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50efbda7
|
2017-08-28T00:43:14
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Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h
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0d011ec6
|
2017-08-28T00:22:23
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|
Renaming of guard header names to quiet -Wreserved-id-macro
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69092c7e
|
2017-08-09T18:30:48
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haiku: Fixed compiler warning.
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a412ba0d
|
2017-08-09T01:01:41
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haiku: Patched SDL_bopengl.cc to compile on x86-64 Haiku.
Fixes Bugzilla #3729.
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d5215d9d
|
2017-08-09T00:56:05
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Fixed up some compile warnings and errors on x86-64 Haiku.
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c3bf69ca
|
2017-07-07T23:00:22
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haiku: Fixed compiling without OpenGL support.
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e6583300
|
2017-07-02T22:46:23
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haiku: Fixed using wrong constant for internal error handling.
SDL_CreateWindow() worked because ENOMEM is negative on Haiku.
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b1fbab50
|
2017-07-01T23:01:57
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haiku: Fixed memory leak if destroying window.
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|
267dca13
|
2017-06-18T23:00:42
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|
haiku: Removed unused internal function.
Its functionality is already in SDL_GL_GetAttribute().
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90488d6c
|
2017-06-17T22:30:28
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haiku: Added support for some values set with SDL_GL_SetAttribute().
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|
248410dd
|
2017-06-04T23:15:13
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|
Fixed SDL_GL_SetSwapInterval() returning success on two unsupported platforms.
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|
2113208d
|
2017-06-03T23:00:50
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|
haiku: Fixed missing title bar for windows with decorations.
B_BORDERED_WINDOW_LOOK has a border but no title bar.
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1b9dc599
|
2017-05-28T21:50:11
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haiku: Fixed SDL_SetClipboardText() putting random data in clipboard.
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|
de52dc29
|
2017-05-28T15:36:09
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haiku: Correctly set keyboard focus (thanks, Kai!).
The message sent upon the window being activated or deactivated, to trigger
the call to SDL_SetKeyboardFocus was missing a mandatory parameter. So
keyboard focus was never properly set.
Fixes Bugzilla #3658.
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|
604a4b1b
|
2017-05-27T23:30:21
|
|
haiku: Fixed SDL_SetClipboardText() allocating too much memory and cutting text.
It allocated pointers instead of chars and passed a wrong size to SDL_strlcpy().
|
|
b7b91907
|
2017-05-07T21:02:31
|
|
haiku: Changed internal function to be static.
|
|
3ed2f0ca
|
2017-05-07T21:02:16
|
|
haiku: Fixed unlocking clipboard twice.
|
|
4466b931
|
2017-05-06T21:46:11
|
|
haiku: Fixed comment.
|
|
619ab7a2
|
2017-05-01T18:39:05
|
|
haiku: Various fixes from haikuports.
Based on patch here:
https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
|
|
266816b4
|
2017-03-26T21:00:19
|
|
Removed newlines from error messages.
|
|
4f981df3
|
2017-01-22T22:15:36
|
|
Haiku: Fixed memory leak if creating framebuffer failed.
|
|
45b774e3
|
2017-01-01T18:33:28
|
|
Updated copyright for 2017
|
|
b4e069e7
|
2016-12-26T02:12:21
|
|
Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
felix
Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like:
/usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes]
extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
^~~~~~
It seems there is a missing 'void' between the parentheses.
|
|
524bf3c2
|
2016-12-09T01:47:43
|
|
Fixed bug 3513 - SDL_GL_SwapWindow does not return error status
Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
|
|
8a73f7e8
|
2016-10-19T20:42:22
|
|
Fixed bug 3461 - Implement TEXTINPUT events for Haiku
Kai Sterker
Apparently, SDL2 on Haiku does not generate SDL_TEXTINPUT events.
Attached is a patch that adds this functionality.
Tested with SDLs own checkkeys program and different keymaps as well as my own SDL application and German keyboard layout to verify it generates the expected input.
|
|
f10db407
|
2016-09-29T23:15:56
|
|
haiku: Patched to compile.
|
|
4f4c4b62
|
2016-09-29T22:52:41
|
|
Added SDL_SetWindowResizable(). (thanks, Ethan!)
|
|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|
|
2c4a6ea0
|
2015-05-26T06:27:46
|
|
Updated the copyright year to 2015
|
|
b72938c8
|
2015-04-20T12:22:44
|
|
Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
|
|
fe6c797c
|
2015-04-10T23:30:31
|
|
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
|
|
b88ca1b4
|
2015-02-10T16:28:56
|
|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
|
|
b48e54aa
|
2015-01-26T22:00:29
|
|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
|
|
70438be2
|
2014-12-03T10:55:23
|
|
WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
|
|
9c398852
|
2014-11-22T22:20:40
|
|
Corrected header file documentation comment.
|
|
24c86b55
|
2014-09-11T19:24:42
|
|
[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
|
|
3dcb451f
|
2014-04-09T21:29:19
|
|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
|
|
58edac3e
|
2014-02-02T00:53:27
|
|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
|
|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
|
|
7e1289af
|
2013-11-24T23:56:17
|
|
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
|
|
e899f0c4
|
2013-11-14T14:42:20
|
|
Haiku: fixed uninitialized variable.
|
|
00003e8c
|
2013-11-14T11:51:24
|
|
Renamed things named after BeOS to be named after Haiku instead.
|