configure


Log

Author Commit Date CI Message
Sam Lantinga 7c3040e0 2018-08-21T12:11:34 First pass on the new SDL sensor API
Sam Lantinga d2042e1e 2018-08-09T16:00:17 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
Ryan C. Gordon c0ac09ed 2018-08-07T17:28:07 configure: Make wayland sources depend on generated headers. Otherwise occasionally the sources will try to compile before the headers it needs are generated. Fixes Bugzilla #3977.
Ethan Lee b4fe7412 2018-08-04T11:52:46 SDL_exp
Ozkan Sezer 507e271b 2018-07-01T19:50:00 made the wasapi configury option consistent with others.
Ozkan Sezer 88577916 2018-07-01T17:01:04 make WASAPI configurable in autofoo and cmake (default is on.) closes bug #3798.
Ryan C. Gordon 4f5bd53e 2018-06-25T09:37:25 wayland: Keep protocol XML files in-tree. Now you don't need the latest Wayland installed to build with newer protocols supported, as they'll build correctly; even if your system can't use them, we can make intelligent decisions at runtime about what's available on the current machine anyhow. This also simplifies some logic and possible failure cases in the configure and CMake scripts. Fixes Bugzilla #4207.
Ryan C. Gordon c8ac9096 2018-06-24T22:42:36 wayland: Implemented xdg-wm-base support. This is just in parity with the existing zxdg-shell-unstable-v6 code. Making the Wayland target robust (and uh, with title bars) is going to take a lot of work on top of this.
Sam Lantinga 0bade9b4 2018-05-05T10:31:03 Fixed bug 4154 - Fix three empty variable tests in configure Zack Middleton Running top-level SDL configure on macOS 10.11 resulted in the errors below because automake removed the brackets about the tests. ./configure: line 15756: : command not found ./configure: line 15759: -Iinclude -I/Users/zack/SDL/include -idirafter /Users/zack/SDL/src/video/khronos : No such file or directory ./configure: line 15763: : command not found
Sam Lantinga db94dfb1 2018-04-23T21:55:59 Fixed bug 4144 - CMake complains about trailing spaces in sdl2.pc Azamat H. Hackimov When you try use SDL2 2.0.8 in CMake project in Linux, it complains about trailing spaces in sdl2.pc: CMake Error at CMakeLists.txt:147 (add_executable): Target "TestSimpleMain" links to item "-L/usr/lib64 -lSDL2 " which has leading or trailing whitespace. This is now an error according to policy CMP0004.
Sam Lantinga 1cfbe664 2018-03-12T18:41:06 Added Mac OpenGL ES configure support
Sam Lantinga e9b29ed0 2018-03-02T22:48:15 Fixed bug 4101 - configure needs regenerating after changeset 11894
Sam Lantinga 66f9492b 2018-02-11T17:25:51 Fixed bug 4075 - configury adds Metal.framework to linkage even if it is not available Ozkan Sezer Configury adds Metal.framework to linkage even if it is not available. My solution is setting enable_render_metal to no when Metal.framework is not found
Guillermo A. Amaral bd0def06 2018-02-07T14:12:26 Set rpath instead of changing environment for RPi Credit goes to Adrian Perez de Castro for the improvement. Signed-off-by: Guillermo A. Amaral <g@maral.me>
Ryan C. Gordon cd532207 2018-02-07T13:13:55 wayland: Add support for xdg-shell protocol (unstable v6). This is meant to be the desktop-enhanced version of wl_shell. Right now we just match what the existing wl_shell code does, but there are other areas of functionality available to us now, that we can fill in later. This uses the "unstable" API, since this is what ships in Ubuntu 17.10 (as part of Wayland 1.10), but Wayland 1.12 promotes this to stable with extremely minor changes. We will add support for the stable version when it makes sense to do so.
