|
58199232
|
2016-11-05T21:22:58
|
|
WinRT: Corrected header file guard comment.
|
|
062ca2b2
|
2016-11-05T21:22:39
|
|
Removed empty statement.
|
|
6ed82130
|
2016-11-05T01:52:28
|
|
Fixed Windows build
|
|
52988309
|
2016-11-05T01:48:14
|
|
Fixed bug 3480 - minor update to NACL common.js
Sylvain
All latest official NACL examples have a slightly different 'common.js' file. It seems it has been updated in the meantime to fix a bug.
|
|
a17abf10
|
2016-11-05T03:56:55
|
|
Also patched to compile on C89 compilers.
|
|
067f0c84
|
2016-11-05T03:53:59
|
|
Patched to compile on C89 compilers.
|
|
f3456e9a
|
2016-11-05T02:34:38
|
|
Reworked audio converter code.
This no longer uses a script to generate code for every possible type
conversion or resampler. This caused a bloat in binary size and and compile
times. Now we use a handful of more generic functions and assume staying in
the CPU cache is the most important thing anyhow.
This shrinks the size of the final build (in this case: macOS X amd64, -Os to
optimize for size) by 15%. When compiling on a single core, build times drop
by about 15% too (although the previous cost was largely hidden by multicore
builds).
|
|
7e65d88f
|
2016-11-03T11:10:52
|
|
Removed premake build system.
|
|
0f83ae0f
|
2016-11-03T01:29:56
|
|
Added some debug logging to print out every event added to the SDL queue.
|
|
baadd546
|
2016-11-02T02:56:54
|
|
Fixed text input events with UIM
Alex Baines
I realized overnight that my patch probably broke text input events with UIM, and I confirmed that it does. Can't believe I overlooked that... I've been making stupid mistakes in these patches recently, sorry.
Anyway, *this* one seems to fix it properly. Knowing my luck it probably breaks something else.
|
|
acae3ebf
|
2016-11-02T02:50:27
|
|
Added mapping for the PS3 controller in Bluetooth mode
|
|
d0c8bf7f
|
2016-11-01T10:48:59
|
|
Patch from Tapani P?lli to fix a memory leak in X11_InitKeyboard
Patch uses XkbFreeKeyboard to free the memory returned by XkbGetMap.
Earlier implementation called XkbFreeClientMap which frees all the maps
but not data->xkb structure itself, XkbFreeKeyboard will free maps and
the structure.
|
|
a1f42765
|
2016-11-01T10:46:47
|
|
Patch from Tapani P?lli to fix a memory leak in X11_GL_CreateContext
|
|
077d6e64
|
2016-11-01T10:42:35
|
|
Fixed bug with udev support reporting
Joshua Bodine
I'm going to reopen this because configure should still accurately report whether libudev will be used. Right now it just tests whether it's enabled as an argument, not whether configure was successful in finding it.
|
|
8eb76276
|
2016-11-01T17:38:05
|
|
Skip duplicate key events sent by IMEs like uim.
|
|
539afc5d
|
2016-11-01T10:33:44
|
|
Fixed bug 3473 - can't build on linux with an old kernel
|
|
9a8642bd
|
2016-11-01T10:30:46
|
|
Fixed bug 3478 - Patch Haiku to use dlopen instead of load_add_on
Kai Sterker
SDL2 on Haiku so far uses Haiku-specific APIs for loading dynamic objects as add-ons, instead of using dlopen to load them as libraries. This, for example, leads to SDL_mixer not being able to load its audio backends, when compiled with standard settings.
As discussed at https://www.freelists.org/post/haikuports/SDL2-mixer-ogg-music-not-playing-and-other-stuff,2 , the best way to deal with this would be using dlopen instead of load_add_on. The following patch implements this change by dropping the Haiku-specific bits and using dlopen instead.
|
|
98d188f5
|
2016-10-30T21:01:46
|
|
Added call to SDL_HasAVX2() in platform test program.
|
|
6f1f77b2
|
2016-10-30T21:01:33
|
|
Fixed outdated info in README.
