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ce0f90ff
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2015-12-29T02:29:56
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NetBSD: improved joystick support (thanks, Thomas!).
This patch skips non-joystick HID devices and gives joysticks on NetBSD
a human readable name.
Fixes Bugzilla #3178.
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4ae69e32
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2015-12-28T15:44:09
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Mac: expose joystick buttons that report themselves as having 'Start' and 'Select' HID usages.
I don't know if any joysticks report those usages for any buttons in practice, but other prominent Mac gaming software exposes them, so we might as well too.
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cb15bb4c
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2015-12-11T16:41:59
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iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
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d1e6a2eb
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2015-12-09T12:11:40
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Added broad support for wireless XBox 360 controllers on Linux
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93949534
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2015-11-30T10:39:34
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Add Logitech F510 Gamepad Direct input mode mapping
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dc804c0e
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2015-11-14T21:29:14
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WinRT: fixed build error in latest XInput code
This change has also been tested as buildable + runnable on Win32 + MSVC 2015,
2013, 2012, and 2010. It may fix similar build errors (in XInput code) that
are appearing in MingW builds (on buildbot).
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e6ad29ae
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2015-11-14T12:35:45
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Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
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dee61c5a
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2015-11-13T14:26:00
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Added support for the Gamestop Logic3 Controller
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2816d447
|
2015-11-12T22:53:37
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Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
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9c51c4a6
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2015-11-12T22:44:32
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Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
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faee6289
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2015-11-12T13:13:36
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Added Linux support for the Razer Sabertooth game controller
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0da59802
|
2015-11-09T18:13:47
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iOS: Set the 'player index' of MFi game controllers when they're opened for use.
MFi controllers display their player index via LEDs on the controller.
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84f6bc41
|
2015-11-09T17:41:54
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iOS: Fixed MFi game controller triggers to report the proper range of values.
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7ce64372
|
2015-11-09T02:32:37
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iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
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cef22420
|
2015-11-05T18:10:19
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Added Linux binding for Wii-U Pro controller
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667783ba
|
2015-09-30T16:00:21
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Fixed swapped Windows and Linux entries for the Cideko AK08b
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a0c4b56f
|
2015-09-30T15:39:30
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SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO.
CR: Sam
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ed23a3f8
|
2015-09-30T15:33:33
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Added support for the Cideko AK08b
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ab2a3500
|
2015-09-25T15:17:20
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iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView.
UIAlertController is also supported on tvOS, whereas UIAlertView is not.
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774b0775
|
2015-09-21T21:19:37
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iOS: Fixed pointer dereference after free.
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|
2bf6f1bc
|
2015-09-20T23:08:36
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|
Added initial support for MFi game controllers on iOS.
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76fc3788
|
2015-09-14T22:44:20
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|
Fixed the header guard in the darwin SDL_sysjoystick_c.h file.
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4295a6fe
|
2015-09-13T11:29:45
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Mac: Fixed off-by-one bug when plugging in a joystick (thanks, Konstantin!).
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3362c9f1
|
2015-08-09T20:00:51
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Emscripten: Changed return -1 after SDL_SetError() to return SDL_SetError().
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|
fcc59409
|
2015-08-05T21:04:10
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Emscripten: Added missing error messages for audio and joystick init failures.
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|
0e45984f
|
2015-06-21T17:33:46
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|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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