test


Log

Author Commit Date CI Message
Gabriel Jacobo 22770a8f 2013-11-06T11:23:24 [Android] Fixes Bug 2041 - can't get SDL_QUIT event... Thanks to Denis Bernard! Also, changed the Android manifest so the app doesn't quit with orientation changes, and made testgles.c exit properly on Android.
Sam Lantinga c4b563e4 2013-11-03T11:27:06 Fixed bug 2190 - test/testdrawchessboard.c line endings Joseph Carter test/testdrawchessboard.c checks out of hg with DOS line endings on non-dos systems. Fixed via: perl -pi -e 's/\r//g' test/testdrawchessboard.c
Philipp Wiesemann cd37485e 2013-11-02T12:07:21 Changed parameter name for gesture template save functions from "src" to "dst".
Andreas Schiffler 09b3b7e7 2013-10-21T23:17:37 Fix error assert for negative cases of pixels_getPixelFormatName test
Sam Lantinga 12ca3ce3 2013-10-17T23:02:29 Fixed building using MinGW Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
Sam Lantinga 2e6b4b96 2013-10-17T11:56:33 Fixed compiling on Mac OS X, added a system RAM test
Sam Lantinga 2337a684 2013-10-13T19:49:45 Fixed bug 2149 - Don't search for libusbhid except on BSD Joseph Carter There's a whole set of configure tests for BSD's libusbhid, and they only matter on BSD. However, if you have the library on Linux, it gets pulled in as library bloat. And it's bloat of the highest order since not a single function call to the library is ever made unless you're on a *BSD.
Edward Rudd 7bc98157 2013-10-12T11:21:40 added simple Drag & drop test
Sam Lantinga a7e1fddd 2013-10-10T21:50:25 Updated SDL to version 2.0.1
Gabriel Jacobo 89131435 2013-10-10T00:49:57 Adds gl_profile_mask to test framework, uses it in testgles
Gabriel Jacobo eaa4300f 2013-10-09T11:30:01 Fixes testgles and testgl
Sam Lantinga 52966427 2013-10-05T19:09:03 Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed norfanin Some of the tests keep using the pointers of a destroyed SDL_Window when the common event handling handled the close event. The event handler itself does not NULL the pointer after the destruction. The attached patch adds a loop in the handler that will assign NULL to the destroyed window. It also adds checks to some of the tests so they skip those windows by checking for NULL.
Sam Lantinga 9cbd05df 2013-10-03T21:41:09 Report an error if creating a render target fails
Edward Rudd 869a7076 2013-09-20T13:43:00 add in High DPI support (aka Retina) - based on J?rgen's patch with a few bug fixes
Sam Lantinga e07d7e64 2013-08-29T08:30:21 Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)).
Sam Lantinga 3e2930de 2013-08-29T08:29:51 Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x)
Sam Lantinga f79fc33a 2013-08-29T08:29:21 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Gabriel Jacobo aef52c35 2013-08-28T12:43:29 [Linux] Test config script: Add the X11 library search path if it is not empty If ac_x_libraries is empty it means that the library's found in the default path, so we skip adding it to the XLIB variable as it screws up the search path.
Gabriel Jacobo 7fc50aff 2013-08-28T10:41:25 Fixes test building
Ryan C. Gordon 540cb538 2013-08-28T00:07:02 Fixed testgamecontroller output to make sense.
Gabriel Jacobo 1e49b1ed 2013-08-21T09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
Gabriel Jacobo 695344d1 2013-08-21T09:43:09 OCD fixes: Adds a space before */
Ryan C. Gordon 2dd7091e 2013-08-20T19:57:11 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
Gabriel Jacobo 552b04c5 2013-08-20T20:34:40 More non C89 compliant comments
Andreas Schiffler 65728477 2013-08-14T23:30:10 Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.