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c5286156
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2019-03-12T20:27:54
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hidapi: Add support for Wii U/Switch USB GameCube controller adapter.
Note that a single USB device is responsible for all 4 joysticks, so a large
rewrite of the DeviceDriver functions was necessary to allow a single device to
produce multiple joysticks.
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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fde82e59
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2018-09-28T14:01:40
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SDL_hidapi_ps4.c: add HAVE_ENDPOINTVOLUME_H check to win32 volume code.
this makes it build with my old toolchain with mingw-w64 1.0.10 headers
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f964ce03
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2018-09-28T01:00:47
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Fixed mingw-w64 build
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80021c21
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2018-09-05T15:28:06
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Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does.
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c152e380
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2018-09-05T11:18:50
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Added support for the Razer Panthera Fightstick
Fixed bindings for the Mad Catz FightStick TE S+
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34237b80
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2018-08-31T18:10:21
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Better fix to make sure we're only returning controllers from the HIDAPI joystick API
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5ef8eb49
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2018-08-29T20:55:02
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Don't show the Razer Raiju sound interface as a game controller
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207428b4
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2018-08-29T20:23:39
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Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
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90454b1e
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2018-08-16T11:01:02
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SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined
it still needs a Vista or newer Platform SDK to build, though.
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63107524
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2018-08-15T19:53:34
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Fixed input from the Steam Virtual Gamepad on Mac OS X
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51902010
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2018-08-15T19:53:26
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Remove the HIDAPI device if we get a read error from it
This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
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a7c3d2af
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2018-08-10T11:50:55
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SDL_hidapi_ps4.c: lowercase windows header names.
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31b02243
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2018-08-09T16:04:45
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Added notes that this code was contributed by Valve
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d2042e1e
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2018-08-09T16:00:17
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Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
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