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6c5cb540
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2014-06-20T11:01:05
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Ooops, code that resists erasure, I've seen that in a movie.
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715a9829
|
2014-06-18T10:04:21
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Fix file name typo, thanks Sam Clegg!
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efa2d058
|
2014-06-08T18:18:13
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Fixes audio for Native Client, and other fixes...
- SDL_NaClMount, SDL_NaClUmount
- Default mounting of https at / in SDL's main function
- More documentation in README-nacl.txt
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1f716769
|
2014-06-05T15:29:23
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Fix warnings, only major one being an SDL_SetError not providing enough arguments.
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3dcb451f
|
2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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f9a58968
|
2014-03-13T21:21:26
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Added missing copyright notices
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e8eb1427
|
2014-03-10T21:21:35
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build fixes for most WinRT-related files
Still TODO: getting the D3D11 renderer back up and running in VC 2012.
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8c7ee701
|
2014-03-10T00:48:41
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Removed unused variable.
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1367bf87
|
2014-03-09T11:36:47
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Integrated David Ludwig's support for Windows RT
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05c23063
|
2014-03-09T11:06:11
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Fixed line endings on WinRT source code
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3e541f30
|
2014-03-01T20:28:40
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Force Windows version of SDL_GetPrefPath() to Unicode, create missing dirs.
Fixes Bugzilla #2273.
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58edac3e
|
2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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f848adff
|
2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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46740a5a
|
2013-11-28T22:09:21
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WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
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7e1289af
|
2013-11-24T23:56:17
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Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
|
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00003e8c
|
2013-11-14T11:51:24
|
|
Renamed things named after BeOS to be named after Haiku instead.
|
|
ea12ff9f
|
2013-10-28T15:52:04
|
|
WinRT: added a comment regarding the lack of SHGetFolderPath on WinRT
|
|
3236fc3a
|
2013-10-28T15:41:22
|
|
WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath
|
|
609b58e4
|
2013-10-24T00:00:10
|
|
Fixed buffer overflow.
|
|
28aa076c
|
2013-10-23T00:58:20
|
|
SDL_GetPrefPath() now uses the organization on all platforms.
Even if that's not the general convention for a given platform.
|
|
deb8086b
|
2013-10-21T00:20:27
|
|
Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation]
C.W. Betts
The recommended way of getting a file name that POSIX file APIs can open in OS X when using an NSString is -[NSString fileSystemRepresentation]. However, the current filesystem API in hg uses -[NSString UTF8String].
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|
69a4351e
|
2013-09-30T22:35:32
|
|
Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
|
|
f79fc33a
|
2013-08-29T08:29:21
|
|
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
|
|
1d2c7796
|
2013-08-29T08:27:25
|
|
Christoph Mallon: Correct indendation.
|
|
7267ea8f
|
2013-08-29T08:26:55
|
|
Christoph Mallon: Use SDL_arraysize()
|
|
67c10169
|
2013-08-29T08:25:54
|
|
Christoph Mallon: Report an error, if creating the directories in SDL_GetPrefPath() failed.
|
|
db7c92b4
|
2013-08-29T08:25:24
|
|
Christoph Mallon: Remove lone /* if */ comment.
|
|
321aa4ae
|
2013-08-29T08:24:43
|
|
Christoph Mallon: Simplify avoidance of duplicate / in SDL_GetPrefPath()
|
|
833fd30e
|
2013-08-25T11:24:01
|
|
reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled.
- also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour.
* bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/"
* parent -- use the bundle parent directory e.g. "/Applications/MyGame/"
* resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/"
|
|
c9c6852f
|
2013-08-24T21:15:10
|
|
Minor FreeBSD code cleanup.
|
|
e5b65e4e
|
2013-08-24T09:05:18
|
|
Fix #2062 Be more diligent about validating trailing "/" existence in HOME and XDG_DATA_HOME env vars
|
|
58a558e3
|
2013-08-23T23:34:23
|
|
Patched to compile on Solaris.
|
|
88cd94a0
|
2013-08-23T21:48:40
|
|
Patched to compile on FreeBSD.
|
|
97948aef
|
2013-08-23T21:38:54
|
|
Add support for some BSDs and Solaris to SDL_GetBasePath().
|
|
3984c7d8
|
2013-08-20T23:20:32
|
|
Actually, this should be a memcpy().
We already know the exact length we just allocated, and we plan to append
our own null terminator to the end of the copy, so this makes more sense.
|
|
9ff379ba
|
2013-08-20T21:21:57
|
|
Patched to compile on iOS.
|
|
fb7a0291
|
2013-08-20T20:39:22
|
|
More Haiku fixes.
|
|
ad8aa33b
|
2013-08-20T20:29:30
|
|
More Windows fixes for filesystem code.
|
|
c9152adc
|
2013-08-20T20:15:15
|
|
Patched new filesystem code to compile.
|
|
2dd7091e
|
2013-08-20T19:57:11
|
|
Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
|