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2d92a372
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2014-02-10T11:29:48
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Make controllermap, etc, work on platforms with hardcoded window sizes.
This makes sure everything renders correctly, even if, say, an Android device
gives you a certain "window" size no matter what you ask for.
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9268c7a1
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2014-02-10T09:26:22
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Backed out 0869362ccc3c
The render target usage in controllermap is required if you are forced to use
the app at a different resolution than the one the art has been made for, for
example on Android, where you don't control the resolution.
(The coordinates for each button are hardcoded to the art size, and appear out
of place otherwise)
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f0aa97d2
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2014-02-10T01:43:01
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Removed unused function.
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b17fd9a1
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2014-02-10T01:41:58
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Replace testgamecontroller visualization mode with something more useful.
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9a15da84
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2014-02-09T15:20:41
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No need to use a render target here.
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d3f64213
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2014-02-07T09:35:33
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slight adjustment to the hot plug test to allow it to be run with hap tics disabled
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257ab5f5
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2014-02-06T07:38:41
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Fixed return values on testhotplug mainline.
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1191a902
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2014-02-06T07:38:04
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Fixed copyright date.
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d4e3221f
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2014-02-04T18:21:39
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add testdropfile to OS X Project
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a98c477b
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2014-02-04T15:40:51
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allow safely quitting the hotplug test by pressing button 0 on the joystick
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e6dce68f
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2014-02-03T23:08:53
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testhotplug: Actually log the SDL_Error that occured on failures
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8512f1b8
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2014-02-03T23:01:19
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add logging for the case when haptic is not detected on the joystick as well.
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e0e6b2a4
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2014-02-03T22:52:18
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add simple test showing off hotplugging of joysticks w/ haptic.
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58edac3e
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2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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3bd0e900
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2014-02-02T00:33:31
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Fixed bug 2376 - no SDL_HasAVX
Haneef Mubarak
AVX is the successor to SSE* and is fairly widely available. As such, it really ought to be detectable.
This functionality ought to be trivial to implement, and not having it means being forced to write an ugly workaround to check for AVX (so that normal SSE can be used if AVX is not available).
Here is an example on detecting AVX from SO (it actually shows ways to cehck for all of teh fancy instructions):
http://stackoverflow.com/questions/6121792/how-to-check-if-a-cpu-supports-the-sse3-instruction-set
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93fd65f7
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2014-01-08T14:18:11
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some fixes to the testshape.c code so it more correctly works.
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65f0142f
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2013-12-25T00:11:28
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Fixed access of command line arguments on Android in two test programs.
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36cbd506
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2013-12-25T00:04:31
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Fixed unused local variable warning in test program source.
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18125f76
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2013-12-24T19:55:41
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Fixed missing return warning in test program source.
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112f60a4
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2013-12-23T15:55:08
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Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does.
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ec1cb49e
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2013-12-14T20:18:43
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Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
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fcf69227
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2013-12-11T21:13:45
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Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.
Brandon Schaefer
This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
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77d2d55e
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2013-12-05T10:51:38
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[Android] Handle native thread finishing when not commanded from the Java side
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5ac18134
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2013-12-03T12:01:28
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Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
SDL_GameControllerAddMappingsFromFile is now a convenience macro.
controllermap can now skip bindings by pressing space or clicking/touching the
screen.
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95ec90aa
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2013-12-02T19:35:04
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Adds controllermap utility to test suite.
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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b72c8bca
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2013-11-25T00:11:52
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Regenerate the configure scripts.
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