|
97034471
|
2022-08-24T09:39:01
|
|
Fixed the Nintendo Switch Pro mappings on iOS/tvOS
|
|
879af7b5
|
2022-08-10T14:01:23
|
|
Fixed mapping for paired Joy-Con controllers on iOS
|
|
0a307628
|
2022-08-08T13:14:48
|
|
Fix wrong mapping in some ps2 controller keys
|
|
a2b4f440
|
2022-08-03T22:27:42
|
|
The Nintendo Wii Remote Pro Controller respects the SDL_GAMECONTROLLER_USE_BUTTON_LABELS hint
|
|
13e0c40e
|
2022-07-29T17:28:36
|
|
Added mapping for the 8BitDo Pro 2 controller in DirectInput mode over Bluetooth on Linux
|
|
62c83166
|
2022-07-29T17:14:55
|
|
Added mapping for the 8BitDo Pro 2 controller in DirectInput mode
|
|
0f1be940
|
2022-07-27T17:32:51
|
|
Updated mapping for Joy-Con controllers using hid-nintendo
This matches the mapping on iOS 16 and will match the HIDAPI
implementation.
|
|
756978a2
|
2022-07-27T16:17:32
|
|
Left and right single Joy-Con controllers are mapped as individual mini controllers
|
|
f9beef76
|
2022-07-22T18:58:29
|
|
Added support for the Nintendo Switch Joy-Con Controllers on iOS and tvOS 16
|
|
aad7ef6e
|
2022-07-22T10:58:34
|
|
Added support for the Nintendo Switch Pro Controller on iOS and tvOS 16
|
|
883409ea
|
2022-07-13T11:26:42
|
|
Added support for the misc1 button on the Nintendo Switch Pro Controller
when using hid_nintendo kernel driver
|
|
9a4f200d
|
2022-06-04T14:57:49
|
|
gamecontrollerdb: Linux, add mappings for hid-nintendo driver and more
Taken from https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
|
|
06c7d226
|
2022-07-12T18:53:53
|
|
Added mappings for the HORI Fighting Stick mini 4 on Linux and macOS
|
|
7fd46ec5
|
2022-06-18T17:40:53
|
|
Initial PS2_Joystick implementation
|
|
a5d338bd
|
2022-06-15T14:11:00
|
|
Added support for the Qanba Dragon Arcade Joystick (PS3) on macOS
|
|
72fea0ed
|
2022-06-15T13:58:28
|
|
Added support for the Qanba Dragon Arcade Joystick
|
|
d58d637a
|
2022-06-08T11:07:36
|
|
Added support for the Qanba Obsidian Arcade Joystick on Linux
|
|
47f1cb55
|
2022-05-18T23:48:15
|
|
Fixed picking up the correct mapping for virtual controllers on Android
Fixes https://github.com/libsdl-org/SDL/issues/5662
|
|
3b53555b
|
2022-01-28T14:53:28
|
|
copied default Steam Controller mapping for wired and wireless-dongle USB pids
|
|
13b1bf4f
|
2022-01-28T13:31:08
|
|
added default gamepad mapping for Steam Controller with new GUID (possibly caused by the firmware update to enable BLE?)
