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14c55ac8
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2018-10-26T20:20:28
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This change looks okay in the general case.
If we run into problems where these events aren't dispatched (initialized on a different thread than the main thread?) we may need to create a separate thread to handle device notifications like we do with the windows joystick subsystem.
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be8ef94f
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2018-10-26T14:43:39
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hidapi: Don't run a separate event loop for device notifications.
Fixes Bugzilla #4286.
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14329256
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2018-10-25T16:53:14
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Generalized the XInput user index into a player index
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f01cdced
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2018-10-05T01:41:59
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It turns out HIDAPI for Xbox controllers doesn't allow background input, so we won't enable it by default on Windows.
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19445561
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2018-10-02T20:51:33
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Make sure we don't read and write to HIDAPI at the same time, it's not thread-safe on Windows
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fde82e59
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2018-09-28T14:01:40
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SDL_hidapi_ps4.c: add HAVE_ENDPOINTVOLUME_H check to win32 volume code.
this makes it build with my old toolchain with mingw-w64 1.0.10 headers
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9aa8a75d
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2018-09-28T01:18:54
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Fixed building with Xcode 10.0
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f964ce03
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2018-09-28T01:00:47
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Fixed mingw-w64 build
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870c44bf
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2018-09-25T09:20:56
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safer this way, just in case..
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cd90e2ca
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2018-09-24T16:33:14
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Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols
Ozkan Sezer
hidapi dynamic udev initial patch
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d07fe7ad
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2018-09-21T09:41:21
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Removed button logging message
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e8b0859f
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2018-09-20T15:55:52
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Added missing call to WindowsDeleteString()
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600126c9
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2018-09-19T10:03:40
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Added experimental support for Windows.Gaming.Input
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6a7b0c27
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2018-09-14T12:41:29
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Fixed crash launching under Steam on Mac OS X
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33381d3d
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2018-09-07T11:03:24
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hidapi/SDL_hidapijoystick.c: fix build in C90 mode:
src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_InitializeDiscovery':
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: 'true' undeclared (first use in this function)
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: (Each undeclared identifier is reported only once
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: for each function it appears in.)
src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_UpdateDiscovery':
src/joystick/hidapi/SDL_hidapijoystick.c:339: error: 'true' undeclared (first use in this function)
src/joystick/hidapi/SDL_hidapijoystick.c:341: error: ISO C90 forbids mixed declarations and code
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80021c21
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2018-09-05T15:28:06
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Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does.
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c152e380
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2018-09-05T11:18:50
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Added support for the Razer Panthera Fightstick
Fixed bindings for the Mad Catz FightStick TE S+
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34237b80
|
2018-08-31T18:10:21
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Better fix to make sure we're only returning controllers from the HIDAPI joystick API
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5ef8eb49
|
2018-08-29T20:55:02
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Don't show the Razer Raiju sound interface as a game controller
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207428b4
|
2018-08-29T20:23:39
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Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
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16ccff3c
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2018-08-29T20:23:36
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Fixed whitespace
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fda14741
|
2018-08-29T18:56:54
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Fixed Xbox One S Bluetooth support on Mac OS X
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90454b1e
|
2018-08-16T11:01:02
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SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined
it still needs a Vista or newer Platform SDK to build, though.
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7d3a7ef8
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2018-08-15T23:35:54
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Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
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a2add1f6
|
2018-08-15T23:14:45
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Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button.
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3f5ff751
|
2018-08-15T23:14:43
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Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both
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aad340eb
|
2018-08-15T19:53:36
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Added Windows Xbox controller state packet handling, for completeness.
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63107524
|
2018-08-15T19:53:34
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Fixed input from the Steam Virtual Gamepad on Mac OS X
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0903e835
|
2018-08-15T19:53:31
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Use SDL specific window class to avoid conflicting with Steam
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c8866658
|
2018-08-15T19:53:30
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Catch device removal as well as device arrival on Windows
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641c674f
|
2018-08-15T19:53:28
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Turned off debug messages
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51902010
|
2018-08-15T19:53:26
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Remove the HIDAPI device if we get a read error from it
This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
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dfbd7f65
|
2018-08-15T19:53:24
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Fixed Mac OS X build
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ec74c318
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2018-08-15T19:53:22
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Polling hid_enumerate() every 3 seconds causes freezes and stutters on some USB audio devices and mice.
We'll only enumerate devices when we get notification that the system devices have changed
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a7c3d2af
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2018-08-10T11:50:55
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SDL_hidapi_ps4.c: lowercase windows header names.
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31b02243
|
2018-08-09T16:04:45
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Added notes that this code was contributed by Valve
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ab07ce11
|
2018-08-09T16:04:30
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Don't update the device list for devices we know aren't supported
This should reduce HID enumeration (hitting the USB bus) if for some reason we're getting spammed with false device insert/removal events
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888bf1af
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2018-08-09T16:03:50
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Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged.
The code is now reliant on SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() being called correctly when devices are added or removed on Windows
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d2042e1e
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2018-08-09T16:00:17
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Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
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