src/core


Log

Author Commit Date CI Message
Ryan C. Gordon 93fb710a 2018-10-03T16:54:24 evdev: Don't initialize struct sigaction with "{ 0 }". It causes warnings on some platforms, depending on the actual definition of sigaction, and since this is static data, it'll be zero'd out anyhow.
Sam Lantinga 74638ea3 2018-09-28T20:39:57 Ensure we wait on the surface resize before returning from setting fullscreen mode.
Sam Lantinga 7df0f4fd 2018-09-27T14:56:29 Fixed bug 4277 - warnings patch Sylvain Patch a few warnings when using: -Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command They are automatically enabled with -Wall
Sam Lantinga e236e843 2018-09-25T20:08:51 Fixed bug 4268 - Android_JNI_OpenAudioDevice function has error alittle where iscapture == 1 1.param set error (*env)->CallStaticIntMethod(env, mAudioManagerClass, midCaptureOpen, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames) param:audioBuffer16Bit need change to captureBuffer16Bit 2.logic error if (is16Bit) { // ALITTLE Modify the source code if (iscapture) { audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)captureBuffer); } else { audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy); audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer); } // if (!iscapture) { // audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy); // } // audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer); } else { // ALITTLE Modify the source code if (iscapture) { audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)captureBuffer); } else { audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy); audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer); } // if (!iscapture) { // audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy); // } // audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer); }
Sam Lantinga cd90e2ca 2018-09-24T16:33:14 Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols Ozkan Sezer hidapi dynamic udev initial patch
Sam Lantinga 5febdfce 2018-09-24T11:49:25 Fixed whitespace
Ozkan Sezer b6aaefc7 2018-08-29T11:04:02 SDL_evdev.c: undefine _THIS before redefining it. src/core/linux/SDL_evdev.c:104:1: warning: "_THIS" redefined In file included from src/core/linux/../../events/SDL_events_c.h:26, from src/core/linux/SDL_evdev.c:45: src/core/linux/../../events/../video/SDL_sysvideo.h:146:1: warning: this is the location of the previous definition
Sam Lantinga 09ab752a 2018-08-24T10:41:57 Implement SDL_HapticStopEffect on Android (thanks Rachel!)
Sam Lantinga a003fa0a 2018-08-23T14:05:25 Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!)
Sam Lantinga 6f758ad2 2018-08-21T20:03:54 Moved SDL_IsTablet() to a cross-platform API function
Sam Lantinga 109544ca 2018-08-21T11:23:47 Add SDL_IsTablet() to Android and iOS SDL.
Ryan C. Gordon f59b0056 2018-08-07T16:56:46 evdev: On sudden termination, make sure keyboard isn't lost (thanks, Tadek!) "In release 2.0.6, when Linux evdev keyboard support has been moved to a separate source file, a feature was added to disable normal keyboard event processing to prevent "spilling" keystrokes to background virtual console. This feature has one unpleasant side effect: if application fails to call `SDL_Exit` before termination or crashes with fatal signal, console is left in unusable state with keyboard not working and no possibility to switch virtual console. If user has a chance, he can login remotely and restore keyboard with `kbd_mode`, otherwise the only option is to reboot the machine. This patch fixes that problem by intercepting fatal signals (with `sigaction`) and process termination (with `atexit`), to restore keyboard state, if it wasn't properly restored with `SDL_Exit`. The function registered with `atexit` also restores original signal handlers, to prevent leaving invalid handlers after SDL library is unloaded, if it was loaded dynamically with `dlopen`. No signal handlers or `atexit` function are installed if SDL boolean hint `SDL_HINT_NO_SIGNAL_HANDLERS` is `SDL_TRUE`. Additionally, if environment variable `SDL_INPUT_LINUX_KEEP_KBD` exists, keyboard initialization function completely skips disabling keyboard. This can be useful for debugging." Fixes Bugzilla #4193.
Ryan C. Gordon b5a420cb 2018-07-13T17:53:24 dbus: Deal with undefined behavior with va_args. Parse out a copy of the varargs ourselves to get to the reply portion, since the original passed to D-Bus might modify or not modify the caller's copy, depending on system ABI.
