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a21672c8
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2015-05-26T16:25:22
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Fix fallback define for DECLSPEC for non-Windows platforms.
Looks like it was a copy/paste error?
GCC doesn't support visibility attributes until gcc4, so just make it blank.
Fixes Bugzilla #2720.
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2c4a6ea0
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2015-05-26T06:27:46
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Updated the copyright year to 2015
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240a3fbf
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2015-05-16T16:55:56
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iOS: Added support for SDL_DisableScreenSaver and SDL_EnableScreenSaver.
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1c6ea0f2
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2015-05-13T22:39:32
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Added a userdata parameter to SDL_SetWindowsMessageHook()
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7de242e7
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2015-05-13T22:39:20
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Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows
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6e4e9ceb
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2015-05-08T21:53:02
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Fixed SDL_TouchFingerEvent documentation in header file.
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6c20b682
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2015-05-05T16:24:05
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Fixed a warning when SDL_syswm.h is included in code compiled for iOS with clang.
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034933d7
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2015-04-22T21:43:22
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Fixed typos in header file documentation comments.
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71c65b15
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2015-04-20T20:03:40
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Fixed SDL_GameControllerOpen() and SDL_JoystickOpen() documentation in header.
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83c088a0
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2015-04-20T20:03:26
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Fixed unsupported doxygen tag in header file.
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b72938c8
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2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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