Xcode-iOS


Log

Author Commit Date CI Message
Sam Lantinga 9c580e14 2017-10-12T13:44:28 Added functions to query and set the SDL memory allocation functions: SDL_GetMemoryFunctions() SDL_SetMemoryFunctions() SDL_GetNumAllocations()
Sam Lantinga cc023b6b 2017-09-22T12:26:54 Fixed bug 3837 - Change project settings for Xcode 9? Mark Callow Xcode 9 emits a warning to validate project settings. The changes it proposes are 1. [iOS] Update the iOS deployment target to 8.0 since Xcode does not support anything older. 2. [macOS] Target 'Framework' - Automatically Select Archectures. 3. [iOS & macOS] Turns on a bunch more compile warnings, a *lot* more on iOS. 4. [iOS & macOS] Turn on "Missing Localizability". I want to confirm if it is ok to accept these changes and submit updated project files. Since Alex Szpakowski has just removed iOS 7 guard ifdef's, I'm guessing 1 isn't a problem. 2 is probably ok for anyone building themselves. I wonder if it may cause problems for building distribution binaries. 3 shouldn't be a problem either provided any newly emitted warnings are fixed. 4 I am unfamiliar with. The description says "This will turn on the static analyzer to check for "Missing Localizability", because this project is localized for multiple languages." I suppose this may cause new warnings.
Sam Lantinga 28602b12 2017-09-22T11:15:57 The volume was too high, clamp to SDL_MIX_MAXVOLUME
Sam Lantinga d8286479 2017-09-22T08:30:52 Added stubs for simple Steam Controller support
Sam Lantinga e8187a3f 2017-09-14T09:56:16 Updated iOS keyboard test to cover text input rect and orientation changes
Ryan C. Gordon 25e3a1ec 2017-08-27T22:15:57 vulkan: Initial Vulkan support! This work was done by Jacob Lifshay and Mark Callow; I'm just merging it into revision control.
Alex Szpakowski efc43a1d 2017-08-15T23:00:54 More cleanup of the iOS keyboard demo.
Alex Szpakowski a0a09f64 2017-08-15T22:53:57 Improve iOS keyboard demo code a bit.
Philipp Wiesemann b84fe2c0 2017-05-25T23:01:59 ios: Fixed math include in demos.
Philipp Wiesemann 37b49e63 2017-04-09T23:00:26 ios: Fixed compiler warnings about unused variables in demo.
Philipp Wiesemann 6bd87635 2017-03-19T22:17:01 iOS: Fixed compiling template on C89 compilers.
Sam Lantinga b4e069e7 2016-12-26T02:12:21 Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes felix Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like: /usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes] extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(); ^~~~~~ It seems there is a missing 'void' between the parentheses.
Ryan C. Gordon 09ed5cc0 2016-12-06T13:33:02 xcode: Make sure SDL_dataqueue sources are included in all targets.
Ryan C. Gordon 6cb2f5bb 2016-12-06T12:30:31 xcode: updated macOS and iOS project files with SDL_dataqueue sources.
Philipp Wiesemann f662f680 2016-10-09T20:30:49 iOS: Updated demo README.
Philipp Wiesemann c2cb0b0f 2016-09-30T23:31:24 iOS: Removed unused constant in demo.
Philipp Wiesemann 357c3dd7 2016-09-26T23:09:19 iOS: Updated comment in demo.
Alex Szpakowski a8b033d7 2016-09-25T00:23:35 Update the code for the iOS demos to handle modern devices. Fixes bug #3337
Alex Szpakowski 4209a1fd 2016-09-15T19:59:57 CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS. Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
Sam Lantinga dbe2997a 2016-09-14T08:45:35 Fixed building for both iOS and tvOS on Xcode 8
Sam Lantinga d0898b38 2016-09-14T07:09:35 Allow targeting tvOS
Alex Szpakowski f0505766 2016-09-13T22:18:06 Initial Apple TV / tvOS support. The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used. A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
Alex Szpakowski 86708c3c 2016-09-13T19:51:10 Enable more compiler warnings in the Xcode projects (based on Xcode 8's suggestion), made some integer downcasts explicit.
