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36b75917
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2013-10-05T12:29:05
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Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds.
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5607cc45
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2013-10-05T00:29:57
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Avoid redundant state changes in the GLES2 renderer.
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500e4f6f
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2013-10-04T11:25:14
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Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.
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50989846
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2013-10-03T20:48:52
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Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
You can enable it like this: SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
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958640e5
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2013-10-02T22:16:11
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Get rid of glGetError() calls in GLES2 renderer.
It's not usually useful, and it causes pipeline stalls.
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22a972a4
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2013-09-30T22:16:14
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Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
Lloyd Bryant
SDL_CreateTexture() is succeeding (i.e. returning a valid pointer) when the requested horizontal or vertical size of the texture exceeds the maximum allowed by the render. This results in hard-to-understand errors showing up when later attempting to use that texture (such as with SDL_SetRenderTarget()).
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ace1e98a
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2013-08-29T15:02:32
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Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
SDL_GL_CONTEXT_EGL = 1 is now internally treated as profile_mask = SDL_GL_CONTEXT_PROFILE_ES
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f79fc33a
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2013-08-29T08:29:21
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Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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f60bcf8b
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2013-08-22T17:26:22
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Fix warning in GL ES2 renderer
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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