Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 1ee96bb9 | 2014-07-07 10:26:28 | Fixed mingw64 build and warnings | ||
| 5a3c553d | 2014-07-03 17:36:08 | Maybe fixes bug #2291 (red tinted screen on some Samsung Android devices) Then again, maybe not! | ||
| 765894e3 | 2014-06-28 13:05:16 | Better fix to support EGL_KHR_create_context and not fail to build on Android ...or Raspberry Pi (EGL < 1.4 systems) | ||
| a9bb8898 | 2014-06-28 12:48:29 | Disable desktop OpenGL for EGL under Android | ||
| 02e9f81e | 2014-06-28 12:17:29 | SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context If the EGL extension EGL_KHR_create_context is available, we can use it to set the core/compatability profile and the minimum OpenGL version. Use this if it is available to get the context requested by the GL attributes. | ||
| 9e55ace8 | 2014-06-16 09:47:23 | Fixes #2583, clean up EGL initialization | ||
| 536dd013 | 2014-05-10 16:13:22 | Fixes #2519, clear error if using the default library path for EGL succeeds. | ||
| b6148092 | 2014-05-06 15:08:43 | eglGetProcAddress fails the same way on MIR as ANDROID does on arm. Thanks Sylvain Becker for the patch! | ||
| d2fb8a2a | 2014-04-26 11:23:55 | Better compiler for Windows XP systems | ||
| a5ce57bc | 2014-04-23 13:47:52 | Fixed compiler warning | ||
| acbc321c | 2014-04-23 13:47:42 | Don't try to load d3dcompiler_46.dll on Windows XP | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| b51a3206 | 2014-03-22 20:48:18 | WinRT: Got OpenGL ES 2 working with the latest version of ANGLE/WinRT. SDL/WinRT did have support for OpenGL ES 2 via an older version of ANGLE/WinRT, however its API changed a few months ago, and SDL/WinRT would crash when trying to use it. It would also occasionally crash when using the older version. This changeset should make SDL/WinRT work with the latest version, as available via MS Open Tech's git repository of it at https://github.com/msopentech/angle Older versions of ANGLE/WinRT (from either https://github.com/stammen/angleproject or https://bitbucket.org/DavidLudwig/angleproject) will need to be updated to MS Open Tech's latest version. | ||
| 1367bf87 | 2014-03-09 11:36:47 | Integrated David Ludwig's support for Windows RT | ||
| 58edac3e | 2014-02-02 00:53:27 | Fixed bug 2374 - Update copyright for 2014... Is it that time already?? | ||
| c0d86b92 | 2014-01-14 21:29:38 | Make EGL loading more resilient. Lesson learned while trying to run L4D2 under Wayland :) | ||
| ec1cb49e | 2013-12-14 20:18:43 | Wayland support Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al. Additional changes in this commit, done by me: * Wayland uses the common EGL framework * EGL can now create a desktop OpenGL context * testgl2 loads GL functions dynamically, no need to link to libGL anymore * Assorted fixes to the Wayland backend Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10, running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections | ||
| 4a8c2967 | 2013-12-13 09:48:12 | Context sharing for EGL | ||
| 013d9982 | 2013-12-02 23:54:35 | Fixed error return value in SDL_EGL_CreateSurface(), thanks to Mike Kasprzak | ||
| 7d9e42f2 | 2013-12-02 10:08:57 | Select EGL config when creating the EGL surface | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| ecfbb3f5 | 2013-11-28 22:59:21 | WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state | ||
| 7e1289af | 2013-11-24 23:56:17 | Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff. | ||
| 61959aa6 | 2013-11-22 13:24:53 | OpenGL ES support for Windows | ||
| 131a0725 | 2013-11-19 11:04:05 | Find the best EGL config available between those returned by eglChooseConfig This existed in the old Android Java code, it got lost in the migration to the commong EGL code. | ||
| 35915d4f | 2013-11-14 20:14:02 | Clean up the EGL related video backends (X11, Android, RPi) | ||
| 749117ac | 2013-11-04 19:54:29 | WinRT: added experimental OpenGL ES 2.0 support A port of the ANGLE library (OpenGL ES 2.0 for Direct3D) to WinRT, via https://github.com/stammen/angleproject, is used as a base. To enable, clone 'angleproject' into the directory one above where SDL/WinRT is, open the file SDL/include/SDL_config_winrt.h, and uncomment the #defines that begin with 'SDL_VIDEO_OPENGL'. From there, apps can create an OpenGL capable SDL_Window via the flag, SDL_WINDOW_OPENGL, and an OpenGL ES 2 context via SDL_GL_CreateContext. The Direct3D 11.1 renderer cannot be used alongside SDL_WINDOW_OPENGL. Only Windows 8/8.1 is supported for now. Shaders may need to be precompiled, in some (all?) cases. | ||
| e651ab12 | 2013-10-31 10:02:21 | Fixes Bug #2191,incorrect test for egl_context validity Thanks David Binderman! | ||
| 360c3d85 | 2013-10-21 00:15:24 | Better cleanup if OpenGL initialization fails | ||
| 9c489c7c | 2013-10-04 08:23:37 | Fix EGL/OpenGL ES paths | ||
| 9ceed73d | 2013-09-28 13:28:19 | Raspberry Pi support (also unified UDEV and EVDEV support) | ||
| ad20c801 | 2013-08-26 14:23:18 | Fixes typo in EGL code (thanks jmcfarlane!) | ||
| 2490166d | 2013-08-21 10:12:16 | Fixes for -Wdeclaration-after-statement | ||
| 0eeb76d8 | 2013-08-19 16:29:46 | Fixes bug #2037, common EGL code for Android and X11 |