|
|
88f2d16e
|
2016-10-28T17:00:37
|
|
Fixed compiling on older versions of ALSA
|
|
fdcac1c2
|
2016-10-28T16:47:06
|
|
Fixed audio data swizzling when the device channel map already matches what SDL expects
|
|
5fe98497
|
2016-10-28T01:28:58
|
|
Fix double events / no repeat flag on key events when built withoutibus/fcitx
Uses XkbSetDetectableKeyRepeat, and falls back to forcing @im=none if it's not
supported.
|
|
39ba2ab8
|
2016-10-22T17:53:03
|
|
Fixed NULL pointer dereference, thanks Ozkan Sezer
|
|
5b14a943
|
2016-10-22T11:01:55
|
|
Fixed bug 3466 - Can't build 2.0.5 on ppc64
/home/fedora/SDL2-2.0.5/src/video/SDL_blit_N.c: In function 'calc_swizzle32':
/home/fedora/SDL2-2.0.5/src/video/SDL_blit_N.c:127:5: error: ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement]
const vector unsigned char plus = VECUINT8_LITERAL(0x00, 0x00, 0x00, 0x00,
^
|
|
ebf07eb0
|
2016-10-19T21:22:42
|
|
Added tag release-2.0.5 for changeset 38318a3ae49a
|
|
54eb9067
|
2016-10-19T20:50:33
|
|
Fixed bug 3460 - docs/README-macosx.md: g++fat.sh should be g++-fat.sh in universal build command
Elis?e Maurer
I scratched my head for a while until I realized there's a typo in the command listed in the instructions for universal Mac builds: https://hg.libsdl.org/SDL/file/3a3a88db1fc2/docs/README-macosx.md#l24
It should say `g++-fat.sh` but instead it says `g++fat.sh`, which makes `./configure` fail with a C++ preprocessor error.
|
|
8a73f7e8
|
2016-10-19T20:42:22
|
|
Fixed bug 3461 - Implement TEXTINPUT events for Haiku
Kai Sterker
Apparently, SDL2 on Haiku does not generate SDL_TEXTINPUT events.
Attached is a patch that adds this functionality.
Tested with SDLs own checkkeys program and different keymaps as well as my own SDL application and German keyboard layout to verify it generates the expected input.
|
|
6d67c98e
|
2016-10-19T20:39:12
|
|
Fixed crash on Mac OS X 10.10 and earlier
|
|
012217f0
|
2016-10-18T23:24:49
|
|
Fixed bug 3369 - RaspberryPI ability to specify a Dispmanx layer
Albert Casals
On a RaspberryPI, it might become convenient to specify the Dispmanx layer SDL uses.
Currently, it is hardcoded to be 10000 to sit above most applications.
This can be specially useful when integrating other graphical apps and frameworks like OMXplayer, QT5 etc.. in order to have more flexibility on their Z-order.
|
|
267207ff
|
2016-10-18T23:12:45
|
|
Worked around a crash on Mac OS X 10.10 and earlier, thanks to Eric Wasylishen.
|
|
ae8ca7c5
|
2016-10-17T22:09:22
|
|
Fixed bug 3444 - Android-TV: no more handling of back button on remote
ny00
Unfortunately, simply checking the return codes of "onNativePadDown/Up" as previously done has its own issue:
If an SDL joystick is connected *and* opened, then a proper KeyEvent, say with keycode KEYCODE_BUTTON_1, should lead to an SDL joystick button event as expected.
If, however, the joystick was *not* opened, then "onNativePadDown/Up" will return a negative value, so before the commit from bug 3426, you could unexpectedly get a keyboard event. (In practice, you'll just get a log message, since KEYCODE_BUTTON_1 has no mapping to a proper SDL_ScanCode value, but it's still an problem).
What should still be done, though, is checking the key code itself. We do have the KeyEvent.isGamepadButton method, but according my test, it returns "true" exactly (and only) for the KEYCODE_BUTTON* values, and not for KEYCODE_DPAD* or any other key code.
Here is a possible solution:
- Do check the return codes of "onNativePadDown/Up" as previously done.