Sam Lantinga ff8c9538 2018-07-12T13:28:13 Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!) Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
Sam Lantinga a5158535 2018-06-18T13:14:02 Added support for external mouse in Samsung DeX mode relative mode doesn't work, but absolute coordinates are functional
Sam Lantinga 9924a8e3 2018-06-14T00:51:45 Fixed bug 4094 - No SDL_TEXTEDITING after pressing Alt key on Raspberry Pi Linux This was reproducible by running an SDL app on the console from an ssh login. In this case the terminal wasn't owned by the user running the app, so we were using the default keymap, which didn't have state transitions defined for ctrl and alt, so once we entered that state keypresses would no longer transition out of that state, nor would they generate text. As a workaround, we'll just reset to the default shift state if that happens, which means we'll get text for keys pressed while ctrl is held down, but I don't think that's a big problem. Note that in this case we also can't mute the keyboard, so the keypresses go to the console, which probably isn't what you want...
Sam Lantinga fe196db7 2018-06-07T17:07:03 Track android device panel width & height as well as window surface & height. Expand SDLActivity::SDLSurface::surfaceChanged() callback to grab the panel width and height at the same time and pass that along to the native code. Only works on API 17+. Duplicates surface dimensions whenever it fails. Add Android_DeviceWidth/Android_DeviceHeight globals to native code. Disambiguate Android_ScreenWidth/Android_ScreenHeight -> Android_SurfaceWidth/Android_SurfaceHeight Use device width/height for all display mode settings.
Sam Lantinga 113801b7 2018-06-05T12:46:13 Added SDL_IsChromebook() to determine if we're running on a Chromebook.
Sam Lantinga 2dedbc72 2018-06-05T12:46:11 Add Android support for relative mouse mode to SDL.
Sam Lantinga f536fbea 2018-03-16T11:08:53 Reimplemented Android cursor API support using reflection so it builds with older SDKs
Sam Lantinga e20d4173 2018-03-15T18:22:48 Added Android custom cursor implementation This is commented out in SDLActivity.java, with the note #CURSORIMPLEENTATION because it requires API 24, which is higher than the minimum required SDK
Sam Lantinga d401a77e 2018-03-10T21:22:42 Fixed bug 4102 - define _WIN32_WINNT_WIN7 if not already defined Ozkan Sezer The following patch defines _WIN32_WINNT_WIN7 if it is not already defined in core/windows/SDL_windows.c, similar to what is already there for _WIN32_WINNT_VISTA.
Sam Lantinga 9e651b69 2018-03-06T14:51:50 Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller. Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
Ryan C. Gordon ed64d54d 2018-02-21T21:36:10 windows: added WIN_IsWindows7OrGreater().
Sam Lantinga f6366c09 2018-02-13T08:15:39 Fixed bug 3920 - IBus not work with SDL 2.0.7 cjacker After updating from 2.0.5 to 2.0.7, Ibus not work anymore(fcitx still works). Compare with 2.0.5, there are two issues in SDL_ibus.c. 1, SetupConnection always return SDL_FALSE in 2.0.7. 2, 'SetCapabilities' method should be called on 'ibus_conn'. Patch attached.
Sam Lantinga 714085d3 2018-02-13T08:07:52 Fixed bug 3950 - Don't always call dbus_shutdown in SDL_DBus Alexander Larsson dbus_shutdown() is a debug feature which closes all global resources in the dbus library. Calling this should be done by the app, not a library, because if there are multiple users of dbus in the process then SDL could shut it down even though another part is using it. For example, i had an issue with this in mGBA, which uses both Qt and SDL, both using libdbus. I had a session bus, but no system bus (this was in a flatpak sandbox), and when SDL_DBus_Init() failed to init the system bus it called dbus_shudown() and continued on. This caused issues for Qt when running due to its session bus connections having disappeared beneath it.
sezero 40b27fd5 2018-02-12T17:00:00 revert the recent typecast assignment changes (see bug #4079) also change the void* typedefs for the two vulkan function pointers added in vulkan_internal.h into generic function pointer typedefs.
