src


Log

Author Commit Date CI Message
Sam Lantinga 1577366c 2020-11-08T23:49:03 Fixed duplicated switch statement processing Xbox controller dpad state
Sam Lantinga 1ef45c18 2020-11-08T23:40:17 Fixed bug 5339 - Minor memory leak in SDL_x11events.c wcodelyokoyt The atom name that X11_GetAtomName() returns never gets freed, which result in a minor memory leak (14 bytes?) every time the user drops a file on a window. You can see the line in question here: https://github.com/spurious/SDL-mirror/blob/6b6170caf69b4189c9a9d14fca96e97f09bbcc41/src/video/x11/SDL_x11events.c#L1350 Fix: call XFree on name after the while loop.
Sam Lantinga 723d76c8 2020-11-08T23:34:59 Fixed bug 5333 - Replace character of legacy code page with utf-8 one. Joel Linn This patch fixes a MSVC warning, which is dependent on the regional settings of the build system. Although the character is inside a comment and harmless, it is undesirable to disable the warning for this.
Ryan C. Gordon 0e4ce848 2020-11-08T20:57:17 opengl: Make diagonal lines match the software renderer. OpenGL leaves the final line segment open, SDL's software renderer does not, so we need a tiny bit of trigonometry here to move one more pixel in the right direction.
Ryan C. Gordon da49f795 2020-11-08T19:56:12 opengles: use glDrawArrays() correctly with GL_LINE_STRIP.
Ryan C. Gordon de6d0ac5 2020-11-08T18:11:42 uikit: Patched to compile on older iOS SDKs.
Ryan C. Gordon 93a2c58c 2020-11-08T12:37:09 opengl: Use GL_LINE_STRIP instead of breaking down into seperate GL_LINES. Surely GL drivers have improved in the last seven years. I hope...?
Ryan C. Gordon 731a5d1c 2020-11-08T03:18:05 metal: Fix line drawing, again.
Sam Lantinga 4ea1a10b 2020-11-07T02:49:22 Added stub controller LED functions for WGI and RAWINPUT (thanks meyraud!)
Sam Lantinga 009b62f1 2020-11-07T02:22:15 Be explicit about mapping the new game controller paddle buttons
Sam Lantinga 749062e7 2020-11-06T16:53:13 Implemented SDL_GameControllerSetLED() for iOS/tvOS
Sam Lantinga faeac6e8 2020-11-06T16:42:46 Added additional game controller button support on iOS/tvOS
Sam Lantinga 3a3aaac2 2020-11-06T11:30:52 Added 4 auxiliary buttons to the game controller API Xbox Elite controllers use AUX1-AUX4 to represent the paddle buttons when using the HIDAPI driver PS4 and PS5 controllers use AUX1 to represent the touchpad button Nintendo Switch Pro controllers use AUX1 to represent the capture button
Sam Lantinga a22beef4 2020-11-05T17:03:28 Moved the PS5 controller driver to a separate file, as the advanced feature protocol is very different from that of the PS4
Sam Lantinga bd2dd3f6 2020-11-05T15:36:15 Added Android mapping for the Sony PS5 Controller
Sam Lantinga 4d79f966 2020-11-05T15:02:54 Added initial support for the Sony PS5 Controller
Sam Lantinga e555d453 2020-11-05T11:07:54 Added SDL_JoystickHasLED Currently, this is only supported by the PS4 HIDAPI driver.
Ryan C. Gordon 1b8dee7c 2020-10-31T11:32:40 coreaudio: Remove unnecessary include of CoreServices.h
Sam Lantinga ddc0727b 2020-10-27T09:00:42 Fixed implicit memcpy() when building for ARM64 on Windows (thanks Seigo!)
Ryan C. Gordon 010d5fba 2020-10-26T09:49:09 kmsdrm: Make this build with significantly older system libraries. This allows one to build Raspberry Pi versions on an ancient version of Raspbian and get both the KMSDRM and RPI video targets built into SDL, giving maximum binary compatibility from linking against an older glibc, etc, but also making one library that can access video on all RPi models and OS releases.
Ozkan Sezer f0c58417 2020-10-25T10:10:10 SDL_shape_internals.h: forward-declare struct SDL_ShapeTree.
