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c218b55c
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2022-07-05T21:41:13
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Merge commit '0a600b1df45558c16812995aa2c03f0b5f636afb' into main
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89c39330
|
2022-07-05T21:41:11
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Merge commit 'cd79e9c4e25ffd15010953b15ae8cbc25b7e7a90' into main
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23ff1c60
|
2022-07-05T21:41:09
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Merge commit 'f317d619ccd22e60cebf1b09d716d3985359c981' into main
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95405d96
|
2022-07-05T21:39:44
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Merge commit '0025621b8064f5c72561d5d7b7a1fbdde860c236' into main
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4615494f
|
2022-07-05T21:39:42
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Merge commit '391dd0d94b625ae9f7edec2b7514a2f6ba9fb670' into main
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85d6d83b
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2022-07-05T21:39:40
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Merge commit '89624485ccffa9e9b9f1743d431034297daaf251' into main
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a9a79ddf
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2022-07-05T21:39:38
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Merge commit 'e9d5060c4c2df66e8d4ef4f748f80e8ef32fc233' into main
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91c7329c
|
2022-07-05T21:39:36
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Merge commit '209f457ea4eed6a2a3816f42049a17101c049d9c' into main
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acc03716
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2022-07-05T21:39:35
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Merge commit 'bdbf90e3fc27c123e699c03f54de3e35e51861dc' into main
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6d3ce729
|
2022-07-05T21:39:33
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Merge commit '7ac5d616f3732b4d98010331d2ae0a24f883092d' into main
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7ef298f7
|
2022-07-05T21:39:31
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Merge commit '37a517dc36b7ba8f703c82a408bef6e44e5786ba' into main
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6b0e1adf
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2022-07-05T21:39:29
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Merge commit '78089e6598240178b62d6720eec041cc698a5e7c' into main
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fbc98003
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2022-07-05T21:39:27
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Merge commit '3e114872e842879c048b2a7808f2cdbfeb2228fe' into main
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d514f248
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2022-07-05T21:39:25
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Merge commit '4f732197947d39cf13b4e3de1811d9bcace3798c' into main
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eaeaf55f
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2022-07-05T21:39:23
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Merge commit '24251fb5442296b8066ccc7af6cda430bf2017db' into main
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0a600b1d
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2022-07-02T00:27:51
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Merge testguid into testautomation (#5873)
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cd79e9c4
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2022-07-01T14:04:07
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Removed comment text that looks like doxygen commands
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f317d619
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2022-07-01T13:59:14
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Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
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0025621b
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2022-07-01T19:59:06
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Add a default URL in testurl
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391dd0d9
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2022-07-01T13:35:41
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Don't spin as quickly as possible in the checkkeys rendering loop
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89624485
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2022-07-01T13:32:56
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Updated the test bitmap font to cover the Latin-1 character set
Based on Marcel Sondaar's font8_8.asm, in the public domain
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e9d5060c
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2022-07-01T12:56:47
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checkkeys will now render text that is input
Also added test functions for multi-line debug text display
Currently this only supports ASCII, as the font doesn't have the correct Latin-1 characters
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209f457e
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2022-07-01T10:13:19
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Generate backspaces for the text we're going to replace when committing text
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bdbf90e3
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2022-07-01T09:17:30
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on-screen keyboard newline is reported as an Enter key
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7ac5d616
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2022-07-01T08:58:08
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Fixed backspace being delivered after committed text on Android 12
Testing:
Enter "hello ", followed by "?" - the events generated are:
: commitText hello
: Key pressed : scancode 11 = H, keycode 0x00000068 = H modifiers: (none)
: Key released: scancode 11 = H, keycode 0x00000068 = H modifiers: (none)
: Key pressed : scancode 8 = E, keycode 0x00000065 = E modifiers: (none)
: Key released: scancode 8 = E, keycode 0x00000065 = E modifiers: (none)
: Key pressed : scancode 15 = L, keycode 0x0000006C = L modifiers: (none)
: Key released: scancode 15 = L, keycode 0x0000006C = L modifiers: (none)
: Key pressed : scancode 15 = L, keycode 0x0000006C = L modifiers: (none)
: Key released: scancode 15 = L, keycode 0x0000006C = L modifiers: (none)
: Key pressed : scancode 18 = O, keycode 0x0000006F = O modifiers: (none)
: Key released: scancode 18 = O, keycode 0x0000006F = O modifiers: (none)
: Key pressed : scancode 44 = Space, keycode 0x00000020 = Space modifiers: (none)
: Key released: scancode 44 = Space, keycode 0x00000020 = Space modifiers: (none)
: INPUT Text (\x68\x65\x6c\x6c\x6f\x20): "hello "
: finishComposingText
: deleteSurroundingText 1 / 0
: Key pressed : scancode 42 = Backspace, keycode 0x00000008 = Backspace modifiers: (none)
: Key released: scancode 42 = Backspace, keycode 0x00000008 = Backspace modifiers: (none)
: commitText ?
