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89131435
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2013-10-10T00:49:57
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Adds gl_profile_mask to test framework, uses it in testgles
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b39a4daf
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2013-10-03T10:28:10
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SDL_TEXTINPUT support for EVDEV
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69a4351e
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2013-09-30T22:35:32
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Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
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058aba08
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2013-09-30T21:57:03
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Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42
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202528a4
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2013-09-28T14:07:17
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Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
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25f607a3
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2013-09-28T14:07:14
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Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
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cf5e5a83
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2013-09-28T14:07:08
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Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
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803965bc
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2013-09-28T14:07:05
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Added platform specific call: SDL_RenderGetD3DDevice()
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57bd5147
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2013-09-28T14:06:47
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Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
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99789c71
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2013-09-28T10:30:51
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Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
norfanin
Adds a condition so only the MSVC 2012 compiler defines the macros for the functions of its version.
Attaching a patch that adds a condition so that the HAVE_X supported by MSVC 2012 only get defined with that compiler. MSVC 2008 and 2010 will then build without any modification to the SDL source code.
Also moved HAVE_M_PI to a separate check. The Microsoft headers require _USE_MATH_DEFINES to be defined before they define the constants.
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9ceed73d
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2013-09-28T13:28:19
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Raspberry Pi support (also unified UDEV and EVDEV support)
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b9a22308
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2013-09-28T12:55:32
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Fixed doxygen warning.
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3ef5a977
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2013-09-27T23:19:22
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Fixed the name of the environment variable to match the name of the hint.
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869a7076
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2013-09-20T13:43:00
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add in High DPI support (aka Retina)
- based on J?rgen's patch with a few bug fixes
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fae4190d
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2013-09-13T17:42:46
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Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
CR: Sam
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5081b5d3
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2013-09-07T13:57:20
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Workaround for compiling with /W4 warnings on Visual C++.
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2afbd773
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2013-09-05T07:02:27
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Fixed bug 2081 - Add name to SDL_Point structure
Dmitry Marakasov
Unlike SDL_Rect (typedef struct SDL_Rect {} SDL_Rect), SDL_Point (typedef struct {} SDL_Point) structure is unnamed. This feels inconsistent and makes it impossible to use forward declaration for SDL_Point, having to include whole SDL_rect.h instead.
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b63d11ce
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2013-09-04T23:40:11
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The SDL_PixelFormat* passed to SDL_ConvertSurface() should be const.
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5f45f422
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2013-08-24T09:43:14
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make the examples in the doc comments match the actual output of the SDL_GetPrefPath function
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1c6d5576
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2013-08-22T14:56:07
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Separate EGL / GL ES detection in CMake
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f77c2372
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2013-08-22T13:00:05
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Added SDL_VIDEO_OPENGL_ES2 to the SDL_config.h templates (Thanks, Kerim!).
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1e49b1ed
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2013-08-21T09:47:10
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OCD fixes: Adds a space after /* (glory to regular expressions!)
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695344d1
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2013-08-21T09:43:09
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OCD fixes: Adds a space before */
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2dd7091e
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2013-08-20T19:57:11
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Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
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552b04c5
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2013-08-20T20:34:40
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More non C89 compliant comments
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abbaa90d
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2013-08-20T14:21:35
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Added SDL_DEPRECATED #define.
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094a72b8
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2013-08-20T14:17:48
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Added SDL_assert_always (never disabled).
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0eeb76d8
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2013-08-19T16:29:46
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Fixes bug #2037, common EGL code for Android and X11
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0ca50661
|
2013-08-18T23:18:11
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Fixed warnings building with gcc 2 and gcc 4 on Haiku
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a46437f7
|
2013-08-18T11:15:30
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Replaced introduction in header file with more recent version from README.txt.
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ad608e2d
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2013-08-18T11:12:46
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Corrected file names in header file comments.
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8cf73055
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2013-08-18T11:08:52
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Changed some documentation comments in header files to be used by doxygen.
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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