Guillermo A. Amaral 35554caf 2018-01-17T13:17:10 Make rpi video cross-compiler friendly. * Stops using fixed path to find GLES/EGL libs. * Tries pkg-config to locate bcm_host. Signed-off-by: Guillermo A. Amaral <g@maral.me>
Ethan Lee 11c348b4 2018-01-17T11:53:09 SDL_log10
Alex Szpakowski ef1014ac 2018-01-02T19:06:14 configure script: Implement testing for build-time Metal SDK support.
Sam Lantinga f1ec8a5f 2017-12-11T12:00:12 Check for immintrin.h before using it in SDL_cpuinfo.h
Ryan C. Gordon 74729638 2017-12-08T00:49:35 configure: List Metal in video drivers.
Sam Lantinga b2859af6 2017-12-07T16:08:09 Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs Also generate iOS versions of the Metal shaders
Sam Lantinga a6a4e27a 2017-11-12T22:51:12 Updated SDL's YUV support, many thanks to Adrien Descamps New functions get and set the YUV colorspace conversion mode: SDL_SetYUVConversionMode() SDL_GetYUVConversionMode() SDL_GetYUVConversionModeForResolution() SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats. Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
Sam Lantinga bbb22a75 2017-11-05T01:17:24 Updated version to 2.0.8 since SDL_image depends on it
Sam Lantinga bcdf8b91 2017-11-04T17:35:03 Added SDL_fmod() and SDL_fmodf()
Sam Lantinga 34502143 2017-11-04T15:34:14 Added float versions of SDL's math functions
Sam Lantinga 9c580e14 2017-10-12T13:44:28 Added functions to query and set the SDL memory allocation functions: SDL_GetMemoryFunctions() SDL_SetMemoryFunctions() SDL_GetNumAllocations()
Sam Lantinga 0ce23a54 2017-10-12T08:08:04 Updated version to 2.0.7
Brandon Schaefer e564da78 2017-09-29T10:15:44 revert files I didnt mean to commit!
Brandon Schaefer e27f12e0 2017-09-29T10:07:37 wayland: Fix bug 3814 -Wmissing-field-initializers
Sam Lantinga 260db92c 2017-09-22T16:33:34 Added stub Steam Controller sources to Android and iOS command line builds
Sam Lantinga 2079ec99 2017-09-22T08:30:58 Removed non-existent files
Sam Lantinga d8286479 2017-09-22T08:30:52 Added stubs for simple Steam Controller support
Sam Lantinga f465f24d 2017-09-09T08:36:37 Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits Simon Hug When RWops seeks with fseek or fseeko it uses the types long or off_t which can be 32 bits on some platforms. stdio_seek does not check if the 64-bit integer for the offset fits into a 32-bit integer. Offsets equal or larger than 2 GiB will have implementation-defined behavior and failure states would be very confusing to debug. The attached patch adds range checking by using the macros from limits.h for long type and some bit shifting for off_t because POSIX couldn't be bothered to specify min and max macros. It also defines HAVE_FSEEKI64 in SDL_config_windows.h so that the Windows function gets picked up automatically with the default config. And there's an additional error message for when ftell fails.
Sam Lantinga 222d25ad 2017-09-08T22:21:01 Fixed bug 3805 - Why is there no --enable-video-rpi option in configure? Andreas Falkenhahn When compiling SDL for the Raspberry Pi, I have to use the --host parameter to enable compilation of the native Raspberry Pi video driver, like so: --host=arm-raspberry-linux-gnueabihf It took me a while to figure out that this was necessary in order to have the native Raspberry Pi video driver compiled in. I think it would be better if there was an option like --enable-video-rpi that could be passed to configure and that would also show up when saying configure --help. Currently, it?s rather difficult to figure out that you have to use the --host parameter with arm-raspberry-linux-gnueabihf in order to get Raspberry Pi video support. It?s also somewhat inconsistent because most other video drivers can in fact be enabled/disabled through specific configure parameters but there is no such parameter for the native Raspberry Pi video driver.
Sam Lantinga d51dc737 2017-09-06T01:14:23 Fixed bug 3797 - configure check for float.h Ozkan Sezer Cmake checks for float.h, but configure does not: the attached patch adds float.h to checked headers in configury, and it adds the missing HAVE_FLOAT_H macro to SDL_config.h.cmake and SDL_config.h.in. In SDL_config_macosx.h and SDL_config_windows.h, defined HAVE_FLOAT_H as 1, where I know that it's true.
