test


Log

Author Commit Date CI Message
Ryan C. Gordon 2d92a372 2014-02-10T11:29:48 Make controllermap, etc, work on platforms with hardcoded window sizes. This makes sure everything renders correctly, even if, say, an Android device gives you a certain "window" size no matter what you ask for.
Gabriel Jacobo 9268c7a1 2014-02-10T09:26:22 Backed out 0869362ccc3c The render target usage in controllermap is required if you are forced to use the app at a different resolution than the one the art has been made for, for example on Android, where you don't control the resolution. (The coordinates for each button are hardcoded to the art size, and appear out of place otherwise)
Ryan C. Gordon f0aa97d2 2014-02-10T01:43:01 Removed unused function.
Ryan C. Gordon b17fd9a1 2014-02-10T01:41:58 Replace testgamecontroller visualization mode with something more useful.
Ryan C. Gordon 9a15da84 2014-02-09T15:20:41 No need to use a render target here.
Edward Rudd d3f64213 2014-02-07T09:35:33 slight adjustment to the hot plug test to allow it to be run with hap tics disabled
Ryan C. Gordon 257ab5f5 2014-02-06T07:38:41 Fixed return values on testhotplug mainline.
Ryan C. Gordon 1191a902 2014-02-06T07:38:04 Fixed copyright date.
Edward Rudd d4e3221f 2014-02-04T18:21:39 add testdropfile to OS X Project
Edward Rudd a98c477b 2014-02-04T15:40:51 allow safely quitting the hotplug test by pressing button 0 on the joystick
Edward Rudd e6dce68f 2014-02-03T23:08:53 testhotplug: Actually log the SDL_Error that occured on failures
Edward Rudd 8512f1b8 2014-02-03T23:01:19 add logging for the case when haptic is not detected on the joystick as well.
Edward Rudd e0e6b2a4 2014-02-03T22:52:18 add simple test showing off hotplugging of joysticks w/ haptic.
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Sam Lantinga 3bd0e900 2014-02-02T00:33:31 Fixed bug 2376 - no SDL_HasAVX Haneef Mubarak AVX is the successor to SSE* and is fairly widely available. As such, it really ought to be detectable. This functionality ought to be trivial to implement, and not having it means being forced to write an ugly workaround to check for AVX (so that normal SSE can be used if AVX is not available). Here is an example on detecting AVX from SO (it actually shows ways to cehck for all of teh fancy instructions): http://stackoverflow.com/questions/6121792/how-to-check-if-a-cpu-supports-the-sse3-instruction-set
Edward Rudd 93fd65f7 2014-01-08T14:18:11 some fixes to the testshape.c code so it more correctly works.
Philipp Wiesemann 65f0142f 2013-12-25T00:11:28 Fixed access of command line arguments on Android in two test programs.
Philipp Wiesemann 36cbd506 2013-12-25T00:04:31 Fixed unused local variable warning in test program source.
Philipp Wiesemann 18125f76 2013-12-24T19:55:41 Fixed missing return warning in test program source.
Sam Lantinga 112f60a4 2013-12-23T15:55:08 Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does.
Gabriel Jacobo ec1cb49e 2013-12-14T20:18:43 Wayland support Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al. Additional changes in this commit, done by me: * Wayland uses the common EGL framework * EGL can now create a desktop OpenGL context * testgl2 loads GL functions dynamically, no need to link to libGL anymore * Assorted fixes to the Wayland backend Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10, running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
Sam Lantinga fcf69227 2013-12-11T21:13:45 Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0. Brandon Schaefer This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
Gabriel Jacobo 77d2d55e 2013-12-05T10:51:38 [Android] Handle native thread finishing when not commanded from the Java side
Gabriel Jacobo 5ac18134 2013-12-03T12:01:28 Adds SDL_GameControllerAddMappingsFromRW, updates controllermap SDL_GameControllerAddMappingsFromFile is now a convenience macro. controllermap can now skip bindings by pressing space or clicking/touching the screen.
Gabriel Jacobo 95ec90aa 2013-12-02T19:35:04 Adds controllermap utility to test suite.
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Ryan C. Gordon b72c8bca 2013-11-25T00:11:52 Regenerate the configure scripts.