- In addition, in "Android_OnPadDown/Up" from src/joystick/android/SDL_sysjoystick.c, 0 should *always* be returned in case the key code can be translated to an SDL_joystick button; Even if no matching joystick can be found.
|
|
8109b137
|
2016-10-17T21:47:33
|
|
Partial fix for bug 3092 - Statically link sdl2 with /MT for msvc
Mike Linford
I'm also having trouble statically linking SDL2 on Visual Studio 2015 with /MT. My symptom is that memcpy is being defined twice.
|
|
0eb5c976
|
2016-10-17T21:44:32
|
|
Fixed bug 3456 - SDL_GameControllerOpen fails if the joystick subsystem isn't initialized
Philipp Wiesemann
Maybe the fault is in the SDL_VIDEO_DRIVER_WINDOWS section in SDL_InitSubSystem() of "src/SDL.c". Because there only SDL_INIT_JOYSTICK is checked. The flags are adapted for SDL_INIT_GAMECONTROLLER afterwards.
|
|
5af67f49
|
2016-10-17T21:37:26
|
|
Fixed bug 3458 - x11: reset deadkeys in StartTextInput/StopTextInput
Eric Wasylishen
The patch makes StartTextInput/StopTextInput call Xutf8ResetIC ( https://www.x.org/releases/X11R7.5/doc/man/man3/XmbResetIC.3.html ) on the XIC of all SDL windows.
This fixes my use case in Quakespasm (Ubuntu 16.04, system keyboard layout set to German. Type the '^' dead key, which opens Quakespasm's developer console and calls SDL_StartTextInput, then press 'e'. I expect the dead key to be ignored.)
Also, here is a patch for sdl2's "checkkeys" for testing this: https://bugzilla-attachments.libsdl.org/attachment.cgi?id=2451
|
|
ba051ae7
|
2016-10-16T22:47:49
|
|
Linux: Added missing scancodes.
|
|
f31ce3fb
|
2016-10-16T22:47:37
|
|
Windows: Fixed not removing the always added hint callback on quit.
This was no real problem because SDL_Quit() also calls SDL_ClearHints().
|
|
c0578f92
|
2016-10-16T22:46:56
|
|
Linux: Removed not needed platform info from entry in controller database.
|
|
099e8a68
|
2016-10-15T20:02:17
|
|
Linux: Fixed compile warnings about unused variables.
|
|
1fd2646c
|
2016-10-15T20:01:50
|
|
Android: Split long line in README.
|
|
826508b6
|
2016-10-15T20:01:30
|
|
Removed unused constants in controllermap program.
|
|
01f62736
|
2016-10-14T17:06:28
|
|
emscripten: check if device pixel ratio has changed
|
|
bc93bdb9
|
2016-10-14T08:56:04
|
|
Fixed compiler option warning for 64-bit builds on Visual Studio 2008
|
|
d5ddb3cb
|
2016-10-14T08:40:21
|
|
Fixed bug 3453 - First mouse button input after a drag and drop event is ignored
Olav Sorensen
After a drag and drop event, any following mouse button input (down/up) doesn't generate an event. Clicking any mouse button a *second* time generates an event like it should.
Further investigation shows that the new SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH logic also causes this issue in other cases, like the first time you open the program and click the mouse.
|
|
8aab39cb
|
2016-10-14T08:27:44
|
|
Fixed bug 3452 - Getting unicode arguments for the main entry point on Windows
Simon Hug
There are currently three entry points in the SDL2_main code for windows: main, wmain and WinMain. Only the latter two properly convert the arguments to UTF-8.
Console applications linked with MSVC will always link with the main entry point (wmain has to be selected by manually setting the entry point). This makes it likely that such programs will not have proper unicode arguments.
|
|
3f38bd91
|
2016-10-14T08:22:48
|
|
Fixed warning about redefining DECLSPEC
|
|
3663dbe8
|
2016-10-14T08:20:40
|
|
Fixed warning about missing field initializers in SDL_DBusContext
Static variables are automatically initialized to zero.
|
|
824ecc8f
|
2016-10-14T08:15:39
|
|
Fixed processing mouse and keyboard events in hatari, which uses the old SDLMain.m without creating an SDLApplication instance
|
|
83cb2b63
|
2016-10-14T06:57:55
|
|
Fixed bug 2758 - Android issues with NDK r10c and API-21
Sylvain
After a long time, I found out more clearly what was going wrong.
The native libraries should be built with a "APP_PLATFORM" as low as possible.
