configure


Log

Author Commit Date CI Message
Ryan C. Gordon d9039f23 2017-06-08T13:27:58 jack: Initial shot at a JACK audio target. http://jackaudio.org/ Fixes Bugzilla #2163. (with several more commits following to improve this code.)
Ryan C. Gordon a7fc2822 2017-05-24T19:56:59 audio: rename bsd target to netbsd. Apparently this is no longer a generic BSD audio target, and hasn't been for years, so rename it for NetBSD.
Ryan C. Gordon d00dfc43 2017-05-02T11:31:14 Fixed another AC_DEFINE.
Ryan C. Gordon 3f7f65a3 2017-05-02T11:16:58 Fixed configure script. The Haiku patch would define some HAVE_* things to /**/ instead of 1, breaking the build for various things.
Ryan C. Gordon 619ab7a2 2017-05-01T18:39:05 haiku: Various fixes from haikuports. Based on patch here: https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
Philipp Wiesemann 06d6ada8 2017-04-02T21:33:02 Updated generated configure script.
Brandon Schaefer 94a69443 2017-03-01T15:05:54 mistake: Revert the files that I did not mean to commit
Brandon Schaefer 7bbb13ea 2017-03-01T14:50:59 * Some refactoring and bug fixes. Thanks Micha? Kuchta!
Ryan C. Gordon 32ef85b5 2017-02-26T01:03:39 Updated generated configure script.
Sam Lantinga 43dbbd63 2017-02-20T10:55:49 Updated iOS fat build
Ryan C. Gordon 1b3327ed 2017-01-24T16:18:25 configure: report libsamplerate support status.
Ryan C. Gordon 36cb05a8 2017-01-24T12:20:12 configure.in: Check for sse3 too when setting -mfpmath=387.
Ryan C. Gordon 3594bf8e 2017-01-23T01:05:44 audio: Wired up new SSE code to build system.
Sam Lantinga e0a40fb6 2017-01-09T02:54:42 Implemented full evdev keyboard text support This is based on the Linux kernel driver, and has fallback mapping tables in case we aren't connected to a virtual terminal.
Sam Lantinga 25b47ea3 2017-01-08T10:52:02 Fixed attempting to dynamically load libsamplerate when shared object loading is disabled. Thanks to Ozkan Sezer for pointing this out
Sam Lantinga df25258a 2017-01-06T20:43:53 Added configure and cmake support for libsamplerate
Sam Lantinga 1e8f074c 2016-11-29T05:34:20 Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment. This fixes joystick detection for applications using the Steam Linux Runtime
Philipp Wiesemann 2a5fab63 2016-11-19T23:27:51 Updated configure script.
Sam Lantinga ac74e16c 2016-11-10T17:19:34 Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller.
Sam Lantinga 077d6e64 2016-11-01T10:42:35 Fixed bug with udev support reporting Joshua Bodine I'm going to reopen this because configure should still accurately report whether libudev will be used. Right now it just tests whether it's enabled as an argument, not whether configure was successful in finding it.
Sam Lantinga 9a8642bd 2016-11-01T10:30:46 Fixed bug 3478 - Patch Haiku to use dlopen instead of load_add_on Kai Sterker SDL2 on Haiku so far uses Haiku-specific APIs for loading dynamic objects as add-ons, instead of using dlopen to load them as libraries. This, for example, leads to SDL_mixer not being able to load its audio backends, when compiled with standard settings. As discussed at https://www.freelists.org/post/haikuports/SDL2-mixer-ogg-music-not-playing-and-other-stuff,2 , the best way to deal with this would be using dlopen instead of load_add_on. The following patch implements this change by dropping the Haiku-specific bits and using dlopen instead.
Sam Lantinga 808c75d1 2016-10-07T18:57:40 Fixed bug 2824 - Add Fcitx Input Method Support Weitian Leung Just moved ibus direct call to SDL_IME_* related functions, and adds fcitx IME support (uses DBus, too), enable with env: SDL_IM_MODULE=fcitx (ibus still the default one)
Sam Lantinga abefe785 2016-10-07T18:03:08 Fixed bug 3043 - fix alsa configury and cmake checks Ozkan Sezer SDL's alsa uses snd_pcm_recover() which has been available only since alsa-lib-1.0.11.
