kc3-lang/SDL/src/video/x11/SDL_x11window.c

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Log

Author Commit Date CI Message
66a88c6c 2014-08-25 10:55:54 Fixed memory leak getting the X11 window title
d44f3922 2014-07-07 10:33:32 Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context Alex Szpakowski Since this commit https://hg.libsdl.org/SDL/rev/59b543340d63 , calling SDL_DestroyWindow will crash the program if the window has an active OpenGL context. This is because the Cocoa_DestroyWindow code sets the window's driverdata to NULL and then calls [context setWindow:NULL], which tries to access the window's driverdata, resulting in a null pointer dereference. I have attached a patch which fixes the issue by moving the line which sets the driverdata to NULL to after the lines which call functions that use the driverdata pointer.
b29740b8 2014-06-25 17:06:12 Merged Ryan's SDL-gui-backend branch. Adds three APIs, and implements them on X11, Cocoa, and Windows: - SDL_CaptureMouse() - SDL_GetGlobalMouseState() - SDL_SetWindowHitTest()
b7b6d8ab 2014-06-22 02:30:36 Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails
98c03f39 2014-05-28 01:22:47 Changed drag area API to a hit-testing API. There were several good arguments for this: it's how Windows works with WM_NCHITTEST, SDL doesn't need to manage a list of rects, it allows more control over the regions (how do you use rects to cleanly surround a circular button?), the callback can be more optimized than a iterating a list of rects, and you don't have to send an updated list of rects whenever the window resizes or layout changes.
2744c019 2014-05-27 14:41:16 Initial work on X11 implementation of SDL_SetWindowDragAreas().
dd5277d6 2014-05-24 21:06:40 Fixed stack overflow in X11_CreateWindow() (thanks, rapha and Brad!). This should be a "long" which on a 64-bit system is likely to be > 32-bits, causing XGetICValues() to write past the end of the variable (and stack). Fixes Bugzilla #2513.
2dacb60b 2014-04-17 20:06:02 Fixed bug 2086 - valgrind memory not released Sylvain Someone provided a patch for this, recently on the mailing list : ----- Hi, it is possible to skip the bug in libX11 by using the defaults for XNResourceName and XNResourceClass in `XCreateIC' (the table for the "Input Context Values" [1] in libX11-doc shows that a default is provided if it is not set). diff -ur SDL2-2.0.3~/src/video/x11/SDL_x11window.c SDL2-2.0.3/src/video/x11/SDL_x11window.c --- SDL2-2.0.3~/src/video/x11/SDL_x11window.c 2014-04-04 17:09:40.764307181 +0200 +++ SDL2-2.0.3/src/video/x11/SDL_x11window.c 2014-04-04 17:10:23.887765046 +0200 @@ -239,8 +239,7 @@ data->ic = X11_XCreateIC(videodata->im, XNClientWindow, w, XNFocusWindow, w, XNInputStyle, XIMPreeditNothing | XIMStatusNothing, - XNResourceName, videodata->classname, XNResourceClass, - videodata->classname, NULL); + NULL); } #endif data->created = created; Tito Latini [1] http://www.x.org/releases/X11R7.7-RC1/doc/libX11/libX11/libX11.html#Input_Context_Values
3dcb451f 2014-04-09 21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
58edac3e 2014-02-02 00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
7e1289af 2013-11-24 23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
819148a8 2013-11-11 19:17:32 [X11] Fix up compilation when EGL headers are not present.
f5fa492e 2013-10-20 20:42:55 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
a2bd8970 2013-10-18 01:36:41 Don't supply duplicate X11 symbols inside SDL. Fixes static linking when something else also uses X11.
074a1c4c 2013-10-12 16:29:34 Fixes X11 video backend compilation when no GL is available For example, in our Raspberry Pi sysroot.
8b6ad7ff 2013-09-27 23:47:57 Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize aBothe I tried to experiment a bit with SDL2 and OpenGL today and noticed that something caused some weird flickering when resizing my nicely drawn SDL2/OpenGL window: Just after resizing, the background went black and I had to let my OpenGL code redraw the contents.. However, after some hours spent with googling I found out that in OpenGL examples where this CWBackPixel flag was not used when creating X windows, there was no flickering while resizing the window. See http://www.sbin.org/doc/Xlib/chapt_04.html @ "The Window Background" for more info.
49d64d52 2013-09-13 17:42:38 Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation. X11_RestoreWindow() had a call ordering problem that prevented activation, and X11_RaiseWindow() wasn't attempting activation. Windows and OS X both activate in these cases. CR: saml
a9166450 2013-09-10 18:25:13 [SDL] X11+GL: Allow Visual override for GL windows. SDL provides an SDL_VIDEO_X11_VISUALID environment variable that lets you override window visuals, but it wasn't being checked for OpenGL windows. CR: Sam.
ace1e98a 2013-08-29 15:02:32 Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1 SDL_GL_CONTEXT_EGL = 1 is now internally treated as profile_mask = SDL_GL_CONTEXT_PROFILE_ES
3d217ed7 2013-08-21 10:07:48 Fixed crash if the IC isn't set up for some reason (bad X11 locale?)
1e49b1ed 2013-08-21 09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
695344d1 2013-08-21 09:43:09 OCD fixes: Adds a space before */
0eeb76d8 2013-08-19 16:29:46 Fixes bug #2037, common EGL code for Android and X11
dad42067 2013-08-12 11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
1ad936eb 2013-08-11 19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
e14e0ef9 1970-01-01 04:04:21 Fixed crash if the OpenGL library hasn't been loaded yet