|
e97fc562
|
2015-04-13T20:52:38
|
|
Android: Fixed lint warning about order of elements in AndroidManifest.xml.
|
|
fe6c797c
|
2015-04-10T23:30:31
|
|
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
|
|
049ef9a3
|
2015-04-08T22:24:33
|
|
Android: Fixed calling a getter method twice.
|
|
8da7e8ad
|
2015-04-08T01:37:17
|
|
Log Android hardware at startup (thanks, rettichschnidi!).
Fixes Bugzilla #2653.
|
|
41961e4f
|
2015-04-02T00:55:45
|
|
Cast the result of calling getButtonState to an Integer
|
|
f9041771
|
2015-04-01T12:14:56
|
|
Android: more separate-mouse-and-touch work.
This avoids a hint lookup for each mouse event we get by setting a static Java
variable from native code during our hint watcher callback.
Also attempts to do the right thing with mouse buttons if you happen to be
on an API14 (Ice Cream Sandwich, Android 4.0) or later device. We still
target API12 (Honeycomb MR1, Android 3.1) for SDL 2.0.4 though.
This isn't tested, so I'm pushing to see what the Android buildbot says. Stand
back, I'm a professional!
|
|
73990628
|
2015-03-27T18:09:51
|
|
Renamed SDLGenericMotionListener back to SDLGenericMotionListener_API12
|
|
37672303
|
2015-03-25T22:47:22
|
|
Android: Removed outdated comment from source.
|
|
ca7b18e4
|
2015-03-24T21:02:28
|
|
* More Android patch work
|
|
387fa5dc
|
2015-03-24T20:45:29
|
|
* Improve mouse support in Android. These changes require Android API v12 to compile
|
|
b88ca1b4
|
2015-02-10T16:28:56
|
|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
|
|
7815393b
|
2015-01-31T10:32:45
|
|
Fixed wrong comment in implementation for Android.
|
|
b48e54aa
|
2015-01-26T22:00:29
|
|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
|
|
a26a4e9e
|
2015-01-23T20:29:08
|
|
Fixed bug 2816 - [patch] Android: Expose screen refresh rate
Jonas Kulla
Display::getRefreshRate() is available on all API levels.
|
|
70438be2
|
2014-12-03T10:55:23
|
|
WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
|
|
c121ff7f
|
2014-11-23T20:35:51
|
|
Added name for second Java Thread on Android.
|
|
9c398852
|
2014-11-22T22:20:40
|
|
Corrected header file documentation comment.
|
|
1745116f
|
2014-10-24T11:53:34
|
|
Fixed bug 2759 - Android findLibrary() returns NULL
Sylvain
extra patch with minor modifications:
- typo
- cancel-able set to false
- add the error message, so that the user can report it.
|
|
bc382e39
|
2014-10-23T16:45:18
|
|
Added an option to define libraries to be loaded on Android in a derived class.
This way it is no more needed to modify SDLActivity.java to add own libraries.
|
|
775a8026
|
2014-10-23T16:41:01
|
|
Fixed alert dialog for not loaded libraries on Android being cancelable.
If the alert dialog could be canceled the Activity would not be finished here.
Also setting the property to "true" would be redundant because that is default.
|
|
425a06a9
|
2014-10-23T16:39:15
|
|
Fixed missing @Override annotation warning in source for Android.
|
|
4a67627e
|
2014-10-23T16:38:03
|
|
Fixed upper case button in alert dialog for not loaded libraries on Android.
This is more consistent with the buttons of other dialogs on Android.
|
|
d4bdd246
|
2014-10-23T16:34:48
|
|
Fixed typo in message of alert dialog for not loaded libraries on Android.
|
|
391c31cf
|
2014-10-23T16:33:27
|
|
Fixed writing new errors to standard output instead of error output on Android.
|
|
85bed095
|
2014-10-23T16:31:02
|
|
Fixed documentation in source for Android.
|
|
34a85f4d
|
2014-10-21T11:44:35
|
|
[Android] #2759: Show a message on failure to load a .so library (by Sylvain)
|
|
5f193f0c
|
2014-10-20T22:19:09
|
|
Fixed setting of screen saver state crashing on some version of Android.