Sam Lantinga e45698d2 2016-09-28T22:24:01 Updated version to 2.0.5 in preparation for release
Philipp Wiesemann f89857f1 2016-09-26T23:09:34 Updated configure script.
Sam Lantinga e5070d20 2016-09-15T08:57:56 Fixed set of libraries needed to build on Mac OS X
Sam Lantinga 93d42e2d 2016-09-15T08:46:14 Hopefully fixed the cmake build on Mac OS X
Sam Lantinga 8c01d588 2016-09-15T08:29:20 Fixed building new coreaudio driver on Mac OS X
Gabriel Jacobo 1428bab3 2016-09-01T16:01:54 Fixes building SDL on Ubuntu 16.04 with Mir headers installed
Sam Lantinga f11a4409 2016-09-01T01:26:56 wayland: Add support for relative mouse mode, by Jonas ?dahl <jadahl@gmail.com> Generate the C protocol files from the protocol XML files installed by wayland-protocols, and use them to implement support for relative pointer motions and pointer locking. Note that at the time, the protocol is unstable and may change in the future. Any future breaking changes will, however, fail gracefully and result in no regressions compared to before this patch.
Jonas ?dahl 19d3500a 2016-06-23T18:39:05 wayland: Build own version of core protocol Since we are loading shared objects dynamically, build our own version of the core protocol symbols, so that we in the future can include protocol extensions.
Ryan C. Gordon 697984df 2016-02-21T19:21:21 Regenerated configure script with Mir changes.
Sam Lantinga dc5f05bb 2016-01-07T16:42:30 Use --enable-new-dtags to set RUNPATH rather than RPATH so that LD_LIBRARY_PATH is not overridden by the application.
Ryan C. Gordon 1373e890 2016-01-04T22:58:38 Try to build with GCC's -Wdeclaration-after-statement. This will help catch things that'll cause issues on C89 compilers before we send them on to fail on Buildbot.
Philipp Wiesemann 9d789ebe 2015-12-29T19:14:19 Updated configure script.
Alex Szpakowski 2bf6f1bc 2015-09-20T23:08:36 Added initial support for MFi game controllers on iOS.
Sam Lantinga bf9bd59c 2015-06-29T22:24:00 Fixed bug 2464 - Configure a sdl2-config.cmake.in together with sdl2.pc.in Leonardo Despite having a CMakeLists.txt file, SDL2 seems to be mainly built using the autotools system by package-managers. It is nice to have it but it is only useful if you are building SDL2 by yourself. People that want to use CMake to find their already-installed SDL2 are using a FindSDL2.cmake module based on the old FindSDL.cmake. This is not deprecated but it is discouraged by the CMake devs (see http://www.cmake.org/Bug/view.php?id=14826), as these modules needs maintainers to be included in the official CMake installation. To fix that, SDL and its accompanying libraries could configure a simple sdl2-config.cmake file, much like it does with sdl2.pc.in. We don't need to configure a full sdl2-config.cmake as in this post, http://forums.libsdl.org/viewtopic.php?t=10068&sid=ccf8abbf0d73fb03ae9cded991e60959 (because it depends on it being built with CMake). Using something as simple as http://www.cmake.org/Wiki/CMake/Tutorials/Packaging#Package_Configuration_Files is deemed enough. Here is another: http://quickgit.kde.org/?p=prison.git&a=blob&f=lib%2Fprison%2FPrisonConfig.cmake.in
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Sam Lantinga fb5732dc 2015-06-19T23:53:33 GCC is warning about global functions with the same name as variables in the code, when using -Wshadow. This is a little ridiculous because we have no idea what functions a given platform will provide, so we'll disable -Wshadow for now.
Ryan C. Gordon 8283abdb 2015-06-08T01:17:58 Updated configure script.
Ryan C. Gordon 2a757825 2015-05-28T00:30:21 X11: Add Xdbe support to message boxes (thanks, Melker!). Without this, message boxes with a lot of text will noticibly flicker as you mouse over buttons. Fixes Bugzilla #2343.
Ryan C. Gordon 46f758ae 2015-05-26T19:54:06 Fix a libtool issue with some mingw-w64 cross compilers (thanks, Ozkan!). http://debbugs.gnu.org/cgi/bugreport.cgi?bug=15321 http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commit;h=0ebb734910bf56186dd0c0e84b1c8be507bad336 Fixes Bugzilla #2722.