Ozkan Sezer a4040293 2020-10-25T10:10:02 os2: misc build fixes
Ozkan Sezer bfc80d83 2020-10-25T03:55:02 minor coding style cleanup
Sam Lantinga 5dc6c3c9 2020-10-24T10:46:18 Updated Vulkan headers to version 1.2.158 https://github.com/KhronosGroup/Vulkan-Headers
Manuel Alfayate Corchete 5682b066 2020-10-22T19:51:57 kmsdrm: Add comment about KMSDRM_VideoQuit() changes.
Manuel Alfayate Corchete 63b78277 2020-10-22T19:44:38 kmsdrm: properly exit with an error when ATOMIC interface is not yet available, instead of just segfaulting.
Manuel Alfayate Corchete a3262205 2020-10-22T17:55:45 kmsdrm: rearrange init function so we try ATOMIC compatibility first.
Manuel Alfayate Corchete b1ea0be8 2020-10-22T17:06:34 kmsdrm: Add missing checks after SDL_calloc() calls.
Manuel Alfayate Corchete ad9ec8b3 2020-10-22T16:15:34 kmsdrm: Small fix, missing bracket.
Manuel Alfayate Corchete 87a86675 2020-10-22T16:01:51 kmsdrm: Always use spaces for indentation. Always use SDL_calloc() for calloc.
Ozkan Sezer cfc13620 2020-10-21T23:28:02 os2 video: updates to my_gradd.h
Bart van der Werf 3d92e8c7 2020-10-21T10:43:46 hidapi: Also parse data[12] with dpad values on the xb1s controller
Ryan C. Gordon ba36eb04 2020-10-21T00:03:33 metal: Make line drawing match software renderer. Partially fixes Bugzilla #2711.
Sam Lantinga f1b603ac 2020-10-20T11:51:23 Fixed bug 5323 - SDL_SetWindowMaximumSize fails if Width or Height is equal to minimum Height or Width batyastudios Basicly there is problem and somewhat a solution: https://discourse.libsdl.org/t/setwindowmaximumsize-bug/28267 If you SDL_SetWindowMaximumSize() after SDL_SetWindowMinimumSize() with one of axes have the same value, function will have no effect. This: (line 2144@SDL_video.c) if (max_w <= window->min_w || max_h <= window->min_h) { SDL_SetError("SDL_SetWindowMaximumSize(): Tried to set maximum size smaller than minimum size"); return; } May be changed to this: if (max_w < window->min_w || max_h < window->min_h) { SDL_SetError("SDL_SetWindowMaximumSize(): Tried to set maximum size smaller than minimum size"); return; }
Ozkan Sezer cbadd1e3 2020-10-20T20:32:20 geniconv/os2iconv.c: make it build correctly against os2tk headers.
Ryan C. Gordon c33f8083 2020-10-20T11:12:49 render: Restoring line rendering fixes that were previously put on hold. (Backed out hg changeset 7a4240daba46)
Sam Lantinga f311e0a8 2020-10-19T17:29:16 Removed debug log message
Alberts Muktup?vels 73010da4 2020-10-19T17:26:33 x11events: ignore UnmapNotify events from XReparentWindow UnmapNotify event does not mean that window has been iconified. It just reports that window changed state from mapped to unmapped. XReparentWindow can unmap and remap window if it was mapped. This causes unnecessary events - HIDDEN, MINIMIZED, RESTORED and SHOW. These events are problematic with Metacity 3.36+ which started to remove window decorations from fullscreen windows. - SDL makes decorated window fullscreen - Metacity removes decorations - SDL gets UnmapNotify and exits from fullscreen - Metacity re-adds decorations As SDL will also get MapNotify event it will try to restore window state causing above steps to repeat. https://bugzilla.libsdl.org/show_bug.cgi?id=5314
Sylvain Becker ffb307e4 2020-10-18T09:52:56 Fixed bug 5304 - add SDL_HasSurfaceRLE() (Thanks Rene Dudfield and Dan Lawrence)
Sylvain Becker 19a65a46 2020-10-17T21:47:05 Fixed bug 5321 - crash in SDL_ConvertSurface with RLE surfaces keep RLE information in flags when converting the surface
Ozkan Sezer c70191d2 2020-10-17T07:37:00 SDL_os2video.c (OS2_CreateDevice): remove duplicated assignment.
