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45b774e3
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2017-01-01T18:33:28
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Updated copyright for 2017
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1096f323
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2016-09-09T15:12:09
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Reverted previous commit which breaks game controller input processing.
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61c0f2cf
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2016-09-08T20:38:23
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Suggestion from Apple: use kCFRunLoopCommonModes which does more complete event processing
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6cfa71a1
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2016-04-02T13:21:01
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iOS: Also do the Dictation crash workaround before executing the animation callback.
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5520ed9c
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2016-04-01T19:18:50
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iOS: Workaround for a crash after Dictation is used.
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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