|
|
7c140429
|
2021-08-03T07:18:02
|
|
Enable evdev-based gamecontrollerdb on FreeBSD
|
|
e7b01ee7
|
2022-04-18T09:55:52
|
|
Added controller mapping for the Thrustmaster Dual Analog 3.2 on Linux
|
|
2302b2d5
|
2022-03-22T16:33:45
|
|
Add mapping for Logitech Precision Gamepad
|
|
18032979
|
2022-02-15T13:07:51
|
|
Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
|
|
dd69c28d
|
2022-02-03T18:01:34
|
|
Added a mapping for the Xbox Series X controller, firmware version 5.11.3118.0, connected to Linux via Bluetooth
|
|
120c76c8
|
2022-01-03T09:40:00
|
|
Updated copyright for 2022
|
|
6f6382f8
|
2020-05-15T20:45:30
|
|
Fix SDL_GameController API for PSP (#3)
- Add missing mapping
- Make sure the only window has the keyboard focus (so no `SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS` is needed)
|
|
b6bc3a6b
|
2021-11-29T09:00:54
|
|
Added a mapping for the PS4 touchpad button on Windows
Fixes https://github.com/libsdl-org/SDL/issues/5035
|
|
f90164a6
|
2021-11-26T09:01:29
|
|
Fixed mapping for the G-Shark GS-GP702
Fixes https://github.com/libsdl-org/SDL/issues/5006
|
|
1f0eb03a
|
2021-10-24T23:54:26
|
|
Fix PS5 mapping with HID-PLAYSTATION driver (#4675)
* add missing PS5 Linux GUID for Bluetooth
* Fix PS5 Mapping to work with HID-Playstation driver
|
|
ea97ab61
|
2021-10-13T16:31:05
|
|
Add mapping for HORI Fighting Commander OCTA controller on Linux
|
|
9f855258
|
2021-09-08T17:50:17
|
|
Added mapping for Xbox One S controller with newer firmware on macOS
|
|
0ae2a9f8
|
2021-08-22T17:44:08
|
|
Fixed the Atari gamecontroller mappings and added Atari Xbox 360
This change corrects the mappings for the Atari gamecontroller and
adds support for the Atari Xbox 360 compatible gamecontroller. The Atari
game controller can switch between Atari and Xbox 360 mappings.
|
|
de6ba40d
|
2021-08-09T11:38:22
|
|
Added support for the Flydigi Vader 2 controller in 2.4G Android mode
|
|
3f440daa
|
2021-08-09T10:40:36
|
|
Added support for the Flydigi Vader 2 controller in Bluetooth mode
|
|
791d9d3f
|
2021-08-07T12:41:15
|
|
Fixed DInput mapping for NVIDIA Virtual Gamepad
|
|
886eb02e
|
2021-08-03T03:16:35
|
|
Fixed detection of Steam Virtual Gamepad with the WGI driver
|
|
7c63e1d3
|
2021-08-03T01:52:02
|
|
Added WGI mappings for the Amazon Luna and Google Stadia controllers
|
|
99c8972b
|
2021-08-03T01:39:07
|
|
Added WGI mappings for PS4 and PS5 controllers
|
|
2dfc92ca
|
2021-08-03T01:33:35
|
|
Added default mapping for WGI game controllers
|
|
7edc7d53
|
2021-08-02T22:44:38
|
|
Added a mapping for the Steam Virtual Gamepad when it's detected in DirectInput mode
|
|
a850fec7
|
2021-07-26T15:05:02
|
|
Added missing mapping for the Xbox Elite Controller on Linux
This fixes https://github.com/ValveSoftware/steam-for-linux/issues/7826
|
|
dc6f0443
|
2021-07-12T17:57:21
|
|
Added mapping for the Xbox Series X controller on tvOS
|
|
947ad6e1
|
2021-07-12T17:57:21
|
|
Added support for the Xbox Series X controller on iOS and tvOS
|
|
17ed8d80
|
2021-07-07T16:05:35
|
|
Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419).
To enter Bluetooth pairing mode hold B and Action (button with circle) buttons for 3 seconds.
It works via usual HIDAPI if special filter driver is not installed:
https://www.amazon.com/gp/help/customer/display.html?nodeId=GZCT4CTFHXLHEB9T
With that driver installed it mimics Xbox One controller and works via XInput under Windows.
Under DInput this controller is not usable at all.
|
|
00d67620
|
2021-07-06T11:32:11
|
|
Added the SteelSeries manufacturer to the Nimbus+ entry on macOS
|
|
24e836b0
|
2021-07-06T10:00:09
|
|
Added controller mapping for the Nimbus+ controller on macOS when MFi support is not available
|
|
c90bd3bf
|
2021-06-27T03:13:47
|
|
Add missing PS5 DualSense GUIDs
Fixes my DualSense controller not being recognised as a SDL GameController which breaks Steam Input filtering causing SDL to fight for input.
|
|
5042ab6f
|
2021-06-24T18:09:06
|
|
Added Linux and macOS mappings for the DirectInput mode of the Amazon Luna Controller
|
|
99700a5c
|
2021-06-24T18:09:01
|
|
SDL: add Windows mappings for Luna controllers for USB DirectInput mode and BT. Note: the triggers do not seem to work in BT mode.