Ideally, APP_PLATFORM should be equals to the minSdkVersion of the AndroidManifest.xml
So that the application never runs on a lower APP_PLATFORM than it has been built for.
An additional good patch would be to write explicitly in "jni/Application.mk": APP_PLATFORM=android-10
(If no APP_PLATFORM is set, the "targetSdkVersion" of the AndroidManifest.xml is applied as an APP_PLATFORM to the native libraries. And currently, this is bad, because targetSdkVersion is 12, whereas minSdkLevel is 10.
And in fact, there is a warning from ndk: "Android NDK: WARNING: APP_PLATFORM android-12 is larger than android:minSdkVersion 10 in ./AndroidManifest.xml".)
to precise what happened in the initial reported test-case:
Let say the "c" code contains a call to "srand()".
with APP_PLATFORM=android-21, libSDL2.so contains a undef reference to "srand()".
with APP_PLATFORM=android-10, libSDL2.so contains a undef reference to "srand48()".
but srand() is missing on devices with APP_PLATFORM=android-10 (it was in fact replaced by srand48()).
So, if you build for android-21 (where srand() is available), you will really have a call to "srand()" and it will fail on android-10.
That was the issue. The path tried to fix this by in fact always calling srand48().
SDL patches that were applied are beneficial anyway, there are implicitly allowing they backward compatibility of using android-21 on a android-10 platform.
It can be helpful in case you want to target a higher APP_PLATFORM than minSdkVersion to have potentially access to more functions.
Eg you want to have access to GLES3 functions (or other) of "android-21". But, if dlopen() fails (on android-10), you do a fall-back to GLES2.
|
|
f3502c3c
|
2016-10-14T01:04:21
|
|
Fixed building with cmake when fcitx isn't installed
|
|
8e2634eb
|
2016-10-14T00:51:57
|
|
Fixed divide by zero if setting integer scale without setting logical width and height
|
|
662f966c
|
2016-10-13T08:46:34
|
|
Fixed bug 3355 - false "Invalid renderer" after creating an "opengles2" renderer.
Call SDL_GL_GetDrawableSize() directly because we may be in the initialization path and SDL_GetRendererOutputSize() will fail because the renderer magic isn't set up yet.
|
|
e4af8ce9
|
2016-10-13T04:57:31
|
|
Fixed typo getting the drawable size
|
|
063f752e
|
2016-10-13T04:54:43
|
|
Fixed bug 3328 - Race condition in Wayland_VideoInit
Robert Folland
When running this little test program with SDL2 on Wayland it often crashes in SDL_Init.
From a backtrace it is apparent that there is a race condition in creating a xkb_context_ref. Sometimes it is 0x0.
By moving the relevant lines higher up in Wayland_VideoInit (in SDL2-2.0.4/src/video/wayland/SDL_waylandvideo.c:302) this seems to get fixed.
I moved the call to WAYLAND_xkb_context_new() up to before the call to WAYLAND_wl_display_connect().
Here is the test program (just a loop of init and quit), and a backtrace from gdb:
#include <cstdio>
#include <stdlib.h>
#include <SDL2/SDL.h>
#include <unistd.h>
#include <iostream>
int main(int argc, char **argv)
{
int count = atoi(argv[1]);
for (int i = 0; i < count; i++) {
std::cout << "Init " << i << std::endl;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Couldn't initialize SDL: %s\n",
SDL_GetError());
return 1;
}
std::cout << "Quit" << std::endl;
SDL_Quit();
}
return 0;
}
Init 12
Quit
Init 13
Program received signal SIGSEGV, Segmentation fault.