: Key pressed : scancode 225 = Left Shift, keycode 0x400000E1 = Left Shift modifiers: LSHIFT
: Key pressed : scancode 56 = /, keycode 0x0000002F = / modifiers: (none)
: Key released: scancode 56 = /, keycode 0x0000002F = / modifiers: (none)
: Key released: scancode 225 = Left Shift, keycode 0x400000E1 = Left Shift modifiers: (none)
: INPUT Text (\x3f): "?"
: setComposingText , at 1
: EDIT Text (): ""
Previously, the backspace would be delivered after the "?"
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37a517dc
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2022-06-29T18:10:01
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Re-enable IME text input on Android
In my testing, this results in text edit events followed by text input events. Any ASCII characters will generate scancode events based on a hypothetical US keyboard layout.
Fixes https://github.com/libsdl-org/SDL/issues/3377
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78089e65
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2022-07-01T13:08:31
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Remove unused internal header SDL_sysevents.h
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3e114872
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2022-06-30T20:36:45
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joystick: Fix redetection of HIDAPI joysticks after reinitializing
The HIDAPI joystick driver doesn't properly reset the change counter
it uses to track if re-enumeration is needed when the joystick
subsystem is quit and then reinitialized.
The first SDL_Init(SDL_INIT_JOYSTICK) will result in the expected
HIDAPI joysticks appearing, but subsequent calls will result in no
joysticks being enumerated until another HIDAPI joystick is added
or removed from the system.
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4f732197
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2022-06-30T00:25:26
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Fixed D3D12 renderer not working with batching, and got rid of the vertex buffer size limit
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24251fb5
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2022-06-29T17:40:45
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Fixed checkkeys closing when tapping the screen on a phone
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0ad65277
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2022-06-29T17:26:09
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Refactored code to send scancodes for an ASCII on-screen keyboard key
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b51330ab
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2022-06-29T17:25:57
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Merge commit '0ad65277ce7ca025438694caf39f83b80d4eea4c' into main
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47c43249
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2022-06-29T17:25:55
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Merge commit 'a054a5f7f2dde31431cf890e421886faacdf5f54' into main
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d54931e2
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2022-06-29T17:25:53
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Merge commit '6a2e6c82a0764a00123447d93999ebe14d509aa8' into main
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f0313044
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2022-06-29T17:25:51
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Merge commit 'db7dfece16565352224ac534d6975b85f12d962f' into main
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55840423
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2022-06-29T17:25:49
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Merge commit '43555bd1a9f8188b6f83a7c7d45861a35df6a54b' into main
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11c6c8c0
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2022-06-29T17:25:47
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Merge commit '1d1fb95a61e6815ba08cd25ab954165a4d693e96' into main
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3adf6bac
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2022-06-29T17:25:45
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Merge commit 'f815580dde2de9667af5ca8b43f9590f2fac1aab' into main
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d3b2e62e
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2022-06-29T17:25:43
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Merge commit 'd4e6047e3cc73698a0d6b3b4a2ce7b9b5e025b2f' into main
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302a863a
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2022-06-29T17:25:41
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Merge commit '7a02dcf3e662d2a087908a8b378872aee8c83587' into main
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e022b12a
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2022-06-29T17:25:39
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Merge commit 'cddf095a16263734bef07cefbbac1a42bf70d171' into main
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c2ba2e23
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2022-06-29T17:25:37
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Merge commit 'b6f1c91862ae5b260f80cca2968cd9baefe41523' into main
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ca18ab00
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2022-06-29T17:25:35
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Merge commit 'cbd01874759dad39718e1496d241c4ae5eceaff1' into main
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c75e780f
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2022-06-29T17:25:33
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Merge commit 'f25b4b27743d4b018393a3083e9d9061ab5ce07a' into main
