kc3-lang/SDL/src/haptic/windows

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Log

Author Commit Date CI Message
e2bbc17d 2014-08-16 16:49:00 Haptic: Fix clamping bugs on Windows, by using the Darwin haptics code. Thanks, Elias! Partially fixes Bugzilla #2686.
57db2790 2014-08-16 16:47:42 Haptic: Fix the saturation and deadband parameters' available range. There was a misconception that Linux's saturation and deadband parameters - on which the corresponding SDL parameters were based - use only half of the possible range. Thanks, Elias! Partially fixes Bugzilla #2686.
1ee96bb9 2014-07-07 10:26:28 Fixed mingw64 build and warnings
b79e7f32 2014-07-03 15:39:55 Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
3dcb451f 2014-04-09 21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
764aa147 2014-03-29 12:29:38 Fixed XInput haptic support on Windows 8 It turns out the XBox 360 controller driver never reports force feedback capability, so we'll try to set 0 state and see if that succeeds.
18c9a4e9 2014-03-18 17:16:28 Fixed SDL_HapticNewEffect() failing on various DirectInput devices.
7eaf8997 2014-03-17 19:11:18 Fixed SDL_HapticOpenFromJoystick() with DirectInput devices.
1005c934 2014-03-02 00:02:56 Windows: Fixed crash if quitting without closing an XInput haptic device.
1084421c 2014-02-24 10:25:02 Zero out haptic linked list items on creation (thanks to Turo Lamminen for the report!)
7033e597 2014-02-06 21:26:41 Fixed crash on Windows if haptic isn't initialized when controllers are added.
a09548eb 2014-02-06 09:35:44 Fix device counting in HapticMouse and JoystickOpen routines. 0 is the first item in the list not the last
e42d46b4 2014-02-06 07:37:20 Wired up haptic hotplugging for Windows DirectInput/XInput code.
58edac3e 2014-02-02 00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
090327e7 2013-12-09 16:03:18 Implemented the Dynamic API magic.
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
7e1289af 2013-11-24 23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
965a0da9 2013-10-23 15:54:12 Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly. Otherwise, the XInput path would always trigger it in a harmless manner.
aa86e05d 2013-10-20 20:49:36 Fixed windows compile
f5fa492e 2013-10-20 20:42:55 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
d7103996 2013-10-20 23:38:19 Fix some edge cases in XInput haptic timing.
f28c7fe8 2013-10-20 16:03:11 Backed out hg changeset add2dbe99fe2. REFGUID is apparently a const type.
c521ae84 2013-10-20 16:02:24 Patched to compile on non-C99 Microsoft compiler.
a614f186 2013-10-20 16:01:10 Patched to compile on Windows.
b285b600 2013-10-20 15:55:47 Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!). Partially fixes Bugzilla #2126.
6e1169dd 2013-10-20 15:49:52 Fixed goofy logic in haptic device comparison code. Mitchell Keith Bloch did the research on this bug, and came up with a slightly different patch than this. Partially fixes Bugzilla #2126.
54dce3f5 2013-10-20 15:45:48 Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices.
f79fc33a 2013-08-29 08:29:21 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
79499898 2013-08-28 17:12:07 Fixed comment typo.
1e49b1ed 2013-08-21 09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
695344d1 2013-08-21 09:43:09 OCD fixes: Adds a space before */
dad42067 2013-08-12 11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
1ad936eb 2013-08-11 19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.