xkb_context_ref (ctx=ctx@entry=0x0) at src/context.c:156
156 ctx->refcnt++;
(gdb) bt
#0 xkb_context_ref (ctx=ctx@entry=0x0) at src/context.c:156
#1 0x00007ffff5e1cd4c in xkb_keymap_new (ctx=0x0, format=XKB_KEYMAP_FORMAT_TEXT_V1, flags=flags@entry=XKB_KEYMAP_COMPILE_NO_FLAGS) at src/keymap-priv.c:65
#2 0x00007ffff5e1c6cc in xkb_keymap_new_from_buffer (ctx=<optimized out>,
buffer=0x7ffff7fd5000 "xkb_keymap {\nxkb_keycodes \"(unnamed)\" {\n\tminimum = 8;\n\tmaximum = 255;\n\t<ESC>", ' ' <repeats 16 times>, "= 9;\n\t<AE01>", ' ' <re
peats 15 times>, "= 10;\n\t<AE02>", ' ' <repeats 15 times>, "= 11;\n\t<AE03>", ' ' <repeats 15 times>, "= 12;\n\t<AE04>", ' ' <repeats 12 times>..., length=48090,
format=<optimized out>, flags=<optimized out>) at src/keymap.c:191
#3 0x00007ffff7b8ea4e in keyboard_handle_keymap (data=0x6169b0, keyboard=<optimized out>, format=<optimized out>, fd=5, size=48091)
at /home/vlab/abs/sdl2/src/SDL2-2.0.4/src/video/wayland/SDL_waylandevents.c:269
#4 0x00007ffff64501f0 in ffi_call_unix64 () from /usr/lib/libffi.so.6
#5 0x00007ffff644fc58 in ffi_call () from /usr/lib/libffi.so.6
#6 0x00007ffff665be3e in wl_closure_invoke (closure=closure@entry=0x61f000, flags=flags@entry=1, target=<optimized out>, target@entry=0x616d20,
opcode=opcode@entry=0, data=<optimized out>) at src/connection.c:949
#7 0x00007ffff6658be0 in dispatch_event (display=<optimized out>, queue=<optimized out>) at src/wayland-client.c:1274
#8 0x00007ffff6659db4 in dispatch_queue (queue=0x617398, display=0x6172d0) at src/wayland-client.c:1420
#9 wl_display_dispatch_queue_pending (display=0x6172d0, queue=0x617398) at src/wayland-client.c:1662
#10 0x00007ffff665a0cf in wl_display_roundtrip_queue (display=0x6172d0, queue=0x617398) at src/wayland-client.c:1085
#11 0x00007ffff7b8faa0 in Wayland_VideoInit (_this=<optimized out>) at /home/vlab/abs/sdl2/src/SDL2-2.0.4/src/video/wayland/SDL_waylandvideo.c:302
#12 0x00007ffff7b7aed6 in SDL_VideoInit_REAL (driver_name=<optimized out>, driver_name@entry=0x0) at /home/vlab/abs/sdl2/src/SDL2-2.0.4/src/video/SDL_video.c:513
#13 0x00007ffff7ae0ee7 in SDL_InitSubSystem_REAL (flags=16416) at /home/vlab/abs/sdl2/src/SDL2-2.0.4/src/SDL.c:173
#14 0x0000000000400b24 in main (argc=2, argv=0x7fffffffebb8) at vplay-init.cpp:13
(gdb)
|
|
f94bd057
|
2016-10-13T04:53:01
|
|
Fixed bug 3451 - Raspberry Pi Raspbian SDL_assert triggered sometimes at RPI_WarpMouseGlobal
Eric wing
Sometimes an SDL_assert triggers at RPI_WarpMouseGlobal
src/video/raspberry/SDL_rpimouse.c:232 'update'.
It doesn't always reproduce, but it seems to happen when you really bog down the system and the event loop can't update for awhile.
The first time I hit this, I wasn't even using the mouse. I don't call any warp mouse functions either.
I can usually reproduce with a simple program that runs an expensive blocking CPU series of functions which blocks the main loop until complete (can be up to 10 seconds).
Sometimes this assertion gets triggered after that. I'm not sure if
they are related or coincidental.
Disabling the SDL_asserts when compiling SDL will avoid this problem. I actually haven't seen any problems with the mouse when I do this.
On a Raspberry Pi 2 running Raspbian Jessie.
|
|
c490b54e
|
2016-10-13T04:01:25
|
|
Fixed black screen on Steam Link
|
|
3f167a5a
|
2016-10-13T02:19:23
|
|
Added support for the PS4 Slim controller, model CUH-ZCT2U
|
|
cb7b823c
|
2016-10-13T02:09:37
|
|
Fixed black screen on Steam Link
|
|
741aaf4c
|
2016-10-12T22:34:54
|
|
Added a note on how to allow non-root applications to increase their thread priority on Linux
|
|
62310c6b
|
2016-10-12T22:25:19
|
|
Work-around for a hang when USB devices are unplugged, contributed by James Zipperer
|
|
14e7da75
|
2016-10-12T19:50:16
|
|
Backed out change 7d3df1df4e91 which was: Fixed bug 3320 - SDL_windows_main.c defines both console application entry points
With that change only the wmain() entry point was defined, and applications that linked with main() would no longer build.