Ryan C. Gordon a2c28ec1 2015-05-26T11:13:51 Updated configure script.
Sam Lantinga 13487426 2015-05-26T06:32:19 Fixed bug 1392 - Debian patch: do not propagate -lpthread
Ryan C. Gordon 5c09bf73 2015-04-25T20:49:26 Only check for Linux-specific input APIs on Linux targets (thanks, Marcus!). This is only for the configure script. The CMake project files already make this Linux-exclusive. Fixes Bugzilla #2659.
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Ryan C. Gordon 1a73b4eb 2015-04-11T05:58:37 Some Raspberry Pi build fixes (including Raspberry Pi 2 support). Fixes Bugzilla #2879.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Ryan C. Gordon ac2bb3f2 2015-03-23T20:07:24 configure script: fix recursive mutex test on Linux systems (thanks, Ozkan!).
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann 34a5c70c 2015-01-26T22:27:27 Fixed recently broken configure script for FreeBSD. Found by buildbot.
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
Ryan C. Gordon fe40a172 2014-12-18T00:19:52 Initial merge of Emscripten port! With this commit, you can compile SDL2 with Emscripten ( http://emscripten.org/ ), and make your SDL-based C/C++ program into a web app. This port was due to the efforts of several people, including: Charlie Birks, Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd, Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Sam Lantinga f86af130 2014-11-29T14:41:18 Fixed bug 2795 - SDL library detection selects the wrong lib Chris Beck When creating a homebrew recipe for wesnoth, I discovered that the SDL image configuration routine does not detect libpng properly -- if you have multiple instances of libpng on your system, and you use environment variables to select an instance which is not in your system directory, the build can be broken, because it will run configuration tests against the system installed version, but deduce that it should use the filename of the system-installed version. In a vanilla build of wesnoth using homebrew, this results in segfaults at runtime, because you end up linking against two different versions of libpng, which is also needed independently of SDL. The problem is essentially in the "find_lib" routine in the configure file: find_lib() { gcc_bin_path=[`$CC -print-search-dirs 2>/dev/null | fgrep programs: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`] gcc_lib_path=[`$CC -print-search-dirs 2>/dev/null | fgrep libraries: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`] env_lib_path=[`echo $LIBS $LDFLAGS | sed 's/-L[ ]*//g'`] for path in $gcc_bin_path $gcc_lib_path $env_lib_path /usr/lib /usr/local/lib; do lib=[`ls -- $path/$1 2>/dev/null | sort -r | sed 's/.*\/\(.*\)/\1/; q'`] if test x$lib != x; then echo $lib return fi done } Because the for loop goes over the system directories before the environment directories, any system-installed lib will shadow the lib selected via environment variables. This is contrary to the behavior of the configuration tests earlier in the script, which prefers the environment variable libs over the system-installed libs. The 'for' loop should instead be: for path in $env_lib_path $gcc_bin_path $gcc_lib_path /usr/lib /usr/local/lib; do You can see the full discussion on the Homebrew / linuxbrew issue tracker here: https://github.com/Homebrew/linuxbrew/issues/172 I have checked that this bug also affects SDL 1.2.15, SDL_mixer and SDL_ttf 1.2, which all use this same "find_lib" routine. I have not determined if the bug affects SDL 2.0, which seems not to use this exact routine.