Setting Window flags seems to affect Views and must be handled on UI thread.
|
|
79035b39
|
2014-10-20T10:10:39
|
|
Bug 2739 - [Android] No support for SDL_DisableScreenSaver by Martin Gerhardy
|
|
ec4dfdfc
|
2014-10-17T23:36:45
|
|
Fixed bug 2476 - Allow custom main() arguments
rettichschnidi
I would like to pass custom arguments from my Java code (subclass of SDLActivity) to the native SDL2 binary.
|
|
51a07ade
|
2014-09-25T20:56:27
|
|
Fixed broken layout for buttons with configured color in messagebox on Android.
|
|
788a2e45
|
2014-09-24T23:46:46
|
|
Added setting configured color to button texts for messagebox on Android.
|
|
e7f2f85c
|
2014-09-17T08:59:43
|
|
[Android] Fixes #2679 - Crash resuming from screen off
Before destroying the static Java-side data, wait for the SDL native thread,
*and* the listener thread that waits on it to trigger a clean up.
|
|
0fbd904a
|
2014-09-14T19:44:53
|
|
Fixed key down closing messagebox dialog instead of key up on Android.
This fixed sending key up event to SDL a dialog closed by down did not consume.
|
|
5f39ea89
|
2014-09-13T02:15:18
|
|
Fixed bug 2415 - Message Boxes aren't implemented on Android
Philipp Wiesemann
I attached a patch for an incomplete implementation of the messagebox parts.
It was not tested on lots of devices yet and features a very fragile workaround to block the calling SDL thread while the dialog is handled on Android's UI thread. Although it works for testmessage.c I assume there are lot of situations were it may fail (standby, device rotation and other changes). Also not all flags and colors are implemented.
On the other hand most uses of the messagebox are to show an error on start and fragility (or working at all) may not matter there.
|
|
24c86b55
|
2014-09-11T19:24:42
|
|
[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
|
|
197a7cae
|
2014-08-12T23:33:16
|
|
Fixed warning about implicit boxing to Java Object.
|
|
a0252149
|
2014-08-11T23:16:47
|
|
Added javadoc comment for consistency.
|
|
e8d84fbf
|
2014-06-21T20:35:36
|
|
Merged changes from Alexey Petruchik to support Android obb files
http://developer.android.com/google/play/expansion-files.html
|
|
047c19ce
|
2014-06-15T19:32:39
|
|
Fixed bug 2558 - Missing FINGERUP in Android
Sylvain
If you play with the TouchScreen with +3 fingers randomly / pressing simultaneously all fingers.
You triggers FINGER DOWN events, but not always all the associated FINGER UP events.
So, after a while SDL_GetNumFingers() can report a wrong number of fingers pressed !
The explanation is hidden there : http://developer.android.com/reference/android/view/MotionEvent.html
Each pointer has a unique id that is assigned when it first goes down (indicated by ACTION_DOWN or ACTION_POINTER_DOWN).
A pointer id remains valid until the pointer eventually goes up (indicated by ACTION_UP or ACTION_POINTER_UP) or when the gesture is canceled (indicated by ACTION_CANCEL).
in ACTION_CANCEL :
The current gesture has been aborted. You will not receive any more points in it. You should treat this as an up event, but not perform any action that you normally would.
Constant Value: 3 (0x00000003)
|
|
ef3887ec
|
2014-06-08T13:14:20
|
|
Changed two Java nested classes into static nested classes.
Both do not need an implicitly created reference to enclosing class.
|
|
f29ac399
|
2014-05-29T23:05:18
|
|
Added javadoc comments to document methods used by JNI.
|
|
eac27bcd
|
2014-05-29T22:58:06
|
|
Added javadoc comments to prevent unused parameter warning.
|
|
1f111f3d
|
2014-05-29T22:53:53
|
|
Fixed implicit boxing and unboxing of Java Objects warning.
|
|
d5a2e55d
|
2014-05-10T18:24:39
|
|
Improve handling of focus behaviour on Android. Patch by Alexey Petruchik
|
|
25313c3b
|
2014-04-30T23:05:05
|
|
added comment
|
|
3727528e
|
2014-04-30T22:51:29
|
|
access google apk library through reflection
|
|
3cdae42d
|
2014-04-23T03:42:32
|
|
Fixing issues discovered by Philipp Wiesemann
|
|
3dcb451f
|
2014-04-09T21:29:19
|
|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
|
|
612f4a69
|
2014-04-07T21:20:39
|
|
inital apk extension support
|
|
2d8b86bb
|
2014-04-05T23:24:33
|
|
Fixed unused local variable warning.
|
|
cf119f78
|
2014-02-12T18:12:14
|
|
Try to work around Android's handling of static variables in terminated apps
Android, we want to love you, but you don't make it easy for us...
|
|
109fe0e0
|
2014-01-28T15:28:20
|
|
fixed hat code validation.
|
|
03747567
|
2014-01-26T23:50:35
|
|
Removed unused variable from Java class for Android.