Ozkan Sezer 77d0f043 2020-10-16T23:50:00 os2video.c: add missing FOURCC_R666 define, enable FOURCC_R666 case in _getSDLPixelFormatData().
Sam Lantinga 99ed0d7a 2020-10-16T12:40:12 Map the guide button by default on Android 11
Sam Lantinga 3755f692 2020-10-16T12:40:10 Added mapping for Xbox One S controller and PS4 controller on Android 11, including guide button
Sam Lantinga 58976bda 2020-10-15T12:00:15 Allow more than one window on iOS as long as they're on different displays
Ozkan Sezer a90f0400 2020-10-15T21:37:30 os2: a _lot_ of coding style cleanup, sot that they match the SDL style. also renamed the 'debug' macro to debug_os2: the former was dangerously a common name. the binary (dll) output is precisely the same as before.
Sam Lantinga bdc5129f 2020-10-15T10:13:46 Use a high priority dispatch queue for GCKeyboard and GCMouse events for the lowest latency possible This appears to reduce latency between 1-4 ms on an iPad Pro.
Sam Lantinga a3a0ef75 2020-10-15T10:13:44 Added support for low latency mouse and keyboard handling in iOS 14 The mouse support in iOS 14.0 has a bug with accumulating duplicate mouse deltas that won't be fixed until iOS 14.1, so we don't enable it until then.
Sam Lantinga d9aea0c3 2020-10-15T10:13:42 Update the existing haptic player when we rumble on iOS
Manuel Alfayate Corchete cca16c9c 2020-10-15T17:56:19 kmsdrm: merge GetDisplayDPI implementation by bms20 <brett@mynah-software.com>
Ozkan Sezer d2723875 2020-10-14T23:01:06 os2: integrate the port into main tree.
Ozkan Sezer 5807cb3d 2020-10-14T23:01:06 os2: remove dependency to gradd.h from IBM's ddk which is non-free: Add a minimal my_gradd.h containing structures and constants only used by SDL_os2vman.c -- based on public knowledge from around the internet including pages from http://www.osfree.org and http://www.edm2.com .
Ozkan Sezer b6965a17 2020-10-14T23:01:05 os2: Andrey Vasilkin agreed that his code to be put under Zlib license: add SDL license headers to geniconv sources.
Ozkan Sezer 1d9cf23e 2020-10-14T23:01:05 os2: updated copyright dates for 2020. header guard fixes.
Ozkan Sezer a3d7913c 2020-10-14T23:01:05 SDL_os2audio.c (OS2_OpenDevice): change spec->samples assignment: Original code assigned MCIMixSetup.ulSamplesPerSec value to it, but it is just the freq... We now change spec->samples only either if it is 0 or we changed the frequency, by picking a default of ~46 ms at desired frequency (code taken from SDL_audio.c:prepare_audiospec()). With this, the crashes I have been experiencing are gone.
Ozkan Sezer e112b776 2020-10-14T23:01:05 SDL_os2audio.c (OS2_OpenDevice): change {0} initializers to SDL_zero()
Ozkan Sezer 72594e25 2020-10-14T23:01:04 SDL_os2audio.c (OS2_OpenDevice): remove assignment to wrong spec member Correct assignment to 'format' member is done below, already.
Ozkan Sezer fe2cc8d8 2020-10-14T23:01:04 OS2_VideoQuit(): avoid double free()ing of displays. Our caller SDL_VideoQuit() already frees display_modes, driverdata, etc. Noticed in bitwiseworks' version at https://github.com/bitwiseworks/SDL2-os2
Ozkan Sezer fba32ee2 2020-10-14T23:01:04 OS2_VideoInit: zero the stSDLDisplay and stSDLDisplayMode variables Fixes testdisplayinfo.exe crashing in SDL2-2.0.13. (How it did work before?..)