Sam Lantinga 6e01fbb7 2018-02-11T18:23:37 On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS. We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
Sam Lantinga 6ed184ec 2018-02-06T15:03:35 Added SDL_IsAndroidTV()
Sam Lantinga 90e72bf4 2018-01-30T18:08:34 Fixed ISO C99 compatibility SDL now builds with gcc 7.2 with the following command line options: -Wall -pedantic-errors -Wno-deprecated-declarations -Wno-overlength-strings --std=c99
Alex Szpakowski 3bfada2e 2018-01-10T19:56:51 Android: resolve symlinks in SDL_AndroidGetInternalStoragePath (thanks Henrique Gemignani and cigumo!) Fixes issues on modern Android versions when the path is used in code that explicitly doesn't follow symlinks (such as PHYSFS_mkdir).
Sam Lantinga e3cc5b2c 2018-01-03T10:03:25 Updated copyright for 2018
Ryan C. Gordon 027d63bc 2017-12-31T03:36:54 winrt: workaround for pre-UWP builds. There's probably a better way to do this for legacy platforms, though.
Sam Lantinga 70082db8 2017-12-19T11:14:06 Fixed bug 4003 - HAVE_POLL undefined in SDL_poll.c, making it impossible to use. tomwardio HAVE_POLL is correctly defined in SDL_config.h when running configure. However, in the only place where it's used, it's undefined at the start of the file.
Ryan C. Gordon 988034fc 2017-12-12T22:25:39 windows: Fixed a comment.
Sam Lantinga baae74c8 2017-12-10T09:10:02 Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
Sam Lantinga 88e3562b 2017-11-27T15:07:07 Use the included Khronos headers on Android so we can create Core OpenGL contexts when building with older SDK
Sam Lantinga 50e422ad 2017-11-04T22:03:28 Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable Sylvain What about getting some return code instead of creating another native function.
Sam Lantinga 758156a7 2017-11-04T09:37:29 Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable We're going to push the manifest environment variables from the Java side instead of continually querying for them from the native side.
Sam Lantinga 1475e698 2017-11-01T19:19:21 Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable Sylvain Some issue with this commit: https://hg.libsdl.org/SDL/rev/97387a8b88d3 There is a memory allocation missing.
Sam Lantinga 9192c93e 2017-11-01T17:30:02 Fixed bug 3932 - Android, GetDisplayDPI release local reference Sylvain When writing JNI code, one has to make sure all local references are released otherwise the app end up crashing.
Sam Lantinga 4478707b 2017-10-31T13:49:59 Add SDL_GetDisplayDPI implementation on Android. (thanks Rachel!)
Sam Lantinga 213b2490 2017-10-26T10:42:14 Added missing keyinfotable.h
Sam Lantinga 8e37bed3 2017-10-26T10:41:38 android: Fix softkeyboard issue in SDL on Android.
David Ludwig 0e032d58 2017-10-24T13:21:11 WinRT: Move Windows::Foundation::Initialize to SDL2.dll, from SDL_main. This allows C# UWP applications to use SDL2's SDL_WinRTRunApp function. Kudos to Ethan Lee (flibitijibibo@flibitijibibo.com) for the patch. Thanks!
Sam Lantinga 8fd0c22a 2017-10-24T00:17:07 Added the ability to set SDL hints from AndroidManifest.xml (thanks Rachel!) This is especially useful for things like the accelerometer hint which could be needed before application main().
Ethan Lee 84fb4893 2017-10-10T20:22:15 Check SDL_UDEV_DYNAMIC first, then SDL_UDEV_LIBS separately
Sam Lantinga 312da262 2017-10-05T09:37:28 Fixed bug 3854 - arguments to dbus_type_is_basic() were incorrect Aaron As of 2.0.6, all of my games are failing with the following error: process 31778: arguments to dbus_type_is_basic() were incorrect, assertion "dbus_type_is_valid (typecode) || typecode == DBUS_TYPE_INVALID" failed in file dbus-signature.c line 322. This is normally a bug in some application using the D-Bus library. D-Bus not built with -rdynamic so unable to print a backtrace (patch by Ozkan Sezer)
Brandon Schaefer e564da78 2017-09-29T10:15:44 revert files I didnt mean to commit!
