb7 2018-02-11 18:23:37 On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS. We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
54340ab9 2018-02-07 15:10:50 Fixed bug 4021 - Android, hard-coded Keycode value Sylvain There is an hard-coded keycode value in SDLActivity.java
6ed184ec 2018-02-06 15:03:35 Added SDL_IsAndroidTV()
fab2e246 2018-01-27 12:07:05 Removed armeabi from the SDL build API list, since it's not supported by the latest Android SDK
b401cfd9 2018-01-09 19:11:34 Allow Android Java shim to be built as an AAR
616827ae 2017-12-19 11:19:10 Fixed bug 4001 - Android, prevent error message box to crash Sylvain Prevent the error message box to crash after being clicked. Because of "SDLActivity.mSingleton.finish();"
b92e2f02 2017-12-19 10:57:21 Fixed bug 4004 - iOS: don't hide keyboard on RETURN Dominik Reichardt As discussed in 2012 the iOS onscreen keyboard hides when you hit RETURN (see https://discourse.libsdl.org/t/on-screen-keyboard-change/19216). IMO this is a bad idea to not be able to influence this behavior and just recently this was fixed for Android by adding the hint SDL_HINT_ANDROID_RETURN_HIDES_IME in changeset 11768 6ce3bb5e38a5.
2afc0b7f 2017-12-12 12:52:23 Add the ability to set SDL to handle Return as 'hide IME' on Android softkeyboard. (thanks Rachel!)
c317ab97 2017-11-12 10:59:05 Fixed Android build error on older SDK
50e422ad 2017-11-04 22:03:28 Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable Sylvain What about getting some return code instead of creating another native function.
758156a7 2017-11-04 09:37:29 Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable We're going to push the manifest environment variables from the Java side instead of continually querying for them from the native side.
bb8c3a9c 2017-11-02 10:41:55 Make SDL fullscreen windows on Android actually fullscreen
522901b8 2017-11-02 08:46:14 Fixed bug 3933 - Android, no need of the listener thread Sylvain A listener thread has been added to know when the native thread would end. But now, it is more easy to only check that after the main function has returned. It's one thread less.
8c465802 2017-11-01 18:41:11 Allow the activity to persist through connecting or disconnecting a keyboard
62c3acaf 2017-11-01 18:40:11 Moved the meta-data into the right section
a90be440 2017-11-01 10:06:58 Added controller mapping for Android TV remotes Also fixed the back button on the remote exiting the application
4478707b 2017-10-31 13:49:59 Add SDL_GetDisplayDPI implementation on Android. (thanks Rachel!)
6d23ea4b 2017-10-29 21:09:09 Fixed Java string comparison with ""
8e37bed3 2017-10-26 10:41:38 android: Fix softkeyboard issue in SDL on Android.
8fd0c22a 2017-10-24 00:17:07 Added the ability to set SDL hints from AndroidManifest.xml (thanks Rachel!) This is especially useful for things like the accelerometer hint which could be needed before application main().
45536710 2017-10-24 00:04:40 Fixed crash if mSurface isn't set up when we pause the application
81f7e0c1 2017-10-23 23:35:04 Removed unneeded file automatically generated by Android Studio
b8d8a1f1 2017-10-23 23:26:40 Updated the minimum and target SDK versions in AndroidManifest.xml
edf0fae1 2017-10-23 23:23:47 Updated Android build tools version, which bumped minimum deployment target to API 14 Also added native code to the Android gradle project, which allows using gradle or Android Studio to build the entire SDL application without a separate ndk-build step.
76cdce44 2017-10-23 23:23:34 Fixed build with older Android SDK
f08480af 2017-10-23 15:23:43 Switched to new style gradle Android application build process
c339d9ed 2017-10-20 10:29:22 Reverted changes 6acdea394736 and 1448a2ac30fe I don't want to introduce any regressions with Android TV remote support
2001898d 2017-10-19 15:37:52 Fixed Android joystick detection
9d9be456 2017-10-19 13:54:56 Don't use DPAD devices as joystick input on Android
dff56c34 2017-10-13 19:55:07 Android Studio code analyzer fixes
14ed0d24 2017-09-23 12:37:09 Fixed bug 3843 - Android missing some code in SDLHapticHandler Sylvain Some check for android SDK version are missing from https://hg.libsdl.org/SDL/rev/3d7a29a369a0 here's a patch
82557750 2017-09-22 08:31:56 Separated out SDL Android java code so audio, controller, and filesystem APIs can be used independently of the SDL activity, in Qt apps for example.
53b2c91d 2017-09-22 08:30:46 Separated out SDL Android java code so audio, controller, and filesystem APIs can be used independently of the SDL activity, in Qt apps for example.
6c38c900 2017-08-31 15:12:08 Update Android SDK required to API level 16 Sylvain Some API 16 methods are used (InputDevice: getDescriptor(), getVibrator()), so we need to compile at least with SDK API 16. Hence default.properties and project.properties have been modified to use android-16. There are also some modification to SDLActivity.java not to use getVibrator() if we run under API 16. And not to check to presence of hasVibrator() if we are under API 11. -some hard-coded constant can be expandend. - rename a local variable (hasVibrator to hasVibratorService)
347fe704 2017-08-30 14:25:01 Fixed bug 3789 - Android : small clean up Sylvain Since https://hg.libsdl.org/SDL/rev/6546daa45a02 SDL_android_main.c is empty and then produce a warning nativeInit does not exist and dont need to be mark undefined
c684eb2c 2017-08-28 23:04:47 Add a way to set the context when other activities are active so many SDL API functions still work.
