| 
              
bc57ac27
               | 
              
2018-11-02T21:34:17
               | 
              
               | 
              
mir: Removed mir client support.
Fixes Bugzilla #4288.
               | 
            
            
              
   
               | 
              
62494a2e
               | 
              
2018-10-31T15:03:41
               | 
              
               | 
              
Merge SDL-ryan-batching-renderer branch to default.
               | 
            
            
              
   
               | 
              
b08bdc44
               | 
              
2018-10-26T09:27:31
               | 
              
               | 
              
Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
               | 
            
            
              
   
               | 
              
14329256
               | 
              
2018-10-25T16:53:14
               | 
              
               | 
              
Generalized the XInput user index into a player index
               | 
            
            
              
   
               | 
              
9987ca69
               | 
              
2018-10-25T12:54:42
               | 
              
               | 
              
Added SDL_JoystickGetXInputUserIndex()
               | 
            
            
              
   
               | 
              
8340b0f0
               | 
              
2018-10-23T01:34:03
               | 
              
               | 
              
render: Add floating point versions of various draw APIs.
               | 
            
            
              
   
               | 
              
7be4fca6
               | 
              
2018-10-15T11:01:00
               | 
              
               | 
              
SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array
Otherwise if SDL_POWER_DISABLED is disabled (eg with --disable-power):
... with clang -pedantic:
src/power/SDL_power.c:48:50: warning: use of GNU empty initializer extension [-Wgnu-empty-initializer]
static SDL_GetPowerInfo_Impl implementations[] = {
                                                 ^
src/power/SDL_power.c:48:50: warning: zero size arrays are an extension [-Wzero-length-array]
2 warnings generated.
... with gcc -pedantic:
src/power/SDL_power.c:48:50: warning: ISO C forbids empty initializer braces [-Wpedantic]
src/power/SDL_power.c:48:50: warning: ISO C forbids empty initializer braces [-Wpedantic]
 static SDL_GetPowerInfo_Impl implementations[] = {
                                                  ^
src/power/SDL_power.c:48:30: error: zero or negative size array ?implementations?
 static SDL_GetPowerInfo_Impl implementations[] = {
                              ^~~~~~~~~~~~~~~
... with Watcom:
./src/power/SDL_power.c(85): Error! E1112: Initializer list cannot be empty
               | 
            
            
              
   
               | 
              
ee97d4f4
               | 
              
2018-10-14T23:56:56
               | 
              
               | 
              
add a minimal config and makefile to test watcom/os2 builds.
               | 
            
            
              
   
               | 
              
0e5a3f6e
               | 
              
2018-10-12T01:03:40
               | 
              
               | 
              
SDL_thread.h: undefine SDL_CreateThreadWithStackSize before redefining.
               | 
            
            
              
   
               | 
              
acb05f50
               | 
              
2018-10-11T16:40:01
               | 
              
               | 
              
thread: make SDL_CreateThreadWithStackSize() a public API.
               | 
            
            
              
   
               | 
              
1ecf4dfc
               | 
              
2018-10-04T16:34:44
               | 
              
               | 
              
render: Added SDL_RenderFlush().
               | 
            
            
              
   
               | 
              
b60e5b82
               | 
              
2018-10-03T15:48:26
               | 
              
               | 
              
Update documentation to note that this hint works on Android too (thanks Trent!)
               | 
            
            
              
   
               | 
              
b2518761
               | 
              
2018-10-01T09:47:10
               | 
              
               | 
              
commit c6b28f46b8116552ec2b38d1d3c8535df28ba7a1
Author: Anthony Pesch <inolen@gmail.com>
Date:   Fri May 4 20:21:21 2018 -0400
    Added SDL_AUDIO_ALLOW_SAMPLES_CHANGE flag enabling users of SDL_OpenAudioDevice to get
    the sample size of the actual hardware buffer vs having a stream created to handle the
    delta
               | 
            
