src/joystick


Log

Author Commit Date CI Message
Ryan C. Gordon ce0f90ff 2015-12-29T02:29:56 NetBSD: improved joystick support (thanks, Thomas!). This patch skips non-joystick HID devices and gives joysticks on NetBSD a human readable name. Fixes Bugzilla #3178.
Alex Szpakowski 4ae69e32 2015-12-28T15:44:09 Mac: expose joystick buttons that report themselves as having 'Start' and 'Select' HID usages. I don't know if any joysticks report those usages for any buttons in practice, but other prominent Mac gaming software exposes them, so we might as well too.
Alex Szpakowski cb15bb4c 2015-12-11T16:41:59 iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
Sam Lantinga d1e6a2eb 2015-12-09T12:11:40 Added broad support for wireless XBox 360 controllers on Linux
Edward Rudd 93949534 2015-11-30T10:39:34 Add Logitech F510 Gamepad Direct input mode mapping
David Ludwig dc804c0e 2015-11-14T21:29:14 WinRT: fixed build error in latest XInput code This change has also been tested as buildable + runnable on Win32 + MSVC 2015, 2013, 2012, and 2010. It may fix similar build errors (in XInput code) that are appearing in MingW builds (on buildbot).
Ryan C. Gordon e6ad29ae 2015-11-14T12:35:45 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
Sam Lantinga dee61c5a 2015-11-13T14:26:00 Added support for the Gamestop Logic3 Controller
Alex Szpakowski 2816d447 2015-11-12T22:53:37 Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
Alex Szpakowski 9c51c4a6 2015-11-12T22:44:32 Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
Sam Lantinga faee6289 2015-11-12T13:13:36 Added Linux support for the Razer Sabertooth game controller
Alex Szpakowski 0da59802 2015-11-09T18:13:47 iOS: Set the 'player index' of MFi game controllers when they're opened for use. MFi controllers display their player index via LEDs on the controller.
Alex Szpakowski 84f6bc41 2015-11-09T17:41:54 iOS: Fixed MFi game controller triggers to report the proper range of values.
Alex Szpakowski 7ce64372 2015-11-09T02:32:37 iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
Sam Lantinga cef22420 2015-11-05T18:10:19 Added Linux binding for Wii-U Pro controller
Sam Lantinga 667783ba 2015-09-30T16:00:21 Fixed swapped Windows and Linux entries for the Cideko AK08b
Sam Lantinga a0c4b56f 2015-09-30T15:39:30 SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO. CR: Sam
Sam Lantinga ed23a3f8 2015-09-30T15:33:33 Added support for the Cideko AK08b
Alex Szpakowski ab2a3500 2015-09-25T15:17:20 iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView. UIAlertController is also supported on tvOS, whereas UIAlertView is not.
Philipp Wiesemann 774b0775 2015-09-21T21:19:37 iOS: Fixed pointer dereference after free.
Alex Szpakowski 2bf6f1bc 2015-09-20T23:08:36 Added initial support for MFi game controllers on iOS.
Alex Szpakowski 76fc3788 2015-09-14T22:44:20 Fixed the header guard in the darwin SDL_sysjoystick_c.h file.
Ryan C. Gordon 4295a6fe 2015-09-13T11:29:45 Mac: Fixed off-by-one bug when plugging in a joystick (thanks, Konstantin!).
Philipp Wiesemann 3362c9f1 2015-08-09T20:00:51 Emscripten: Changed return -1 after SDL_SetError() to return SDL_SetError().
Philipp Wiesemann fcc59409 2015-08-05T21:04:10 Emscripten: Added missing error messages for audio and joystick init failures.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().