Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 67e8522d | 2021-02-27 17:37:25 | Add SDL_GetAudioDeviceSpec. This API is supported by pipewire, pulseaudio, coreaudio, wasapi, and disk. | ||
| 9130f7c3 | 2021-01-02 10:25:38 | Updated copyright for 2021 | ||
| cb361896 | 2020-12-09 07:16:22 | Fixed bug 5235 - All internal sources should include SDL_assert.h Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available. | ||
| b6afbe63 | 2020-04-07 09:38:57 | Added SDL_log.h to SDL_internal.h so logging is available everywhere | ||
| 27889d02 | 2020-03-03 12:31:41 | winrt: Wait for EnumerationCompleted before leaving WASAPI_EnumerateEndpoints | ||
| a8780c6a | 2020-01-16 20:49:25 | Updated copyright date for 2020 | ||
| 5e13087b | 2019-01-04 22:01:14 | Updated copyright for 2019 | ||
| 7f9854b9 | 2018-09-25 01:45:12 | WinRT: Wait until audio device activation is complete and PrepDevice during OpenAudio | ||
| e3cc5b2c | 2018-01-03 10:03:25 | Updated copyright for 2018 | ||
| 351d6d47 | 2017-12-06 12:24:32 | audio: Port WASAPI to WinRT, remove XAudio2 backend. XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout was WinRT, which still needed it as its primary audio target until the WASAPI code code be made to work. The support matrix now looks like: WinXP: directsound by default, winmm as a fallback for buggy drivers. Vista+: WASAPI (directsound and winmm as fallbacks for debugging). WinRT: WASAPI |