            
              
   
               | 
              
b11c75e9
               | 
              
2018-09-28T13:41:04
               | 
              
               | 
              
configury, cmake:  add check for endpointvolume.h :
add HAVE_ENDPOINTVOLUME_H, HAVE_MMDEVICEAPI_H and HAVE_AUDIOCLIENT_H
in SDL_config.h.in, SDL_config.h.cmake, SDL_config_windows.h, and in
SDL_config_winrt.h.
               | 
            
            
              
   
               | 
              
7df0f4fd
               | 
              
2018-09-27T14:56:29
               | 
              
               | 
              
Fixed bug 4277 - warnings patch
Sylvain
Patch a few warnings when using:
-Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command
They are automatically enabled with -Wall
               | 
            
            
              
   
               | 
              
bc6c1997
               | 
              
2018-09-26T10:08:14
               | 
              
               | 
              
Updated version to 2.0.9
               | 
            
            
              
   
               | 
              
ef347048
               | 
              
2018-09-24T16:41:55
               | 
              
               | 
              
Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok
Anthony @ POW Games
SDL_CreateTextureFromSurface makes an internal call to SDL_GetColorKey which can return an error and spams the error log with "Surface doesn't have a colorkey" even though the original function didn't return an error.
               | 
            
            
              
   
               | 
              
5fb67f9f
               | 
              
2018-09-20T15:46:02
               | 
              
               | 
              
render: Move to a batching system for rendering (work in progress).
               | 
            
            
              
   
               | 
              
6b3e8931
               | 
              
2018-09-14T19:26:26
               | 
              
               | 
              
Added hints  SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity.
Also increased the default double-click radius to 32 pixels to be more forgiving for touch interfaces
               | 
            
            
              
   
               | 
              
afc1738e
               | 
              
2018-09-07T10:47:50
               | 
              
               | 
              
SDL_sensor.h, SDL_video.h: remove comma at end of enumerator lists.
Avoids gcc -pedantic warnings, closes bug #4253.
               | 
            
            
              
   
               | 
              
0cf1ae9d
               | 
              
2018-09-05T21:24:13
               | 
              
               | 
              
Fixed a comment typo.
               | 
            
            
              
   
               | 
              
207428b4
               | 
              
2018-08-29T20:23:39
               | 
              
               | 
              
Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
               | 
            
            
              
   
               | 
              
a794126d
               | 
              
2018-08-24T09:49:48
               | 
              
               | 
              
vulkan: SDL_Vulkan_GetInstanceExtensions should accept a NULL window.
Fixes Bugzilla #4235.
               | 
            
            
              
   
               | 
              
8adadf8f
               | 
              
2018-08-23T10:51:54
               | 
              
               | 
              
Added documentation for additional Android sensors
               | 
            
            
              
   
               | 
              
f225af0c
               | 
              
2018-08-22T21:48:28
               | 
              
               | 
              
Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
Documented the values returned by the accelerometer and gyroscope sensors
               | 
            
            
              
   
               | 
              
7f4860e2
               | 
              
2018-08-21T20:38:22
               | 
              
               | 
              
Doh.. __IPHONEOS__ is defined on tvOS
               | 
            
            
              
   
               | 
              
74e99f74
               | 
              
2018-08-21T20:34:09
               | 
              
               | 
              
Don't use CoreMotion on tvOS
               | 
            
            
              
   
               | 
              
6f758ad2
               | 
              
2018-08-21T20:03:54
               | 
              
               | 
              
Moved SDL_IsTablet() to a cross-platform API function
               | 
            
            
              
   
               | 
              
c6647bf9
               | 
              
2018-08-21T17:24:12
               | 
              
               | 
              
Added the iOS sensor implementation
               | 
            
            
              
   
               | 
              
c5bcefa7
               | 
              
2018-08-21T13:44:11
               | 
              
               | 
              
Fixed duplicate definition of SDL_JoystickID
               | 
            
            
              
   
               | 
              
3e5dbc69
               | 
              
2018-08-21T13:29:21
               | 
              
               | 
              
Added a dummy sensor driver
               | 
            
            
              
   
               | 
              
7c3040e0
               | 
              
2018-08-21T12:11:34
               | 
              
               | 
              
First pass on the new SDL sensor API
               | 
            
            
              