Ozkan Sezer 54ced668 2020-10-14T23:01:04 port from 2.0.12 to 2.0.13 / current SDL-hg repository. - video: VideoBootStrap->available() is gone. - thread: all important SDL_CreateThread internal data now put into struct SDL_Thread: changes to SDL_SYS_CreateThread().
Ozkan Sezer 5da796fe 2020-10-14T23:01:03 os/2: port from SDL2-2.0.5 to SDL2-2.0.12 - events / video: SDL_SetDoubleClickTime() removed -- functionality moved to SDL_mouse.c:SDL_MouseDoubleClickTimeChanged(). - video: struct SDL_VideoDevice-> CreateWindow and CreateWindowFrom members renamed to CreateSDLWindow and CreateSDLWindowFrom
Ozkan Sezer 5d89217f 2020-10-14T23:01:03 os2/SDL_sysfilesystem.c: fix crash if one of the parameters is NULL Has been happening with testfilesystem from 2.0.6 and newer because of commit 572a721879ef. Also set error strings in certain error conditions. Also applied coding style / whitespace fixes, while I was there.
Ozkan Sezer 222f0268 2020-10-14T23:01:03 os/2: port from SDL2-2.0.4 to SDL2-2.0.5: changes to SDL_os2audio.c, SDL_os2video.c, os2/SDL_systhread.c in order to accomodate SDL2-2.0.5 changes. - audio: WaitDone() is gone, CloseDevice() interface changes. - events / video: DropFile() changes: SDL_DROPBEGIN and SDL_DROPCOMPLETE events, window IDs for drops. - thread: struct SDL_Thread->stacksize
Ozkan Sezer 5f3f67b1 2020-10-14T23:01:03 os2/SDL_sysfilesystem.c: use OS/2 api DosCreateDir() instead of mkdir(). mkdir() from watcom and emx differ - the latter being unix-ish, so this change avoids ifdefs.
Ozkan Sezer 1b99d805 2020-10-14T23:01:02 os2: updates from Andrey Vasilkin's 2020-09-07 sources.
Ozkan Sezer aa790837 2020-10-14T23:01:02 os2: several warning fixes. mostly those "W007: '&array' may not produce intended result" warnings from Watcom, visible only in C++ mode. one or two others here & there.
Ozkan Sezer f9af19f5 2020-10-14T23:01:02 os2: updates to SDL_systhread.c: removed lots of garbage. added SDL_PASSED_BEGINTHREAD_ENDTHREAD guard, because the code requires it.
Ozkan Sezer c2188619 2020-10-14T23:01:01 os2: added a 2-byte padding to os2 SDL_PrivateAudioData
Ozkan Sezer d1323eb0 2020-10-14T23:01:01 os2: better error reporting from loadso
Ozkan Sezer 861ac81b 2020-10-14T23:01:01 os2: changes to debug macros
Ozkan Sezer 110a0f7b 2020-10-14T23:01:01 os2: update include paths. add missing libc includes to geniconv.
Ozkan Sezer 74cfb81d 2020-10-14T23:01:00 os2: add port files for SDL2-2.0.4 from Andrey Vasilkin only geniconv/iconv.h (was from LGPL libiconv) is replaced with a generic minimal iconv.h based on public knowledge.
Ozkan Sezer 93e14497 2020-10-14T15:50:04 SDL_waylanddatamanager.c (mime_data_list_add): constify the buffer param Fixes -Wdiscarded-qualifiers warnings from Wayland_data_source_add_data()
Sam Lantinga b9cbea35 2020-10-13T21:08:20 video: Refresh Windows display list on WM_DISPLAYCHANGE - Displays may have been added, removed or changed and all cached monitor handles are invalidated as a result. - Display events are handled in three steps: 1. Mark all currently know displays as invalid 2. Enumerate all displays, adding new ones and marking known displays as valid 3. Remove all displays still invalid after enumeration - Display connect/disconnect events are sent when displays are added or removed after initial setup
Sam Lantinga a558409b 2020-10-13T21:08:18 Only include CoreHaptics if we're building with rumble support
Sam Lantinga 75d5be97 2020-10-13T21:08:17 Fixed compiling with an older iOS SDK
Sam Lantinga 6b62494e 2020-10-13T21:08:15 Added support for controller battery status on iOS 14
Sam Lantinga 1b31e9f6 2020-10-13T21:08:13 Added support for game controller rumble on iOS 14
Sam Lantinga 2d7b33cb 2020-10-13T21:08:11 Added support for the controller home button on iOS 14
Cameron Cawley 59022829 2020-10-11T17:32:32 riscos: Implement SDL_OpenURL()
Ozkan Sezer 34a82fca 2020-10-10T20:50:02 SDL_cpuinfo.c (OS2): undefine HAVE_SYSCTLBYNAME
Sam Lantinga b546db2f 2020-10-09T12:58:28 Only watch for display connect/disconnect events while the video subsystem is initialized
Ozkan Sezer 7991cc38 2020-10-09T21:40:28 dynapi: move SDL_SIMDRealloc down below, after SDL_GetPreferredLocales. https://hg.libsdl.org/SDL/rev/884cb29cb80e wrongly added it after its family i.e. SDL_SIMDAlloc, not at the end of the list.