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48f2d2f8
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2022-06-29T17:25:31
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Merge commit '6c536afdb7bdc9cece4152c7e1f9a18306976b46' into main
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241755f4
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2022-06-29T17:25:30
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Merge commit 'e4a80875519617775184e9f6be5ede51772850fa' into main
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9bc2021c
|
2022-06-29T17:25:28
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Merge commit '972391763790134796a353487faeadd451ccc046' into main
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d800f95d
|
2022-06-29T17:25:26
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Merge commit '0a9a0a79e0a40a2843c1f6d33f7fa45bb1042fc0' into main
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2170301c
|
2022-06-29T17:25:24
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Merge commit '3b191580c392b7a2f7ee7c8a586020817dc7dc05' into main
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21196f42
|
2022-06-29T17:25:22
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Merge commit '314bb5a1ed1a90276597b9aefef225a7c5027845' into main
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b733e38c
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2022-06-29T17:25:20
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Merge commit '7fd46ec581d45ec3fea3fcfe226bbc2ae824fc7c' into main
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3d10cc15
|
2022-06-29T17:25:18
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Merge commit '84d69da4e173365ddfdfe0a77ac5bc79b25f1972' into main
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a4c1cf73
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2022-06-29T17:25:16
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Merge commit '1f3ae75228e46d440e98bc13bbb8ffcfafcee920' into main
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cc3563c7
|
2022-06-29T17:25:14
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Merge commit 'b2f07d94d2627b57226543981c5210a3f7642f4e' into main
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ebb191f3
|
2022-06-29T17:25:12
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Merge commit 'ebe4f47f2b2e97deed78faa6c3e90ff51cd499a4' into main
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e9908d84
|
2022-06-29T17:25:10
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Merge commit '51c6488f97f98aa3d216092c01d9601008be0fbf' into main
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af53db11
|
2022-06-29T17:25:08
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Merge commit 'fa39f73552dc9dfd6a6a45aa499ac213f1907ef0' into main
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dab3ba1f
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2022-06-29T17:25:06
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Merge commit '787dc260a8a788a0d2319fe76f7756e0bc607e03' into main
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892518f8
|
2022-06-29T17:25:04
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Merge commit '76f40e2b3b685b18a7f8db64bf425d3c87ddc896' into main
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b85118f5
|
2022-06-29T17:25:03
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Merge commit 'ca30936314e1867c143475ea278988f82af95155' into main
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43f55e6f
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2022-06-29T17:25:01
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Merge commit '118a2189fb203dedc274848833b5431273cb1db5' into main
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02cbf8b7
|
2022-06-29T17:24:59
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Merge commit 'bd49696133eded6f441b20391b5bb4376b3834d8' into main
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808edbcd
|
2022-06-29T17:24:57
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Merge commit '6dcb2868b03b21a4cfacf0d5804ee07cfde0a0c7' into main
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88816d65
|
2022-06-29T17:24:55
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Merge commit '78a37516593dbcedb2b0d1a5177f37c348dbb528' into main
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233e88f7
|
2022-06-29T17:24:53
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Merge commit 'c61367c2731dca1e7ea0e881f69d96317c0aaaab' into main
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048da613
|
2022-06-29T17:24:51
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Merge commit '965c16453785279d921b584c92f14bd0ef034730' into main
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4ff3d844
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2022-06-29T17:24:49
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Merge commit '3617691fe0cb3b29ffcdeb5567d85126de91ba15' into main
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c01ad8e2
|
2022-06-29T17:24:48
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Merge commit 'b3159714dbb1afe1de9a32e86f9ed8e40ae543af' into main
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7d0ce0f7
|
2022-06-29T17:24:46
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Merge commit 'de409d2a816745b3eb02e780bc7af070a2cc8449' into main
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32764367
|
2022-06-29T17:24:44
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Merge commit '2f321fb73c6408b368a20bb08bd08e6265e6ce38' into main
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ec1ad6b2
|
2022-06-29T17:24:42