   
               | 
              
109544ca
               | 
              
2018-08-21T11:23:47
               | 
              
               | 
              
Add SDL_IsTablet() to Android and iOS SDL.
               | 
            
            
              
   
               | 
              
7d3a7ef8
               | 
              
2018-08-15T23:35:54
               | 
              
               | 
              
Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
               | 
            
            
              
   
               | 
              
5930b508
               | 
              
2018-08-09T22:53:43
               | 
              
               | 
              
Re-enabled the HIDAPI joystick driver on Windows and Mac OS X
               | 
            
            
              
   
               | 
              
b37518b3
               | 
              
2018-08-09T16:03:55
               | 
              
               | 
              
SDL: disable HIDAPI in SDL on Windows/Mac.
               | 
            
            
              
   
               | 
              
d2042e1e
               | 
              
2018-08-09T16:00:17
               | 
              
               | 
              
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
               | 
            
            
              
   
               | 
              
b4fe7412
               | 
              
2018-08-04T11:52:46
               | 
              
               | 
              
SDL_exp
               | 
            
            
              
   
               | 
              
ff8c9538
               | 
              
2018-07-12T13:28:13
               | 
              
               | 
              
Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
               | 
            
            
              
   
               | 
              
a5158535
               | 
              
2018-06-18T13:14:02
               | 
              
               | 
              
Added support for external mouse in Samsung DeX mode
relative mode doesn't work, but absolute coordinates are functional
               | 
            
            
              
   
               | 
              
113801b7
               | 
              
2018-06-05T12:46:13
               | 
              
               | 
              
Added SDL_IsChromebook() to determine if we're running on a Chromebook.
               | 
            
            
              
   
               | 
              
4df859c5
               | 
              
2018-05-21T11:35:42
               | 
              
               | 
              
cpuinfo: Added SDL_HasAVX512F().
This checks for the "foundation" AVX-512 instructions (that all AVX-512
compatible CPUs support).
               | 
            
            
              
   
               | 
              
8543ad7d
               | 
              
2018-05-21T11:34:57
               | 
              
               | 
              
cpuinfo: Added some internal SIMD-aligned allocation functions.
Fixes Bugzilla #4150 (sort of).
               | 
            
            
              
   
               | 
              
b7e88aaa
               | 
              
2018-05-16T02:03:06
               | 
              
               | 
              
audio: Added ARM NEON versions of audio converters.
These are _much_ faster than the scalar equivalents on the Raspberry Pi that
I tested on. Often 3x to 4x as fast!
               | 
            
            
              
   
               | 
              
c11ae93a
               | 
              
2018-05-10T08:28:00
               | 
              
               | 
              
SDL_stdinc.h: move the alloca() includes before begin_code.h
               | 
            
            
              
   
               | 
              
c04dca0d
               | 
              
2018-05-07T19:26:02
               | 
              
               | 
              
Fixed bug 4159 - Windows headers are included after packing alignment change
lectem
The SDL_syswm.h header includes the windows.h header after including begin_code.h which changes the structure packing alignment.
It seems this is not safe as suggested by the following warning :
warning C4121: 'JOBOBJECT_IO_RATE_CONTROL_INFORMATION_NATIVE_V2': alignment of a member was sensitive to packing
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               | 
              
0a7faa4a
               | 
              
2018-05-04T21:58:39
               | 
              
               | 
              
Fix Linux haptic scaling, add 2.1 FIXME
               | 
            
            
              
   
               | 
              
f521b22e
               | 
              
2018-04-23T22:07:56
               | 
              
               | 
              
Added SDL_THREAD_PRIORITY_TIME_CRITICAL
               | 
            
            
              
   
               | 
              
43231256
               | 
              
2018-04-23T19:18:52
               | 
              
               | 
              
Added SDL_LinuxSetThreadPriority() to directly set the priority of a Linux thread (tid)
This function tries using RealtimeKit connecting over DBUS as needed.
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               | 
              
