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7187b74c
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2014-07-07T11:00:25
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Fixed compiler warnings on iOS
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1ee96bb9
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2014-07-07T10:26:28
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Fixed mingw64 build and warnings
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9dc2614e
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2014-06-28T12:50:17
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Another fix to prevent dereferencing a null window pointer in SDL_mouse.c
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1ed1f7f2
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2014-06-28T12:36:44
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Fixes #2611 #2610, Touch events cause crash on Android, thanks Alvin & Sylvain
This bug was introduced on this rev: https://hg.libsdl.org/SDL/rev/42f6bd8c8575
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4318910e
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2014-06-25T17:20:22
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Whoops, lost this in the merge.
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b29740b8
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2014-06-25T17:06:12
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Merged Ryan's SDL-gui-backend branch.
Adds three APIs, and implements them on X11, Cocoa, and Windows:
- SDL_CaptureMouse()
- SDL_GetGlobalMouseState()
- SDL_SetWindowHitTest()
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84369567
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2014-06-25T16:16:55
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Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
This matches naming conventions in the main repository, between
SDL_GetRelativeMouseState() and SDL_WarpMouseGlobal().
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b861efde
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2014-06-05T00:03:33
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Implemented SDL_GetAbsoluteMouseState().
X11 only for now, but this should be doable on every platform, I think.
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264eb4bb
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2014-06-05T00:02:42
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Added some (harmlessly) missing braces.
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45ed5ee4
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2014-06-04T10:55:26
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Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()
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b7d2c0e9
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2014-05-24T01:30:37
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Implemented SDL_CaptureMouse().
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846a3e07
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2014-05-24T01:27:19
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Added some FIXMEs.
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ca11d7c8
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2014-05-17T22:02:25
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Changed C++ style comments to fix pedantic warnings.
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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c916f388
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2014-03-01T09:59:06
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Fixed bug 2368 - Security Software is blocking RegisterRawInputDevices()
Yamagi
A customer of mine had the strange problem, that SDL_SetRelativeMouseMode() was failing for him on Windows 7. Luckily he was willing to provide some debug informations. We could track this problem down to RegisterRawInputDevices() failing due to security software running on his system (Norton Internet Security to be precise, but there are reports of similar problems with other products. For example [1]). Working around this issue with SDL_WarpMouseInWindow() is easy, and while I don't think that SDL2 can provide an internal workaround it would be really nice and helpfull if this could be documentated somewhere.
1: http://forums.codeguru.com/showthread.php?498374-How-to-run-a-very-long-SQL-statement
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58edac3e
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2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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7aef2350
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2013-12-23T17:37:22
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Added a relative mouse mode that uses mouse warping instead of raw input.
To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1"
When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled.
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74692835
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2013-12-23T12:17:52
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Added support for double-clicks, through a new "clicks" field in the mouse button event.
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43825e27
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2013-12-05T09:14:56
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Clean up the cursor clipping area when quitting SDL.
This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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7e1289af
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2013-11-24T23:56:17
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Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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9ceed73d
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2013-09-28T13:28:19
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Raspberry Pi support (also unified UDEV and EVDEV support)
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3e2930de
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2013-08-29T08:29:51
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Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x)
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1e49b1ed
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2013-08-21T09:47:10
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OCD fixes: Adds a space after /* (glory to regular expressions!)
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695344d1
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2013-08-21T09:43:09
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OCD fixes: Adds a space before */
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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