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7a9b9e05
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2017-08-17T20:47:16
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SDL_mouse.c doesn't need default_cursor.h.
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a4cfa936
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2017-08-14T21:28:04
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Fixed bug 2293 - Precise scrolling events
Martijn Courteaux
I implemented precise scrolling events. I have been through all the folders in /src/video/[platform] to implement where possible. This works on OS X, but I can't speak for others. Build farm will figure that out, I guess. I think this patch should introduce precise scrolling on OS X, Wayland, Mir, Windows, Android, Nacl, Windows RT.
The way I provide precise scrolling events is by adding two float fields to the SDL_MouseWheelScrollEvent datastructure, called "preciseX" and "preciseY". The old integer fields "x" and "y" are still present. The idea is that every platform specific code normalises the scroll amounts and forwards them to the SDL_SendMouseWheel function. It is this function that will now accumulate these (using a static variable, as I have seen how it was implemented in the Windows specific code) and once we hit a unit size, set the traditional integer "x" and "y" fields.
I believe this is pretty solid way of doing it, although I'm not the expert here.
There is also a fix in the patch for a typo recently introduced, that might need to be taken away by the time anybody merges this in. There is also a file in Nacl which I have stripped a horrible amount of trailing whitespaces. (Leave that part out if you want).
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de91b124
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2017-08-14T06:28:21
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Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks
Patches contributed by Ozkan Sezer
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bfd5a134
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2017-08-12T20:25:49
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Fixed bug 2931 - Large relative mouse motion jumps when using touch input
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56cab6d4
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2017-08-03T09:48:44
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Added a hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether touch events generate synthetic mouse events.
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61a3ba30
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2017-01-07T17:09:14
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Replaced a few single-line "//" comments.
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45b774e3
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2017-01-01T18:33:28
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Updated copyright for 2017
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54188c8b
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2016-12-03T09:59:43
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Fixed crash at startup
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16074e67
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2016-12-02T22:18:05
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Fixed compile warning on Visual Studio
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4eda58ba
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2016-12-02T21:01:13
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Added SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the speed of the mouse.
This currently doesn't affect absolute motion, which would need to be implemented on each windowing system so the cursor matches the reported mouse coordinates.
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57d01d7d
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2016-11-13T22:57:41
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Patch from Sylvain to fix clang warnings
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27d4f099
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2016-10-07T23:40:44
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Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
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7b23eef3
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2016-09-30T23:30:54
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Fixed crash if allocating memory for mouse clicks failed.
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450fa8cd
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2016-09-24T18:46:34
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Use OS-provided click counts on macOS and iOS for mouse press and release events.
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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e346f142
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2015-07-17T21:03:58
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SDL_WarpMouseGlobal() should return non-void.
There are platforms it isn't implemented on (and currently can't be
implemented on!), and there's currently no way for an app to know this.
This shouldn't break ABI on apps that moved to a revision between 2.0.3 and
2.0.4.
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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2c4a6ea0
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2015-05-26T06:27:46
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Updated the copyright year to 2015
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b72938c8
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2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
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2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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236deab4
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2015-03-30T11:31:53
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Fixed relative mouse motion moving farther and farther off screen.
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b88ca1b4
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2015-02-10T16:28:56
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the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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fe586d07
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2015-02-08T21:25:37
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Fixed three memory leaks on failed allocation.
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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70438be2
|
2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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5b5823ee
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2014-11-23T21:09:54
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add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event
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9c398852
|
2014-11-22T22:20:40
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Corrected header file documentation comment.
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348cf3ee
|
2014-10-15T09:11:15
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Fixed spurious SDL error on shutdown if mouse capture isn't supported
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24c86b55
|
2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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7187b74c
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2014-07-07T11:00:25
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Fixed compiler warnings on iOS
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1ee96bb9
|
2014-07-07T10:26:28
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|
Fixed mingw64 build and warnings
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9dc2614e
|
2014-06-28T12:50:17
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Another fix to prevent dereferencing a null window pointer in SDL_mouse.c
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1ed1f7f2
|
2014-06-28T12:36:44
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Fixes #2611 #2610, Touch events cause crash on Android, thanks Alvin & Sylvain
This bug was introduced on this rev: https://hg.libsdl.org/SDL/rev/42f6bd8c8575
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4318910e
|
2014-06-25T17:20:22
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Whoops, lost this in the merge.
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b29740b8
|
2014-06-25T17:06:12
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Merged Ryan's SDL-gui-backend branch.
Adds three APIs, and implements them on X11, Cocoa, and Windows:
- SDL_CaptureMouse()
- SDL_GetGlobalMouseState()
- SDL_SetWindowHitTest()
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84369567
|
2014-06-25T16:16:55
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|
Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
This matches naming conventions in the main repository, between
SDL_GetRelativeMouseState() and SDL_WarpMouseGlobal().
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b861efde
|
2014-06-05T00:03:33
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|
Implemented SDL_GetAbsoluteMouseState().
X11 only for now, but this should be doable on every platform, I think.
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264eb4bb
|
2014-06-05T00:02:42
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|
Added some (harmlessly) missing braces.
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45ed5ee4
|
2014-06-04T10:55:26
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|
Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()
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b7d2c0e9
|
2014-05-24T01:30:37
|
|
Implemented SDL_CaptureMouse().
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|
846a3e07
|
2014-05-24T01:27:19
|
|
Added some FIXMEs.
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ca11d7c8
|
2014-05-17T22:02:25
|
|
Changed C++ style comments to fix pedantic warnings.
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|
3dcb451f
|
2014-04-09T21:29:19
|
|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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c916f388
|
2014-03-01T09:59:06
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|
Fixed bug 2368 - Security Software is blocking RegisterRawInputDevices()
Yamagi
A customer of mine had the strange problem, that SDL_SetRelativeMouseMode() was failing for him on Windows 7. Luckily he was willing to provide some debug informations. We could track this problem down to RegisterRawInputDevices() failing due to security software running on his system (Norton Internet Security to be precise, but there are reports of similar problems with other products. For example [1]). Working around this issue with SDL_WarpMouseInWindow() is easy, and while I don't think that SDL2 can provide an internal workaround it would be really nice and helpfull if this could be documentated somewhere.
1: http://forums.codeguru.com/showthread.php?498374-How-to-run-a-very-long-SQL-statement
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58edac3e
|
2014-02-02T00:53:27
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|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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7aef2350
|
2013-12-23T17:37:22
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|
Added a relative mouse mode that uses mouse warping instead of raw input.
To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1"
When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled.
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74692835
|
2013-12-23T12:17:52
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Added support for double-clicks, through a new "clicks" field in the mouse button event.
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43825e27
|
2013-12-05T09:14:56
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Clean up the cursor clipping area when quitting SDL.
This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor
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f848adff
|
2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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7e1289af
|
2013-11-24T23:56:17
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Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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9ceed73d
|
2013-09-28T13:28:19
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Raspberry Pi support (also unified UDEV and EVDEV support)
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3e2930de
|
2013-08-29T08:29:51
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Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x)
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1e49b1ed
|
2013-08-21T09:47:10
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OCD fixes: Adds a space after /* (glory to regular expressions!)
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695344d1
|
2013-08-21T09:43:09
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OCD fixes: Adds a space before */
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|
dad42067
|
2013-08-12T11:13:50
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|
Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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