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1ea86978
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2014-08-17T13:11:55
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Removed SDL_round() because the license wasn't compatible with zlib
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4e7db78e
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2014-08-16T23:23:15
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Added SDL_round(), contributed by Benoit Pierre - thanks!
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ef39d1d1
|
2014-07-07T21:34:04
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Updated configure after removing pthread spinlock support
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017c5dc3
|
2014-07-07T10:42:19
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Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion
Alex Szpakowski
Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated.
I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects.
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1ee96bb9
|
2014-07-07T10:26:28
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Fixed mingw64 build and warnings
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b79e7f32
|
2014-07-03T15:39:55
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Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
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02e9f81e
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2014-06-28T12:17:29
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SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context
If the EGL extension EGL_KHR_create_context is available, we can use it to
set the core/compatability profile and the minimum OpenGL version.
Use this if it is available to get the context requested by the GL attributes.
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afe14829
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2014-06-25T00:43:10
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Fixed bug 2556 - add compilation flag -Wshadow
Sylvain
here's the full patch for Blit + RLE.
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553028c9
|
2014-06-22T11:02:56
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Partial fix for bug 2556 - add compilation flag -Wshadow
I added -Wshadow and then turned it off again because of massive variable shadowing in the blit macros.
Feel free to go through that code and fix these if you want. Just uncomment CheckWarnShadow in configure.in if you want to try this.
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fe63e00b
|
2014-06-21T12:50:03
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Generated configure from recent configure.in changes (for ibus support)
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199aff7b
|
2014-06-19T00:40:09
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Make autoconf-based build quiet by default.
Add V=1 to the make command line will show the full commands but by default
we just show the tool-type and the output file. This is generally much easier
on the eye and makes warnings and errors more clearly visible.
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70cebc7d
|
2014-06-15T01:19:01
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Add coreaudio to the configure script's summary output.
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efa2d058
|
2014-06-08T18:18:13
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Fixes audio for Native Client, and other fixes...
- SDL_NaClMount, SDL_NaClUmount
- Default mounting of https at / in SDL's main function
- More documentation in README-nacl.txt
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47e0aa0e
|
2014-06-07T20:43:12
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Fixed building on command line Mac OS X
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6101e4b2
|
2014-06-07T18:20:01
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|
Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
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1e352d79
|
2014-06-06T15:45:59
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|
Chrome's Native Client backend implementation
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4f7329a1
|
2014-06-05T11:04:07
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|
Don't link directly against OpenGL.framework on Mac OS X.
We dlopen() it as appropriate already.
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660a57f9
|
2014-05-13T19:42:40
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|
Fixes #2541, build failure with Wayland enabled, OpenGL ES disabled
Also includes an attempt at fixing building SDL on Ubuntu 13.10, which hopefully
won't break 14.04
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e7bccd16
|
2014-05-06T00:20:34
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|
Update the machine-generated configure code.
|
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3d5a24b9
|
2014-04-17T17:24:27
|
|
Updated configure with Brandon Schaefer's changes
|
|
3dcb451f
|
2014-04-09T21:29:19
|
|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
|
|
b0502ce8
|
2014-03-25T14:33:34
|
|
Re-enable Mir/Wayland support now that 2.0.3 has been released.
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|
b2fcdfca
|
2014-03-11T10:33:51
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|
Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release.
We'll enable it by default for 2.0.4. Hopefully. :)
( http://www.catb.org/jargon/html/B/brown-paper-bag-bug.html )
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1a35f32b
|
2014-03-10T01:51:03
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|
Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
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c167d1f6
|
2014-03-09T10:38:30
|
|
Updated SDL to version 2.0.3
|
|
0f1a72c0
|
2014-03-08T15:32:12
|
|
Enable Wayland and Mir in configure/cmake scripts, now that 2.0.2 has shipped.
|
|
fc0daeba
|
2014-03-02T01:59:25
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|
Fixed X11 XInput2 multitouch test to work in configure script.
configure wraps this C code in a main() function, so you can't declare a
function body in there. Besides, I'm not sure why we declared a function
that's part of the multitouch API anyhow.
Now we just reference a type that only exists if the headers have multitouch
support and call it a day.
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|
d4996235
|
2014-03-01T11:39:39
|
|
Fixed test for libuuid.a
|
|
eb5eb046
|
2014-02-22T15:34:31
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|
Fixed bug 2298 - undefined reference to `IID_IUnknown' on cygwin
Brian Minton
When building static or shared libraries on cygwin 1.7.25 on Windows 7 (32-bit), I get the following link errors:
build/.libs/SDL_windowskeyboard.o: In function `UIElementSink_QueryInterface@12':
/home/c-bminton/src/SDL/src/video/windows/SDL_windowskeyboard.c:995: undefined reference to `IID_IUnknown'
build/.libs/SDL_windowskeyboard.o: In function `IPPASink_QueryInterface@12':
/home/c-bminton/src/SDL/src/video/windows/SDL_windowskeyboard.c:1101: undefined reference to `IID_IUnknown'
collect2: error: ld returned 1 exit status
Makefile:126: recipe for target 'build/libSDL2.la' failed
make: *** [build/libSDL2.la] Error 1
--
The libuuid from e2fsprogs is completely unrelated to the w32api UUID.DLL implib. FWIW, any *NIX software that I've seen obviously wants the e2fsprogs version, but if libuuid-devel is installed (in /usr/lib) then you can't link against the w32api implib with a simple -luuid.