|
|
afd100f0
|
2021-06-18T17:37:46
|
|
Added support for the PowerA Fusion Pro 2 and the PDP Xbox Series X Afterglow and Blue controllers
|
|
cd67f42d
|
2021-06-04T12:20:47
|
|
add Linux mapping for brook fighting board (#4416)
* added controller mapping for Brook fighting board
* fixed formatting on Brook Universal Fighting Board controller mapping entry
|
|
89fd9821
|
2021-05-26T21:33:25
|
|
Add controller mapping for Atari vcs controllers
This add controller mappings for the Atari vcs (modern) controller as
well as the classic controller, for both bluetooth and USB connectivity.
Signed-off-by: Sjoerd Simons <sjoerd@collabora.com>
|
|
f4ab1c94
|
2021-05-10T13:08:34
|
|
gamecontrollerdb: Add entry for the 8BitDo Receiver for Linux.
Fixes #3048.
|
|
bedc509a
|
2021-05-10T13:04:59
|
|
gamecontrollerdb: added entry for PowerA XBox One Controller for Linux.
Fixes #3910.
|
|
9231f1f1
|
2021-05-07T12:29:03
|
|
Added support for the PS5 controller on iOS and tvOS
|
|
1aaafc2b
|
2021-04-13T16:29:46
|
|
Show the real name of the Xbox controller when using the generic mapping on Linux
|
|
4a07c73b
|
2021-03-26T13:53:58
|
|
Added mapping for the Amazon Luna controller on Linux
|
|
07af9baa
|
2021-03-26T13:05:38
|
|
Use the correct name for the Amazon Luna Gamepad
|
|
ef363555
|
2021-03-26T13:03:29
|
|
Added mapping for the Amazon Luna controller on macOS
|
|
e5cbe7cf
|
2021-02-14T00:30:42
|
|
Add l2/r2 axes, l3/r3 buttons. rumble and ledbar support for ds4
|
|
2d64e37e
|
2020-11-02T18:09:43
|
|
Initial rebase of xerpi's port
|
|
1a17ab30
|
2021-02-21T11:03:26
|
|
Added mappings for popular controllers on Chromebooks
|
|
4aa2e748
|
2021-02-16T10:20:29
|
|
Add Xbox Controller S entry to gamecontrollerdb
|
|
39153f81
|
2021-02-11T09:37:58
|
|
add Linux mapping for Ipega PG-9087S, closes #3783
|
|
9130f7c3
|
2021-01-02T10:25:38
|
|
Updated copyright for 2021
|
|
f484abbd
|
2020-12-15T14:57:51
|
|
Added Android mapping for the Xbox One Series X controller over Bluetooth
|
|
99807665
|
2020-11-19T19:09:38
|
|
Respect SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS for the Nintendo Switch Pro controller on Linux
|
|
7366693f
|
2020-11-19T19:09:36
|
|
Added support for a few more controllers on Linux
|
|
9f51fad3
|
2020-11-13T18:01:29
|
|
Added support for the touchpad on PS4 and PS5 controllers
|
|
8cd4f364
|
2020-11-12T20:02:31
|
|
Mapped the touchpad click as SDL_CONTROLLER_BUTTON_MISC1 on the PS5 controller
|
|
76bd6cd2
|
2020-11-11T19:45:56
|
|
Fixed bug 5326 - Logitech Extreme 3D joystick is listed as gamepad in linux section of SDL_gamecontrollerdb.h
Spooky
For some reason the Logitech Extreme 3D joystick was added to SDL_gamecontrollerdb.h in the linux section only.
This breaks the joystick in linux as it is not a gamepad. I am unable to correctly use or map the Logitech Exteme 3D joystick in games that use SDL2 in linux.
