Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| b29740b8 | 2014-06-25 17:06:12 | Merged Ryan's SDL-gui-backend branch. Adds three APIs, and implements them on X11, Cocoa, and Windows: - SDL_CaptureMouse() - SDL_GetGlobalMouseState() - SDL_SetWindowHitTest() | ||
| cff9eac6 | 2014-06-22 09:48:46 | Fixed bug 2579 - SDL fails to compile on Windows when only EGL+OpenGL ES defined callow.mark Compiling with SDL_VIDEO_RENDER_OGL=0, SDL_VIDEO_OPENGL=0, SDL_VIDEO_OPENGL_WGL=0, SDL_VIDEO_RENDER_OGL_ES2=1, SDL_VIDEO_OPENGL_ES2=1 and SDL_VIDEO_OPENGL_EGL=1 set in SDL_config_windows.h fails. A patch is attached. See bug #2570 for reasons you might want to compile this way. | ||
| 3e3b34ad | 2014-06-04 10:52:34 | Added a hint to disable windows message processing in SDL_PumpEvents() SDL_SetHint( SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0" ); | ||
| 0d1f0fed | 2014-06-04 10:50:32 | Added a hint to disable window frame and title bar interaction when the cursor is hidden | ||
| 75c57f8d | 2014-06-02 08:58:07 | Don't use D3D9Ex by default, since it can change behavior for games which rely on D3D9 classic. | ||
| 18c31dec | 2014-05-31 11:53:19 | Fixed Direct3DCreate9Ex prototype | ||
| 0c6b99d5 | 2014-05-31 11:48:52 | Fixed cast | ||
| 49c53fd2 | 2014-05-31 11:37:12 | Use D3D9Ex when available This hopefully works around crashes in Intel D3D9 support in Windows 8.1. | ||
| 89ad7934 | 2014-05-29 13:39:02 | First shot (not even compiled) at Windows hit-testing support. | ||
| 2a7aa9bd | 2014-05-06 00:13:07 | Fix build on Windows targets without dxgi.h, like MingW32. | ||
| 45dc89c2 | 2014-04-23 13:48:01 | Fixed detecting output on second adapter CR: Sam Lantinga | ||
| d2ea7cfe | 2014-04-18 12:43:10 | Fixed logic error loading DXGI | ||
| 03afd0de | 2014-04-18 12:43:04 | SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded. | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| db568d69 | 2014-03-09 11:52:52 | Patched to compile with MingW64 on case-sensitive systems (thanks, Martin!). Fixes Bugzilla #2440. | ||
| 86655b64 | 2014-03-01 11:40:41 | Fixed compiler warning | ||
| c52c9105 | 2014-02-13 11:05:30 | Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display. CR: SamL | ||
| 58edac3e | 2014-02-02 00:53:27 | Fixed bug 2374 - Update copyright for 2014... Is it that time already?? | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 7e1289af | 2013-11-24 23:56:17 | Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff. | ||
| 6435a82d | 2013-10-14 09:12:30 | Backed out revision fb5ab0e91c56, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone. | ||
| 9f390e79 | 2013-09-28 14:06:59 | Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code. | ||
| f79fc33a | 2013-08-29 08:29:21 | Christoph Mallon: Remove pointless if (x) before SDL_free(x) | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. | ||
| 1df1e696 | 2013-07-14 11:28:44 | Added the platform specific messagebox function to the video function list |