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119dff55
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2014-03-23T22:07:01
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WinRT: Implemented SDL_ShowMessageBox for Windows 8.x/RT hosts
This change does not include message box support for Windows Phone 8, which does
not offer the same message box APIs that Windows 8.x/RT does.
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823bf721
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2014-03-22T21:08:05
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WinRT globals cleanup: Removed WINRT_GlobalSDLVideoDevice
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b51a3206
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2014-03-22T20:48:18
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WinRT: Got OpenGL ES 2 working with the latest version of ANGLE/WinRT.
SDL/WinRT did have support for OpenGL ES 2 via an older version of ANGLE/WinRT,
however its API changed a few months ago, and SDL/WinRT would crash when trying
to use it. It would also occasionally crash when using the older version.
This changeset should make SDL/WinRT work with the latest version, as
available via MS Open Tech's git repository of it at
https://github.com/msopentech/angle
Older versions of ANGLE/WinRT (from either https://github.com/stammen/angleproject
or https://bitbucket.org/DavidLudwig/angleproject) will need to be updated to
MS Open Tech's latest version.
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f25ee50b
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2014-03-15T14:54:23
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Fixed broken rotation detection routines on WinRT
Rotation detection and handling should now work across all, publicly-released,
WinRT-based platforms (Windows 8.0, Windows 8.1, and Windows Phone 8.0).
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ed02f61d
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2014-03-13T00:40:08
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Fixed the copyright date on files contributed by David Ludwig
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641ba099
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2014-03-12T07:26:07
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Fixed compiling Windows RT code on Visual Studio 2013
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e8eb1427
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2014-03-10T21:21:35
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build fixes for most WinRT-related files
Still TODO: getting the D3D11 renderer back up and running in VC 2012.
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05c23063
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2014-03-09T11:06:11
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Fixed line endings on WinRT source code
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6687ece1
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2014-03-01T16:37:30
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WinRT: cleaned up some hard-to-read SDL_DisplayMode management code
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f4a5a0fa
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2014-03-01T16:08:16
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WinRT: fixed a crash in SDL_Quit
SDL was expected that each SDL_DisplayMode had a driverdata field that was SDL_malloc'ed, and was calling SDL_free on them. This change moves WinRT's driverdata content into a SDL_malloc'ed field.
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910c1cd0
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2013-12-26T14:21:47
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WinRT: minor error cleanup regarding OpenGL init
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0dfde14d
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2013-12-26T14:13:20
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WinRT: took out some dead comments from SDL_winrtopengles.cpp
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fed81d12
|
2013-12-26T13:59:01
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WinRT: fixed crash on ARM and x64 during OpenGL window init
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27e79b93
|
2013-12-24T21:08:11
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WinRT: bug fix: game-controller/joystick button-down events weren't getting sent
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ecfbb3f5
|
2013-11-28T22:59:21
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WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state
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da0c0a4a
|
2013-11-28T21:15:05
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WinRT: fixed bug: touch input coordinates weren't normalized [0..1]
Thanks to Pierre-Yves for pointing this out and providing a fix!
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749117ac
|
2013-11-04T19:54:29
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WinRT: added experimental OpenGL ES 2.0 support
A port of the ANGLE library (OpenGL ES 2.0 for Direct3D) to WinRT, via https://github.com/stammen/angleproject, is used as a base.
To enable, clone 'angleproject' into the directory one above where SDL/WinRT is, open the file SDL/include/SDL_config_winrt.h, and uncomment the #defines that begin with 'SDL_VIDEO_OPENGL'. From there, apps can create an OpenGL capable SDL_Window via the flag, SDL_WINDOW_OPENGL, and an OpenGL ES 2 context via SDL_GL_CreateContext. The Direct3D 11.1 renderer cannot be used alongside SDL_WINDOW_OPENGL. Only Windows 8/8.1 is supported for now. Shaders may need to be precompiled, in some (all?) cases.
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e64e3d8c
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2013-10-27T14:31:57
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WinRT: fixed two bugs regarding mouse events
The first bug had mouse motion events not getting sent out on non-touch devices, if and when a mouse button wasn't pressed.
