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24c86b55
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2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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a0cdcb0a
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2014-08-20T22:44:15
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Fixed warnings about unused functions in test program.
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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229b438d
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2014-03-29T12:27:27
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Fixed assertion loading button.bmp in testgamecontroller
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2d92a372
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2014-02-10T11:29:48
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Make controllermap, etc, work on platforms with hardcoded window sizes.
This makes sure everything renders correctly, even if, say, an Android device
gives you a certain "window" size no matter what you ask for.
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b17fd9a1
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2014-02-10T01:41:58
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Replace testgamecontroller visualization mode with something more useful.
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58edac3e
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2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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112f60a4
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2013-12-23T15:55:08
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Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does.
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95ec90aa
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2013-12-02T19:35:04
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Adds controllermap utility to test suite.
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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540cb538
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2013-08-28T00:07:02
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Fixed testgamecontroller output to make sense.
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65728477
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2013-08-14T23:30:10
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Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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