|
|
4c9f3139
|
2016-10-12T18:57:12
|
|
Added note for David Carlier's work on OpenBSD
|
|
47590424
|
2016-10-12T18:46:17
|
|
Build SDL as universal binary
|
|
3a77b42d
|
2016-10-12T18:45:56
|
|
Fixed build warning
|
|
f6bcfa01
|
2016-10-12T23:38:31
|
|
X11: Fixed compile warning about unused variable.
|
|
ed80cfd9
|
2016-10-12T23:36:49
|
|
Removed empty statements in tests.
|
|
9d0e0749
|
2016-10-12T23:36:29
|
|
Linux: Removed redundant function call.
|
|
cfb24c76
|
2016-10-12T00:01:17
|
|
Fixed pointer signedness warning
|
|
3b3dd9af
|
2016-10-11T23:56:52
|
|
Updated WhatsNew with 2.0.5 changes
|
|
f5c2bf12
|
2016-10-11T23:21:41
|
|
Fixed comment for new pixel formats
|
|
36e40d30
|
2016-10-11T23:19:05
|
|
Fixed bug 2923 - Add SDL_PIXELFORMAT_RGBA32 for byte-wise 32bit RGBA data
Daniel Gibson
Ok, I followed the simple approach of just making SDL_PIXELFORMAT_RGBA32 an alias of SDL_PIXELFORMAT_RGBA8888/SDL_PIXELFORMAT_ABGR8888, depending on endianess. And I did the same for SDL_PIXELFORMAT_ARGB32, .._BGRA, .._ABGR.
SDL_GetPixelFormatName() will of course return SDL_PIXELFORMAT_RGBA8888 (or SDL_PIXELFORMAT_ABGR8888) instead of SDL_PIXELFORMAT_RGBA32, but as long as that's mentioned in the docs it shouldn't be a problem.
|
|
8a0704d1
|
2016-10-11T16:36:40
|
|
cmake: Now generates Wayland protocol source bits like the configure script.
Fixes Bugzilla #3430.
|
|
564c790f
|
2016-10-11T17:31:29
|
|
Fixed a memory leak in function GL_RenderReadPixels
|
|
fed9b604
|
2016-10-10T23:26:26
|
|
Use SDL C runtime strlen()
|
|
ca42373f
|
2016-10-10T15:29:18
|
|
alsa: more tapdancing to enumerate physical hardware devices.
Apparently some systems see "hw:", some see "default:" and some see
"sysdefault:" (and maybe others!). My workstation sees both "hw:" and
"sysdefault:" ...
Try to find a prefix we like and prioritize the prefixes we (think) we want
most. If everything else fails, if there's a "default" (not a prefix) device
name, list that by itself so the user gets _something_ here.
If we can't find a prefix we like _and_ there's no "default" device, report
no hardware found at all.
|
|
aae28e3e
|
2016-10-10T18:28:05
|
|
Fixed bug 3096 - SDL_BlitSurface with overlapping source and destination
|
|
9db5e9aa
|
2016-10-10T02:58:29
|
|
Made #if defined(X) consistent
|
|
6dedbc43
|
2016-10-10T02:58:12
|
|
Make sure we have iconv.h before building with it
|
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367a6a3d
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2016-10-09T20:31:32
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Fixed compiling of three test programs with C++.
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f9b15a94
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2016-10-09T20:31:04
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Linux: Fixed mixed up scancodes.
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f662f680
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2016-10-09T20:30:49
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iOS: Updated demo README.
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42f85aa2
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2016-10-08T11:30:07
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Fixed building and using fcitx IME support on Linux
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27d4f099
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2016-10-07T23:40:44
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Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
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52ae92ea
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2016-10-07T19:08:22
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ALSA_snd_pcm_drop() can hang on some systems (Steam Link) so don't use that when shutting down the ALSA audio driver.