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|
853334af
|
2014-02-09T03:09:56
|
|
Updated SDL to version 2.0.2
|
|
c8ad30bc
|
2014-02-03T14:47:48
|
|
Removed -force_cpusubtype_ALL cflag from Mac builds.
This was for PowerPC G3 (!) compatibility, and Clang doesn't even recognize
the flag anymore.
|
|
0d9443d3
|
2014-02-03T11:59:17
|
|
Temporarily default Wayland and Mir to disabled, for 2.0.2 release.
We'll flip the default back to enabled right after 2.0.2 is finalized, and
try to declare them stable and ready by 2.0.3.
Those that have an interest in supporting them in 2.0.2 can manually enable
them in the configure script with --enable-video-wayland and/or
--enable-video-mir.
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|
89fd0faf
|
2014-02-03T11:52:54
|
|
Hooked up dynamic loading for Mir.
|
|
8f055d19
|
2014-02-03T11:14:25
|
|
Add Mir to configure script's summary output.
|
|
19f8c622
|
2014-02-02T23:41:46
|
|
Added Mir video target (thanks, Brandon!).
|
|
8ba565ff
|
2014-01-30T20:29:58
|
|
Treacherous copy/paste!
|
|
6f3bf186
|
2014-01-30T20:27:13
|
|
Detect Xrandr >= 1.2 at build time
|
|
5071cb5c
|
2014-01-25T15:05:44
|
|
autoconf script tweaks
- fix up chmodding sdl2-config
- remove duplicate enable_atomic section
- add pretty summary of what was found/enabled
|
|
272ebb8e
|
2014-01-09T13:56:21
|
|
Dynamic loading support for Wayland
|
|
fce6257c
|
2013-12-27T09:29:39
|
|
Implements touch support on QTWayland. Contributed by Thomas Perl.
|
|
ec1cb49e
|
2013-12-14T20:18:43
|
|
Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
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d01ad02b
|
2013-12-09T15:17:20
|
|
Hook up SDL_acos and SDL_asin properly.
|
|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
|
|
b72c8bca
|
2013-11-25T00:11:52
|
|
Regenerate the configure scripts.
|
|
e7693740
|
2013-11-24T23:35:38
|
|
Added SDL_vsscanf().
|
|
4abeed93
|
2013-11-22T14:19:52
|
|
Fixes compilation on Mingw.
|
|
2f6198ed
|
2013-11-17T11:07:55
|
|
Fixes building for RPi using --no-undefined
|
|
ec080ff8
|
2013-11-17T10:41:16
|
|
Restore evdev sources to configure script
|
|
923709a6
|
2013-11-16T21:52:56
|
|
Turn off --no-undefined on OpenBSD again. Leave it on everywhere else for now.
|
|
8acec42a
|
2013-11-16T12:04:00
|
|
Fixed up configure so it doesn't reference input/evdev anymore
|
|
a4a7c78c
|
2013-11-14T14:45:00
|
|
Apparently Haiku is removing /boot/common (thanks, scottmc!).
See http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091877.html
|
|
00003e8c
|
2013-11-14T11:51:24
|
|
Renamed things named after BeOS to be named after Haiku instead.
|
|
7550ddcc
|
2013-11-13T22:35:26
|
|
Started BeOS removal: merged BeOS thread and pthread code.
Haiku uses most of the standard pthread API, with a few #ifdefs where we
still need to fallback onto the old BeOS APIs.
BeOS, however, does not support pthreads (or maybe doesn't support it well),
so I'm unplugging support for the platform with this changeset. Be Inc went
out of business in 2001.
|
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2337a684
|
2013-10-13T19:49:45
|
|
Fixed bug 2149 - Don't search for libusbhid except on BSD
Joseph Carter
There's a whole set of configure tests for BSD's libusbhid, and they only matter on BSD. However, if you have the library on Linux, it gets pulled in as library bloat. And it's bloat of the highest order since not a single function call to the library is ever made unless you're on a *BSD.
|
|
a7e1fddd
|
2013-10-10T21:50:25
|
|
Updated SDL to version 2.0.1
|
|
b39a4daf
|
2013-10-03T10:28:10
|
|
SDL_TEXTINPUT support for EVDEV
|
|
9ceed73d
|
2013-09-28T13:28:19
|
|
Raspberry Pi support (also unified UDEV and EVDEV support)
|
|
13e67150
|
2013-08-20T20:27:42
|
|
Regenerate configure script.
|
|
2dd7091e
|
2013-08-20T19:57:11
|
|
Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
|
|
0eeb76d8
|
2013-08-19T16:29:46
|
|
Fixes bug #2037, common EGL code for Android and X11
|
|
dad42067
|
2013-08-12T11:13:50
|
|
Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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|
1ad936eb
|
2013-08-11T19:56:43
|
|
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
|