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422b053b
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2021-07-23T16:32:35
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Added support for the full line of current PowerA Xbox Series X controllers
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430bbcb8
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2021-07-07T09:49:33
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Added HIDAPI support for the Amazon Luna Controller connected over USB in DirectInput mode
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17ed8d80
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2021-07-07T16:05:35
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Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419).
To enter Bluetooth pairing mode hold B and Action (button with circle) buttons for 3 seconds.
It works via usual HIDAPI if special filter driver is not installed:
https://www.amazon.com/gp/help/customer/display.html?nodeId=GZCT4CTFHXLHEB9T
With that driver installed it mimics Xbox One controller and works via XInput under Windows.
Under DInput this controller is not usable at all.
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39302c92
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2021-06-02T14:28:33
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Add Steam Virtual Gamepad and Xbox 360 Wired Controller defines instead of magic values
See https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices for details on what is Steam Virtual Gamepad.
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afd100f0
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2021-06-18T17:37:46
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Added support for the PowerA Fusion Pro 2 and the PDP Xbox Series X Afterglow and Blue controllers
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b81969d4
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2021-05-17T14:50:33
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Be more explicit about Xbox 360/One device ids.
When Xbox One/Series Controllers are connected via USB on Windows they all are using `XBOXGIP` driver and produce a special ProductID `0x02FF` (GIP software PID) for any connected controller.
On the other hand `Xbox 360 Wireless Controller Reciever` (PID 0x0719) is using `XUSB` driver and produces special ProductID `0x02A1` (XUSB software PID) for each connected Xbox 360 Wireless Controller.
Also fixed Xbox One Series X Controller comment.
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1f7ec3fa
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2021-02-11T17:27:22
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Added support for the PowerA Xbox One Series X Wired Controller
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1981d23f
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2021-01-23T11:06:35
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Fixed bug 5466 - Add haptic support for Stadia Controller
Dimitriy Ryazantcev
Consider adding support for Stadia Controller haptics.
Here is example code how to deal with it:
https://github.com/chromium/chromium/blob/99314be8152e688bafbbf9a615536bdbb289ea87/device/gamepad/hid_haptic_gamepad.cc#L45
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0f57864c
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2021-01-18T19:57:29
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Hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS added so we can recognise a Joy-Con as half a Pro Controller, so we can read its analog input and read its sensors just like we do a Pro Controller.
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f68b36df
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2021-01-22T11:42:42
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Added support for the EVORETRO GameCube Adapter in PC mode
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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1031231b
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2020-12-03T18:17:03
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Fixed duplicating a device between XInput and HIDAPI
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ce77966d
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2020-11-27T10:44:49
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Fixed RAWINPUT_IsDevicePresent() not returning TRUE for Xbox One controllers
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5b3616c3
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2020-11-23T18:24:05
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Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
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e12457d8
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2020-11-10T12:26:30
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Added support for the Xbox Series X controller to the HIDAPI driver
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faeac6e8
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2020-11-06T16:42:46
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Added additional game controller button support on iOS/tvOS
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4d79f966
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2020-11-05T15:02:54
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Added initial support for the Sony PS5 Controller
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b90b5927
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2020-04-17T21:30:58
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Added support for the Razer Atrox Arcade Stick
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885b3f69
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2020-03-23T14:10:25
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Don't check the HIDAPI driver for the virtual device created by xow
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cb8c91d9
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2020-03-22T11:01:14
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Fixed bug 5051 - Switch Pro Controller hidapi driver does not report battery levels when connected via Bluetooth
bluenaxela+sdl
I've noticed that the Switch Pro Controller hidapi driver does not report battery levels when connected via Bluetooth, despite having code for setting joystick->epowerlevel.
This is caused by the driver always using k_eSwitchInputReportIDs_SimpleControllerState via Bluetooth. Using that mode means that the state reports you get back from the controller do not include battery state. Not using the full controller state over Bluetooth effectively makes this driver's support for setting joystick->epowerlevel entirely pointless, only ever reporting SDL_JOYSTICK_POWER_WIRED.
Is there a reason this was set to only use SimpleControllerState via Bluetooth?
I've attached a patch I'm using to allow getting battery level for the Switch Pro Controller.
A couple notes about this patch:
1) It changes LoadStickCalibration to accept the input_mode that is selected, because that's really what should determine what is used for stick extents, since stick extents differ between the modes.
2) In my patch I only use FullControllerState when the vid/pid matches the official Switch Pro Controller, as a cautionary measure in case some third-party controllers have problems with FullControllerState mode via Bluetooth (I noticed a HORI Wireless Switch Pad I had seemed to not read controller calibration correctly for stick extents. Maybe it's calibration data was uninitialized on account of having never been used with a Switch? I'm unsure, though if that guess is right maybe SDL2 should be detecting an uninitiated calibration state and using some sensible defaults)
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443bce74
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2020-01-22T11:28:35
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Added support for the paddles on the Xbox One Elite Series 1 controller
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ff068011
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2020-01-18T11:21:42
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Added missing file from previous commit
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