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9da4bfc1
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2019-10-22T10:57:07
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Added support for the Power A Nintendo Switch Enhanced Wireless Controller
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c10a8742
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2019-07-31T10:20:37
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Make sure HIDAPI is initialized whenever we call HIDAPI_IsDevicePresent()
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c172f36b
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2019-07-31T11:14:48
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joystick: Ensure HIDAPI is initialized before calling it
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a4bfe2a4
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2019-06-24T21:08:26
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Allow hotplugging joysticks without udev
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747df96e
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2019-06-12T10:38:49
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Better patch to make it more clear what's going on
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3fbaa5da
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2019-06-12T10:35:47
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The hat index passed to the application should be zero-based with no holes
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a1a2f9b9
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2019-06-12T10:32:36
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Fixed bug 4486 - Segfault when pressing a trigger on the Steam Controller (Linux)
Matteo Beniamino
Pressing a trigger button on a Steam Controller causes a segmentation fault both with stable version and latest mercurial head on Linux. I'm using the recent hid_steam kernel module with lizard_mode disabled (that is no keyboard/mouse emulation). I suspect this is what's happening: the driver exposes two hats. The two hats have indices 0 and 2. Inside linux/SDL_sysjoystick.c two hats are allocated in allocate_hatdata for joystick->hwdata->hats. In HandleHat function the hat parameter (that can be 2) is directly used as the index of the array that only has two elements, causing an out of bounds access. SDL is not expecting to have "holes" between hats indices.
The index 2 is calculated in HandleInputEvents() as (ABS_HAT2X - ABS_HAT0X) / 2 where ABS_HAT2X is the value associated to the hat inside the hid_steam module.
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56b7f4cf
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2019-06-08T14:40:27
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Fixed bug 4583 - PollAllValues appears to use an incorrect index for all axes above 0x18
Noam Preil
In src/joystick/linux/SDL_sysjoystick.c:
The ConfigJoystick function's axes detection starts with a for loop using an index i for Linux's axes names. When i gets to ABS_HAT0X, it's set to ABS_HAT3Y and a continue statement appears, to skip the hats. This makes sense, as SDL handles hats separately from axes.
However, in PollAllValues, *two* indices are used: a and b. Both start out the same, and remain so until the hats are reached. At that point, a becomes identical to the i from ConfigJoystick's loop, but b is equal to a - (ABS_HAT3Y - ABS_HAT0X), or a - 8.
While all the joystick->hwdata->abs_* structures in ConfigJoystick used i - which would here be a - as both the index and the ioctl argument, PollAllValues uses b for the structure index and a as the ioctl argument.
It would appear, however, that no joystick HAS such axes, and that the b index is entirely unnecessary.
I tested three separate joysticks, and while that was far from a complete listing, I was unable to find a joystick with an axis above 0x08.
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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a7563bcd
|
2018-12-05T19:03:15
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joystick: Removed unused variable.
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6ed76ae1
|
2018-12-05T14:46:03
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Fixed the ROCCAT Tyon mouse showing up as a joystick on Windows
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2e348c1f
|
2018-11-14T13:37:22
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Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
maxxus
The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events. Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
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14329256
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2018-10-25T16:53:14
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Generalized the XInput user index into a player index
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708ad1fd
|
2018-10-16T14:58:07
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|
Fixed updating the rumble parameters on Linux
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63107524
|
2018-08-15T19:53:34
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|
Fixed input from the Steam Virtual Gamepad on Mac OS X
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|
888bf1af
|
2018-08-09T16:03:50
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|
Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged.
The code is now reliant on SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() being called correctly when devices are added or removed on Windows
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d2042e1e
|
2018-08-09T16:00:17
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|
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
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e3cc5b2c
|
2018-01-03T10:03:25
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|
Updated copyright for 2018
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|
d8286479
|
2017-09-22T08:30:52
|
|
Added stubs for simple Steam Controller support
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|
c49fa37c
|
2017-08-09T11:59:29
|
|
Added SDL hints to filter the set of game controllers reported by SDL
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22c221f3
|
2017-06-11T22:30:58
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|
linux: Changed internal functions to be static.
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|
1eb92f63
|
2017-04-06T06:30:43
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|
Implemented Linux joystick blacklist
Based on https://raw.githubusercontent.com/denilsonsa/udev-joystick-blacklist/master/generate_rules.py
This fixes a few devices that are not actually joysticks showing up as such in SDL
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45b774e3
|
2017-01-01T18:33:28
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|
Updated copyright for 2017
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|
aa03b9d7
|
2016-11-22T22:14:28
|
|
The XBox One S controller sends keys outside the standard joystick button range
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|
97aa5775
|
2016-11-16T22:08:51
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|
Fixed empty parameter list in signatures of internal functions.