Ryan C. Gordon 979de761 2016-08-05T01:44:15 audio: Removed internal SDL_audiomem.h and macros. I think this was important for SDL 1.2 because some targets needed special device memory for DMA buffers or locked memory buffers for use in hardware interrupts or something, but since it just defines to SDL_malloc and SDL_free now, I took it out for clarity's sake.
Philipp Wiesemann f3ca4e4d 2016-04-01T21:14:49 iOS: Fixed compiling demos on C89 compilers.
Philipp Wiesemann 62ebc527 2016-03-28T21:01:46 iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.
Philipp Wiesemann bd60850b 2016-03-28T21:01:26 iOS: Fixed keyboard demo ignoring quit requests and window closing. This also fixed a warning about an unused variable.
Philipp Wiesemann e9ca5b28 2016-03-27T22:26:34 iOS: Replaced #import with #include in two demos. This extension to C is not required here and made the demos less portable.
Philipp Wiesemann 5fa0cbc4 2016-03-27T22:25:13 iOS: Restored older version of rectangles demo. The demo did not draw rectangles like described in the demo README.
Philipp Wiesemann 16c479f3 2016-03-27T22:24:10 iOS: Updated SDL version in demo README.
Alex Szpakowski 8e7cd6b5 2016-02-03T20:32:55 iOS: Implemented clipboard support.
Philipp Wiesemann a4ce22fb 2016-01-06T22:39:04 Fixed outdated information in a README for iOS. Four of the listed programs do not exist anymore.
Alex Szpakowski 2bf6f1bc 2015-09-20T23:08:36 Added initial support for MFi game controllers on iOS.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Sam Lantinga 45f967be 2015-05-28T18:57:57 Fixed building test programs on the iOS simulator
Alex Szpakowski c4fe8c80 2015-05-06T12:42:14 Fixed building the iOS Demo files in debug mode
Alex Szpakowski d603bb30 2015-05-05T16:16:10 Fixed a crash on iOS when none of the orientations in Info.plist match the SDL window's actual orientation. Fixes bug #2967.
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Alex Szpakowski 28fe9f0c 2014-10-28T01:34:40 Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions. Both the extension (OES) and the core versions work, but the core versions are more correct for GLES2+ and they're less verbose.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
Alex Szpakowski f5543f93 2014-08-06T03:24:16 Updated the iOS backend code to use Objective-C's automatic reference counting (ARC).
Sam Lantinga 017c5dc3 2014-07-07T10:42:19 Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion Alex Szpakowski Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated. I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects.
Sam Lantinga 82849f07 2014-06-25T21:40:56 Updated the template project for iOS, thanks to Davide Coppola
Sam Lantinga 6a632eb2 2014-06-25T00:20:21 Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer Alex Szpakowski SDL's code for exposing the accelerometer as a joystick on iOS currently uses UIAccelerometer, which was superseded by the CoreMotion framework and deprecated since iOS 5. The UIAccelerometer code still works (for now), but it also throws deprecation warnings whenever SDL is built for iOS, since SDL's deployment target is no longer below iOS 5. I've created a patch which replaces the old UIAccelerometer code with a replacement based on the CoreMotion framework. It has identical functionality (to SDL users), however iOS apps are now required to link to the CoreMotion framework when using SDL.
Sam Lantinga d57d99a1 2014-05-10T12:34:16 Updated iOS deployment target to iOS 5.1
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Sam Lantinga 1367bf87 2014-03-09T11:36:47 Integrated David Ludwig's support for Windows RT
Ryan C. Gordon 090327e7 2013-12-09T16:03:18 Implemented the Dynamic API magic.
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
David Ludwig 69c5d21d 2013-10-27T21:26:46 WinRT: merged with SDL 2.0.1 codebase
Sam Lantinga fa73a3c8 2013-10-22T21:53:42 Testing fullscreen window in the accelerometer test.
Sam Lantinga 85c2e236 2013-10-20T22:23:09 Fixed Y axis inversion on iOS; positive is up, negative is down.
Gabriel Jacobo 1e49b1ed 2013-08-21T09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
Gabriel Jacobo 695344d1 2013-08-21T09:43:09 OCD fixes: Adds a space before */
Ryan C. Gordon 38dc821b 2013-08-20T21:29:40 Added filesystem code to Mac and iOS Xcode projects.
David Ludwig f7049b93 2013-08-12T22:29:55 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.