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808c75d1
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2016-10-07T18:57:40
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Fixed bug 2824 - Add Fcitx Input Method Support
Weitian Leung
Just moved ibus direct call to SDL_IME_* related functions, and adds fcitx IME support (uses DBus, too),
enable with env: SDL_IM_MODULE=fcitx (ibus still the default one)
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89abbbfe
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2016-10-07T18:24:34
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Fixed bug 3438 - SDL_GameControllerEventWatcher: Log on event with value >= k_nMaxReverseEntries
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eea76fc1
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2016-10-07T18:11:03
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Fixed bug 3063 - Wayland: SDL resizes EGL surface to 0x0.
x414e54
Wayland will sometimes send empty resize events (0 width and 0 height) to the client. I have not worked out the exact conditions a client would receive these but I can assume it might be if the window is offscreen or not mapped yet.
This causes issues with some SDL clients as they receive the 0x0 event and unexpected resize event or might not request to resize back to the correct size.
As per the wl_shell Wayland spec configure events are only a suggestion and the client is free to ignore or pick a different size (this is how min/max and fixed aspect ratio is supped to be implemented).
A patch is attached but is just the first iteration and I will fix any issues such as checking for FULLSCREEN/MAXIMIZED or RESIZABLE flags unless someone else fixes this first.
I have update to take into account non resizable and fullscreen windows. Also adding in maximize/restore and title functions for Wayland.
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62b9e1c7
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2016-10-07T18:09:09
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Fixed bug 3061 - Selecting the dummy video driver on Mac OS X results in an error
Darren Kulp
The dummy video driver is not available on Mac OS X if SDL_VIDEO_OPENGL is set at library compilation time.
In src/video/SDL_video.c, there is a compile-time check in SDL_CreateWindow() for (SDL_VIDEO_OPENGL && __MACOSX__). When it succeeds, SDL_WINDOW_OPENGL is always requested. Since the dummy video driver does not supply an OpenGL implementation, the error "No OpenGL support in video driver" is supplied to the user, and SDL_CreateWindow() is exited early.
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abefe785
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2016-10-07T18:03:08
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Fixed bug 3043 - fix alsa configury and cmake checks
Ozkan Sezer
SDL's alsa uses snd_pcm_recover() which has been available only since alsa-lib-1.0.11.
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9c483655
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2016-10-07T18:00:30
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Fixed bug 3029 - software renderer cuts off edges when rotate-blitting with a multiple of 90 degrees
Adam M.
When doing a rotated texture copy with the software renderer, where the angle is a multiple of 90 degrees, one or two edges of the image get cut off. This is because of the following line in sw_rotate.c:
if ((unsigned)dx < (unsigned)sw && (unsigned)dy < (unsigned)sh) {
which is effectively saying:
if (dx >= 0 && dx < src->w-1 && dy >= 0 && dy < src->h-1) {
As a result, it doesn't process pixels in the right column or bottom row of the source image (except when they're accessed as part of the bilinear filtering for nearby pixels). This causes it to look like the edges are cut off, and it's especially obvious with an exact multiple of 90 degrees.
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5c2320f1
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2016-10-07T17:58:02
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Fixed bug 3022 - SDL_UnlockMutex(SDL_EventQ.lock) in SDL_PeepEvents can cause error when lock is null
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d3cbc664
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2016-10-07T17:49:33
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Fixed bug 2983 - Update Android.readme to include Tegra Graphics Debugger compatibility tip
Michael Labb?
NVidia has released some pretty nice Tegra profiling tools for their Android devices. The NVidia Tegra Graphics Debugger works by providing an interposer library that intercepts ES2 and EGL calls. You must link against these libraries.
Unfortunately, this quietly fails with SDL2 because libEGL and libGLES2 are dynamically loaded with dlopen().
NVidia offers a secondary approach to using the Tegra Graphics Debugger: root your device and install a global interposer library. Almost no devs will try this first if they don?t have a rooted device.
I propose an update to the Android readme that explains why the static linking approach recommended by NVidia doesn?t work.
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104c9541
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2016-10-07T17:46:58
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Converted README documentation to DOS text format
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bf076c22
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2016-10-07T17:30:21
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Fixed bug 2957 - De-reference rz_src without NULL check in SDLgfx_rotateSurface function
Nitz
In function SDLgfx_rotateSurface:
rz_dst =
SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS,
rz_src->format->Rmask, rz_src->format->Gmask,
rz_src->format->Bmask, rz_src->format->Amask);
Here rz_src get De-referenced without NULL check, which is risky.
