kc3-lang/SDL/src/video/windows/SDL_windowsvideo.c

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Log

Author Commit Date CI Message
b29740b8 2014-06-25 17:06:12 Merged Ryan's SDL-gui-backend branch. Adds three APIs, and implements them on X11, Cocoa, and Windows: - SDL_CaptureMouse() - SDL_GetGlobalMouseState() - SDL_SetWindowHitTest()
cff9eac6 2014-06-22 09:48:46 Fixed bug 2579 - SDL fails to compile on Windows when only EGL+OpenGL ES defined callow.mark Compiling with SDL_VIDEO_RENDER_OGL=0, SDL_VIDEO_OPENGL=0, SDL_VIDEO_OPENGL_WGL=0, SDL_VIDEO_RENDER_OGL_ES2=1, SDL_VIDEO_OPENGL_ES2=1 and SDL_VIDEO_OPENGL_EGL=1 set in SDL_config_windows.h fails. A patch is attached. See bug #2570 for reasons you might want to compile this way.
3e3b34ad 2014-06-04 10:52:34 Added a hint to disable windows message processing in SDL_PumpEvents() SDL_SetHint( SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0" );
0d1f0fed 2014-06-04 10:50:32 Added a hint to disable window frame and title bar interaction when the cursor is hidden
75c57f8d 2014-06-02 08:58:07 Don't use D3D9Ex by default, since it can change behavior for games which rely on D3D9 classic.
18c31dec 2014-05-31 11:53:19 Fixed Direct3DCreate9Ex prototype
0c6b99d5 2014-05-31 11:48:52 Fixed cast
49c53fd2 2014-05-31 11:37:12 Use D3D9Ex when available This hopefully works around crashes in Intel D3D9 support in Windows 8.1.
89ad7934 2014-05-29 13:39:02 First shot (not even compiled) at Windows hit-testing support.
2a7aa9bd 2014-05-06 00:13:07 Fix build on Windows targets without dxgi.h, like MingW32.
45dc89c2 2014-04-23 13:48:01 Fixed detecting output on second adapter CR: Sam Lantinga
d2ea7cfe 2014-04-18 12:43:10 Fixed logic error loading DXGI
03afd0de 2014-04-18 12:43:04 SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
3dcb451f 2014-04-09 21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
db568d69 2014-03-09 11:52:52 Patched to compile with MingW64 on case-sensitive systems (thanks, Martin!). Fixes Bugzilla #2440.
86655b64 2014-03-01 11:40:41 Fixed compiler warning
c52c9105 2014-02-13 11:05:30 Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display. CR: SamL
58edac3e 2014-02-02 00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
7e1289af 2013-11-24 23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
6435a82d 2013-10-14 09:12:30 Backed out revision fb5ab0e91c56, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone.
9f390e79 2013-09-28 14:06:59 Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
f79fc33a 2013-08-29 08:29:21 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
dad42067 2013-08-12 11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
1ad936eb 2013-08-11 19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
1df1e696 2013-07-14 11:28:44 Added the platform specific messagebox function to the video function list