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Sam Lantinga 839be304 2014-10-15T16:26:51 Updated configure based on recent configure.in changes
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
mastermind 50cc4efe 2014-09-10T08:54:01 Freescale i.MX6 video driver --- CMakeLists.txt | 2 + cmake/sdlchecks.cmake | 20 +++ configure | 51 +++++++ configure.in | 28 ++++ include/SDL_config.h.cmake | 1 + include/SDL_config.h.in | 1 + src/video/SDL_sysvideo.h | 3 + src/video/SDL_video.c | 3 + src/video/mx6/SDL_mx6events.c | 45 ++++++ src/video/mx6/SDL_mx6events_c.h | 31 +++++ src/video/mx6/SDL_mx6opengles.c | 211 ++++++++++++++++++++++++++++ src/video/mx6/SDL_mx6opengles.h | 68 +++++++++ src/video/mx6/SDL_mx6video.c | 301 ++++++++++++++++++++++++++++++++++++++++ src/video/mx6/SDL_mx6video.h | 78 +++++++++++ 14 files changed, 843 insertions(+) create mode 100644 src/video/mx6/SDL_mx6events.c create mode 100644 src/video/mx6/SDL_mx6events_c.h create mode 100644 src/video/mx6/SDL_mx6opengles.c create mode 100644 src/video/mx6/SDL_mx6opengles.h create mode 100644 src/video/mx6/SDL_mx6video.c create mode 100644 src/video/mx6/SDL_mx6video.h
Sam Lantinga 7242e814 2014-09-02T06:55:47 Updated version to 2.0.4
Sam Lantinga 059579e4 2014-08-23T10:47:50 Fixed bug 2696 - Mac: fix display mode refresh rate calculation Alex Szpakowski SDL's Cocoa backend uses the CGDisplayMode API to get refresh rate information about a display mode, but CGDisplayModeGetRefreshRate will return 0 on most non-CRT monitors. The only way I know of to get correct refresh rate information in OS X is via the CoreVideo DisplayLink API. I have attached a patch which tries to use the CVDisplayLinkGetNominalOutputVideoRefreshPeriod function if CGDisplayModeGetRefreshRate fails, which fixes display mode refresh rate information on the monitors I tested. The CVDisplayLink API requires linking with the CoreVideo framework, and the patch updates the various build files to do so.
Sam Lantinga 1ea86978 2014-08-17T13:11:55 Removed SDL_round() because the license wasn't compatible with zlib
Sam Lantinga 4e7db78e 2014-08-16T23:23:15 Added SDL_round(), contributed by Benoit Pierre - thanks!
Sam Lantinga ef39d1d1 2014-07-07T21:34:04 Updated configure after removing pthread spinlock support
Sam Lantinga 017c5dc3 2014-07-07T10:42:19 Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion Alex Szpakowski Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated. I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects.
Sam Lantinga 1ee96bb9 2014-07-07T10:26:28 Fixed mingw64 build and warnings
Sam Lantinga b79e7f32 2014-07-03T15:39:55 Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
Knut Andre Tidemann 02e9f81e 2014-06-28T12:17:29 SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context If the EGL extension EGL_KHR_create_context is available, we can use it to set the core/compatability profile and the minimum OpenGL version. Use this if it is available to get the context requested by the GL attributes.
Sam Lantinga afe14829 2014-06-25T00:43:10 Fixed bug 2556 - add compilation flag -Wshadow Sylvain here's the full patch for Blit + RLE.
Sam Lantinga 553028c9 2014-06-22T11:02:56 Partial fix for bug 2556 - add compilation flag -Wshadow I added -Wshadow and then turned it off again because of massive variable shadowing in the blit macros. Feel free to go through that code and fix these if you want. Just uncomment CheckWarnShadow in configure.in if you want to try this.
Sam Lantinga fe63e00b 2014-06-21T12:50:03 Generated configure from recent configure.in changes (for ibus support)
Sam Clegg 199aff7b 2014-06-19T00:40:09 Make autoconf-based build quiet by default. Add V=1 to the make command line will show the full commands but by default we just show the tool-type and the output file. This is generally much easier on the eye and makes warnings and errors more clearly visible.
Ryan C. Gordon 70cebc7d 2014-06-15T01:19:01 Add coreaudio to the configure script's summary output.
Gabriel Jacobo efa2d058 2014-06-08T18:18:13 Fixes audio for Native Client, and other fixes... - SDL_NaClMount, SDL_NaClUmount - Default mounting of https at / in SDL's main function - More documentation in README-nacl.txt
Sam Lantinga 47e0aa0e 2014-06-07T20:43:12 Fixed building on command line Mac OS X
Sam Lantinga 6101e4b2 2014-06-07T18:20:01 Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
Gabriel Jacobo 1e352d79 2014-06-06T15:45:59 Chrome's Native Client backend implementation
Ryan C. Gordon 4f7329a1 2014-06-05T11:04:07 Don't link directly against OpenGL.framework on Mac OS X. We dlopen() it as appropriate already.
Gabriel Jacobo 660a57f9 2014-05-13T19:42:40 Fixes #2541, build failure with Wayland enabled, OpenGL ES disabled Also includes an attempt at fixing building SDL on Ubuntu 13.10, which hopefully won't break 14.04
Ryan C. Gordon e7bccd16 2014-05-06T00:20:34 Update the machine-generated configure code.