Brandon Schaefer e27f12e0 2017-09-29T10:07:37 wayland: Fix bug 3814 -Wmissing-field-initializers
Sam Lantinga 53b2c91d 2017-09-22T08:30:46 Separated out SDL Android java code so audio, controller, and filesystem APIs can be used independently of the SDL activity, in Qt apps for example.
David Ludwig 78b83d3a 2017-09-11T18:20:56 WinRT: build fix when using recent versions of the Windows 10 SDK
Sam Lantinga aa85436e 2017-08-28T14:45:19 Fixed compile warning
Sam Lantinga da84c3bf 2017-08-28T14:44:21 Added a log message for nativeRunMain()
Sam Lantinga dbb0a2aa 2017-08-28T14:34:15 Removed the need for libSDL2main.a on Android, and separated JNI initialization out for other integrations
Sam Lantinga 2a945b44 2017-08-28T10:03:39 Fixed bug 2361 - [Android] Joysticks do not have unique IDs David Brady When I attempted to make a mapping file for Android gamepads, I quickly discovered that most of the ones that I have here show up as the same device (Broadcom Bluetooth HID), meaning that it was impossible to make mappings on Android, since every device looked the same. This patch will check for the existence of the getDescriptor function added in Jelly Bean, and use it if it's there. The Android Dashboard says that the majority of Android phones should support this function, and doing it this way will not force us to bump up our API version.
Sam Lantinga 0d011ec6 2017-08-28T00:22:23 Renaming of guard header names to quiet -Wreserved-id-macro
Sam Lantinga fe21a747 2017-08-27T18:43:52 Fixed bug 2266 - please add notifications for clipboard updates on Android Sylvain Hi! here's a patch for that with two class loaded regarding API level. Test both case : before API 11 and after. I also remove now unused GetSystemServiceFromUIThread() and minor clean-up (haptic warning prototype).
Sam Lantinga e086a1c1 2017-08-14T20:25:53 Added missing files from the previous commit
Sam Lantinga fb835f9e 2017-08-14T20:22:19 Fixed bug 2330 - Debian bug report: SDL2 X11 driver buffer overflow with large X11 file descriptor manuel.montezelo Original bug report (note that it was against 2.0.0, it might have been fixed in between): http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=733015 -------------------------------------------------------- Package: libsdl2-2.0-0 Version: 2.0.0+dfsg1-3 Severity: normal Tags: patch I have occasional crashes here caused by the X11 backend of SDL2. It seems to be caused by the X11_Pending function trying to add a high number (> 1024) file descriptor to a fd_set before doing a select on it to avoid busy waiting on X11 events. This causes a buffer overflow because the file descriptor is larger (or equal) than the limit FD_SETSIZE. Attached is a possible workaround patch. Please also keep in mind that fd_set are also used in following files which may have similar problems. src/audio/bsd/SDL_bsdaudio.c src/audio/paudio/SDL_paudio.c src/audio/qsa/SDL_qsa_audio.c src/audio/sun/SDL_sunaudio.c src/joystick/linux/SDL_sysjoystick.c -------------------------------------------------------- On Tuesday 24 December 2013 00:43:13 Sven Eckelmann wrote: > I have occasional crashes here caused by the X11 backend of SDL2. It seems > to be caused by the X11_Pending function trying to add a high number (> > 1024) file descriptor to a fd_set before doing a select on it to avoid busy > waiting on X11 events. This causes a buffer overflow because the file > descriptor is larger (or equal) than the limit FD_SETSIZE. I personally experienced this problem while hacking on the python bindings package for SDL2 [1] (while doing make runtest). But it easier to reproduce in a smaller, synthetic testcase.
Sam Lantinga e9d4e310 2017-08-14T14:14:45 Fixed bug 3753 - Android : load methodID during initialization Sylvain Small patch to load some java methodID at start-up (and avoid a potential crash at run-time).
Sam Lantinga de91b124 2017-08-14T06:28:21 Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks Patches contributed by Ozkan Sezer
Sam Lantinga e54eede2 2017-08-13T21:05:15 Provide the correct state of the on-screen keyboard to the API (patch from Sylvain)
Sam Lantinga 6ee66139 2017-08-13T20:55:59 Fixed bug 3235 - Make the Android window creation similar to iOS' window creation Sylvain Here's a patch. It tries to get the hint first. Resizable will allow any orientation. Otherwise it uses width/height window. setOrientation method is splitted in static and non-static, so that it can be overloaded in a user subclass. Some artefact observed : surfaceChanged() can be called twice at the beginning. When the phone starts in portrait and run a landscape application.