Sam Lantinga e53c5c5c 2017-08-30T00:40:06 Fix QNX build - prioritize system EGL headers over the Khronos ones
Sam Lantinga 92bf6085 2017-08-29T22:04:43 Fixed bug 3616 - SDL_GL_CreateContext fails with SDL_GL_CONTEXT_DEBUG_FLAG and ANGLE/GLES 2.0 Colin Barrett Using the pre-built x86 devel libs from here: https://www.libsdl.org/release/SDL2-devel-2.0.5-VC.zip If I have: SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); and I'm using ANGLE/(a GL driver that doesn't provide an ES2 context) such that SDL_EGL_CreateContext is called by SDL_GL_CreateContext, I get the error "Could not create EGL context (context attributes are not supported)" and no context is created. Looking at the code in SDL_EGL_CreateContext - if gl_config.flags is non-zero, it looks like the code in the section guarded with "#ifdef EGL_KHR_create_context" should be executed - but it apparently isn't. Is it possible this section hasn't been compiled into the pre-built libraries? If I build SDL2.dll myself using the Visual C++ solution (VS2015 Community Update 3) then the call succeeds as I expect
Sam Lantinga c0530bcd 2017-08-28T22:42:41 We removed QuartzCore link dependency in commit 5be6badaf7e1
Sam Lantinga 8ac85744 2017-08-28T22:36:45 Fixed Vulkan configure check for Android and added one for Mac OS X
Sam Lantinga dbb0a2aa 2017-08-28T14:34:15 Removed the need for libSDL2main.a on Android, and separated JNI initialization out for other integrations
Sam Lantinga ce2b1644 2017-08-28T00:11:38 Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
Ryan C. Gordon c722e58d 2017-08-27T23:25:12 vulkan: Include a copy of vulkan.h and vk_platform.h. Now we can provide Vulkan support in the build even if the build box doesn't have a Vulkan SDK, since we dynamically link to the library anyhow.
Ryan C. Gordon 25e3a1ec 2017-08-27T22:15:57 vulkan: Initial Vulkan support! This work was done by Jacob Lifshay and Mark Callow; I'm just merging it into revision control.
Sam Lantinga f807655b 2017-08-21T11:25:04 Fixed bug 3761 - Windows non-MinGW cmake build defines HAVE_WCSLCPY and HAVE_WCSLCAT Tom Seddon https://github.com/SDL-mirror/SDL/commit/0f0ad62237fabb58d5811fe6fa59e5e5aa0e2fb5 (git head at the time of writing); Visual Studio 2015, toolset v140, Platform 10.0.14393.0, building for x64 Windows non-MinGW cmake build sets defines implying wcslcpy and wcslcat are available, but Windows doesn't have these functions. Ryan C. Gordon That's weird, these are the exact two functions that Emscripten incorrectly believed it had until we upgraded the buildbot's emsdk install. Not sure what's up with this, but it's possibly not a MingW-specific thing!
Sam Lantinga a78c20ae 2017-08-21T11:17:38 configury: check mmdeviceapi.h and audioclient.h before enabling wasapi.
Sam Lantinga 2dc5d32f 2017-08-18T18:16:37 Updated version to 2.0.6
Sam Lantinga bcf0e071 2017-08-18T17:29:44 Added WASAPI audio target to autoconf build process
Ryan C. Gordon 8816bb08 2017-08-18T19:53:40 configure: Apple platforms don't need to build with -fpascal-strings anymore.
Ryan C. Gordon 677b2e57 2017-08-18T19:52:58 configure: mac and iOS should compile core/unix/*.c macOS currently needs this if you build with X11 support. iOS doesn't (currently), but it doesn't hurt to compile it in case we do something Unixy on that platform later on.
