| 
              
89131435
               | 
              
2013-10-10T00:49:57
               | 
              
               | 
              
Adds gl_profile_mask to test framework, uses it in testgles
               | 
            
            
              
   
               | 
              
b39a4daf
               | 
              
2013-10-03T10:28:10
               | 
              
               | 
              
SDL_TEXTINPUT support for EVDEV
               | 
            
            
              
   
               | 
              
69a4351e
               | 
              
2013-09-30T22:35:32
               | 
              
               | 
              
Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
               | 
            
            
              
   
               | 
              
058aba08
               | 
              
2013-09-30T21:57:03
               | 
              
               | 
              
Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42
               | 
            
            
              
   
               | 
              
202528a4
               | 
              
2013-09-28T14:07:17
               | 
              
               | 
              
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
               | 
            
            
              
   
               | 
              
25f607a3
               | 
              
2013-09-28T14:07:14
               | 
              
               | 
              
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
               | 
            
            
              
   
               | 
              
cf5e5a83
               | 
              
2013-09-28T14:07:08
               | 
              
               | 
              
Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
               | 
            
            
              
   
               | 
              
803965bc
               | 
              
2013-09-28T14:07:05
               | 
              
               | 
              
Added platform specific call: SDL_RenderGetD3DDevice()
               | 
            
            
              
   
               | 
              
57bd5147
               | 
              
2013-09-28T14:06:47
               | 
              
               | 
              
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
               | 
            
            
              
   
               | 
              
99789c71
               | 
              
2013-09-28T10:30:51
               | 
              
               | 
              
Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
norfanin
Adds a condition so only the MSVC 2012 compiler defines the macros for the functions of its version.
Attaching a patch that adds a condition so that the HAVE_X supported by MSVC 2012 only get defined with that compiler. MSVC 2008 and 2010 will then build without any modification to the SDL source code.
Also moved HAVE_M_PI to a separate check. The Microsoft headers require _USE_MATH_DEFINES to be defined before they define the constants.
               | 
            
            
              
   
               | 
              
9ceed73d
               | 
              
2013-09-28T13:28:19
               | 
              
               | 
              
Raspberry Pi support (also unified UDEV and EVDEV support)
               | 
            
            
              
   
               | 
              
b9a22308
               | 
              
2013-09-28T12:55:32
               | 
              
               | 
              
Fixed doxygen warning.
               | 
            
            
              
   
               | 
              
3ef5a977
               | 
              
2013-09-27T23:19:22
               | 
              
               | 
              
Fixed the name of the environment variable to match the name of the hint.
               | 
            
            
              
   
               | 
              
869a7076
               | 
              
2013-09-20T13:43:00
               | 
              
               | 
              
add in High DPI support (aka Retina)
- based on J?rgen's patch with a few bug fixes
               | 
            
            
              
   
               | 
              
fae4190d
               | 
              
2013-09-13T17:42:46
               | 
              
               | 
              
Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode.  This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
CR: Sam
               | 
            
            
              
   
               | 
              
5081b5d3
               | 
              
2013-09-07T13:57:20
               | 
              
               | 
              
Workaround for compiling with /W4 warnings on Visual C++.
               | 
            
            
              
   
               | 
              
2afbd773
               | 
              
2013-09-05T07:02:27
               | 
              
               | 
              
Fixed bug 2081 - Add name to SDL_Point structure
Dmitry Marakasov
Unlike SDL_Rect (typedef struct SDL_Rect {} SDL_Rect), SDL_Point (typedef struct {} SDL_Point) structure is unnamed. This feels inconsistent and makes it impossible to use forward declaration for SDL_Point, having to include whole SDL_rect.h instead.
               | 
            
            
              
   
               | 
              
b63d11ce
               | 
              
2013-09-04T23:40:11
               | 
              
               | 
              
The SDL_PixelFormat* passed to SDL_ConvertSurface() should be const.
               | 
            
            
              
   
               | 
              
5f45f422
               | 
              
2013-08-24T09:43:14
               | 
              
               | 
              
make the examples in the doc comments match the actual output of the SDL_GetPrefPath function
               | 
            
            
              
   
               | 
              
1c6d5576
               | 
              
2013-08-22T14:56:07
               | 
              
               | 
              
Separate EGL / GL ES detection in CMake
               | 
            
            
              
   
               | 
              
f77c2372
               | 
              
2013-08-22T13:00:05
               | 
              
               | 
              
Added SDL_VIDEO_OPENGL_ES2 to the SDL_config.h templates (Thanks, Kerim!).
               | 
            
            
              
   
               | 
              
1e49b1ed
               | 
              
2013-08-21T09:47:10
               | 
              
               | 
              
OCD fixes: Adds a space after /* (glory to regular expressions!)
               | 
            
            
              
   
               | 
              
695344d1
               | 
              
2013-08-21T09:43:09
               | 
              
               | 
              
OCD fixes: Adds a space before */
               | 
            
            
              
   
               | 
              
2dd7091e
               | 
              
2013-08-20T19:57:11
               | 
              
               | 
              
Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
               | 
            
            
              
   
               | 
              
552b04c5
               | 
              
2013-08-20T20:34:40
               | 
              
               | 
              
More non C89 compliant comments
               | 
            
            
              
   
               | 
              
abbaa90d
               | 
              
2013-08-20T14:21:35
               | 
              
               | 
              
Added SDL_DEPRECATED #define.
               | 
            
            
              
   
               | 
              
094a72b8
               | 
              
2013-08-20T14:17:48
               | 
              
               | 
              
Added SDL_assert_always (never disabled).
               | 
            
            
              
   
               | 
              
0eeb76d8
               | 
              
2013-08-19T16:29:46
               | 
              
               | 
              
Fixes bug #2037, common EGL code for Android and X11
               | 
            
            
              
   
               | 
              
0ca50661
               | 
              
2013-08-18T23:18:11
               | 
              
               | 
              
Fixed warnings building with gcc 2 and gcc 4 on Haiku
               | 
            
            
              
   
               | 
              
a46437f7
               | 
              
2013-08-18T11:15:30
               | 
              
               | 
              
Replaced introduction in header file with more recent version from README.txt.
               | 
            
            
              
   
               | 
              
ad608e2d
               | 
              
2013-08-18T11:12:46
               | 
              
               | 
              
Corrected file names in header file comments.
               | 
            
            
              
   
               | 
              
8cf73055
               | 
              
2013-08-18T11:08:52
               | 
              
               | 
              
Changed some documentation comments in header files to be used by doxygen.
               | 
            
            
              
   
               | 
              
dad42067
               | 
              
2013-08-12T11:13:50
               | 
              
               | 
              
Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
               |