Please remove Logitech Extreme 3D from SDL_gamecontrollerdb.h Linux section. It is a joystick not a gamepad.
|
|
fb4a406a
|
2020-11-09T18:45:22
|
|
Don't put 'm' in the GUID for Xbox and PS4 controllers on iOS
|
|
009b62f1
|
2020-11-07T02:22:15
|
|
Be explicit about mapping the new game controller paddle buttons
|
|
faeac6e8
|
2020-11-06T16:42:46
|
|
Added additional game controller button support on iOS/tvOS
|
|
3a3aaac2
|
2020-11-06T11:30:52
|
|
Added 4 auxiliary buttons to the game controller API
Xbox Elite controllers use AUX1-AUX4 to represent the paddle buttons when using the HIDAPI driver
PS4 and PS5 controllers use AUX1 to represent the touchpad button
Nintendo Switch Pro controllers use AUX1 to represent the capture button
|
|
bd2dd3f6
|
2020-11-05T15:36:15
|
|
Added Android mapping for the Sony PS5 Controller
|
|
4d79f966
|
2020-11-05T15:02:54
|
|
Added initial support for the Sony PS5 Controller
|
|
3755f692
|
2020-10-16T12:40:10
|
|
Added mapping for Xbox One S controller and PS4 controller on Android 11, including guide button
|
|
2d7b33cb
|
2020-10-13T21:08:11
|
|
Added support for the controller home button on iOS 14
|
|
45c644cc
|
2020-09-28T21:19:45
|
|
Added support for the MOGA XP5-X Plus
|
|
aefe19ff
|
2020-06-09T11:31:39
|
|
Added support for the NACON Revolution Pro Controller 3 and the GameStop PS4 Fun Controller
|
|
1e5dd06f
|
2020-05-06T12:19:58
|
|
Added support for the HORI Real Arcade Pro on Mac OSX and Linux
|
|
11723411
|
2020-05-04T10:16:10
|
|
Added support for the Razer Kishi
|
|
c6b24b4b
|
2020-04-23T11:07:07
|
|
Added support for the following controllers:
* 8BitDo N30 Pro 2
* 8BitDo SN30 Gamepad
* 8BitDo SN30 Pro+
* 8BitDo Zero 2
* SZMY-POWER PC Gamepad
* ThrustMaster eSwap PRO Controller
* ZEROPLUS P4 Wired Gamepad
In additional, all 8BitDo controllers use SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to have the correct mapping based on user preferences.
|
|
aba27928
|
2020-04-18T21:41:37
|
|
Added a Windows Gaming Input joystick driver
This driver supports the Razer Atrox Arcade Stick
Some of the quirks of this driver, inherent in Windows Gaming Input:
* There will never appear to be controllers connected at startup. You must support hot-plugging in order to see these controllers.
* You can't read the state of the guide button
* You can't get controller events in the background
|
|
2be75c6a
|
2020-03-13T19:08:45
|
|
Fixed bug 5028 - Virtual Joysticks (new joystick backend)
David Ludwig
I have created a new driver for SDL's Joystick and Game-Controller subsystem: a Virtual driver. This driver allows one to create a software-based joystick, which to SDL applications will look and react like a real joystick, but whose state can be set programmatically. A primary use case for this is to help enable developers to add touch-screen joysticks to their apps.
The driver comes with a set of new, public APIs, with functions to attach and detach joysticks, set virtual-joystick state, and to determine if a joystick is a virtual-one.
Use of virtual joysticks goes as such:
1. Attach one or more virtual joysticks by calling SDL_JoystickAttachVirtual. If successful, this returns the virtual-device's joystick-index.
2. Open the virtual joysticks (using indicies returned by SDL_JoystickAttachVirtual).
3. Call any of the SDL_JoystickSetVirtual* functions when joystick-state changes. Please note that virtual-joystick state will only get applied on the next call to SDL_JoystickUpdate, or when pumping or polling for SDL events (via SDL_PumpEvents or SDL_PollEvent).
Here is a listing of the new, public APIs, at present and subject to change:
------------------------------------------------------------
/**
* Attaches a new virtual joystick.
* Returns the joystick's device index, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, int naxes, int nballs, int nbuttons, int nhats);
/**
* Detaches a virtual joystick
* Returns 0 on success, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
/**
* Indicates whether or not a virtual-joystick is at a given device index.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
/**
* Set values on an opened, virtual-joystick's controls.