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Merge commit '3b0c86a36fd97d4fddc8d025d0473a7a6c6de3ca' into main
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6b119926
|
2022-06-29T17:24:40
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Merge commit '5f4e9fb9b3b53897cb9ed43791e2180a942b3377' into main
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3420751c
|
2022-06-29T17:24:38
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Merge commit '485b1037b061edb4e9768b6f3b08c35454a621ce' into main
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fe00c194
|
2022-06-29T17:24:36
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Merge commit '3e1021239a29b377fec7af9b45cd49b5d42531ca' into main
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f716a9a2
|
2022-06-29T17:24:34
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Merge commit '4ad4fe67c7f832ec6e8e8a5c04b030691753f39a' into main
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a054a5f7
|
2022-06-29T01:09:17
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Improve SDL2 main, adding memory card and usb drivers
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6a2e6c82
|
2022-06-28T21:03:16
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Add SDL_HINT_DIRECTINPUT_ENABLED (on by default)
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db7dfece
|
2022-06-28T23:09:28
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cmake: fix name+location of SDL2.dll in configure generated SDL2::SDL2 target
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43555bd1
|
2022-06-28T17:00:20
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regenerated configure script
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1d1fb95a
|
2022-06-28T06:21:45
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Removed double va_end()
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f815580d
|
2022-06-28T13:09:38
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Fix SIGSEV in SDL_error. Re-apply same pattern on this uncompiled code (see #5795)
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d4e6047e
|
2022-06-28T09:46:12
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Fix SIGSEV in SDL_error (After removing the limit on the size of the SDL error message) (see #5795)
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7a02dcf3
|
2022-06-27T18:47:18
|
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Add note to GDK docs about XCurl.dll
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cddf095a
|
2022-06-27T05:00:43
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'Refactored by Sourcery'
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b6f1c918
|
2022-06-27T17:44:55
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Fixed Watcom C build
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cbd01874
|
2022-06-27T16:59:50
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Removed the limit on the size of the SDL error message
Also added SDL_GetOriginalMemoryFunctions()
Fixes https://github.com/libsdl-org/SDL/issues/5795
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f25b4b27
|
2022-06-27T16:57:21
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Style: Flip `if` statement.
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6c536afd
|
2022-06-27T15:43:17
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Fix C89 declaration for macOS modules.
Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
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e4a80875
|
2022-06-24T16:43:20
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Initial Audio driver
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97239176
|
2022-06-25T23:33:53
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Use proper header for OpenBSD PPC CPU detection
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0a9a0a79
|
2022-06-27T17:20:12
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Sync SDL wiki -> header
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3b191580
|
2022-06-27T17:19:39
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Windows GDK Support (#5830)
* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
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314bb5a1
|
2022-06-27T14:45:14
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Fixed bug #5850: Android EGL_BAD_ACCESS because of viewport command while turning the screen off/on.
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7fd46ec5
|
2022-06-18T17:40:53
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Initial PS2_Joystick implementation
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84d69da4
|
2022-03-20T19:42:06
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Initial SDL_ps2_main implementation
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1f3ae752
|
2022-06-18T11:54:23
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Add ps2_drivers dependency
Fix CI
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b2f07d94
|
2022-06-26T15:53:13
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Vita: create rendertarget color surface with same format as texture. Fixes #5844
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ebe4f47f
|
2022-06-26T19:04:25
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Fixed __VA_ARGS__ in gcc when no args
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51c6488f
|
2022-06-26T18:47:34
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Add support for SDL_render_d3d12.c to compile in C++ mode
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fa39f735
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2022-06-26T23:34:30
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cmake: add generated files to a custom target (#5851)
This way, headers are only generated once .
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