60182eb7 2017-08-28 14:40:21 Allow overriding the main entry point on Android
dbb0a2aa 2017-08-28 14:34:15 Removed the need for libSDL2main.a on Android, and separated JNI initialization out for other integrations
2a945b44 2017-08-28 10:03:39 Fixed bug 2361 - [Android] Joysticks do not have unique IDs David Brady When I attempted to make a mapping file for Android gamepads, I quickly discovered that most of the ones that I have here show up as the same device (Broadcom Bluetooth HID), meaning that it was impossible to make mappings on Android, since every device looked the same. This patch will check for the existence of the getDescriptor function added in Jelly Bean, and use it if it's there. The Android Dashboard says that the majority of Android phones should support this function, and doing it this way will not force us to bump up our API version.
c45932ba 2017-08-28 09:54:16 Fixed bug 2277 - Hardware keyboard control key sequences don't get reported chw Control key sequences from hardware keyboards (wireless/USB/bluetooth) get not properly reported on Android devices. The attached patch uses the idea from http://stackoverflow.com/questions/12337117/capture-all-ctrl-under-android to make control key sequences appear as normal SDL_KEYDOWN events instead of cooked text input.
fe21a747 2017-08-27 18:43:52 Fixed bug 2266 - please add notifications for clipboard updates on Android Sylvain Hi! here's a patch for that with two class loaded regarding API level. Test both case : before API 11 and after. I also remove now unused GetSystemServiceFromUIThread() and minor clean-up (haptic warning prototype).
6885bc88 2017-08-27 18:36:54 Fixed bug 2265 - Voice to text feature on Android repeats some text via SDL_TEXTINPUT Sylvain Small patch for this issue. I tested it and it seems to work. - it can send several backspaces (instead of only 1). - it calls directly "sendKeyEvent()" instead of "super.sendKeyEvent()". otherwise, it would go through the android internals, calling again "onKey()". and then the "backspace" would arrive after the next "commitText()".
d03409e1 2017-08-14 06:18:08 Fixed bug 3191 - haptic system on android? Sylvain - add vibrator service in the list of haptic devices. I use an hard-coded device_id for it ...
e54eede2 2017-08-13 21:05:15 Provide the correct state of the on-screen keyboard to the API (patch from Sylvain)
6ee66139 2017-08-13 20:55:59 Fixed bug 3235 - Make the Android window creation similar to iOS' window creation Sylvain Here's a patch. It tries to get the hint first. Resizable will allow any orientation. Otherwise it uses width/height window. setOrientation method is splitted in static and non-static, so that it can be overloaded in a user subclass. Some artefact observed : surfaceChanged() can be called twice at the beginning. When the phone starts in portrait and run a landscape application.
0a52db54 2017-08-12 08:15:09 Fixed bug 3191 - haptic system on android? Patch provided by jintiao and Milan Nikolic, thanks!
df5898b0 2017-08-11 13:37:40 Fixed bug 3464 - Fix for Android hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH ny00 According to the current documentation in SDL_hints.h, if SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH is set to "0" (or not set at all) then mouse input should lead to touch events, along with corresponding *fake* mouse events with mouse id SDL_TOUCH_MOUSEID. However, while moving a mouse around (actually using a trackpad identified as a mouse), I get SDL mouse motion events with differing mouse ids, as follows: - If the mouse is moved while a mouse button is pressed, the mouse id is SDL_TOUCH_MOUSEID. - Otherwise, the mouse id for mouse motion events is 0. I've attached sample code for reference, which includes logs of the various mouse events (the "which" field is covered). I believe that no actual mouse event should arrive, if the hint is unset. In particular, no mouse motion event should arrive while no mouse button is pressed. I'm going to attach a patch which resolves this, while also disabling mouse wheel motion events.
a47bf374 2017-08-09 20:23:48 Fixed bug 3728 - [Android] crash when shared libraries are no loaded Sylvain On Android, when shared libraries are not correctly loaded (eg SDLActivity.mBrokenLibraries is true), there is a pop-up with an error message. After user dismisses the pop-up, application crashes: - because the native function "nativePause()" may no be loaded (if libSDL2.so is not loaded). - because mSurface is null.
a9c7bc85 2017-05-19 15:06:05 android: add screenSize to AndroidManifest's configChanges (thanks, Daniel!). Fixes Bugzilla #3448. "Starting with Android API 13, another configuration change must be declared to be handled by the app if it is desired to not let the system handle rotation itself: https://developer.android.com/guide/topics/resources/runtime-changes.html#HandlingTheChange This will have effect if either a developer or SDL per default will set target API > 12. Currently it is set to 12, but this might change in the future, like when applying this patch: https://bugzilla.libsdl.org/show_bug.cgi?id=3445 The effect of not having this change applied is that the SDL app is destroyed upon rotation. Even when the manifest has an additional entry to e.g. always stay in landscape mode, the onDestroy() call will happen on devices that are portrait per default, when switching off screen due to power save. The device will then (at least try to) rotate into portrait to show the portrait screen lock after resume. I believe it is safe to apply this patch even with target API still set to 12, the additional parameter is simply ignored."