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8b64a78d
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2016-10-07T17:26:25
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Fixed bug 2956 - De-reference videodata without NULL check in X11_DispatchEvent(_THIS) function
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93ff12ce
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2016-10-07T17:23:20
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Fixed bug 2952 - SDL_MixAudioFormat does not support audio format AUDIO_U16LSB/AUDIO_U16MSB
Simon Sandstr?m
As stated in Summary. The switch statement will execute the default case and set a SDL error message: "SDL_MixAudio(): unknown audio format".
There are atleast two more problems here:
1. SDL_MixAudioFormat does not notify the user that an error has occured and that a SDL error message was set. It took me awhile to understand why I couldn't mix down the volume on my AUDIO_U16LSB formatted audio stream.. until I started digging in the SDL source code.
2. The error message is incorrect, it should read: "SDL_MixAudioFormat(): unknown audio format".
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d2676c29
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2016-10-07T17:04:58
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Fixed bug 2924 - SDL_CreateRGBSurface[From] versions that take SDL_PIXELFORMAT enum
Daniel Gibson
Currently, SDL_CreateRGBSurface() and SDL_CreateRGBSurfaceFrom() take Uint32 masks for RGBA to "describe" the Pixelformat of the surface.
Internally those value are only used to map to one of the SDL_PIXELFORMAT_* enum values that are used for further processing.
I think it would be both handy and more efficient to be able to specify SDL_PIXELFORMAT_* yourself without using SDL_PixelFormatEnumToMasks() to create masks first, so I implemented functions that do that:
SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() which are like the versions without "WithFormat" but instead of taking 4 Uint32s for R/G/B/A masks, they take one for a SDL_PIXELFORMAT_* enum value.
Together with https://bugzilla.libsdl.org/show_bug.cgi?id=2923 creating a SDL_Surface* from RGBA data (e.g. from stb_image) is as easy as
surf = SDL_SDL_CreateRGBSurfaceWithFormat(0, w, h, bppToUse*8, SDL_PIXELFORMAT_RGBA32);
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73f2c541
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2016-10-07T16:44:42
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Fixed bug 2885 - SDL_stdinc.h doesn't need to include iconv.h
Ryan C. Gordon
We still include iconv.h in SDL_stdinc.h, probably because this header might have referenced the native iconv functions and types directly. Since these are hidden behind a stable ABI now and never just a #define for the system iconv, we shouldn't need this header included from a public SDL header anymore, slowing down external apps compiles and pulling tons of stuff into the namespace.
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7d2108ce
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2016-10-07T19:39:43
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audio: Backed out the audio-thread detaching changes.
It added a ton of complexity. A simpler solution might arise at some
point though.
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24df68ea
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2016-10-07T16:32:58
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Fixed bug 2833 - Access Violation on SDL_PollEvent after init, delay and quit of joystick subsystem
Jan Klass
Not sure if this is limited to the joystick subsystem,
but I created a minimal program for reproducibility,
which is attached.
The issue occurs with my gamepad Razer Onza (an xbox-style gamepad) plugged in.
On initialization, the gamepad is being recognized.
After quitting the subsystem, the poll will receive the joystick added event,
which it instantly handles itself, calling SDL_SYS_JoystickDetect again,
which this time calls IDirectInput8_EnumDevices with dinput = NULL (after it was released on quit).
This seems to lead to an access violation within said function, which I have no source for.
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dac38928
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2016-10-07T16:19:50
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Fixed bug 2832 - Inverted arrow-key navigation in MessageBox
Jan Hellwig
On Windows, you are able to navigate between the buttons on a MessageBox that was created using SDL_ShowMessageBox using the arrow keys. However, if you press the left arrow key, the selection jumps to the button on the right of the currently selected one (and vice versa).
This can be fixed by reversing the order in which the buttons are added to the dialog.
The attached patch files fixes this problem. However the first press of an arrow key leads to the selection of the leftmost or rightmost button on the MessageBox, not to the selection of the button left/right of the one that is selected by default.
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