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cbde0ffa
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2019-09-19T16:50:49
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The PS4 is ignoring the volume values in the report, so we don't need to fill them in.
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be6cda9f
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2019-06-19T15:54:21
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Rolling back GameCube HIDAPI support
It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
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d97387cc
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2019-06-08T14:32:19
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Fixed bug 4600 - Dualshock 4 touchpad press is not detectable with SDL_JoystickGetButton
Dexter Friedman
When using a Dualshock 4 controller (model numbers CUH-ZCT1U and CUH-ZCT2U), pressing anywhere on the center touchpad does not send an SDL_JOYBUTTONDOWN event. I have verified this with testjoystick:
Repro steps:
1. Plug in a DS4 over USB
2. Compile testjoystick and run: testjoystick.exe 0
3. Press and hold the touchpad. Observe that no lime green box appears
Expected behavior:
A lime green box appears while the touchpad is pressed.
Notes:
I've attached a patch here that works on my PC and produces the expected behavior in testjoystick, for both DS4 model numbers I listed earlier.
If I understand correctly, by exposing this as a joystick button, the gamecontroller API mapping can be modified with a change to gamecontrollerdb.txt in the future.
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82af4276
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2019-06-08T13:36:59
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hidapi: Use GameCube adapter controller port for player index
The Nintendo USB GameCube adapter has four controller ports. Return
the port number as 0 to 3 from SDL_JoystickGetPlayerIndex() and
SDL_JoystickGetDevicePlayerIndex().
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c5286156
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2019-03-12T20:27:54
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hidapi: Add support for Wii U/Switch USB GameCube controller adapter.
Note that a single USB device is responsible for all 4 joysticks, so a large
rewrite of the DeviceDriver functions was necessary to allow a single device to
produce multiple joysticks.
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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fde82e59
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2018-09-28T14:01:40
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SDL_hidapi_ps4.c: add HAVE_ENDPOINTVOLUME_H check to win32 volume code.
this makes it build with my old toolchain with mingw-w64 1.0.10 headers
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f964ce03
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2018-09-28T01:00:47
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Fixed mingw-w64 build
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80021c21
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2018-09-05T15:28:06
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Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does.
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c152e380
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2018-09-05T11:18:50
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Added support for the Razer Panthera Fightstick
Fixed bindings for the Mad Catz FightStick TE S+
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34237b80
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2018-08-31T18:10:21
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Better fix to make sure we're only returning controllers from the HIDAPI joystick API
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5ef8eb49
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2018-08-29T20:55:02
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Don't show the Razer Raiju sound interface as a game controller
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207428b4
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2018-08-29T20:23:39
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Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
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90454b1e
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2018-08-16T11:01:02
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SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined
it still needs a Vista or newer Platform SDK to build, though.
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63107524
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2018-08-15T19:53:34
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Fixed input from the Steam Virtual Gamepad on Mac OS X
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51902010
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2018-08-15T19:53:26
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Remove the HIDAPI device if we get a read error from it
This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
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a7c3d2af
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2018-08-10T11:50:55
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SDL_hidapi_ps4.c: lowercase windows header names.
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31b02243
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2018-08-09T16:04:45
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Added notes that this code was contributed by Valve
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d2042e1e
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2018-08-09T16:00:17
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Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
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