Sam Lantinga fb835f9e 2017-08-14T20:22:19 Fixed bug 2330 - Debian bug report: SDL2 X11 driver buffer overflow with large X11 file descriptor manuel.montezelo Original bug report (note that it was against 2.0.0, it might have been fixed in between): http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=733015 -------------------------------------------------------- Package: libsdl2-2.0-0 Version: 2.0.0+dfsg1-3 Severity: normal Tags: patch I have occasional crashes here caused by the X11 backend of SDL2. It seems to be caused by the X11_Pending function trying to add a high number (> 1024) file descriptor to a fd_set before doing a select on it to avoid busy waiting on X11 events. This causes a buffer overflow because the file descriptor is larger (or equal) than the limit FD_SETSIZE. Attached is a possible workaround patch. Please also keep in mind that fd_set are also used in following files which may have similar problems. src/audio/bsd/SDL_bsdaudio.c src/audio/paudio/SDL_paudio.c src/audio/qsa/SDL_qsa_audio.c src/audio/sun/SDL_sunaudio.c src/joystick/linux/SDL_sysjoystick.c -------------------------------------------------------- On Tuesday 24 December 2013 00:43:13 Sven Eckelmann wrote: > I have occasional crashes here caused by the X11 backend of SDL2. It seems > to be caused by the X11_Pending function trying to add a high number (> > 1024) file descriptor to a fd_set before doing a select on it to avoid busy > waiting on X11 events. This causes a buffer overflow because the file > descriptor is larger (or equal) than the limit FD_SETSIZE. I personally experienced this problem while hacking on the python bindings package for SDL2 [1] (while doing make runtest). But it easier to reproduce in a smaller, synthetic testcase.
Sam Lantinga f8de064c 2017-08-13T22:26:44 Added wchar.h to fix build on some platforms with new wcs* functions
Sam Lantinga f1829d95 2017-08-13T20:37:49 Added SDL_wcscmp()
Sam Lantinga df2d2994 2017-08-13T18:12:06 Fixed bug 2812 - Make libSDL2main.a usable on Android via a dummy symbol Jonas Kulla This eliminates the need to manually compile in SDL_main_android.c. Instead, add "-lSDL2main -Wl,-u,SDL_main_dummy" when linking. I don't know how the nkd-build process works, but unless it was for some reason linking libSDL2main.a it should be unaffected.
Sam Lantinga e4124ff5 2017-08-12T15:00:33 Fixed bug 3208 - Minor improvements to the configure script Rafal Muzylo "if we're already using libtool, why aren't we using it ?"; they've been inspired by the fact, that at that mark, neither libSDL2_test.a nor libSDL2main.a were being built correctly (not sure if it's fully broken or just because I've tested the out-of-tree build)
Sam Lantinga a48c9e6d 2017-08-11T21:16:33 Fixed bug 3292 - SDL_rwops and 64-bit file I/O Juha Niemim? On AmigaOS 4 platform with Newlib 'C' library, there is a problem with failing fseeko64. This seemed to be caused by using fopen instead of fopen64.
Ryan C. Gordon 2d67381a 2017-08-09T18:41:59 haiku: non-x86 spins use a normal libstdc++ filename. Handle the differences. Fixes Bugzilla #3730.
Philipp Wiesemann e9ae411a 2017-08-04T23:01:01 Updated generated configure script.
Sam Lantinga 3c09265d 2017-07-10T18:31:28 Fixed bug 3609 - Windows build fails due to conflicting types for 'XINPUT_GAMEPAD_EX' Ozkan Sezer (In reply to Ryan C. Gordon from comment #9) > I've put this patch in as https://hg.libsdl.org/SDL/rev/7213ae46e870 ...can > you verify this works on the latest MinGW? > > Thanks, > --ryan. This patch is wrong: the structure in question has nothing to do with any gcc version in use. I suggest reverting this adding a conigury check for it, instead. Something like the following should do it: (configure needs regenerating.)
Philipp Wiesemann 88100237 2017-07-09T23:00:43 Updated generated configure script.
Philipp Wiesemann 121d7d25 2017-06-11T22:30:06 directfb: Fixed configure script not finding shared objects for dynamic loading.