The audio thread was moved to native side and "protected" prevented a warning.
|
|
e78be5da
|
2014-01-24T09:54:04
|
|
Bug 2358 - [Android] Sort joystick axes - Fix by David Brady
|
|
92855371
|
2013-12-24T20:04:53
|
|
Fixed missing @Override annotation warning in source for Android.
|
|
bfcd28c1
|
2013-12-10T16:24:11
|
|
[Android] Hotplugging support for joysticks
|
|
77d2d55e
|
2013-12-05T10:51:38
|
|
[Android] Handle native thread finishing when not commanded from the Java side
|
|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
|
|
2bb344d6
|
2013-11-27T10:29:27
|
|
Don't crash when no WM is present.
CR: Sam Lantinga.
|
|
1ad0d248
|
2013-11-25T12:28:09
|
|
[Android] Fixes #2228, reworked touch code
Lets Android take care of which is the primary pointer (the one acting as the
mouse in SDL), reorganized the Java side code as well to make it easier to
understand.
|
|
c9331664
|
2013-11-23T23:38:16
|
|
Fixed bug 2258 - Crash when using Android clipboard
chw
The Android clipboard manager methods must be called from the UI thread,
otherwise crashes of the dalvikvm happen.
|
|
45dbff2e
|
2013-11-22T10:26:28
|
|
[Android] Fixes #2247, enable hardware acceleration by default.
Setting android:hardwareAccelerated="true" seems to fix some random behaviors
in certain devices like the XperiaE.
Ref: http://developer.android.com/guide/topics/graphics/hardware-accel.html
|
|
47139fb3
|
2013-11-19T10:56:38
|
|
Adds testgles2
Source code copied from: https://github.com/fantasydr/sdl-2.0-gles (thanks!)
Minor fixes, configure script changes done by me.
|
|
fdfea4ad
|
2013-11-19T10:00:05
|
|
[Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices
It seems some devices report themselves as DPAD or GAMEPAD and KEYBOARD as well,
and we need to route different keycodes to different parts of SDL.
|
|
04afd61c
|
2013-11-11T11:12:43
|
|
[Android] Try to improve handling of some dpad+gamepad+keyboard corner cases
|
|
6dbed827
|
2013-11-11T10:59:15
|
|
[Android] Fixes Bug 2031 - Backspace Not Sending Events From On-Screen Keyboard
Thanks Joe LeVeque!
|
|
d37bad52
|
2013-11-11T10:49:48
|
|
[Android] Improve handling of keyboard, dpad and gamepad events
Thanks Dimitris Zenios for the report!
|
|
45a88b6a
|
2013-11-11T10:15:35
|
|
[Android] Fixes bug 2217, better joystick axes handling on Android.
|
|
842a9898
|
2013-11-10T17:50:40
|
|
Fixed joystick crash on Android if joystick subsystem not initialized.
|
|
305f64ba
|
2013-11-10T17:44:51
|
|
Replaced search loop with indexOf() in Java file.
|
|
bbf0f62b
|
2013-11-10T17:42:01
|
|
Replaced implicit boxing with explicit boxing in Java file.
|
|
2d671781
|
2013-11-10T17:40:26
|
|
Renamed a class in Java file for consistency.
|
|
802f83ff
|
2013-11-10T17:38:03
|
|
Removed not needed imports from Java file.
|
|
d6c1e381
|
2013-11-10T17:35:07
|
|
Added missing @Override annotations in Java file.
|
|
26ce68e8
|
2013-11-10T15:04:58
|
|
Changed motion listener implementation not to inherit from Activity class.
|
|
fda8d934
|
2013-11-10T14:58:48
|
|
Moved two function calls so they are only called if needed.
If the MotionEvent is not from joystick the return values are not needed.
|
|
22770a8f
|
2013-11-06T11:23:24
|
|
[Android] Fixes Bug 2041 - can't get SDL_QUIT event...
Thanks to Denis Bernard!
Also, changed the Android manifest so the app doesn't quit with orientation
changes, and made testgles.c exit properly on Android.
|
|
0b7c69fe
|
2013-11-05T20:07:39
|
|
Adds Joystick support for Android
This bumps the build SDK level to 12 (up from 10). Runtime requirements remain
the same (at API level < 12 joystick support is disabled).