6d39e67b
               | 
              
2018-03-10T21:20:25
               | 
              
               | 
              
Fixed bug 4103 - SDL_cpuinfo.h provokes warnings with -Wundef on non-x86 hosts
Felix Geyer
Forwarding from https://bugs.debian.org/892087 quoting verbatim:
The SDL2 header SDL_cpuinfo.h generates gcc warnings if the program using
it compiles with the -Wundef warning. (In particular, this means that QEMU
builds using it fail on at least sparc hosts, since QEMU dev builds
use both -Wundef and -Werror.).
/usr/include/SDL2/SDL_cpuinfo.h:63:5: warning: "HAVE_IMMINTRIN_H" is not defined, evaluates to 0 [-Wundef]
 #if HAVE_IMMINTRIN_H && !defined(SDL_DISABLE_IMMINTRIN_H)
               | 
            
            
              
   
               | 
              
a8ac5885
               | 
              
2018-03-07T13:30:40
               | 
              
               | 
              
Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
               | 
            
            
              
   
               | 
              
be6ca785
               | 
              
2018-02-25T23:02:09
               | 
              
               | 
              
Support official Vulkan SDK for macOS.
This tries to load vulkan.framework or libvulkan.1.dylib before MoltenVK.framework
or libMoltenVK.dylib. In the previous version, layers would not work for applications
run-time loading the default library.
               | 
            
            
              
   
               | 
              
5adc1b7d
               | 
              
2018-02-24T08:18:09
               | 
              
               | 
              
Updated documentation with API changes in SDL 2.0.8
               | 
            
            
              
   
               | 
              
69958441
               | 
              
2018-02-21T09:58:21
               | 
              
               | 
              
Fix high-dpi support on macOS and simplify it and iOS variant.
The detault drawableSize for a CAMetalLayer is its bounds x its scale.
So it is sufficient to set the *layer's* scale to the desired value.
               | 
            
            
              
   
               | 
              
8ddebfa0
               | 
              
2018-02-16T10:23:10
               | 
              
               | 
              
Fixed bug 4085 - X11: Allow configuring _NET_WM_BYPASS_COMPOSITOR through SDL hints
Callum McGing
This patch allows the user to disable the behaviour that blocks the compositor through a new hint: SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR. This allows tools or other windowed applications to behave properly under KWin.
               | 
            
            
              
   
               | 
              
4c2a444e
               | 
              
2018-02-08T17:07:47
               | 
              
               | 
              
add SDL_log10 and SDL_log10f to include and dynapi
               | 
            
            
              
   
               | 
              
f59b9c8b
               | 
              
2018-02-06T15:03:38
               | 
              
               | 
              
Replaced SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS with SDL_HINT_TV_REMOTE_AS_JOYSTICK which controls whether remotes on iOS and Android are interpreted as joysticks (the default) or as return/escape/arrow keys.
               | 
            
            
              
   
               | 
              
6ed184ec
               | 
              
2018-02-06T15:03:35
               | 
              
               | 
              
Added SDL_IsAndroidTV()
               | 
            
            
              
   
               | 
              
85c34e9a
               | 
              
2018-02-01T15:21:01
               | 
              
               | 
              
Added SDL_HINT_IOS_HIDE_HOME_INDICATOR to determine how the home indicator on the iPhone X is handled.
This variable can be set to the following values:
   "0"       - The indicator bar is not hidden (default for windowed applications)
   "1"       - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications)
   "2"       - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications)
               | 
            
            
              
   
               | 
              
9338a619
               | 
              
2018-01-17T17:24:15
               | 
              
               | 
              
Added a hint SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS to prevent turning Apple TV remote swipes into arrow key events
               | 
            
            
              
   
               | 
              
11c348b4
               | 
              
2018-01-17T11:53:09
               | 
              
               | 
              
SDL_log10
               | 
            
            
              
   
               | 
              
e3cc5b2c
               | 
              
2018-01-03T10:03:25
               | 
              
               | 
              
Updated copyright for 2018
               | 
            
            
              
   
               | 
              
48fea0ce
               | 
              
2017-12-31T15:21:25
               | 
              
               | 
              
macOS: Fix MoltenVK Metal view resizing, and allow the metal view to be used without vulkan.
               | 
            
