src/joystick/hidapi/SDL_hidapi_ps4.c


Log

Author Commit Date CI Message
Sam Lantinga d97387cc 2019-06-08T14:32:19 Fixed bug 4600 - Dualshock 4 touchpad press is not detectable with SDL_JoystickGetButton Dexter Friedman When using a Dualshock 4 controller (model numbers CUH-ZCT1U and CUH-ZCT2U), pressing anywhere on the center touchpad does not send an SDL_JOYBUTTONDOWN event. I have verified this with testjoystick: Repro steps: 1. Plug in a DS4 over USB 2. Compile testjoystick and run: testjoystick.exe 0 3. Press and hold the touchpad. Observe that no lime green box appears Expected behavior: A lime green box appears while the touchpad is pressed. Notes: I've attached a patch here that works on my PC and produces the expected behavior in testjoystick, for both DS4 model numbers I listed earlier. If I understand correctly, by exposing this as a joystick button, the gamecontroller API mapping can be modified with a change to gamecontrollerdb.txt in the future.
Zack Middleton 82af4276 2019-06-08T13:36:59 hidapi: Use GameCube adapter controller port for player index The Nintendo USB GameCube adapter has four controller ports. Return the port number as 0 to 3 from SDL_JoystickGetPlayerIndex() and SDL_JoystickGetDevicePlayerIndex().
Ethan Lee c5286156 2019-03-12T20:27:54 hidapi: Add support for Wii U/Switch USB GameCube controller adapter. Note that a single USB device is responsible for all 4 joysticks, so a large rewrite of the DeviceDriver functions was necessary to allow a single device to produce multiple joysticks.
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Ozkan Sezer fde82e59 2018-09-28T14:01:40 SDL_hidapi_ps4.c: add HAVE_ENDPOINTVOLUME_H check to win32 volume code. this makes it build with my old toolchain with mingw-w64 1.0.10 headers
Sam Lantinga f964ce03 2018-09-28T01:00:47 Fixed mingw-w64 build
Sam Lantinga 80021c21 2018-09-05T15:28:06 Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does.
Sam Lantinga c152e380 2018-09-05T11:18:50 Added support for the Razer Panthera Fightstick Fixed bindings for the Mad Catz FightStick TE S+
Sam Lantinga 34237b80 2018-08-31T18:10:21 Better fix to make sure we're only returning controllers from the HIDAPI joystick API
Sam Lantinga 5ef8eb49 2018-08-29T20:55:02 Don't show the Razer Raiju sound interface as a game controller
Sam Lantinga 207428b4 2018-08-29T20:23:39 Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
Ozkan Sezer 90454b1e 2018-08-16T11:01:02 SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined it still needs a Vista or newer Platform SDK to build, though.
Sam Lantinga 63107524 2018-08-15T19:53:34 Fixed input from the Steam Virtual Gamepad on Mac OS X
Sam Lantinga 51902010 2018-08-15T19:53:26 Remove the HIDAPI device if we get a read error from it This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
Ozkan Sezer a7c3d2af 2018-08-10T11:50:55 SDL_hidapi_ps4.c: lowercase windows header names.
Sam Lantinga 31b02243 2018-08-09T16:04:45 Added notes that this code was contributed by Valve
Sam Lantinga d2042e1e 2018-08-09T16:00:17 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API