Ryan C. Gordon b79832ba 2020-10-08T21:11:09 cocoa: Cut and paste from HTML strikes again!
Ozkan Sezer 19aaa294 2020-10-09T04:00:00 Fix https://bugzilla.libsdl.org/show_bug.cgi?id=5306 (Also see: https://bugzilla.libsdl.org/show_bug.cgi?id=4822) Building the current tree against 10.8 SDK, clang emits the following warning: src/video/cocoa/SDL_cocoawindow.m:1846:27: warning: instance method '-isOperatingSystemAtLeastVersion:' not found (return type defaults to 'id') [-Wobjc-method-access] ![processInfo isOperatingSystemAtLeastVersion:version]) { ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /opt/MacOSX10.8.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSProcessInfo.h:20:12: note: receiver is instance of class declared here @interface NSProcessInfo : NSObject { ^ 1 warning generated. isOperatingSystemAtLeastVersion is an 10.10 thing.
Ozkan Sezer 69fbd60d 2020-10-09T04:00:00 Fix https://bugzilla.libsdl.org/show_bug.cgi?id=4877#c2 loadNibNamed:owner:topLevelObjects is available on 10.8 and newer. There is an issue report here about an app failing to function on 10.7 and earlier: https://discourse.libsdl.org/t/28179
Sam Lantinga bd14f267 2020-10-08T16:58:34 Removed unused variable
Ozkan Sezer d86a7465 2020-10-09T02:55:00 SDL_video.c: fix whitespace
Sam Lantinga 76980e30 2020-10-08T16:42:20 Added events for dynamically connecting and disconnecting displays, with an iOS implementation
Sam Lantinga cd703b56 2020-10-08T16:41:48 Fixed whitespace
Ozkan Sezer 54bb9aac 2020-10-08T11:51:02 k_rem_pio2.c: fix typo in second memset(): iq, not q. fixes bug #5309.
Ryan C. Gordon 061256a3 2020-10-07T14:45:24 metal: Clear the framebuffer if presenting without any other operations.
Ryan C. Gordon 003a1698 2020-10-06T11:07:50 wav: Make sure the data size is a multiple of blockalign, not an exact match. I _think_ this is a right thing to do; it fixes a .wav file I have here that has blockalign==2 when channels==2 and bitspersample==16, which otherwise would fail.
Ryan C. Gordon 46274269 2020-10-06T00:42:17 url: WinRT actually works now (and has been tested, hooray!).
Yiding Jia f31ad57f 2020-10-05T19:17:52 Implement keyboard repeat in wayland video driver
Ryan C. Gordon fc05a696 2020-10-05T18:08:58 url: Attempt #23235 at WinRT support...
Ryan C. Gordon 02addf13 2020-10-05T18:01:47 url: Another attempt at WinRT implementation.
Ozkan Sezer 1f4b5d54 2020-10-06T00:20:20 windows/SDL_syslocale.c: make it build against older SDKs.
Ryan C. Gordon 7bec9df1 2020-10-05T16:10:10 url: Add to Xcode project files, iOS/mac fixes.
Ryan C. Gordon 57e3003d 2020-10-05T15:47:47 url: Attempt at WinRT support.