Also enables building SDL for armv7 and x86.
|
|
5697089d
|
2013-10-20T23:52:02
|
|
Fixed bug 2156 - Android: Accelerometer values fed to joystick driver are inverted for the X axis and wrong for Z
Denis Bernard
Background information: http://developer.android.com/reference/android/hardware/SensorEvent.html#values
Steps to reproduce: compile testjoystick.c as an android app (change screen size according to your device). While running the app, also run:
adb logcat -c; adb logcat -s 'SDL:*' 'SDL/APP:*'
When tilting the device left/right, the joystick moves in the opposite direction of what one would expect. Or at least, the behaviour is not consistent with the Y axis.
Also when the device sits on a table (obviously not moving), the Z axis value oscillates between -32000 and +32000 (by overflow):
I/SDL/APP ( 1994): Joystick 0 axis 2 value: 32511
I/SDL/APP ( 1994): Joystick 0 axis 2 value: 32575
I/SDL/APP ( 1994): Joystick 0 axis 2 value: 32383
I/SDL/APP ( 1994): Joystick 0 axis 2 value: -32386
I/SDL/APP ( 1994): Joystick 0 axis 2 value: -32450
I/SDL/APP ( 1994): Joystick 0 axis 2 value: -32578
This is caused by the accelerometer yielding a constant value around 9.81 for Z and feeding something like 0.9 to 1.1 to the joystick driver, resulting in the overflow.
Proposed fix in SDLActivity.java (swap X and subtract G from Z reading)
|
|
7ae171d1
|
2013-10-17T23:44:30
|
|
Fixed bug 2155 - automatically remap accelerometer coordinates according to screen orientation on Android
Denis Bernard
Background information: http://android-developers.blogspot.fr/2010/09/one-screen-turn-deserves-another.html and http://developer.android.com/reference/android/hardware/SensorEvent.html
Right now, the Android accelerometer event handler feeds raw accelerometer data to the SDL Joystick driver. The result is that for landscape-only applications, the axis need to be swapped if running on a portrait device (like a phone), and vice-versa: running a portrait only app on a landscape device like a tablet.
The purpose of this patch is to perform coordinate remapping of the accelerometer data before feeding it to the SDL joystick driver so that the X axis of the joystick is always aligned with the X axis of the display, same for the Y axis.
This has been tested on applications that support screen orientation changes as well as applications with fixed screen orientations, both on phones and tablets.
|
|
4349cb57
|
2013-10-10T21:51:39
|
|
Fixed bug 2146 - Enable static linking of libSDL on Android
Denis Bernard
This patch to Android.mk adds support for static linking of libSDL for Android applications. A patched readme with static build instructions is also provided.
It does not break existing build environments setup according to the README-android.txt since the static library version will not be built in not required.
The static build uses the Android NDK module system (see docs/IMPORT-MODULE.html in the NDK folder and step 5 in the instructions below).
Instructions:
1. Copy the android-project directory wherever you want to keep your projects
and rename it to the name of your project.
2. Create a symlink to SDL/src/main/android/SDL_android_main.c as
<project>/jni/src/SDL_android_main.c
3. Rename <project>/jni/src/Android_static.mk to <project>/jni/src/Android.mk
(overwrite the existing one)
4. Edit <project>/jni/src/Android.mk to include your source files
5. create and export an environment variable named NDK_MODULE_PATH that points
to the parent directory of this SDL directory. e.g.:
export NDK_MODULE_PATH="$PWD"/..
6. Edit <project>/src/org/libsdl/app/SDLActivity.java and remove the call to
System.loadLibrary("SDL2") line 42.
7. Run 'ndk-build' (a script provided by the NDK). This compiles the C source
Although this requires an environment variable to be setup, it can be added once and for all to the main Android.mk of the project.
|
|
0db36f51
|
2013-10-05T17:08:19
|
|
Added detection of touch devices before first touch events happen on Android.
On Android available touch devices are now added with video initialization (like
the keyboard). This fixes SDL_GetNumTouchDevices() returning 0 before any touch
events happened although there is a touch screen available. The adding of touch
devices after a touch event was received is still active to allow connecting
devices later (if this is possible) and to provide a fallback if the new init
did not work somehow. For the implementation JNI was used and API level 9 is
required. There seems to be nothing in the Android NDK's input header (input.h)
to implement everything on C side without communication with Java side.
|
|
cc122ce5
|
2013-08-22T10:22:22
|
|
Fixes #2036 and #2038, bypass camera zoom and shutter keypresses on Android.
|
|
0eeb76d8
|
2013-08-19T16:29:46
|
|
Fixes bug #2037, common EGL code for Android and X11
|
|
dad42067
|
2013-08-12T11:13:50
|
|
Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
|
|
1ad936eb
|
2013-08-11T19:56:43
|
|
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
|