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|
57d01d7d
|
2016-11-13T22:57:41
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|
Patch from Sylvain to fix clang warnings
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|
ac74e16c
|
2016-11-10T17:19:34
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|
Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller.
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ad1bfea5
|
2016-08-26T12:18:08
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|
Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
Updated the removal code to iterate over all joystick add messages instead of just the first one.
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c69bce67
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2016-08-26T11:16:44
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commit 1170112da3776fdb06425f62d57b63144c33dc51
Author: James Zipperer <james.zipperer@synapse.com>
Date: Sun Aug 21 01:19:19 2016 -0700
bugfix for controller / joystick add / remove being in the event queue at the same time
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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f99d6e1d
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2015-05-26T12:03:51
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Linux joystick: Look at entire axis namespace for controls (thanks, "spaz16"!).
This apparently has fallout: the PS4 (and maybe PS3?) controllers apparently
report some bogus axes, but it won't change the axes we currently expect, and
thus the game controller config string is still stable.
Fixes Bugzilla #2719.
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2c4a6ea0
|
2015-05-26T06:27:46
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|
Updated the copyright year to 2015
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b72938c8
|
2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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3e1d3629
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2015-04-15T21:29:55
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Fixed typo in internal joystick documentation comments.
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fe6c797c
|
2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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162ef5ea
|
2015-03-24T13:52:01
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Cleanups in the joystick code.
Removed some redundant state and other confusions.
Fixes Bugzilla #2738.
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da843f6a
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2015-03-11T21:14:21
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Updated internal documentation comments.
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b88ca1b4
|
2015-02-10T16:28:56
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the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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a7258066
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2015-01-29T13:33:53
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Fixed game controller hotplug support for some embedded Linux devices
When guessing the device class, it ends up being 0 for devices that have been removed (because the device node no longer exists)
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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70438be2
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2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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9c398852
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2014-11-22T22:20:40
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Corrected header file documentation comment.
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24c86b55
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2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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446d19c4
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2014-06-14T23:31:23
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Removed SDL_SYS_JoystickNeedsPolling().
It was simpler to just have the polling (actually: hotplug detection)
functions return immediately if it's not an appropriate time to poll.
Note that previously, if any joystick/controller was opened, we would poll
every time anyhow, skipping this function.
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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58edac3e
|
2014-02-02T00:53:27
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|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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62b17e7e
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2014-01-29T00:27:54
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Fixed comments in joystick implementation files claiming to be headers.
It seems comments were originally copied from SDL_sysjoystick.h.
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4ab350d4
|
2013-12-06T09:13:31
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Fixed detecting the wired XBox 360 controller on Linux
Also added some more debug output to detect issues
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f848adff
|
2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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7e1289af
|
2013-11-24T23:56:17
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Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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e3e24bde
|
2013-11-08T14:04:59
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Make sure the joystick count is correct when the added and removed events are dispatched, in case someone is watching for them with an event filter.
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e27248c2
|
2013-11-06T09:48:45
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|
Fixes Bug 1944 - Linux events, joysticks having only hat are not read
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08fa8da7
|
2013-10-20T21:56:15
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Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
Andreas Ertelt
The problem in question is caused by changeset 7771 (http://hg.libsdl.org/SDL/rev/5486e579872e / https://bugzilla.libsdl.org/show_bug.cgi?id=2121)
The redefinition of __inline__ (introduced by the addition of begin_code.h:128's "|| __STRICT_ANSI__") results in mingw's gcc throwing multiple
warning: always_inline function might not be inlinable [-Wattributes]
as well as a whole bunch of redefinitions of mingw internals which break linking of projects including the SDL2 headers.
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15682c0c
|
2013-10-10T20:58:20
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Report joystick added/removed events even if we don't have udev.
T. Joseph Carter
As discussed (possibly to death), the Linux joystick driver does not actually report events for added or removed joysticks when you haven't got udev support.
We simply cannot know about removed joysticks without udev. But we can (and we should) report adding them. This brings the legacy case in line with pretty much the rest of SDL's joystick drivers.
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90a219a3
|
2013-10-05T21:15:55
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|
Fixed bug where a Logitech wireless keyboard with built-in mouse touchpad didn't get recongized as both devices.
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57e09318
|
2013-10-01T08:47:06
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|
Uses SDL_UDEV for Linux joystick hotplugging
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dad42067
|
2013-08-12T11:13:50
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|
Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
|
2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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