            
              
   
               | 
              
b92e2f02
               | 
              
2017-12-19T10:57:21
               | 
              
               | 
              
Fixed bug 4004 - iOS: don't hide keyboard on RETURN
Dominik Reichardt
As discussed in 2012 the iOS onscreen keyboard hides when you hit RETURN (see https://discourse.libsdl.org/t/on-screen-keyboard-change/19216).
IMO this is a bad idea to not be able to influence this behavior and just recently this was fixed for Android by adding the hint SDL_HINT_ANDROID_RETURN_HIDES_IME in changeset 11768	6ce3bb5e38a5.
               | 
            
            
              
   
               | 
              
0597bf6e
               | 
              
2017-12-12T16:25:43
               | 
              
               | 
              
Fixed bug 3993 - altivec.h include in SDL_cpuinfo.h breaks compilation with -std=c++11
bastien.bouclet
According to this GCC bug report, altivec.h requires building with the gnu extensions: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=78263.
As an application developer, I don't want SDL to force me to enable the gnu extensions.
               | 
            
            
              
   
               | 
              
2afc0b7f
               | 
              
2017-12-12T12:52:23
               | 
              
               | 
              
Add the ability to set SDL to handle Return as 'hide IME' on Android softkeyboard. (thanks Rachel!)
               | 
            
            
              
   
               | 
              
e8bbbb37
               | 
              
2017-12-12T12:52:17
               | 
              
               | 
              
Added support for Android video textures
               | 
            
            
              
   
               | 
              
f1ec8a5f
               | 
              
2017-12-11T12:00:12
               | 
              
               | 
              
Check for immintrin.h before using it in SDL_cpuinfo.h
               | 
            
            
              
   
               | 
              
baae74c8
               | 
              
2017-12-10T09:10:02
               | 
              
               | 
              
Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
               | 
            
            
              
   
               | 
              
dbce1341
               | 
              
2017-12-09T03:24:01
               | 
              
               | 
              
audio: fixed typo in Doxygen comment.
               | 
            
            
              
   
               | 
              
7cb8b50a
               | 
              
2017-12-08T17:43:57
               | 
              
               | 
              
hints: Add "metal" to the list of SDL_RENDER_DRIVER hints.
               | 
            
            
              
   
               | 
              
cf3d4503
               | 
              
2017-12-08T14:30:10
               | 
              
               | 
              
Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
               | 
            
            
              
   
               | 
              
ba9c336e
               | 
              
2017-12-07T17:47:01
               | 
              
               | 
              
Fixed building for simulators or older iOS SDKs
               | 
            
            
              
   
               | 
              
6deb1e75
               | 
              
2017-12-07T17:12:03
               | 
              
               | 
              
Fixed compiling Metal renderer on iOS
               | 
            
            
              
   
               | 
              
083fe066
               | 
              
2017-12-06T13:48:51
               | 
              
               | 
              
winrt: Patched to compile on Ryan's workstation.  :)
I'm not sure why I needed this, but it appears to fix the build on VS2015 here.
               | 
            
            
              
   
               | 
              
351d6d47
               | 
              
2017-12-06T12:24:32
               | 
              
               | 
              
audio: Port WASAPI to WinRT, remove XAudio2 backend.
XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout
was WinRT, which still needed it as its primary audio target until the WASAPI
code code be made to work.
The support matrix now looks like:
WinXP: directsound by default, winmm as a fallback for buggy drivers.
Vista+: WASAPI (directsound and winmm as fallbacks for debugging).
WinRT: WASAPI
               | 
            
            
              
   
               | 
              
57ebc727
               | 
              
2017-12-04T20:35:01
               | 
              
               | 
              
Fixed bug 3975 - Add GLES2 support for macOS via ANGLE library
Andrey
Seems latest google angle library successfully built & tested under macOS'es.
https://github.com/google/angle
We need to use GLES2 to implement true cross-platform code.
               | 
            