Ryan C. Gordon d9039f23 2017-06-08T13:27:58 jack: Initial shot at a JACK audio target. http://jackaudio.org/ Fixes Bugzilla #2163. (with several more commits following to improve this code.)
Ryan C. Gordon a7fc2822 2017-05-24T19:56:59 audio: rename bsd target to netbsd. Apparently this is no longer a generic BSD audio target, and hasn't been for years, so rename it for NetBSD.
Ryan C. Gordon d00dfc43 2017-05-02T11:31:14 Fixed another AC_DEFINE.
Ryan C. Gordon 3f7f65a3 2017-05-02T11:16:58 Fixed configure script. The Haiku patch would define some HAVE_* things to /**/ instead of 1, breaking the build for various things.
Ryan C. Gordon 619ab7a2 2017-05-01T18:39:05 haiku: Various fixes from haikuports. Based on patch here: https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
Philipp Wiesemann 06d6ada8 2017-04-02T21:33:02 Updated generated configure script.
Brandon Schaefer 94a69443 2017-03-01T15:05:54 mistake: Revert the files that I did not mean to commit
Brandon Schaefer 7bbb13ea 2017-03-01T14:50:59 * Some refactoring and bug fixes. Thanks Micha? Kuchta!
Ryan C. Gordon 32ef85b5 2017-02-26T01:03:39 Updated generated configure script.
Sam Lantinga 43dbbd63 2017-02-20T10:55:49 Updated iOS fat build
Ryan C. Gordon 1b3327ed 2017-01-24T16:18:25 configure: report libsamplerate support status.
Ryan C. Gordon 36cb05a8 2017-01-24T12:20:12 configure.in: Check for sse3 too when setting -mfpmath=387.
Ryan C. Gordon 3594bf8e 2017-01-23T01:05:44 audio: Wired up new SSE code to build system.
Sam Lantinga e0a40fb6 2017-01-09T02:54:42 Implemented full evdev keyboard text support This is based on the Linux kernel driver, and has fallback mapping tables in case we aren't connected to a virtual terminal.
Sam Lantinga 25b47ea3 2017-01-08T10:52:02 Fixed attempting to dynamically load libsamplerate when shared object loading is disabled. Thanks to Ozkan Sezer for pointing this out
Sam Lantinga df25258a 2017-01-06T20:43:53 Added configure and cmake support for libsamplerate
Sam Lantinga 1e8f074c 2016-11-29T05:34:20 Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment. This fixes joystick detection for applications using the Steam Linux Runtime
Philipp Wiesemann 2a5fab63 2016-11-19T23:27:51 Updated configure script.
Sam Lantinga ac74e16c 2016-11-10T17:19:34 Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller.
Sam Lantinga 077d6e64 2016-11-01T10:42:35 Fixed bug with udev support reporting Joshua Bodine I'm going to reopen this because configure should still accurately report whether libudev will be used. Right now it just tests whether it's enabled as an argument, not whether configure was successful in finding it.
Sam Lantinga 9a8642bd 2016-11-01T10:30:46 Fixed bug 3478 - Patch Haiku to use dlopen instead of load_add_on Kai Sterker SDL2 on Haiku so far uses Haiku-specific APIs for loading dynamic objects as add-ons, instead of using dlopen to load them as libraries. This, for example, leads to SDL_mixer not being able to load its audio backends, when compiled with standard settings. As discussed at https://www.freelists.org/post/haikuports/SDL2-mixer-ogg-music-not-playing-and-other-stuff,2 , the best way to deal with this would be using dlopen instead of load_add_on. The following patch implements this change by dropping the Haiku-specific bits and using dlopen instead.
Sam Lantinga 808c75d1 2016-10-07T18:57:40 Fixed bug 2824 - Add Fcitx Input Method Support Weitian Leung Just moved ibus direct call to SDL_IME_* related functions, and adds fcitx IME support (uses DBus, too), enable with env: SDL_IM_MODULE=fcitx (ibus still the default one)
Sam Lantinga abefe785 2016-10-07T18:03:08 Fixed bug 3043 - fix alsa configury and cmake checks Ozkan Sezer SDL's alsa uses snd_pcm_recover() which has been available only since alsa-lib-1.0.11.
