|
764aa147
|
2014-03-29T12:29:38
|
|
Fixed XInput haptic support on Windows 8
It turns out the XBox 360 controller driver never reports force feedback capability, so we'll try to set 0 state and see if that succeeds.
|
|
18c9a4e9
|
2014-03-18T17:16:28
|
|
Fixed SDL_HapticNewEffect() failing on various DirectInput devices.
|
|
7eaf8997
|
2014-03-17T19:11:18
|
|
Fixed SDL_HapticOpenFromJoystick() with DirectInput devices.
|
|
1005c934
|
2014-03-02T00:02:56
|
|
Windows: Fixed crash if quitting without closing an XInput haptic device.
|
|
1084421c
|
2014-02-24T10:25:02
|
|
Zero out haptic linked list items on creation
(thanks to Turo Lamminen for the report!)
|
|
7033e597
|
2014-02-06T21:26:41
|
|
Fixed crash on Windows if haptic isn't initialized when controllers are added.
|
|
a09548eb
|
2014-02-06T09:35:44
|
|
Fix device counting in HapticMouse and JoystickOpen routines. 0 is the first item in the list not the last
|
|
e42d46b4
|
2014-02-06T07:37:20
|
|
Wired up haptic hotplugging for Windows DirectInput/XInput code.
|
|
58edac3e
|
2014-02-02T00:53:27
|
|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
|
|
090327e7
|
2013-12-09T16:03:18
|
|
Implemented the Dynamic API magic.
|
|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
|
|
7e1289af
|
2013-11-24T23:56:17
|
|
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
|
|
965a0da9
|
2013-10-23T15:54:12
|
|
Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly.
Otherwise, the XInput path would always trigger it in a harmless manner.
|
|
aa86e05d
|
2013-10-20T20:49:36
|
|
Fixed windows compile
|
|
f5fa492e
|
2013-10-20T20:42:55
|
|
Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
|
|
d7103996
|
2013-10-20T23:38:19
|
|
Fix some edge cases in XInput haptic timing.
|
|
f28c7fe8
|
2013-10-20T16:03:11
|
|
Backed out hg changeset add2dbe99fe2. REFGUID is apparently a const type.
|
|
c521ae84
|
2013-10-20T16:02:24
|
|
Patched to compile on non-C99 Microsoft compiler.
|
|
a614f186
|
2013-10-20T16:01:10
|
|
Patched to compile on Windows.
|
|
b285b600
|
2013-10-20T15:55:47
|
|
Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!).
Partially fixes Bugzilla #2126.
|
|
6e1169dd
|
2013-10-20T15:49:52
|
|
Fixed goofy logic in haptic device comparison code.
Mitchell Keith Bloch did the research on this bug, and came up with a slightly
different patch than this.
Partially fixes Bugzilla #2126.
|
|
54dce3f5
|
2013-10-20T15:45:48
|
|
Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices.
|
|
f79fc33a
|
2013-08-29T08:29:21
|
|
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
|
|
79499898
|
2013-08-28T17:12:07
|
|
Fixed comment typo.
|
|
1e49b1ed
|
2013-08-21T09:47:10
|
|
OCD fixes: Adds a space after /* (glory to regular expressions!)
|
|
695344d1
|
2013-08-21T09:43:09
|
|
OCD fixes: Adds a space before */
|
|
dad42067
|
2013-08-12T11:13:50
|
|
Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
|
|
1ad936eb
|
2013-08-11T19:56:43
|
|
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
|