* Returns 0 on success, -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick * joystick, int axis, Sint16 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualBall(SDL_Joystick * joystick, int ball, Sint16 xrel, Sint16 yrel);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick * joystick, int button, Uint8 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick * joystick, int hat, Uint8 value);
------------------------------------------------------------
Miscellaneous notes on the initial patch, which are also subject to change:
1. no test code is present in SDL, yet. This should, perhaps, change. Initial development was done with an ImGui-based app, which potentially is too thick for use in SDL-official. If tests are to be added, what kind of tests? Automated? Graphical?
2. virtual game controllers can be created by calling SDL_JoystickAttachVirtual with a joystick-type of SDL_JOYSTICK_TYPE_GAME_CONTROLLER, with naxes (num axes) set to SDL_CONTROLLER_AXIS_MAX, and with nbuttons (num buttons) set to SDL_CONTROLLER_BUTTON_MAX. When updating their state, values of type SDL_GameControllerAxis or SDL_GameControllerButton can be casted to an int and used for the control-index (in calls to SDL_JoystickSetVirtual* functions).
3. virtual joysticks' guids are mostly all-zeros with the exception of the last two bytes, the first of which is a 'v', to indicate that the guid is a virtual one, and the second of which is a SDL_JoystickType that has been converted into a Uint8.
4. virtual joysticks are ONLY turned into virtual game-controllers if and when their joystick-type is set to SDL_JOYSTICK_TYPE_GAMECONTROLLER. This is controlled by having SDL's default list of game-controllers have a single entry for a virtual game controller (of guid, "00000000000000000000000000007601", which is subject to the guid-encoding described above).
5. regarding having to call SDL_JoystickUpdate, either directly or indirectly via SDL_PumpEvents or SDL_PollEvents, before new virtual-joystick state becomes active (as specified via SDL_JoystickSetVirtual* function-calls), this was done to match behavior found in SDL's other joystick drivers, almost all of which will only update SDL-state during SDL_JoystickUpdate.
6. the initial patch is based off of SDL 2.0.12
7. the virtual joystick subsystem is disabled by default. It should be possible to enable it by building with SDL_JOYSTICK_VIRTUAL=1
Questions, comments, suggestions, or bug reports very welcome!
|
|
255c9c23
|
2020-03-13T13:28:33
|
|
Fixed bug 4921 - Do not swap B/X buttons on GameCube controller unless it's requested
The binding for the Mayflash GameCube controller adapter now respects the SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS hint
|
|
cb2f78b1
|
2020-03-13T13:05:38
|
|
Updated 8BitDo SF30 Pro mapping with hint support, added Android binding for the 8BitDo M30 Gamepad
|
|
db3b3a1d
|
2020-03-12T19:47:28
|
|
Added support for SDL hints in the game controller mapping database
|
|
49564c8b
|
2020-03-02T10:47:48
|
|
Added support for the PDP Victrix Pro FS with Touch Pad for PS4
|
|
ad225047
|
2020-02-17T14:15:47
|
|
Added Android SDK conditionals to game controller mappings
The Nintendo Switch Pro controller has a different mapping on Android 10 and newer
|
|
a199cb89
|
2020-02-05T09:29:46
|
|
Updated the Android Xbox One Wireless Controller mapping for the latest Xbox controller firmware update
|
|
43b377b0
|
2020-01-28T17:11:17
|
|
Fixed wired PS4 controller support on Android
|
|
2ae41b9c
|
2020-01-23T12:53:43
|
|
Fixed mapping for both versions of the Xbox One Elite Series 2 controller firmware connecting over Bluetooth
|
|
48240ac8
|
2020-01-23T12:53:41
|
|
Added mapping for the Xbox One controller connected via the wireless dongle using xow
|
|
27035425
|
2020-01-17T11:09:57
|
|
There are multiple bindings for XBox One controller model 1708, depending on firmware revision
|
|
bde1a371
|
2020-01-17T11:07:19
|
|
Added support for the NACON GC-400ES
|
|
a8780c6a
|
2020-01-16T20:49:25
|
|
Updated copyright date for 2020
|
|
6705e27c
|
2020-01-13T22:05:58
|
|
Added D-PAD bindings for the Linux Steam Controller
|