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7e06b806
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2013-09-02T15:23:33
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WinRT: misc code cleanups regarding touch and mouse events, and also SDL-internal globals
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13c87e71
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2013-08-28T16:14:27
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WinRT: made simulated-mouse (via touch) input work on Windows Phone in Portrait mode
Proper SDL_MOUSE* event support for non-Portrait orientations in Windows Phone is pending.
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31235b4b
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2013-08-28T15:27:01
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WinRT: made rendering work with orientation changes on Windows Phone
Pointer event geometry still needs to be adjusted on Windows Phone, to note.
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2cafee9d
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2013-08-27T21:21:09
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WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT
The XAML support here is still rudimentary. Bugs do exist. You've been warned.
XAML support in Windows Phone 8 is not yet available (in SDL/WinRT).
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86ea4c4e
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2013-08-27T13:03:43
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WinRT: made all WinRT-related TODO comments use the same prefix, "TODO, WinRT"
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17ca1d00
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2013-08-27T12:56:49
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WinRT: code cleanup wrt. display mode(s)
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1e78c4a5
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2013-08-27T12:20:35
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WinRT: more "Windows RT" to "WinRT" renaming
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6dc2a410
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2013-08-27T12:13:45
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WinRT: moved the WinRT SDL_VideoDevice out of SDL_WinRTApp
This was done to help pave the way for XAML support.
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253b9aae
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2013-08-27T11:51:17
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WinRT: moved the pointer to the global SDL_Window to a separate variable
This is a cleanup that is being done to help with WIP XAML support. It may be reverted in the future.
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3e83fd78
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2013-08-27T11:39:44
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WinRT: misc code cleanups
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f8e80edf
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2013-08-27T11:00:52
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WinRT: removed more hack-code that attempted to help have non-standard window sizes
"Non-standard" is defined here as any window size that differs from that provided by WinRT's CoreWindow.
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80abfc4d
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2013-08-27T10:57:55
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WinRT: minor function and variable name cleanup
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065b2cf4
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2013-08-27T10:56:10
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WinRT: made all SDL_Windows get sized to the WinRT-defined window size
This change removes some code that attempted to allow non-standard window sizes, the idea of which was to do display scaling, and a hackish one at that. If display scaling is needed, use SDL_Renderer as appropriate.
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409d9b1c
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2013-08-27T09:53:58
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WinRT: removed a deprecated hack regarding window resizing and Direct3D viewports
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d78b26ed
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2013-08-26T17:17:53
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WinRT: moved most platform-specific keyboard and mouse code to shared locations
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19a168b4
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2013-08-20T21:22:32
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WinRT: file naming and placement cleanup
- moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL)
- renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least)
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f7049b93
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2013-08-12T22:29:55
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WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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