The second bug caused virtual mouse motion events to get sent out-of-order on touch devices: the motion event would get sent after the touch occurred, rather than before.
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58dd0864
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2013-09-22T12:26:53
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WinRT: unified the two, public, app-init functions
This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
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0022dbf2
|
2013-09-16T11:02:18
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WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format
Having the window pointer available as a WinRT IInspectable should make it a bit easier to use in conjunction with WRL-based weak references.
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34722465
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2013-09-06T21:13:15
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WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML)
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de8d9dbb
|
2013-09-06T21:00:52
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WinRT: minor code cleanup regarding events
Some event handling functions got sorted in a somewhat consistent manner, and
in some cases, were also segregated a bit from app-lifecycle code.
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8fc04cc7
|
2013-09-02T15:29:46
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WinRT: renamed a mouse-related header file for naming-consistency's sake
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7e06b806
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2013-09-02T15:23:33
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WinRT: misc code cleanups regarding touch and mouse events, and also SDL-internal globals
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a94e4185
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2013-09-01T10:20:17
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WinRT: added touch input event support for Windows 8/RT devices
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dbdc4b84
|
2013-08-29T10:32:16
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WinRT: added touch-event support for Windows Phone devices
Support for touch events in Windows 8/RT is pending on further R+D.
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1d5082d8
|
2013-08-28T16:51:07
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WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes
Thanks to Pierre-Yves Gueniffey for proper pointer geometry transform code!
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13c87e71
|
2013-08-28T16:14:27
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WinRT: made simulated-mouse (via touch) input work on Windows Phone in Portrait mode
Proper SDL_MOUSE* event support for non-Portrait orientations in Windows Phone is pending.
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31235b4b
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2013-08-28T15:27:01
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WinRT: made rendering work with orientation changes on Windows Phone
Pointer event geometry still needs to be adjusted on Windows Phone, to note.
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2cafee9d
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2013-08-27T21:21:09
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WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT
The XAML support here is still rudimentary. Bugs do exist. You've been warned.
XAML support in Windows Phone 8 is not yet available (in SDL/WinRT).
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17ca1d00
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2013-08-27T12:56:49
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WinRT: code cleanup wrt. display mode(s)
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fa229f37
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2013-08-27T12:22:02
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WinRT: fixed a crash that occurred on device rotation (oops!)
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1e78c4a5
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2013-08-27T12:20:35
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WinRT: more "Windows RT" to "WinRT" renaming
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30700864
|
2013-08-27T12:16:42
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WinRT: took out a deprecated TODO-comment
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|
6dc2a410
|
2013-08-27T12:13:45
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WinRT: moved the WinRT SDL_VideoDevice out of SDL_WinRTApp
This was done to help pave the way for XAML support.
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253b9aae
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2013-08-27T11:51:17
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WinRT: moved the pointer to the global SDL_Window to a separate variable
This is a cleanup that is being done to help with WIP XAML support. It may be reverted in the future.
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7be2ad71
|
2013-08-27T11:44:43
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WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT
This is part of an overall effort to use the name, "WinRT", rather than "WindowsRT" (or "Windows RT"), as the shorthand name often seems to mean something different than the longhand name. (WinRT is an API, Windows RT is a product name)
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3e83fd78
|
2013-08-27T11:39:44
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WinRT: misc code cleanups
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80abfc4d
|
2013-08-27T10:57:55
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WinRT: minor function and variable name cleanup
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|
065b2cf4
|
2013-08-27T10:56:10
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WinRT: made all SDL_Windows get sized to the WinRT-defined window size
This change removes some code that attempted to allow non-standard window sizes, the idea of which was to do display scaling, and a hackish one at that. If display scaling is needed, use SDL_Renderer as appropriate.
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d78b26ed
|
2013-08-26T17:17:53
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WinRT: moved most platform-specific keyboard and mouse code to shared locations
|
|
19a168b4
|
2013-08-20T21:22:32
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|
WinRT: file naming and placement cleanup
- moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL)
- renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least)
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