Sam Lantinga 3d5a24b9 2014-04-17T17:24:27 Updated configure with Brandon Schaefer's changes
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Brandon Schaefer b0502ce8 2014-03-25T14:33:34 Re-enable Mir/Wayland support now that 2.0.3 has been released.
Ryan C. Gordon b2fcdfca 2014-03-11T10:33:51 Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release. We'll enable it by default for 2.0.4. Hopefully. :) ( http://www.catb.org/jargon/html/B/brown-paper-bag-bug.html )
Sam Lantinga 1a35f32b 2014-03-10T01:51:03 Converted David Ludwig's D3D11 renderer to C and optimized it. The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS) This will need tweaking to fix the Windows RT build.
Sam Lantinga c167d1f6 2014-03-09T10:38:30 Updated SDL to version 2.0.3
Ryan C. Gordon 0f1a72c0 2014-03-08T15:32:12 Enable Wayland and Mir in configure/cmake scripts, now that 2.0.2 has shipped.
Ryan C. Gordon fc0daeba 2014-03-02T01:59:25 Fixed X11 XInput2 multitouch test to work in configure script. configure wraps this C code in a main() function, so you can't declare a function body in there. Besides, I'm not sure why we declared a function that's part of the multitouch API anyhow. Now we just reference a type that only exists if the headers have multitouch support and call it a day.
Sam Lantinga d4996235 2014-03-01T11:39:39 Fixed test for libuuid.a
Sam Lantinga eb5eb046 2014-02-22T15:34:31 Fixed bug 2298 - undefined reference to `IID_IUnknown' on cygwin Brian Minton When building static or shared libraries on cygwin 1.7.25 on Windows 7 (32-bit), I get the following link errors: build/.libs/SDL_windowskeyboard.o: In function `UIElementSink_QueryInterface@12': /home/c-bminton/src/SDL/src/video/windows/SDL_windowskeyboard.c:995: undefined reference to `IID_IUnknown' build/.libs/SDL_windowskeyboard.o: In function `IPPASink_QueryInterface@12': /home/c-bminton/src/SDL/src/video/windows/SDL_windowskeyboard.c:1101: undefined reference to `IID_IUnknown' collect2: error: ld returned 1 exit status Makefile:126: recipe for target 'build/libSDL2.la' failed make: *** [build/libSDL2.la] Error 1 -- The libuuid from e2fsprogs is completely unrelated to the w32api UUID.DLL implib. FWIW, any *NIX software that I've seen obviously wants the e2fsprogs version, but if libuuid-devel is installed (in /usr/lib) then you can't link against the w32api implib with a simple -luuid.
Sam Lantinga 853334af 2014-02-09T03:09:56 Updated SDL to version 2.0.2
Ryan C. Gordon c8ad30bc 2014-02-03T14:47:48 Removed -force_cpusubtype_ALL cflag from Mac builds. This was for PowerPC G3 (!) compatibility, and Clang doesn't even recognize the flag anymore.
Ryan C. Gordon 0d9443d3 2014-02-03T11:59:17 Temporarily default Wayland and Mir to disabled, for 2.0.2 release. We'll flip the default back to enabled right after 2.0.2 is finalized, and try to declare them stable and ready by 2.0.3. Those that have an interest in supporting them in 2.0.2 can manually enable them in the configure script with --enable-video-wayland and/or --enable-video-mir.
Ryan C. Gordon 89fd0faf 2014-02-03T11:52:54 Hooked up dynamic loading for Mir.
Ryan C. Gordon 8f055d19 2014-02-03T11:14:25 Add Mir to configure script's summary output.
Ryan C. Gordon 19f8c622 2014-02-02T23:41:46 Added Mir video target (thanks, Brandon!).
Gabriel Jacobo 8ba565ff 2014-01-30T20:29:58 Treacherous copy/paste!
Gabriel Jacobo 6f3bf186 2014-01-30T20:27:13 Detect Xrandr >= 1.2 at build time
Edward Rudd 5071cb5c 2014-01-25T15:05:44 autoconf script tweaks - fix up chmodding sdl2-config - remove duplicate enable_atomic section - add pretty summary of what was found/enabled
Gabriel Jacobo 272ebb8e 2014-01-09T13:56:21 Dynamic loading support for Wayland