            
              
   
               | 
              
14452e95
               | 
              
2017-12-04T20:21:52
               | 
              
               | 
              
Fixed typos (thanks Martin!)
               | 
            
            
              
   
               | 
              
88e3562b
               | 
              
2017-11-27T15:07:07
               | 
              
               | 
              
Use the included Khronos headers on Android so we can create Core OpenGL contexts when building with older SDK
               | 
            
            
              
   
               | 
              
dba9979f
               | 
              
2017-11-19T23:36:54
               | 
              
               | 
              
Added support for aarch64 memory barrier instruction
               | 
            
            
              
   
               | 
              
a6a4e27a
               | 
              
2017-11-12T22:51:12
               | 
              
               | 
              
Updated SDL's YUV support, many thanks to Adrien Descamps
New functions get and set the YUV colorspace conversion mode:
	SDL_SetYUVConversionMode()
	SDL_GetYUVConversionMode()
	SDL_GetYUVConversionModeForResolution()
SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.
Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
               | 
            
            
              
   
               | 
              
846d0080
               | 
              
2017-11-11T16:20:00
               | 
              
               | 
              
Only include Intel intrinsics header on x86 and x64
               | 
            
            
              
   
               | 
              
4026db8c
               | 
              
2017-11-10T14:22:21
               | 
              
               | 
              
Replaced the intrinsics header with the single header that includes all intrinsics so we can use AVX, etc.
               | 
            
            
              
   
               | 
              
9f4e4be8
               | 
              
2017-11-07T09:10:32
               | 
              
               | 
              
Fixed bug 3943 - General SDL_HINT_VIDEO_DOUBLE_BUFFER hint support
               | 
            
            
              
   
               | 
              
2c5724ef
               | 
              
2017-11-04T21:58:48
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Updated version to 2.0.8 since SDL_image depends on it
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afbba182
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2017-11-04T18:01:03
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Fixed compiling on Windows with HAVE_LIBC enabled
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bcdf8b91
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2017-11-04T17:35:03
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Added SDL_fmod() and SDL_fmodf()
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34502143
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2017-11-04T15:34:14
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Added float versions of SDL's math functions
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bba90a65
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2017-11-04T09:44:29
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Fixed using libunwind on iOS, where it's only available on the simulator (thanks Vit!)
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7abef33c
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2017-11-04T09:00:40
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Android configure-based build fixes (thanks Vit!)
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54a0245b
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2017-11-01T17:41:25
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Fixed bug 3926 - SDL_main export
e_pluschauskas
I noticed that after updating SDL to 2.0.6 my application now exports SDL_main.
At GitHub SDL mirror (branch 2.0.5) SDL_main prototyped as
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
but at branch 2.0.6 prototype is
extern C_LINKAGE DECLSPEC int SDL_main(int argc, char *argv[]);
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2ac567b7
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2017-10-26T16:37:20
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Fixed bug 3902 - Add a specific KMSDRM hint for low latency video
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fe2b5fec
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2017-10-20T14:48:10
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Document the SDL audio channel mapping
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7a6cf53a
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2017-10-20T10:45:38
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Added SDL_AudioStreamFlush() to the list of new audio stream functions
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72932906
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2017-10-19T18:05:42
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audio: Added SDL_AudioStreamFlush().
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80f8464d
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2017-10-18T15:54:05
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Added audio stream conversion functions:
    SDL_NewAudioStream
    SDL_AudioStreamPut
    SDL_AudioStreamGet
    SDL_AudioStreamAvailable
    SDL_AudioStreamClear
    SDL_FreeAudioStream
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a225ffc1
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2017-10-16T14:39:56
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Added min/max macros for the sized SDL datatypes
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fc60db86
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2017-10-12T17:17:09
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Fixed compiler warning
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4b284298
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2017-10-12T14:21:21
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Android doesn't have libunwind.h in API 16
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9c580e14
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2017-10-12T13:44:28
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Added functions to query and set the SDL memory allocation functions:
    SDL_GetMemoryFunctions()
    SDL_SetMemoryFunctions()
    SDL_GetNumAllocations()
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