Sam Lantinga e45698d2 2016-09-28T22:24:01 Updated version to 2.0.5 in preparation for release
Philipp Wiesemann f89857f1 2016-09-26T23:09:34 Updated configure script.
Sam Lantinga e5070d20 2016-09-15T08:57:56 Fixed set of libraries needed to build on Mac OS X
Sam Lantinga 93d42e2d 2016-09-15T08:46:14 Hopefully fixed the cmake build on Mac OS X
Sam Lantinga 8c01d588 2016-09-15T08:29:20 Fixed building new coreaudio driver on Mac OS X
Gabriel Jacobo 1428bab3 2016-09-01T16:01:54 Fixes building SDL on Ubuntu 16.04 with Mir headers installed
Sam Lantinga f11a4409 2016-09-01T01:26:56 wayland: Add support for relative mouse mode, by Jonas ?dahl <jadahl@gmail.com> Generate the C protocol files from the protocol XML files installed by wayland-protocols, and use them to implement support for relative pointer motions and pointer locking. Note that at the time, the protocol is unstable and may change in the future. Any future breaking changes will, however, fail gracefully and result in no regressions compared to before this patch.
Jonas ?dahl 19d3500a 2016-06-23T18:39:05 wayland: Build own version of core protocol Since we are loading shared objects dynamically, build our own version of the core protocol symbols, so that we in the future can include protocol extensions.
Ryan C. Gordon 697984df 2016-02-21T19:21:21 Regenerated configure script with Mir changes.
Sam Lantinga dc5f05bb 2016-01-07T16:42:30 Use --enable-new-dtags to set RUNPATH rather than RPATH so that LD_LIBRARY_PATH is not overridden by the application.
Ryan C. Gordon 1373e890 2016-01-04T22:58:38 Try to build with GCC's -Wdeclaration-after-statement. This will help catch things that'll cause issues on C89 compilers before we send them on to fail on Buildbot.
Philipp Wiesemann 9d789ebe 2015-12-29T19:14:19 Updated configure script.
Alex Szpakowski 2bf6f1bc 2015-09-20T23:08:36 Added initial support for MFi game controllers on iOS.
Sam Lantinga bf9bd59c 2015-06-29T22:24:00 Fixed bug 2464 - Configure a sdl2-config.cmake.in together with sdl2.pc.in Leonardo Despite having a CMakeLists.txt file, SDL2 seems to be mainly built using the autotools system by package-managers. It is nice to have it but it is only useful if you are building SDL2 by yourself. People that want to use CMake to find their already-installed SDL2 are using a FindSDL2.cmake module based on the old FindSDL.cmake. This is not deprecated but it is discouraged by the CMake devs (see http://www.cmake.org/Bug/view.php?id=14826), as these modules needs maintainers to be included in the official CMake installation. To fix that, SDL and its accompanying libraries could configure a simple sdl2-config.cmake file, much like it does with sdl2.pc.in. We don't need to configure a full sdl2-config.cmake as in this post, http://forums.libsdl.org/viewtopic.php?t=10068&sid=ccf8abbf0d73fb03ae9cded991e60959 (because it depends on it being built with CMake). Using something as simple as http://www.cmake.org/Wiki/CMake/Tutorials/Packaging#Package_Configuration_Files is deemed enough. Here is another: http://quickgit.kde.org/?p=prison.git&a=blob&f=lib%2Fprison%2FPrisonConfig.cmake.in
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Sam Lantinga fb5732dc 2015-06-19T23:53:33 GCC is warning about global functions with the same name as variables in the code, when using -Wshadow. This is a little ridiculous because we have no idea what functions a given platform will provide, so we'll disable -Wshadow for now.
Ryan C. Gordon 8283abdb 2015-06-08T01:17:58 Updated configure script.