Sam Lantinga c0862512 2017-08-12T12:24:59 Fixed bug 3128 - Removing all the static variables from android SDLActivity and accompanying JNI calls. owen I removed all the static variables from SDLActivity.java Updated all the SDL_android.c jni calls as well I added a new function to SDL_android.c/ h void Android_JNI_SeparateEventsHint(const char* c); This is called by SDL_androidtouch.c so that this TU doesn't need to call any JNI functions.
Sam Lantinga 0a52db54 2017-08-12T08:15:09 Fixed bug 3191 - haptic system on android? Patch provided by jintiao and Milan Nikolic, thanks!
Brandon Schaefer be005b7c 2017-07-28T12:00:10 evdev: Fix 'Syscall param ioctl(TIOCLINUX) points to uninitialised byte' https://pastebin.com/raw/tQjG0kG0
Sam Lantinga 3c09265d 2017-07-10T18:31:28 Fixed bug 3609 - Windows build fails due to conflicting types for 'XINPUT_GAMEPAD_EX' Ozkan Sezer (In reply to Ryan C. Gordon from comment #9) > I've put this patch in as https://hg.libsdl.org/SDL/rev/7213ae46e870 ...can > you verify this works on the latest MinGW? > > Thanks, > --ryan. This patch is wrong: the structure in question has nothing to do with any gcc version in use. I suggest reverting this adding a conigury check for it, instead. Something like the following should do it: (configure needs regenerating.)
Philipp Wiesemann a725efa4 2017-06-15T23:30:50 linux: Fixed using wrong constant for input text size.
Philipp Wiesemann 22c221f3 2017-06-11T22:30:58 linux: Changed internal functions to be static.
Ryan C. Gordon d8444877 2017-06-06T12:35:35 windows: Fix compiling of XInput code on newer MinGW installs. Fixes Bugzilla #3609.
Philipp Wiesemann 4b47fa38 2017-06-04T23:15:47 Removed duplicate includes.
Philipp Wiesemann fc436a3a 2017-06-03T23:00:40 android: Moved internal function to new position. It was grouped with functions for the public system header.
Ryan C. Gordon b135557d 2017-05-29T02:48:51 linux: Don't crash if fcitx support is requested but unavailable. Fixes Bugzilla #3642.
Ryan C. Gordon a1faea98 2017-05-29T00:54:08 fcitx: removed incompatibly-licensed code.
Ryan C. Gordon 1c5f483a 2017-05-29T00:51:02 linux: removed IBus_utf8_strlen(), use SDL_utf8strlen() instead.
Ryan C. Gordon 643f1cb7 2017-05-28T07:14:11 power: Add Linux org.freedesktop.UPower D-Bus implementation. Fixes Bugzilla #3485. (I think.)
Ryan C. Gordon b3f94acb 2017-05-28T07:11:52 linux: Simplify D-Bus interface, remove lots of boilerplate.
Ryan C. Gordon 191f578b 2017-05-28T07:08:10 linux: Make system D-Bus connection available (in addition to session).
Philipp Wiesemann 90ed3daa 2017-05-26T22:45:52 Changed messages about not recognized keys to include discourse link.
Philipp Wiesemann 189b5851 2017-05-25T23:01:16 android: Fixed parameter list in function definitions.
Philipp Wiesemann f6eb23a6 2017-04-09T23:00:42 linux: Changed two variables to be static.
Philipp Wiesemann 42d02890 2017-03-04T23:05:11 Linux: Fixed error message.
Ryan C. Gordon 6046fd4c 2017-02-14T03:03:27 wasapi: Initial WASAPI support, for Windows Vista and later. This should remain binary compatible with Windows XP, as we dynamically load anything we need and fall back to DirectSound/WinMM/XAudio2 if not available.
Ryan C. Gordon 70c0400b 2017-02-13T17:00:46 windows: Try to unify all the GUID comparison code into a core helper function. There are likely several more I missed.
Sam Lantinga ad7c26ff 2017-01-09T11:58:01 We only need the first few keymaps corresponding to the following constants: K_NORMTAB, K_SHIFTTAB, K_ALTTAB, K_ALTSHIFTTAB In the normal case we'll load all the keymaps from the kernel, but this reduces the size of the SDL library for the fallback case when we can't get to the tty.
Sam Lantinga e0a40fb6 2017-01-09T02:54:42 Implemented full evdev keyboard text support This is based on the Linux kernel driver, and has fallback mapping tables in case we aren't connected to a virtual terminal.
Sam Lantinga 49292705 2017-01-08T20:03:18 Fixed bug 3545 - SDL_EVDEV_do_text_input() may be too eager to find error cases Rob I've ran into an issue where I successfully receive SDL_KEY[UP,DOWN] events but not SDL_TEXTINPUT or SDL_TEXTEDITING. In my case the code in SDL_EVDEV_do_text_input() is returning early (on error) prior to calling SDL_SendKeyboardText(). I'm running on the RaspberryPi 3, without X11. In SDL_EVDEV_do_text_input() there is a condition to check keysyms with a type value below 0xf0, then subtract 0xf0 from type. Without understanding the purpose of this code, I disabled it, recompiled, and I'm getting correct SDL_TEXTINPUT events. I'm going to guess that my hack/fix is going to be problematic in some other environment, but after some initial testing it looks like everything is running fine in my setup.
Sam Lantinga 7b66295e 2017-01-08T19:04:38 Removed console check, let the kernel decide whether muting is appropriate on this terminal. We don't fail the init if we can't mute the terminal (we might be running from ssh, or on a system without virtual terminals, etc.)
Sam Lantinga b8ab4eb9 2017-01-08T10:15:22 SDL_evdev.c: fix building against old kernel headers (K_OFF may not be defined.)
Sam Lantinga 7e505b0d 2017-01-07T16:49:23 Don't fail if we can't open the tty, this can be a legitimate use case.
Ryan C. Gordon 61a3ba30 2017-01-07T17:09:14 Replaced a few single-line "//" comments.
Sam Lantinga e9c2dcda 2017-01-07T10:13:04 Fixed bug 3469 - Keypresses leak to the console with 2.0.5 tvc I believe this patch should fix it, instead of looping through all the tty's and seemingly selecting the wrong one and corrupting the console I've just made SDL open /dev/tty which is the console attached to the current process anyway.
Sam Lantinga 41be9756 2017-01-05T23:26:13 Fixed bug 3546 - SDL_EVDEV_is_console() uses type of wrong size when calling ioctl Rob When calling ioctl(fd, KDGKBTYPE, &type) in SDL_EVDEV_is_console(), we declare type as an 'int'. This should be a 'char'. The subsequent syscall, and kernel code, only writes the lower byte of the word. See: http://lxr.free-electrons.com/source/drivers/tty/vt/vt_ioctl.c?v=4.4#L399 ucval = KB_101; ret = put_user(ucval, (char __user *)arg); I've observed intermittent behavior related to this, and I can force an error condition by using an int initialized to 0xFFFFFFFF. The resulting ioctl will set type to 0XFFFFFF02, and the conditional return in SDL_EVDEV_is_console() will fail. Recommend changing to char, or masking off unused bits.
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Sam Lantinga b4e069e7 2016-12-26T02:12:21 Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes felix Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like: /usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes] extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(); ^~~~~~ It seems there is a missing 'void' between the parentheses.
Sam Lantinga 26f05ecb 2016-12-02T02:25:12 Fixed missing prototypes on Android, patch from Sylvain
Sam Lantinga 1e8f074c 2016-11-29T05:34:20 Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment. This fixes joystick detection for applications using the Steam Linux Runtime
Sam Lantinga 36156335 2016-11-20T21:34:54 Renaming of guard header names to quiet -Wreserved-id-macro Patch contributed by Sylvain
Sam Lantinga 0d24495b 2016-11-15T01:24:58 Removed unused constants Except for SDL_bmp.c where they are historically interesting and I've left them in.